InsaneQR.7412 Posted November 20, 2017 Share Posted November 20, 2017 I am talking about vigilant stats. Power Toughness Expertise Concentration All could be useful except power. It makes no sense that there is no condition dmg but condition duration on this set and with power main it does even less sense. Has anyone a good viable example where this could be used? Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted November 20, 2017 Share Posted November 20, 2017 > @InsaneQR.7412 said: > Has anyone a good viable example where this could be used? It could be used to vigilate, and call for help if something strange happens. It seems a bad stat set to me too, but due to the fact that pve and wvw can use different pieces, maybe could be usefulsomehow in a strange build. Link to comment Share on other sites More sharing options...
Kal Spiro.9745 Posted November 20, 2017 Share Posted November 20, 2017 My power ranger does a lot of vulnerability, but no condition damage. Increasing the duration of this condition increases the damage he does. Increasing condition damage would have no value. Not all conditions do damage, there are a lot of them that only cause effects. I might actually use this one if it was vitality instead of toughness. Link to comment Share on other sites More sharing options...
FOX.3582 Posted November 20, 2017 Share Posted November 20, 2017 Everything except Viper’s, Berserker’s and sometimes something with Concentration/Toughness for a Chrono/Tank is useless. Anet making over 30 different stat combinations is a huge fail... Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted November 20, 2017 Share Posted November 20, 2017 > @"Kal Spiro.9745" said: > My power ranger does a lot of vulnerability, but no condition damage. Increasing the duration of this condition increases the damage he does. Increasing condition damage would have no value. Not all conditions do damage, there are a lot of them that only cause effects. I might actually use this one if it was vitality instead of toughness. Power ranger with no precision or ferocity? a full vigilant set will give you Power: 2172 critical chance: 4% critical damage: 150% Condition duration: 42.2% condi duration a full berserk ranger will give you Power: 2382 critical chance: 49.71% Critical Damage: 214% Condition duration: 0% Also, in both wvw and pve stacks are perma up, so there won't be any problem if you wanna run power ( in spvp i doubt yo will be able to deal enough damage with that set ). Link to comment Share on other sites More sharing options...
Kal Spiro.9745 Posted November 20, 2017 Share Posted November 20, 2017 > @Shirlias.8104 said: > > @"Kal Spiro.9745" said: > > My power ranger does a lot of vulnerability, but no condition damage. Increasing the duration of this condition increases the damage he does. Increasing condition damage would have no value. Not all conditions do damage, there are a lot of them that only cause effects. I might actually use this one if it was vitality instead of toughness. > > Power ranger with no precision or ferocity? > > a full vigilant set will give you > Power: 2172 > critical chance: 4% > critical damage: 150% > Condition duration: 42.2% condi duration > > a full berserk ranger will give you > Power: 2382 > critical chance: 49.71% > Critical Damage: 214% > Condition duration: 0% > > Also, in both wvw and pve stacks are perma up, so there won't be any problem if you wanna run power ( in spvp i doubt yo will be able to deal enough damage with that set ). I don't full set anything. If we're talking a full set then no, this is stupid Link to comment Share on other sites More sharing options...
Vavume.8065 Posted November 20, 2017 Share Posted November 20, 2017 > @"Kal Spiro.9745" said: > My power ranger does a lot of vulnerability, but no condition damage. Increasing the duration of this condition increases the damage he does. You actually tried to justify using expertise on a power ranger? I've seen it all now... Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted November 20, 2017 Share Posted November 20, 2017 > @"Kal Spiro.9745" said: > I don't full set anything. If we're talking a full set then no, this is stupid It wasn't specified, but also > @Vavume.8065 said: > > @"Kal Spiro.9745" said: > > My power ranger does a lot of vulnerability, but no condition damage. Increasing the duration of this condition increases the damage he does. > > You actually tried to justify using expertise on a power ranger? I've seen it all now... > it felt like something forced ( i could have understood a hibrid way between zerk and marauder if the user can't manage to deal with mobs skills, just to make a power dps example related. Or a few soldier pieces mixed with zerk gear for wvw ). Link to comment Share on other sites More sharing options...
Egrimm Van Horstmann.7921 Posted November 20, 2017 Share Posted November 20, 2017 If I'm not mistaken it's intended for Heralds. They're based around boons and condi is pretty much the best damage they can get. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted November 20, 2017 Author Share Posted November 20, 2017 > @"Egrimm Van Horstmann.7921" said: > If I'm not mistaken it's intended for Heralds. They're based around boons and condi is pretty much the best damage they can get. Well power herald is actually quiet decent and despite the condition duration is this still power gear and not condition gear. And condition duration has no use on power gear. Link to comment Share on other sites More sharing options...
Hevoskuuri.3891 Posted November 20, 2017 Share Posted November 20, 2017 It's a good stat combo for non-damaging conditions on a power spec, in group play, such as PvP or WvW. From the top of my head, it works for Herald and Daredevil. They cause tons of cripple/blindness/vulnerability/whatever, and the extra condi duration makes those quite powerful. The enemy has to waste their cleanses/stunbreaks rather than waiting them out, making them vulnerable to actual damaging conditions or CC. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted November 20, 2017 Share Posted November 20, 2017 > @FOX.3582 said: > Everything except Viper’s, Berserker’s and sometimes something with Concentration/Toughness for a Chrono/Tank is useless. Anet making over 30 different stat combinations is a huge fail... It really depends on your goal and the content. There are more-durable variations of Viper's (Trailblazer) & Berserker's (Marauder) that make sense for WvW. Celestial makes sense for people who don't much care about optimizing and who swap builds a lot. Griever's is benchmarked better than Viper's for Firebrand. And there are budget condi stats that are nearly as good as Viper's. Link to comment Share on other sites More sharing options...
Dondarrion.2748 Posted November 21, 2017 Share Posted November 21, 2017 It's good for a laugh... Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted November 22, 2017 Share Posted November 22, 2017 Looks good for Firebrands... Power for some on hit damage, toughness to tank, concentration for boon and expertise for the burns... Link to comment Share on other sites More sharing options...
Zoltar MacRoth.7146 Posted November 22, 2017 Share Posted November 22, 2017 Is it really that hard to name your thread "What is the Vigilant Stat Set good for?" rather than an ambiguous click-baity title? Link to comment Share on other sites More sharing options...
Obtena.7952 Posted November 22, 2017 Share Posted November 22, 2017 It makes enough sense to me ... why would you automatically want condition damage because you see expertise? You know not all conditions deal damage correct? Link to comment Share on other sites More sharing options...
IndigoSundown.5419 Posted November 22, 2017 Share Posted November 22, 2017 Why do people assume that one needs to wear a full set of a stat? Hybrid builds can be created mixing different pieces with different stat combinations. Link to comment Share on other sites More sharing options...
starlinvf.1358 Posted November 22, 2017 Share Posted November 22, 2017 I'm surprised no one realized its for Control builds. Power and Toughness for baseline sustain, which makes you harder to shrug off in a drawn out fight. Concentration and Expertise are there to extend their main functionality; Boon duration for your personal or group force multiplication, with expertise increasing the duration of your CCs. At the moment there isn't a clear build that takes full advantage of this, as the 3 classes that would be interested (Guard, Ele and Engineer) get better mileage out of Celestial stats. I'm thinking maybe a Mirage or Support Chorno in WvW, but both of those have been doing well enough with lean defensive stats. The trouble though is that you need a LOT of expertise or concentration to make a real dent in the duration values, which makes them less attractive to round out a build when traits tend to do the job better. I know for sure Anet is purposely avoiding Concentration being paired with purely offensive stats, because it would become a permanent fixture in Raid Meta. Link to comment Share on other sites More sharing options...
Crossaber.8934 Posted November 22, 2017 Share Posted November 22, 2017 It was a stat that i mixed in my spellbreaker theory craft. The expertise increase slow and cripple duration, concentration increase resistance uptime, power and tougness are good for power war. Link to comment Share on other sites More sharing options...
Pretty Pixie.8603 Posted November 22, 2017 Share Posted November 22, 2017 > @FOX.3582 said: > Everything except Viper’s, Berserker’s and sometimes something with Concentration/Toughness for a Chrono/Tank is useless. Anet making over 30 different stat combinations is a huge fail... Spoken like a true PvEer. Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted November 24, 2017 Share Posted November 24, 2017 > @FOX.3582 said: > Everything except Viper’s, Berserker’s and sometimes something with Concentration/Toughness for a Chrono/Tank is useless. Anet making over 30 different stat combinations is a huge fail... I guess healers don't exist, and boon duration isn't a stat you want with healing for keeping 25 might on 10 people! Link to comment Share on other sites More sharing options...
Mahou.3924 Posted November 24, 2017 Share Posted November 24, 2017 > @"Pretty Pixie.8603" said: > > @FOX.3582 said: > > Everything except Viper’s, Berserker’s and sometimes something with Concentration/Toughness for a Chrono/Tank is useless. Anet making over 30 different stat combinations is a huge fail... > > Spoken like a true PvEer. > > > Please, don't put every PvEler down to this level of argumentation. Maybe "Spoken like a true hardcore raid-or-die PvEler"? Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted November 25, 2017 Share Posted November 25, 2017 > @Mahou.3924 said: > > @"Pretty Pixie.8603" said: > > > @FOX.3582 said: > > > Everything except Viper’s, Berserker’s and sometimes something with Concentration/Toughness for a Chrono/Tank is useless. Anet making over 30 different stat combinations is a huge fail... > > > > Spoken like a true PvEer. > > > > > > > > Please, don't put every PvEler down to this level of argumentation. Maybe "Spoken like a true hardcore raid-or-die PvEler"? I think he was referring to a place called World vs World. Link to comment Share on other sites More sharing options...
TexZero.7910 Posted November 25, 2017 Share Posted November 25, 2017 > @sephiroth.4217 said: > I think he was referring to a place called World vs World. Oh i think i've heard of that place.... It's where hollow shells of players go around attacking doors and being paranoid because of the inverse laws of thieves. Link to comment Share on other sites More sharing options...
FaboBabo.3581 Posted November 25, 2017 Share Posted November 25, 2017 > @TexZero.7910 said: > > @sephiroth.4217 said: > > I think he was referring to a place called World vs World. > > Oh i think i've heard of that place.... > > It's where hollow shells of players go around attacking doors and being paranoid because of the inverse laws of thieves. > > Never played wvw i guess ? Link to comment Share on other sites More sharing options...
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