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Antycypator.9874

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Everything posted by Antycypator.9874

  1. If you hit something on a roller beetle with full speed, you should be launched and die. Drive carefully!
  2. It's not about the content. It's just player's psychology. People don't want to join empty squads and wait. I think this is the main reason.
  3. > @"Zoid.2568" said: > > @"Antycypator.9874" said: > > Do you mean GvG Open World war when we have to complete and farm guild events, so guild with most dedicated farmers will probably win? > > Kills etc. Do you understand how damage against players would work in such unbalanced gamemode? Literally everything could one-shot you. This isn't fun, it's just annoying.** Just try your PvP arena in Guild Hall**. As a deadeye main, I could kill everyone with 2x three round burst. Its 8-10k crit per use. You want GvG, do it in WvW or make another gamemode for it.
  4. Yes, but all damage modifiers should be heavily nerfed. 5-7% maximum, +50-75 stats. Maybe we could avoid power creep.
  5. Do you mean GvG Open World war when we have to complete and farm guild events, so guild with most dedicated farmers will probably win?
  6. > @"Mortifera.6138" said: > Why do charr even have a wedding outfit? Marriage is under holy matrimony, and we all know how charr feel about gods. This is a fantasy world, where evolution made felines evolve into civilization. Fantasy worlds are different than our — every society is different. Marriage doesn't have to be "under holy matrimony".
  7. 1. Always **necro**. I had 3 necros and I still don't like it. I regret wasting my time on this profession, trying to create a perfect build. Core necro doesn't make any sense in PvE. Reaper is "Spin to Win". Every condi based necro takes literally hours to reach numbers. I never enjoyed necro. 2. Second is **mesmer**. Main problem with mesmer, especialy MIRAGE — it's bugged. Yeah, it's completly screwed up. Ambush Attack (axe) sometimes doesn't work.
  8. KP, LI/DL and should be once per week, but other rewards (Gold, Shards/Crystals, exotic items and chance for Asc item) — daily. It's still low income compared to specific OW farms or FoTM, but I would probably do raids more, because I actually enjoy raids. > @"sokeenoppa.5384" said: > That would be ~700 gold/week IF player would do full clear every day. Imo that sounds kinda balanced when compared to other gold farming methods. It would also perhaps make raids less dead content. > > Edit: just correct me if i said stupid about the gold from FC, i really dont remember anymore how much it is ? It's 25 encounters (rewarded): W1: VG, Pre-Gorse, Gorseval, Sabetha W2: Sloth, Trio, Matthias W3: Escort, KC, Twisted Castle, Xera W4: Cairn, MO, Samarog, Deimos W5: SH, River, Statues, Dhumm W6: CA, Largos, Qadim W7: Sabir, Adina, Qadim 2.0 Total: 25, so 50g + additional bonus [doubled rewards from 2 random wings] = 62-66g.
  9. Ryland is that kind of teenager searching for a father who will tell him nice things like "you're doing great, I'm proud of you". First Bangar, now Jormag.
  10. Daggerstorm can be stopped by CC (Engi's shield 5 or Shocking Aura).
  11. D/D is fine, but I would take some damage from Cloak and Dagger, and transfer it to AA chain.
  12. Yes, and there's a specific sound when you get critically hit.
  13. As we know, it's available only in PvP and WvW — these options uses standard models to display other players (Armors and weapons). It's much better than having Character Model Limit at the lowest (ugly gray models). I just... sometimes I can't see literally anything in group content because of visual cluster, caused by all those shiny stuff. I don't want to see a big orange spot on my screen just because there's a charr warrior in my party which **must spin** with it's lege greatsword every 3 seconds (my most common experience). Can I have standard player models and be happy, enjoying group content? I don't blame others for playing specific races, professions, builds... I just want to see the game, not only someone's character. Please.
  14. So, are you looking for a good scrapper build? Then try jaggernaut/flamethrower scrapper. It's easy. All it takes is berserker eq and flamethrower on your utility skills. Engi has good trait synergy. Something like [this.](http://gw2skills.net/editor/?PeQAIlRwaYdMIWJOuLftfA-zRIYRUwfGRoA6VCo4B-e) Just use flamethrower and maybe sometimes hammer 2 and 5.
  15. Too easy. In solo mode, mobs literally don't do damage, and we can wipe everything just by spamming auto-attack. Sure, I like doing content solo, without waiting for players and trying to open the instance 17 times in a row, because that one person is blind or afk. I think Dragon Boon it's OP for solo mode. I have never seen such bad design in creating difficulty level, because adding damage to the mobs, while bumping our stats isn't a good idea. The worst thing is, people are actually failing DRMs. You want to punish DPS monkeys? Just add a big aoe. Some of them can't dodge.
  16. 6 characters, geared in ascended armors (3 of them have 2 different sets). 1 garbage soulbeast in an exotic set, but I don't play it. + 8 legendary weapons (half on them belong to my thief). It's easy to get ascended gear if you do raids/fractals and now strikes.
  17. Rabid stats. Pure condi, because why would you need power for condi build? It's just not worth it. Precision has more value that power in these builds. Condition builds are much easier to make, because you need only 2 stats: condi and expertise. For classes like guardian and elementalist (focused on only ONE condi — burning), you can get 70-100% burning duration just by runes, sigils and traits (50% Balthazar runes, 20% sigil of smoldering), so everything with major condition damage stats will be good.
  18. 1. 2/3 DRMs are basicaly escort missions, which is... probably the most hated type of events in games history. 2. It lacks real group content, like spliting people on a specific roles, mechanics, events. It's just another "we need healer, boons and DPS". Why? Throw it out, maybe give us "we need someone to do X event, 2 people for Y, 2 for Z mechanic". 3. There is no progres on anything.
  19. Sure, but it's more like describing a specific role, traitline or gamemode: Deadeye Trickery Mirage OW Alacrity Renegade Scrapper Heal Firebrand Holo Pvp Condi Water (weaver) Condi Arcane (also weaver) Raid (weaver)
  20. > @"JustTrogdor.7892" said: > No problem, I figured this news would make some people happy as it has been a frequently requested option. I'm just surprised they didn't monetize it and make it a gem store thing. [Name Change Contract](https://wiki.guildwars2.com/wiki/Name_Change_Contract) is available in gemstore for 800 gems for very long time. I did it once.
  21. First, half of your traits are useless. You're trying to make tank-condi holo, so traits like "+7% damage" won't work. Why? Because traits like these are for POWER damage, and your power is low. It's not worth it. I have reworked your build and changed Trailblazer's trinkets info Rabid (Trailblazer isn't really budged equipment), so you should have more damage and it won't cost you too much. But if you want a real condi build for maximum damage, then you should look for Viper's equipment. Check [this.](http://gw2skills.net/editor/?PegAoqlJw0YcsOGKOUL5vLA-zxQYsg/JNsyIhCIkEQ4ZBmpN-e) This should work fine in Open World.
  22. From all festivals, I enjoy only Halloween and SAB, because those two have something to do — repeatable content, you can just hop in and have fun. I like running around the lab (exept being chased by Steve). Lunar, Wintersday, Four Winds, Dragon Bash — it's just daily, a quick and one-time-in-a-year source of AP and gold. Simply lack of good content (or content at all).
  23. First, I would like to see a fix for random Reveal and interrupting DJ for no reason or movement. Rifle Deadeye is a class that doesn't need any rework, only QoL features, like remove pathing from Shadow Gust, teleport skills and Deadeye's Mark (so can use it e.g. on an Octovine), or maybe add a "cancel deadeye's mark" (some kind of Mercy, but with no refunds. You lose your stolen skill and malice; available for 5 seconds after using Deadeye's Mark).
  24. Test both builds on a golem in Special Forces Training Arena (make a squad, set for 10 people, you don't need tag). Taking Havoc Specialist and being able to hold 15% damage boost should be 6% more damage over the 240 power from staff master (as a solo player /no buffs). I don't know about how much damage you would lose by not using the Power Signet. It's 540 power for 5 seconds (and then 0 for 11s w/ alacrity). It's for bursting your target. Attaking from behind adds only 7% critical hit chance, not damage. No one is kicking people for DPS in T4s-no-cm. It would be nice to deal more damage than alarene or BS. It's not difficult. Learn your rotation — it's more important than these little changes. I play marauder daredevil with staff master and invigorating precision + runes of fireworks, and I still can out-dps most people in strikes. Sometimes in meta events I'm in top 3 (arc DPS), because at least I know how to use my skills. Test your builds and then decide if it's OK for you.
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