ArielRebel.3426 Posted October 11, 2020 Share Posted October 11, 2020 I am a computer science student and work as a part time programmer, my hands are already tired after a long day and having to spam 1 while moving/kiting makes using the grenade kit annoying to say the least (I can only image how terrible it can be for ppl with carpal tunnel or other health issues). Why is it allowed to autoattack our target while we're underwater but not when we're on ground? I'm sure it would be quite simple to add it so if "autoattack" is enabled for it, it then behaves like the underwater version. This is just a QoL improvement. Please bring those changes. Oh, and make it so going into forge mode doesn't stop a skill/cast channeling. Link to comment Share on other sites More sharing options...
Kodama.6453 Posted October 11, 2020 Share Posted October 11, 2020 Same for the mortar kit, too, please. This makes using these kits really uncomfortable. Link to comment Share on other sites More sharing options...
ArielRebel.3426 Posted October 11, 2020 Author Share Posted October 11, 2020 > @"Kodama.6453" said: > Same for the mortar kit, too, please. This makes using these kits really uncomfortable. Indeed. Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted October 12, 2020 Share Posted October 12, 2020 This is something I've wanted for a long time. The problem is that without the grenadier perk, you will probably miss a moving target without being directly on top of them. Link to comment Share on other sites More sharing options...
Kodama.6453 Posted October 12, 2020 Share Posted October 12, 2020 > @"Vagrant.7206" said: > This is something I've wanted for a long time. The problem is that without the grenadier perk, you will probably miss a moving target without being directly on top of them. Well, he wrote that it acts like that _if autoattack is enabled_. Basically, if you disable auto attack, it works like it currently does and if you enable it, it will work like the underwater version. So if you are facing a moving target and need to aim manually, you still have that option! Link to comment Share on other sites More sharing options...
Sifu.9745 Posted October 12, 2020 Share Posted October 12, 2020 That's a main reason why i play engi without Grenades/Mortar kit. This clicking while moving is unacaptable. Luckily we have Elixir gun for ranged option. Link to comment Share on other sites More sharing options...
ArielRebel.3426 Posted October 12, 2020 Author Share Posted October 12, 2020 > @"Kodama.6453" said: > > @"Vagrant.7206" said: > > This is something I've wanted for a long time. The problem is that without the grenadier perk, you will probably miss a moving target without being directly on top of them. > > Well, he wrote that it acts like that _if autoattack is enabled_. Basically, if you disable auto attack, it works like it currently does and if you enable it, it will work like the underwater version. > > So if you are facing a moving target and need to aim manually, you still have that option! Exactly. Want to manually aim it? Turn AA off. Otherwise, with AA enabled, it would always be thrown at your target. Side note, I feel that at least for grenade #1, the nades should fly faster. Link to comment Share on other sites More sharing options...
ArielRebel.3426 Posted October 12, 2020 Author Share Posted October 12, 2020 > @"Sifu.9745" said: > That's a main reason why i play engi without Grenades/Mortar kit. This clicking while moving is unacaptable. Luckily we have Elixir gun for ranged option. Yup. I can only imagine why a lot of people with say carpal tunnel just won't bother trying to play Engi with kits like Mortar or Nades. Link to comment Share on other sites More sharing options...
Antycypator.9874 Posted October 12, 2020 Share Posted October 12, 2020 Protip: You don't need to press 1. Just hold it. I'm always against _Autoattacking option_ because it makes game playing itself. Link to comment Share on other sites More sharing options...
ArielRebel.3426 Posted October 12, 2020 Author Share Posted October 12, 2020 > @"Antycypator.9874" said: > Protip: You don't need to press 1. Just hold it. > I'm always against _Autoattacking option_ because it makes game playing itself. You can't win fights by simply passively letting your character AA. The game can't be "playing itself". Yes you can hold it, doesn't change anything to what we said. Link to comment Share on other sites More sharing options...
moony.5780 Posted February 16, 2021 Share Posted February 16, 2021 > @"Antycypator.9874" said: > Protip: You don't need to press 1. Just hold it. > I'm always against _Autoattacking option_ because it makes game playing itself. Holding it doesnt work at all...not with grenades not with the Mortar...it there some special setting u use? (not actioncam if possible...unluckily i will throw up from the shaking screen at actioncam) Link to comment Share on other sites More sharing options...
Oxstar.7643 Posted February 17, 2021 Share Posted February 17, 2021 While I 100% agree, I can't help but feeling this is another easy QoL fix ANet won't do because they are too busy cranking out skins and trying to suss out if they should add birdmen or not. Link to comment Share on other sites More sharing options...
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