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maddoctor.2738

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Everything posted by maddoctor.2738

  1. If they add a new end game system I hope they continue providing content for it and not mismanage/mishandle it or show incompetence dealing with the content. And after abandoning it blame it on "low player count". Of course it will have low player count if it's abandoned and barely gets any updates. What they should do is pick end game content and stick with it, especially the end game content that exceeds their expectations in terms of player counts (until it's killed)
  2. > @"Zoid.2568" said: > Like it works in WoW but instead of your character the whole guild is at war and you gain bonus xp, gold and karma while its active. > @"Zoid.2568" said: > Open world pvp is optional though. You need to be in war mode. How do these two work together? If the guild is in war mode and I don't want to be in war mode, it's no longer optional.
  3. > @"moony.5780" said: > > @"kharmin.7683" said: > > > @"moony.5780" said: > > > But its too hard for my friend :< i wish there was a way we both can play where he wants and i dont get bored or i dont steal his kills...but i guess since its impossible to make my lvl lower, i can just wear bad gear > > > > This doesn't seem like a GW2 issue. > > What is it then :) ? > At Launch it was a selling point that vetrans can play with new player and both have fun. So now im playing this game for 9 years and my friend started 1 month ago....and im struggeling not to steal the kills from him. What exactly is your friend doing so wrong that you are stealing all the kills? Low level gear isn't doing much of a difference. Maybe you should inform your friend on how to use their skills better, or have your friend use a ranged weapon, if you are using a ranged weapon and kill all the mobs.
  4. > @"Chromatic.6295" said: > > @"maddoctor.2738" said: > > > > Before Q4, 2019 had better/equal results than both 2016 and 2017 if you ignore the obvious expansion bumps. Between Q2 2016 and Q2 2017 was the roughest time for the game's revenue and 2019 was going to be better than that time, until Q4 hit. > > > Can I ask where did you get that GW2 history bar graph? Did you make it or is a high-resolution version available somwhere? > The graph is mine using official ncsoft revenue reports. Edit: you can right click and select "open image in a new tab" to see a slightly bigger version if the one on the post is too blurry
  5. "Old build"? According to these forums "old build" is one that doesn't even support DirectX 12. Don't worry your machine is perfectly capable of running this game.
  6. > @"Evil.1580" said: > I have tried searching any fresh and relevant info in the forum and google but didn't find. Maybe someone knows something? :) > > 1. Legendary armory? > 2. WvW Alliances? > 3. Plans for any new raids? > 4. Any plans for performance optimization of the game engine? > > Thanks! The upcoming Raid????
  7. > @"The Greyhawk.9107" said: > First off mounts were PoFs specialty. EoD needs to come up with its own. POF still adds glider skins, even though gliders are a HOT specialty. There is NO reason not to continue adding mount skins when EOD is released, in fact Anet should release Canthan inspired skins for all mounts, and continue releasing them since mount skins are a great source of revenue. As for the topic, a wingless skyscale would need a redesigned skeleton, and maybe a redesigned pose for the player, plus without wings it would be awkward to figure out what your skyscale is actually doing. Wings give perspective and help with going up, or gliding.
  8. > @"Nightcore.5621" said: > > @"Veprovina.4876" said: > > Open world stuff - maybe, but there's also dungeons that are not as easy and some events and areas can still catch new players unaware. Depends on where they're leveling. > > There's lots of different maps to explore, if one is too easy like, if you're leveling in Kryta and you find it easy, go to Ascalon and level there. You're not married to your starting region. You also don't need to level at current/lower level, you can go do maps that are above your level. > > All dungens can be done alone lol most paths can be done in 6 min or så You are saying you could run Ascalonian Catacombs solo on your very first level 30 character in 6 minutes? I find it hard to believe.
  9. > @"artcreator.4859" said: > It's just too easy, been playing with new people and they wanted to quit due to the first leveling maps, its just a steam roll, walk up, press 1 on key board, move on, It's a great game, but man the level of quality from the new stuff and the old is massive, almost 2 different games. love the game though and looking forward to next xpac, hopefully it can fix this so the game can have a better future. You just described every mmorpg, and even single player rpg, out there. They almost always start very easy. Those people that you played with are experienced mmorpg players, or gamers in general? Because games, and especially mmorpgs, attract players with little to no gaming experience.
  10. > @"Touchme.1097" said: > > @"maddoctor.2738" said: > > > Can you change the way players experience leveling by sharing the contribution in a map when they are both on the same instance of the same map? > > > > You want when you find a POI/Vista/Heart/whatever to also be unlocked for party members? Is that it? > > What will stop 5 players from teaming up, splitting a map in 5, so everyone explores specific POIs/Vistas/Hearts on a map, then doing map completion in 1/5th of the time? > > It seems the topic tends to shift towards this point you made, by reading all the posts. My answer is: What's wrong with that? If 5 friends or total strangers start a party to do map completion in 1/5 of the time or if someone wants to help a friend discovering a hard to find POI what is wrong with that? You do already create and join squads to do group events and other things that don't strictly require a group. Why do you have to make my suggestion look like a problem? Does ArenaNet ban people for using Taco for power map completion? I don't see that. You see, this is what makes me tired of all these non constructive comments that bring nothing new to the table, just unending criticism and negativity I don't need. I am not ok with the current leveling system, I have played other MMOs and the hearts for example are one of those mechanics that need to be addressed in order to make leveling with friends feel something that is not an antisocial practice. You people keep making very restrictive rules for yourselves, all just doesn't make sense to me and I really don't want to reply to posts such as yours. > > How are the leveling changes affecting you exactly? I really wonder... First of all, if your friend is having difficulty finding a POI you can show them how to get it. Getting it for them doesn't solve anything, showing them how to get it does. So in their future characters they can go get that POI themselves. You aren't really "Helping a friend discovering a hard to find POI", if you go grab it instead of them. Now that's out of the way, I see your suggestion as a problem because your suggestion is indeed a problem. You don't really think of all the consequences of such a change, there are rewards for map completion, and allowing players to "split" to complete a map means much faster completions. A lot faster than using TACO, or imagine all 5 using TACO while map completing. Furthermore, doing 1/5th of each map will essentially lead your friends without the appropriate level to continue playing the story, unless they grind something else, which seems very counterproductive. Right now you are being "slowed" by your friends who don't know how to get hearts and POIs, with such a change you will be slowed as your friends will be far behind in level. You really need to see the big picture and all your suggestion will affect.
  11. > Can you change the way players experience leveling by sharing the contribution in a map when they are both on the same instance of the same map? You want when you find a POI/Vista/Heart/whatever to also be unlocked for party members? Is that it? What will stop 5 players from teaming up, splitting a map in 5, so everyone explores specific POIs/Vistas/Hearts on a map, then doing map completion in 1/5th of the time?
  12. > @"Dawdler.8521" said: > > @"maddoctor.2738" said: > > Depends on what you call "older system". > > On the AMD side, DirectX 12 is available starting with the 7xxx series released back in 2012, so anyone with an AMD GPU from 2012 onwards will have DirectX 12 capability. NVIDIA support for DirectX 12 goes as far back as 2010 with the GeForce 400 series. Intel integrated GPUs support DirectX 12 since Haswell back in 2013 (3xxx) > > So really it depends what you call "older system", an Intel CPU before 2013 (for iGPU), and NVIDIA GPU before 2010, and an AMD GPU before 2012. > Fun slightly related fact: > > The last x86 desktop CPU released in 2002, but in 2012 GW2 still didnt have an x64 client. It wasnt until 2016 that they released that. > > So yeah... "obsolete" tech is rarely going away fast. > Although desktop CPUs are all x64, there are still CPUs that are either 32 bit only, or need specific motherboard combinations to activate 64 bit instructions. For example Intel's Atom, with latest release around 2012. Also, the main "problem" with that is the operating system, not the CPU, as Microsoft still releases 32 bit OS, so someone might have a perfectly capable x64 CPU but cannot run a native x64 application because they use 32 bit Windows 8
  13. > @"KrHome.1920" said: > Besides that: Do you know how ESO and GW2 look and run when you play them with minimum spec hardware? Like a game from the early 2000s @ sub 30 fps. Well I know how ESO and BDO look on PS4 and they do not look like how GW2 would run on minimum spec hardware.
  14. > @"Danikat.8537" said: > > @"maddoctor.2738" said: > > > @"Danikat.8537" said: > > > I'm not sure of the specifics for the PS4 but I do know it can run Elder Scrolls Online, which is about 80GB and I think has comparable PC specs to GW2. (The Xbox One, PS5 and Xbox X can also run Elder Scrolls Online.) > > > > The official minimum requirements for Guild Wars 2: > > CPU: Intel® Core 2 Quad 2.4 GHz or Core i3 or AMD Athlon 64 X2 or better > > GPU: NVIDIA® GeForce® 8800GTS or ATI Radeon HD 2900 XT or Intel Iris 5100 > > > > Elder Scrolls Online minimum requirements: > > CPU: Intel® Core i3 540 or AMD A6-3620 > > GPU: DirectX 11 compliant video card with 1 GB of RAM (NVIDIA GeForce 460 / AMD Radeon 6850) or higher > > > > There is a sizeable difference in the minimum requirements between the two games. > > GW2 GPU requirement is from 2006/2007 while ESO is from 2010 > > > > GW2 minimum requirements from Steam are much higher than the ones on the official support page > > GPU: Nvidia GeForce GTS 250 or AMD Radeon HD 5770 or Intel Iris 600 series > > Which puts GW2 requirements closer to ESO, GPUs from 2009, but still less than ESO > > > > Worth noting that the CPU/GPU on the PS4 is much more powerful than either game's minimum requirements > > Thanks. :) > > That's a good point too - there's a common assumption that consoles are less powerful than PCs and I think it is usually true that the newest top of the line PCs are slightly ahead of the newest Sony and Microsoft consoles when they first come out and the gap widens over the lifetime of a console. (I'm not counting Nintendo here because they've been doing their own thing for years, I think the last time they tried to directly compete with hardware was the N64). But very few games are designed to require a top of the line gaming PC (because relatively few people have one), and GW2 didn't require one even when it was a new game, so the fact that it's possible to make a PC which is more powerful than a console doesn't really say anything about whether consoles can run PC games. Exactly. Unfortunately there is a lot of misinformation regarding performance on these forums. What I find the most interesting is that on one hand we have many voices saying the PS4 isn't capable of running GW2 because it's not powerful enough, while at the same time we get equally many voices saying they shouldn't upgrade the engine because it would alienate players with less capable machines. I find it exciting when such obvious contradictions appear on the same forum. The PS4 is using a variant 7xxx GPU, closer to the higher end, which is 2 generations (!!!) above the 5770 listed in the requirements for GW2 on Steam. That tells us a lot. To add another game, BDO also runs on the PS4, which is more intensive than both ESO and GW2
  15. Something interesting to bring into the topic aimed at those talking about "directx 9 GPUs". The minimum requirements for Guild Wars 2 are: NVIDIA® GeForce® 8800GTS or ATI Radeon HD 2900 XT. Both of them are Directx 10 capable cards, meaning players with "directx 9 GPUs" should not even be able to play the game. Maybe a change to DirectX 10 (which btw supports multi threading much better than DirectX 9) could fix a lot of the game's problems, without "alienating" anyone with potato hardware. Worth noting that the lowest/minimum spec for an iGPU (the Intel Iris 5100) supports DirectX 12, meaning anyone playing this game with an iGPU is ALREADY DirectX 12 capable. Meaning those running GW2 on a laptop or low end desktop without a discreet video card, are already able to use DirectX 12.
  16. > @"Danikat.8537" said: > I'm not sure of the specifics for the PS4 but I do know it can run Elder Scrolls Online, which is about 80GB and I think has comparable PC specs to GW2. (The Xbox One, PS5 and Xbox X can also run Elder Scrolls Online.) The official minimum requirements for Guild Wars 2: CPU: Intel® Core 2 Quad 2.4 GHz or Core i3 or AMD Athlon 64 X2 or better GPU: NVIDIA® GeForce® 8800GTS or ATI Radeon HD 2900 XT or Intel Iris 5100 Elder Scrolls Online minimum requirements: CPU: Intel® Core i3 540 or AMD A6-3620 GPU: DirectX 11 compliant video card with 1 GB of RAM (NVIDIA GeForce 460 / AMD Radeon 6850) or higher There is a sizeable difference in the minimum requirements between the two games. GW2 GPU requirement is from 2006/2007 while ESO is from 2010 GW2 minimum requirements from Steam are much higher than the ones on the official support page GPU: Nvidia GeForce GTS 250 or AMD Radeon HD 5770 or Intel Iris 600 series Which puts GW2 requirements closer to ESO, GPUs from 2009, but still less than ESO Worth noting that the CPU/GPU on the PS4 is much more powerful than either game's minimum requirements
  17. > @"Cleopatra.4068" said: > > @"maddoctor.2738" said: > > > @"Cleopatra.4068" said: > > > Why do people think switching from DX9 to DX12 is something that even can be done? > > > > Because games have been using multiple rendering solution since the mid 90s, when switching your rendering solution is as easy as selecting it in a dropdown menu. Plus unofficial mods porting old games to newer versions of DirectX (complete re-writes, not like the GW2 addon). > > This game already has multiple rendering solutions, as it also used OpenGL to support Mac machines. That isn’t necessarily relevant. Just because other games could upgrade doesn’t mean this one can. This game already has rendering solution but that doesn't mean that this one can have multiple rendering solutions... You first say that this game used to have multiple rendering solutions and then you say that this game can't.
  18. > @"Astyrah.4015" said: > eventually as time passes there will be less and less machines that are dx12 incompatible. 91.63% of users on Steam have a DirectX 12 enabled GPU, which isn't surprising given how old a GPU must be (pre-2010 for NVIDIA, pre-2012 for AMD) to not support DirectX 12. Maybe a great percentage of Guild Wars 2 players have machines from before 2010 and can't use DirectX 12, who knows.
  19. > @"Veprovina.4876" said: > That mod is only for extreme high end graphics cards as it uses those best. No it's not. It works fine on a (not high end) graphics card from 2015, the requirements of the mod are very low > And evidence of other games running dx9 suggests that it's totally possible to have a dx9 game not be optimised like garbage and run fully stable on recommended specs and up. So why can't Guild Wars 2? Can you tell me which dx9 mmorpg (released after 2012) actually runs well? Just to see your "evidence". And please don't tell me about dx9 single player games. > And no, DX12 doesn't work with older systems, so it's either DX12 capable hardware or no game for you if they switch to DX12. DX12 capable hardware does support older versions, but a DX9 graphics card won't be able to run a DX12 game. (unless they changed how this works recently - in which case, someone correct me) Depends on what you call "older system". On the AMD side, DirectX 12 is available starting with the 7xxx series released back in 2012, so anyone with an AMD GPU from 2012 onwards will have DirectX 12 capability. NVIDIA support for DirectX 12 goes as far back as 2010 with the GeForce 400 series. Intel integrated GPUs support DirectX 12 since Haswell back in 2013 (3xxx) So really it depends what you call "older system", an Intel CPU before 2013 (for iGPU), and NVIDIA GPU before 2010, and an AMD GPU before 2012.
  20. > @"yefluke.3168" said: > > @"zealex.9410" said: > > I really miss when they did the elite spec weeks back before hot's release. Every week you got art and then a livestream showcasing the content and that was really exciting. > > > > My ideal hype window would bearound 4 to 6 months. > > This, Is it difficult to do this? at all? > > Isn't it too early for that? The first HOT elite spec revealed was Chronomancer, on April 30th 2015 and the other elite specs followed after that, until HOT released in October. Last elite spec revealed was the Druid, released September 25th, 2015, only 1 month before the launch of the expansion. Maybe they will reveal the next elite specs just like they did with HOT ones, when the time is right.
  21. > @"Cleopatra.4068" said: > Why do people think switching from DX9 to DX12 is something that even can be done? Because games have been using multiple rendering solution since the mid 90s, when switching your rendering solution is as easy as selecting it in a dropdown menu. Plus unofficial mods porting old games to newer versions of DirectX (complete re-writes, not like the GW2 addon). > @"Veprovina.4876" said: > DX12 isn't going to magically fix the performance problems. It won't fix specific performance problems, but it will fix other performance problems. This is very easily seen when using the dx2py mod. > isn't going to do anything except alienate people with lower hardware specs Because for some reason we can't have toggles right? Most directx 12 games out there are also supporting directx 11, when directx 11 was new, games supported both it and directx 10, same with 9 and 10. Not sure why having multiple rendering pipelines is such an alien concept on these forums. It has been done since the early days of 3D computer graphics. Those that have the hardware will take adventage of it, those who don't, will see no difference. Most of the work for the content creators, 3D models, textures, animations, music, sound, gameplay is not gonna be affected in any meaningful way.
  22. > @"Themisten.7425" said: > I'm also struggling with it, but i think it can be overriden, by the fact that you need the boots, not the achiev. Try getting them in WvW track. Check my post above https://en-forum.guildwars2.com/discussion/comment/1408597/#Comment_1408597 on how to do this achievement with very little effort. I don't think they patched it
  23. > @"Windrunner.7650" said: > It seems a large part of the high barrier to entry with raids is around the lack of any kind of training system (like fractals have with T1-2 fractals) Because of course a player that beats T3 Fractals will be accepted into T4 Fractals. > Adding titles to the adventures could also remove part of the need for KP. I.e. if I'm playing DPS and I show up to a raid with the "This dps player can do at least 25k dps" title then at least the commander knows I'm reasonably competent, even if I'm inexperienced for raids. This would probably require making the titles character/class specific, though that could be accomplished through having multiple achievements. The main issue I have with titles like that is changes to player performance and of course elite spec performance. Today I can do 30k dps on build A, but after a few balance patches I won't be able to anymore. Also, if I get the title today then leave the game for 4 months, it's unlikely that I will still do the same damage when I get back, at least not until I get the hang of the game again. This means, other than making the titles specific to a certain elite specialization, they also need to be reset every time there is a balance patch. It's even worse with the other "adventures", at least with dps regardless of balance patches you can perform reasonably well. But we've seen countless changes to builds regarding their healing and boon output, builds that are meta and after a few patches (and changes to key skills/traits) are removed from meta completely. It's a good idea, and something different. It could potentially work, do Raid Seasons, like the PVP seasons, at the start of which you'll have to do a few things to get your starting "rank", similar to placement matches in PVP. I'm not though sure such an idea could work at this point in time
  24. > @"Pifil.5193" said: > > @"Tony.8659" said: > > The huge grind for the Crimson & Azure weapon collections is just beyond awful. Prismaticite Crystals take a long time to grind this is not content. The only thing I'm doing is to get all the recipes for both collections and thats it, for the achieve points. I can only imagine what other grind collections for the next 2 living world episodes, I don't even call them episodes more like here is more grind content because we have nothing worthwhile to actually give you. Sorry but pass on any more future god awful grind fest collections. Is Arenanet taking a page from Black Desert Online? To me it seems so with the grind. > > Yeah and you need to have crafted the base Dragon Slayer weapons before you can even buy the recipes for the Crimson and Azure weapons. Apparently, replayability means gating collections behind other collections and requiring rerunning the same content dozens of times. I guess that's one way to do it. > > In the IBS they have added so many of these grind or gold sink weapon collections to pad out the episodes. Hopefully this over reliance on grind will be dropped soon. I certainly hope it doesn't mark the direction that the game will be going with in EoD and afterwards. I can see how EOD will be like. To start the EOD story you'll first need to complete a collection. Then in order to finish the first instance you'd need to complete another collection first. This will continue on. As san example, imagine if before going out of Verdant Brink, you'd first need to collect all of the Bladed set! That way you would enjoy the VB meta event before you leave the map. Then, you'd need to finish the Exalted weapon collection before moving out of Auric Basin. And so on. Brilliant design!
  25. Yes, each map is frozen in time, if you want to follow the living world, simply move on and play the latest maps. You can see Orr beginning to heal in Siren's Landing, which is a map set after the death of Zhaitan. Dragonfall is a map after Kralkatorik's fall (from the episodes first instance) and so on. The game does progress forward, why would ANY company delete what they've developed? They already did that mistake with Season 1 and you want them to repeat that?
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