ArenaNet Staff Ben Phongluangtham.1065 Posted December 12, 2017 ArenaNet Staff Share Posted December 12, 2017 Hey folks! Finding every spot in a map where nav mesh is broken and preventing teleportation is near impossible for a handful of people. As such, please post in this thread if you find such places in PvP maps. When you receive "No valid path to target." We'll be monitoring this post regularly and investigating those locations. Thanks! Link to comment Share on other sites More sharing options...
Urejt.5648 Posted December 12, 2017 Share Posted December 12, 2017 can u not run bot or ai to detecit it? such an easy programmable job... Link to comment Share on other sites More sharing options...
Scary.8034 Posted December 12, 2017 Share Posted December 12, 2017 [https://clips.twitch.tv/HorribleArtsyBaconTebowing](https://clips.twitch.tv/HorribleArtsyBaconTebowing "https://clips.twitch.tv/HorribleArtsyBaconTebowing") here one i saw on stream earlier. Here on forest of Niflhel again, around the river area: [https://imgur.com/a/436U4](https://imgur.com/a/436U4 "https://imgur.com/a/436U4") If you're standing in the river you cannot teleport past that black line that I drew Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted December 12, 2017 Share Posted December 12, 2017 > @"Ben Phongluangtham.1065" said: > Hey folks! > > Finding every spot in a map where nav mesh is broken and preventing teleportation is near impossible for a handful of people. As such, please post in this thread if you find such places in PvP maps. When you receive "No valid path to target." > > We'll be monitoring this post regularly and investigating those locations. > > Thanks! > does this mean we can get shadow trap looked into? Link to comment Share on other sites More sharing options...
MUDse.7623 Posted December 13, 2017 Share Posted December 13, 2017 > @"Ben Phongluangtham.1065" said: > Hey folks! > > Finding every spot in a map where nav mesh is broken and preventing teleportation is near impossible for a handful of people. As such, please post in this thread if you find such places in PvP maps. When you receive "No valid path to target." > > We'll be monitoring this post regularly and investigating those locations. > > Thanks! > will there be a thread like this for other areas of the game as well (pve / wvw)? or just post it here if we find such an issue outside of pvp maps ? Link to comment Share on other sites More sharing options...
Abelisk.4527 Posted December 13, 2017 Share Posted December 13, 2017 **Reserved for any I remember or find** • Battle of Khylo, mid point. Teleporting from the outer ring onto the center point area is not possible vice versa • Teleporting between the gaps in Skyhammer (the bridges between spawn and home points) is not possible. • Legacy of Foefire. Rock next to Quarry can't be teleported to/from. Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted December 13, 2017 Share Posted December 13, 2017 shadow trap and renegade have issues with no valid path. curious to see if this will also spark interest in fixing the "no enough health" bug when trying to port away from a stomp as thief... Link to comment Share on other sites More sharing options...
OriOri.8724 Posted December 13, 2017 Share Posted December 13, 2017 Honest question, how feasible would it to be rework teleport skills to have some wiggle room in their algorithms so that they can avoid most nav mesh problems? Because finding every single place where they get stuck and fixing it is a monumental task, and that's just for PvP, not to mention PvE or WvW. If you don't know, maybe ask the skill and balance team? I feel like that's the best way forward, if its possible to do. Link to comment Share on other sites More sharing options...
Maugetarr.6823 Posted December 13, 2017 Share Posted December 13, 2017 I don't know how much work the idea I'm about to propose would be compared to fixing all the nav mesh, but in my head it's more like painting the terrain with a broad brush rather than finding a needle in a haystack. Would it be possible to put tags on sections of the nav mesh (for simplification, we'll just use A, B, and U). So when you attempt to shadowstep, instead of trying to find a path along the nav mesh, it'll look at the tags at the start and end location. So if you're standing on a piece of ground tagged "A" and attempt to shadowstep to a part of ground also tagged "A" it will automatically succeed and teleport you there more like how portal works (ignoring the actual path in between the two). If you try to shadowstep from a place tagged "A" to a place tagged "B" it will default to the current path finding mechanic, and if a successful path is found, it will shadowstep you. This second check would be due to stuff like the inside of keeps and tops of walls in WvW, and inside the lord area of foe fire in PvP needing to be tagged differently from the outside of them to prevent going through walls. This would narrow your hunt for broken nav mesh down to only where changes in the nav mesh tags occur. Alternatively, instead of the current pathing check to see if a wall or gate is down, have a trigger that when a wall or gate is destroyed, it applies a universal beginning and end to a shadowstep in a 2k radius around the piece of terrain. So the way it would work then is if a wall is destroyed, in a 2k radius around it, the nav mesh would be tagged "A&U" on the outside of the keep and "B&U" on the inside. The "A to B" check would fail, but the "U to U" check would succeed, triggering a successful shadowstep. I have no idea what your code looks like and how hard it would be to add a new script to do this check of shadowstep abilities, but it seems simpler than looking for all the wrinkles and disconnects in the mesh. Edit: P.S. I will try to document problems when I find them though to help with your search. Link to comment Share on other sites More sharing options...
Ithilwen.1529 Posted December 14, 2017 Share Posted December 14, 2017 Battle of Khylo, the thatched roofs absolutely would not permit a blink claiming no valid path. I just died as a result. I was attempting to go "downhill" along the stepped roofs of the wall toward the central tower. The game absolutely refused. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted December 14, 2017 Share Posted December 14, 2017 @Ben does this mean that jumping puzzles and other teleport safes are not intended? Or are you just trying to cut down on random pebbles breaking teleports? Link to comment Share on other sites More sharing options...
Ithilwen.1529 Posted December 14, 2017 Share Posted December 14, 2017 Temple from the upper Meditation on Stillness area to the snow platform that overlooks mid. the game doesn't permit blinking up despite a clear path. Link to comment Share on other sites More sharing options...
ArenaNet Staff Ben Phongluangtham.1065 Posted December 14, 2017 Author ArenaNet Staff Share Posted December 14, 2017 > @"Crinn.7864" said: > @Ben does this mean that jumping puzzles and other teleport safes are not intended? Or are you just trying to cut down on random pebbles breaking teleports? Some places are intended as a teleport safe spot. I'm mainly concerned with the "random pebbles" issue. But if there is a spot people like us to evaluate, it's fair to post here and we'll take a look. Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted December 15, 2017 Share Posted December 15, 2017 @Ben how will this address the issues with Shadow Trap and Scorpion wire? ages ago, before i had hair on my chin Scorpion Wire would pull them but theyd stop on a pebble. And around that time Shadow Trap used to work as intended, but now its LoS based there is no way to know if it will let us port back, whats the use in porting if it has to be line of sight? Link to comment Share on other sites More sharing options...
Zlater.6789 Posted December 15, 2017 Share Posted December 15, 2017 > @"Lithril Ashwalker.6230" said: > @Ben how will this address the issues with Shadow Trap and Scorpion wire? ages ago, before i had hair on my chin Scorpion Wire would pull them but theyd stop on a pebble. And around that time Shadow Trap used to work as intended, but now its LoS based there is no way to know if it will let us port back, whats the use in porting if it has to be line of sight? I can't confirm this. But even though what you're asking is more a mechanical fix, I think that this would probably be a job for the balance team. The peeveepee peeps aren't really allowed to touch skills sadly. Link to comment Share on other sites More sharing options...
Cynz.9437 Posted December 15, 2017 Share Posted December 15, 2017 Hello Ben, thank you and your colleagues for looking into this issue. Here is video with few spots that either cause no valid path error message, put character in wrong spot and waste CDs, spots where you can get knocked/pulled/**feared** into and die due to not being able to use teleport based stunbreak etc. or which players (e.g. druids) abuse to kite around and denying spells like steal/blink. I hope top players will give some input on this issue as well since they are masters at terrain abuse compared to us mortals. Link to comment Share on other sites More sharing options...
reikken.4961 Posted December 16, 2017 Share Posted December 16, 2017 Capricorn. Center raised area, blue side. Trying to shadowstep up to the blue side of the potted plant from anywhere on the ground. But you can teleport up on red side. ![](https://i.imgur.com/EvQ9tmk.jpg "") ADDITIONALLY, the ledge above _that_, the 3rd level, also has no valid path, while it works fine on red side. Link to comment Share on other sites More sharing options...
R E F L H E X.8413 Posted December 19, 2017 Share Posted December 19, 2017 > @"Lithril Ashwalker.6230" said: > > @"Ben Phongluangtham.1065" said: > > Hey folks! > > > > Finding every spot in a map where nav mesh is broken and preventing teleportation is near impossible for a handful of people. As such, please post in this thread if you find such places in PvP maps. When you receive "No valid path to target." > > > > We'll be monitoring this post regularly and investigating those locations. > > > > Thanks! > > > > does this mean we can get shadow trap looked into? oh god man shadow trap has been in the back of my mind for a reworking as well. It should function like portal just put target directly into that position. Portal on mes has no problems with height (like clocktower) or obstructions but shadow trap hits every single little thing possible. and shadow trap is cooler than portal. Link to comment Share on other sites More sharing options...
dunden.8317 Posted December 19, 2017 Share Posted December 19, 2017 just played on Capricorn. Coming from the right side of the map, the stairs up to the part above mid are broken and don't let your teleport. also, one I've never encountered before until now is: right in front of mid, the small staircase leading down wouldn't let me steal. I think the guy was maybe half a step below me Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted December 19, 2017 Share Posted December 19, 2017 > @"R E F L H E X.8413" said: > > @"Lithril Ashwalker.6230" said: > > > @"Ben Phongluangtham.1065" said: > > > Hey folks! > > > > > > Finding every spot in a map where nav mesh is broken and preventing teleportation is near impossible for a handful of people. As such, please post in this thread if you find such places in PvP maps. When you receive "No valid path to target." > > > > > > We'll be monitoring this post regularly and investigating those locations. > > > > > > Thanks! > > > > > > > does this mean we can get shadow trap looked into? > > oh god man shadow trap has been in the back of my mind for a reworking as well. > > It should function like portal just put target directly into that position. Portal on mes has no problems with height (like clocktower) or obstructions but shadow trap hits every single little thing possible. and shadow trap is cooler than portal. we must band together to get this skill noticed! i have been on its case for over a year! Link to comment Share on other sites More sharing options...
R E F L H E X.8413 Posted December 19, 2017 Share Posted December 19, 2017 > @"Lithril Ashwalker.6230" said: > > @"R E F L H E X.8413" said: > > > @"Lithril Ashwalker.6230" said: > > > > @"Ben Phongluangtham.1065" said: > > > > Hey folks! > > > > > > > > Finding every spot in a map where nav mesh is broken and preventing teleportation is near impossible for a handful of people. As such, please post in this thread if you find such places in PvP maps. When you receive "No valid path to target." > > > > > > > > We'll be monitoring this post regularly and investigating those locations. > > > > > > > > Thanks! > > > > > > > > > > does this mean we can get shadow trap looked into? > > > > oh god man shadow trap has been in the back of my mind for a reworking as well. > > > > It should function like portal just put target directly into that position. Portal on mes has no problems with height (like clocktower) or obstructions but shadow trap hits every single little thing possible. and shadow trap is cooler than portal. > > we must band together to get this skill noticed! i have been on its case for over a year! it needs to get noticed idk how such buggy skill goes under the radar. Probably the buggiest in the game. Link to comment Share on other sites More sharing options...
Ithilwen.1529 Posted December 19, 2017 Share Posted December 19, 2017 All around the back path behind mine on Legacy of the Foefire. *There seems to be a pattern that LOS for blink doesn't like steps, like stair steps or larger stepped terrain.* Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted December 21, 2017 Share Posted December 21, 2017 **Temple of the Silent Storm** - I'm constantly teleporting myself through the wooden stairs when targeting a person on Temple node point, instead of landing on the above platform. Link to comment Share on other sites More sharing options...
Zlater.6789 Posted December 28, 2017 Share Posted December 28, 2017 On coliseum, you cant port into the middle from one of the sides. just had a match on herald and I had to walk around :....C Link to comment Share on other sites More sharing options...
Menyus.4610 Posted January 1, 2018 Share Posted January 1, 2018 To be honest guys, PvP maps are small and i thought NavMesh phrase is a Unity exclusive thingy, but woudlnt it be a better idea to cover the whole map with walkable surface then manually remove the unintended surfaces like rooftops and all(but u might prolly thought about this i guess) anyway thanks for finally working on this, this was one of the main thing (as a theif main) that i no longer playing your game regularly Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now