Jump to content
  • Sign Up

Locking New Legendaries Behind Raids


Jukens.1693

Recommended Posts

> @"MashMash.1645" said:

> I'm just looking forward to the other legendary accessory being WvW only, and the other ring being PvP only. (✿◠‿◠)

>

> That makes sense right?

>

> * One in open world general PvE (Aurora | Accessory)

> * One in Raids (????? | Ring )

> * One in WvW (????? | Ring or Accessory)

> * One in PvP (????? | Ring or Accessory)

>

> Of course that leaves the Legendary Necklace. Fractals maybe?

 

yeah that makes sense, but from how they treat other modes, and how they try to force ppl into raids.... dont have good feeling about it.

Link to comment
Share on other sites

  • Replies 183
  • Created
  • Last Reply

Top Posters In This Topic

> @"MashMash.1645" said:

> I'm just looking forward to the other legendary accessory being WvW only, and the other ring being PvP only. (✿◠‿◠)

>

> That makes sense right?

>

> * One in open world general PvE (Aurora | Accessory)

> * One in Raids (????? | Ring )

> * One in WvW (????? | Ring or Accessory)

> * One in PvP (????? | Ring or Accessory)

>

> Of course that leaves the Legendary Necklace. Fractals maybe?

 

There is also a good possibility we'll get one from Season 4, maybe the second Accessory?

Given the ultra low popularity of these I doubt Legendary trinkets will get much future attention anyway.

Legendary trinkets are not rewards from their respective modes, they are rewards for the filthy rich that have the resources to burn/waste on them.

Link to comment
Share on other sites

> @"maddoctor.2738" said:

> > @"MashMash.1645" said:

> > I'm just looking forward to the other legendary accessory being WvW only, and the other ring being PvP only. (✿◠‿◠)

> >

> > That makes sense right?

> >

> > * One in open world general PvE (Aurora | Accessory)

> > * One in Raids (????? | Ring )

> > * One in WvW (????? | Ring or Accessory)

> > * One in PvP (????? | Ring or Accessory)

> >

> > Of course that leaves the Legendary Necklace. Fractals maybe?

>

> There is also a good possibility we'll get one from Season 4, maybe the second Accessory?

> Given the ultra low popularity of these I doubt Legendary trinkets will get much future attention anyway.

> Legendary trinkets are not rewards from their respective modes, they are rewards for the filthy rich that have the resources to burn/waste on them.

 

I'm pretty sure a lot of legendary weapons face the same low popularity; legendaries in general are not rewards for any one particular game mode, and with the worthwhile exception of backpieces, most are simply immense sinks for your in-game farming and leaving fancy footprints when you step on peasants. Having a full set of legendary trinkets would also make total sense and would be a huge bonus for players that do multiple things with multiple classes (e.g raids, fractals but also map completion, boss trains, HoT metas). It is also much more handy than holding onto several bloodstone capacitors and the only gripe I have with this is that we will eventually need auras to be a separate dye channel lest we all go blind from our characters incandescence.

Link to comment
Share on other sites

> @"maxwelgm.4315" said:

> I'm pretty sure a lot of legendary weapons face the same low popularity; legendaries in general are not rewards for any one particular game mode, and with the worthwhile exception of backpieces, most are simply immense sinks for your in-game farming and leaving fancy footprints when you step on peasants. Having a full set of legendary trinkets would also make total sense and would be a huge bonus for players that do multiple things with multiple classes (e.g raids, fractals but also map completion, boss trains, HoT metas). It is also much more handy than holding onto several bloodstone capacitors and the only gripe I have with this is that we will eventually need auras to be a separate dye channel lest we all go blind from our characters incandescence.

 

The thing is, Ascended Weapons aren't cheap while Ascended trinkets are basically free which makes Legendary Weapons more important. They are also way more visible than trinkets. Now if you count that the tiny trinket Aurora costs the same as a legendary weapon... if they keep the same prices, having all 6 trinkets will be equal to having 6 legendary weapons which is completely insane in my opinion! The price of trinkets should've been the same as a Legendary armor piece... not like a weapon. Someone miscalculated or something but I doubt they can "fix" that now.

 

I think the trinket Aurora was added hastily without the proper mechanics being in place, transmutation of trinket is impossible, turning off of auras is impossible, dye channels do not exist and their price is equal to a Legendary Weapon. This whole trinket business needs a massive revamp!

Link to comment
Share on other sites

> @"maddoctor.2738" said:

> I think the trinket Aurora was added hastily without the proper mechanics being in place, transmutation of trinket is impossible, turning off of auras is impossible, dye channels do not exist and their price is equal to a Legendary Weapon. This whole trinket business needs a massive revamp!

That i definitely can agree on. There's also a matter of level 500 jeweller that's still up in the air, because devs apparently have backed themselves in a corner with trinkets, and have no idea how to solve that issue.

 

 

Link to comment
Share on other sites

> @"maddoctor.2738" said:

> Legendary trinkets are not rewards from their respective modes, they are rewards for the filthy rich that have the resources to burn/waste on them.

 

Is there any Legendary in the game that does not require a large sum of gold/mats to make?

 

 

Link to comment
Share on other sites

> @"Vulf.3098" said:

> > @"maddoctor.2738" said:

> > Legendary trinkets are not rewards from their respective modes, they are rewards for the filthy rich that have the resources to burn/waste on them.

>

> Is there any Legendary in the game that does not require a large sum of gold/mats to make?

>

>

 

At least the other ones are very visible and play fashion wars. The trinkets are barely visible and they cost as much as legendary weapons.

Link to comment
Share on other sites

> @"maddoctor.2738" said:

> At least the other ones are very visible and play fashion wars. The trinkets are barely visible and they cost as much as legendary weapons.\

 

Aurora uses a lot less mats and cost a lot less gold to make compared to a lot of legendary weapons. You can easily look this up on either gw2bltc or gw2efficiency. The only annoying thing about Aurora is that it is time gated to make.

 

No Legendary should be easy to make. I do agree with a toggle effect for this along with infusions.

 

 

Link to comment
Share on other sites

> @"Cyninja.2954" said:

> > @"Felipe.1807" said:

> > > @"Cyninja.2954" said:

> > > > @"Felipe.1807" said:

> > > > > @"Lunateric.3708" said:

> > > > > > @"maxwelgm.4315" said:

> > > > > > > @"Lunateric.3708" said:

> > > > > > > > @"Astralporing.1957" said:

> > > > > > > > > @"thrag.9740" said:

> > > > > > > > > > @"Rennie.6750" said:

> > > > > > > > > > What I find distasteful is that in spite of the consistent complaints about the current iteration of raids in GW2, the devs don't care at all, and in fact seem to be craving for more unrest. Yes, adding a new legendary to raids is fine, in theory, the problem is the timing. Why do raids get the first ring when it's by far the least popular and least accessible game mode? If that was the 3rd or 4th ring, unhappy players would probably not care at all, but it's the first

> > > > > > > > >

> > > > > > > > > Maybe Anet tests these things on the smaller population first, treating them as beta testers, then releases the content to the larger population?

> > > > > > > > >

> > > > > > > > > I mean, they did exactly that with legendary armor. Raiders had exclusive access to legendary armor for 3 months before pvp/wvw got it. 3 Months is a pretty typical time between updates for them.

> > > > > > > > Nah. Legendary armor for WvW and sPvP was a rushed thing, a result of complains against raid armor being exclusive. That's why it has no armor skin of its own associated to it.

> > > > > > >

> > > > > > > Are you telling me legendary PvP and WvW armor don't have exclusive to the mode skins?, because that's a blatant lie. Or are you meaning to say you want them to be transforming skins too?

> > > > > >

> > > > > > Legendary armor in PvP and WvW are **not** unique skins.

> > > > >

> > > > > Yes, they are unique skins to their respective mode. Whether they were avaliable before or not before the introduction to legendary armor is irrelevant if the argument is "they aren't unique skins" because they are, they have no replica cross-mode.

> > > > >

> > > > > The correct way to put it if you're gonna complain about it with logic is **"they aren't brand new skins"**

> > > > >

> > > > >

> > > >

> > > > Nah, pvp and wvw legend armor are not new skins, just cheap retex...hell i guess is not even a retexture, probably use the same model of Mistforged Armor and Ardent Glorious Armor...yeah pretty lame of Anet to focus so much on pve related stuff and completely ignore sPvP and WvW...who would though that fighting AI would be more rewarding that going against real people

> > >

> > > Let's see:

> > > > Triumphant Hero's armor is a level 80, **WvW-exclusive** Ascended or Exotic armor set.

> > > - https://wiki.guildwars2.com/wiki/Triumphant_Hero%27s_armor

> > >

> > > > Ardent Glorious armor is a **PvP-exclusive** Ascended armor set that can be acquired from earning rewards in PvP Leagues.

> > > - https://wiki.guildwars2.com/wiki/Ardent_Glorious_armor

> > >

> > > Now unless the wiki is wrong, those 2 sound as though they are exclusive to their respective game modes or are they not?

> > >

> > > Are they brand new? No. Are they exclusive? Yes.

> >

> > Who here is talking about exclusive stuff? I aint...imagine if the legendary armor was just a retexture of Ascended crafted armor, lol thats the whole point dude, Anet didnt put any effort to sPvP and WvW, hell the new pvp armor that will be introduced in the next patch is just gonna be, once again, a retexture of Glorious Armor lol

>

> Spvp and wvw also don't cost thousands of gold to make.

>

> I agree though, they should have made some legendary armor skins and waited 6 months longer in adding legendary armor options for spvp and wvw. I'm sure people woild gave been a lot happier that way.

 

Pvp ans wvw armor take alot more time to aquire.

Link to comment
Share on other sites

> @"Vulf.3098" said:

> > @"maddoctor.2738" said:

> > At least the other ones are very visible and play fashion wars. The trinkets are barely visible and they cost as much as legendary weapons.\

>

> Aurora uses a lot less mats and cost a lot less gold to make compared to a lot of legendary weapons. You can easily look this up on either gw2bltc or gw2efficiency. The only annoying thing about Aurora is that it is time gated to make.

>

> No Legendary should be easy to make. I do agree with a toggle effect for this along with infusions.

>

>

 

Not true, last time I checked even with bottomed out prices Aurora was at 1.1-1.2k gold in pure gold price. That's equivalent to legendary T1 weapons. Aurora does scale a lot more though because pre PoF it was close to 1.8k to make while most gen1 weapons were around 1.5k. I should know, I made one.

Link to comment
Share on other sites

> @"Cyninja.2954" said:

> Not true, last time I checked even with bottomed out prices Aurora was at 1.1-1.2k gold in pure gold price. That's equivalent to legendary T1 weapons. Aurora does scale a lot more though because pre PoF it was close to 1.8k to make while most gen1 weapons were around 1.5k. I should know, I made one.

 

That has a lot to do with the fact you can omit a lot of the cost of t1 due to being able to directly buy the precursor and some of them cost less than 100g. As of right now Aurora is about 1200-1300g to make which is more than Legendaries like The Moot and The Minstrel which cost about 990-1kg to make. A lot of the HoT Legendaries are easily 2000g plus to craft.

 

 

Link to comment
Share on other sites

> @"Vulf.3098" said:

> > @"Cyninja.2954" said:

> > Not true, last time I checked even with bottomed out prices Aurora was at 1.1-1.2k gold in pure gold price. That's equivalent to legendary T1 weapons. Aurora does scale a lot more though because pre PoF it was close to 1.8k to make while most gen1 weapons were around 1.5k. I should know, I made one.

>

> That has a lot to do with the fact you can omit a lot of the cost of t1 due to being able to directly buy the precursor and some of them cost less than 100g. As of right now Aurora is about 1200-1300g to make which is more than Legendaries like The Moot and The Minstrel which cost about 990-1kg to make. A lot of the HoT Legendaries are easily 2000g plus to craft.

>

>

 

I agree but your exact statement was:

 

> Aurora uses a lot less mats and cost a lot less gold to make compared to a lot of legendary weapons.

 

Which is simply not true. Even pre PoF old gen1 legendarys were cheaper even with precursor cost factored in. I made 2 times Bolt right before PoF while prices were high, in both cases even with 1 buying the precursor off the TP it was cheaper than Aurora or at best equal price.

Link to comment
Share on other sites

> @"Cyninja.2954" said:

> Which is simply not true. Even pre PoF old gen1 legendarys were cheaper even with precursor cost factored in. I made 2 times Bolt right before PoF while prices were high, in both cases even with 1 buying the precursor off the TP it was cheaper than Aurora or at best equal price.

 

A lot = All?

Link to comment
Share on other sites

 

 

> @"Cyninja.2954" said:

> A lot = a majority. All gen 1 legendary are cheaper or equal to Aurora. In fact a legendary weapon of each weapon type can be made at less or equal cost compared to Aurora.

>

> Which was the point of the other poster.

 

That is definitely not true with current market values which I am basing this off of.

 

 

Link to comment
Share on other sites

> @"Alchofas.8243" said:

> In the long run, more incentives in doing raids will mean more people will be doing raids.

>

> Win win for everyone.

 

One of many things being discussed here is precisely that raid population has not increased with legendary armor (too early to say the trinket is rising it but, if Aurora can be compared to it, population won't rise either).

 

Reward incentives work for only so few players. E.g suppose I want the legendary armor so I will escort/VG/trio my way into it slowly and buy the other kill items, but it doesn't mean I'll ever bother finding a static or waste time asking people to teach me in bosses I never took part in organized play. Occasionally I might even try to sneak into another boss by the time I have a lot of LI, so I can leech a couple more per week. As long as I play easy enough roles for each fight I can avoid actually pulling my weight in most mechanics.

 

I'm pretty sure when raiders say rewards are important incentive they don't mean this player, yet the sPvP experience goes to show the majority of new players that are lured by rewards, will necessarily try to take whatever they consider the least resistance path to success (which might not be the shortest but rather the one that takes the least amount of work). This is aggravated by this game's denial of guild content, requiring people to be social first and play together later, and players simply don't want to commit time to being social [in this way] anymore. It's not that people don't know they're playing a MMO, it's just that the social commitment is secondary to them _playing the game_. Which kinda ironically make raiders the most social and considering of the group aspect in the game.

 

Finally, back to rewards themselves, if population is not high to begin with, people just feel left out. There must be an initial lure that is more than reward based and gives players a reason to go there just to give the mode a chance. This worked really well with fractals for those that were around during their release: I remember just grabbing people for several weeks in LA and going inside the portal to experiment on rotating through the fractals and explore, there was never a shortage of groups. Whereas the raid fad "died out" very quickly and some people never bothered to even step inside the instances. Combine with the prestige brought by rewards and the (fair) feeling of "I worked hard for this so other players shouldn't get this reward without the same work" which grew in raiders, and you have a recipe for unpopularity.

Link to comment
Share on other sites

I've no problem with Raiders getting their own unique rewards, but there needs right now very much for there to exist some reward that players want and can be purchased with gold.

 

All of our gold drops, ectoplasms/rare weapons, unidentified gears, etc., they are all useless & worthless towards buying a legendary armor (or even a generation 2 legendary weapon, those require annoying collections or repetitive unfun grinding of Dragons Stand).

 

Anet has gone overboard with the account bound currencies.

 

There are few/no prestige items in this game that can be bought that didn't exist when the game launched. And those are stale. Look at the prices of gen 1 precursors these days: they keep falling, nobody wants them!

 

Ideally, Raiders could craft and sell their legendary armors (for huge profits), but, Something, anything, has to be added before the economy totally collapses. Ectoplasms are sub 20 silver! Most players have lost much of their account value since the expansion, because most of everything that drops is useless towards purchasing that which players want.

Link to comment
Share on other sites

> @"nekretaal.6485" said:

> I've no problem with Raiders getting their own unique rewards, but there needs right now very much for there to exist some reward that players want and can be purchased with gold.

>

> All of our gold drops, ectoplasms/rare weapons, unidentified gears, etc., they are all useless & worthless towards buying a legendary armor (or even a generation 2 legendary weapon, those require annoying collections or repetitive unfun grinding of Dragons Stand).

>

> Anet has gone overboard with the account bound currencies.

>

> There are few/no prestige items in this game that can be bought that didn't exist when the game launched. And those are stale. Look at the prices of gen 1 precursors these days: they keep falling, nobody wants them!

>

> Ideally, Raiders could craft and sell their legendary armors (for huge profits), but, Something, anything, has to be added before the economy totally collapses. Ectoplasms are sub 20 silver! Most players have lost much of their account value since the expansion, because most of everything that drops is useless towards purchasing that which players want.

 

Contrary to popular belief cheaper items help more than hurt. Specially since the mat crash because of Istan is unrelated to other popular farms like fractals (fractal drops still sell nicely).

Link to comment
Share on other sites

> @"nekretaal.6485" said:

> I've no problem with Raiders getting their own unique rewards, but there needs right now very much for there to exist some reward that players want and can be purchased with gold.

>

> All of our gold drops, ectoplasms/rare weapons, unidentified gears, etc., they are all useless & worthless towards buying a legendary armor (or even a generation 2 legendary weapon, those require annoying collections or repetitive unfun grinding of Dragons Stand).

>

> Anet has gone overboard with the account bound currencies.

>

> There are few/no prestige items in this game that can be bought that didn't exist when the game launched. And those are stale. Look at the prices of gen 1 precursors these days: they keep falling, nobody wants them!

>

> Ideally, Raiders could craft and sell their legendary armors (for huge profits), but, Something, anything, has to be added before the economy totally collapses. Ectoplasms are sub 20 silver! Most players have lost much of their account value since the expansion, because most of everything that drops is useless towards purchasing that which players want.

 

Really? The new Legendary Focus is a shopping list Legendary(most of the newer gen 2's are). People literally had this in under an hour on patch day. The fact they seem to be going this route for new Legendaries is bothersome because they should be something you work for not something you just dump excess gold into.

 

You can blame istan for the market values being low.

Link to comment
Share on other sites

  • 2 weeks later...

Let's say I payed for some people (for 150 gold) to be in a squad kill Dhuum! I was druid, didn't die, I was once downed, did my job, got my reward!

 

[https://ibb.co/c3tMcG](https://ibb.co/c3tMcG "https://ibb.co/c3tMcG")

 

 

[https://ibb.co/ezn04w](https://ibb.co/ezn04w "https://ibb.co/ezn04w")

[https://ibb.co/fQHHjw](https://ibb.co/fQHHjw "https://ibb.co/fQHHjw")

[https://ibb.co/etKDPw](https://ibb.co/etKDPw "https://ibb.co/etKDPw")

Link to comment
Share on other sites

I would support if arena net make a dungeon precursor ring collection :)

Arena net should consider this ... One way to find out if this expand and encourage players of all type come back together again to play together. Atm we are separating .. the gab is greater on each update.. I don't think this is healthy for mmo pve

One ring (via dungeon collection) rule them all

Link to comment
Share on other sites

> @"Talindra.4958" said:

> I would support if arena net make a dungeon precursor ring collection :)

> Arena net should consider this ... One way to find out if this expand and encourage players of all type come back together again to play together. Atm we are separating .. the gab is greater on each update.. I don't think this is healthy for mmo pve

> One ring (via dungeon collection) rule them all

 

I personally think this will just make the game as a MMO go worse tbh. Being casual is fine, but it was around the time collection was introduced in Gw2 the game had drastically changed. Yes, some achievements is rewarding even easy to be done alone. But the result? Players get disconnected from one another, there's so little interraction between players in game as it goes to be a MMO. There's nothing to encourage players to do so and unite the players. (Ask yourself : Will you intro gw2 to your friends to play with you? When a friend did it for you : What did you do together to keep him playing or introduce him ingame to keep him interested?)

 

Back to topic, too early to give judgement and overeact as I don't see why its wrong to put 1 ring in raid (the collection is done open world after the boss kill) and can assume another will be in WvW. Just like legendary armor & backpack, open world and collection version legendary weapon). Its hard for me to imagine you're such a completionist to get legendary Aurora,backpack etc and not trying raid.

 

No point in baseless speculation on %player (there's nothing to back your claims, just like you not believing anet). My say, there are players and a fair amount to make Anet to look at raid.(Definitely more than %players doing dungeons right now and highly possible pve players moved on to raid are from dungeons). Sorry for those who had bad exp encountering elitist but there are friendly raiders too. I thought all Choya(s) are bad at first, untill I found a full village of friendly Choyas and I love it.(tho according to lore, its their action which cause the outside Choyas to be aggresive). And sorry if I was being rude, had no intention of such.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...