Orwyn.6104 Posted December 2, 2017 Share Posted December 2, 2017 I really want to find out how the most balanced specs in the history of gaming came about, excellent work by you Devs. Link to comment Share on other sites More sharing options...
Exedore.6320 Posted December 2, 2017 Share Posted December 2, 2017 Easy: only PvE matters. The developers load up these specs with tons of utility and survival. But because most of PvE is all about DPS, the damage gets increased without adjusting the utility and survival downwards as a tarde-off. Link to comment Share on other sites More sharing options...
YoukiNeko.6047 Posted December 2, 2017 Share Posted December 2, 2017 You forgot Firebrand, Spellbreaker and Soulbeast there. P.S. Weavers can hit pretty hard too. So include them there too. Link to comment Share on other sites More sharing options...
Milan.9035 Posted December 2, 2017 Share Posted December 2, 2017 I think you all forget renegade. The worst pvp spec bar none. Link to comment Share on other sites More sharing options...
Vague Memory.2817 Posted December 2, 2017 Share Posted December 2, 2017 Silly OP specs makes money. Making PvP an enjoyable experience apparently doesn't. Link to comment Share on other sites More sharing options...
Xarimath.4518 Posted December 2, 2017 Share Posted December 2, 2017 I guess reroll and play meta as well is too hard, right? Link to comment Share on other sites More sharing options...
Razor.6392 Posted December 2, 2017 Share Posted December 2, 2017 > @Exedore.6320 said: > Easy: only PvE matters. > > The developers load up these specs with tons of utility and survival. But because most of PvE is all about DPS, the damage gets increased without adjusting the utility and survival downwards as a tarde-off. Deadeye is quite bad at pve though. Link to comment Share on other sites More sharing options...
Marxx.5021 Posted December 2, 2017 Share Posted December 2, 2017 Wrong forum to discuss classes, specs or balance. Its all about PvE. Link to comment Share on other sites More sharing options...
YoukiNeko.6047 Posted December 2, 2017 Share Posted December 2, 2017 > @Xarimath.4518 said: > I guess reroll and play meta as well is too hard, right? It's too boring. Not to hard. Link to comment Share on other sites More sharing options...
Seyiwaji.4082 Posted December 2, 2017 Share Posted December 2, 2017 DEV DON'T BALANCE THE CLASSES !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Rezzet.3614 Posted December 2, 2017 Share Posted December 2, 2017 Holosmith is thw only balanced spec to be honest except for the useless utilities, renegades got the short end of the stick and everyone else kinda ignored the balance phase apparently Link to comment Share on other sites More sharing options...
Highlie.7641 Posted December 2, 2017 Share Posted December 2, 2017 One of theses day's i will link A split screen video of a d/d core thief on one side and a DE on the other. I'm pretty sure i can get all 5 enemy player's to the downstate before i get 1 downed with DE. This may sound ridiculas, but i've been a thief a long time. people simply forgot how to dodge, being so used to passive carries it's not really to surprising. Now Op how do you think the DE is op / up i would really like to know?, There utlitiles are rehashed: Mercy = Inf Signet, we could already get 25 stacks of might, (Didn't you wonder why they nerfed signets trait (+5 might stacks). Shadow step = shadow flare, now with a self reveal and a projectile speed that is guarnteed to kill you in combat. Shadow gust = Bandits defense /w stealth.. swap knockdown with knockback. Binding shadow = Bandit's defense /w knockdown. and vuln. His = shadow meld, useless vs decent opponents just like HIS, since this game is overloaded with interupts. Malicous restorations = has anyone ever used this... Oh but it doesn't even stop there, let's look at Traits next..... Deadeyes' gaze, (Stolen skills are mostly bad), And with all the AOE floating around you needed the gap closer to escape/engage. Revealed training = revealed malice. with less might given. Iron Sight = Shadow arts resolience of shadows, of course ROS gives a 25% modifier while IS gives 15%. for wvw stacking these might be decent. not in Pvp. One in the chamber = Improvisation. -wasted minor slot- otherwise known as Renewing gaze. Silent Scope: Useless. Unforgiven = Panic strikes version 2. (swap immobilize with stun) Both, Perphiral vision and fire for effect, close to being useful, but a fail in the long run. (seriously swap this to: Clear all boons on thief, copy boons to allies within 360 radius. Gain vit per boon. activates on deadeyes gaze. (Steal) Malificent seven = Lead attacks with lead attacks being miles better. Be quick or be killed, the only decent GM, a copy of trickery's traits Burst of agility, with added stats. Steal ability: steal plasma = perfectionist, Then of course we have Rifle, which is so bad it's hilarious. Death's retreat, No evade frame. thankfully the player base is so bad they don't realize all they have to do is hit you with a channel skill and its over. I might finish rifles later, probably not though. You know the worst thing about Deadeye? like Hot it doesn't provide anything new. Burst from range? could do that before, while hot was Evade for day's (Nerfed acrobatics) It's a joke honestly, while other professions can now hit just as hard as thieves, have close to par mobility, while having there core sustain, theives got... well nothing. Fail dev will be fail. Look forward to the next expansion where they will copy DA and repackage it as a new and shiny elite. (as we already know that arena net is to lazy to give us 1 handed weapons it's almost guarteeded to be a GS, most thieves are just running DE in pvp due to sheer boredom. Link to comment Share on other sites More sharing options...
Cynz.9437 Posted December 2, 2017 Share Posted December 2, 2017 > @Exedore.6320 said: > Easy: only PvE matters. > > The developers load up these specs with tons of utility and survival. But because most of PvE is all about DPS, the damage gets increased without adjusting the utility and survival downwards as a tarde-off. LOL DE is trash in every game mode, fyi. Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted December 2, 2017 Share Posted December 2, 2017 All these specs are fine except deadeye, which is the worst spec ever conceived in guild wars 2. Link to comment Share on other sites More sharing options...
YoukiNeko.6047 Posted December 2, 2017 Share Posted December 2, 2017 > @Shiyo.3578 said: > All these specs are fine except deadeye, which is the worst spec ever conceived in guild wars 2. But with rifle deadeye I can delete scourges with ease. Link to comment Share on other sites More sharing options...
Ziooo.8932 Posted December 2, 2017 Share Posted December 2, 2017 "(title)" Yours sincerely, A Spellbreaker Link to comment Share on other sites More sharing options...
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