Jerry CCH.9816 Posted December 15, 2017 Share Posted December 15, 2017 Winds of Disenchantment Radius Should same as Null Field <3 . It's still huge Radius at WvW . ---------- from wiki : Null Field Radius : 240 Winds of Disenchantment Radius : 360 Link to comment Share on other sites More sharing options...
chimeihe.4863 Posted December 15, 2017 Share Posted December 15, 2017 The radius is large and duration is long. Everyone wait for your push and spam bubble one by one. The fights become boring in WvW. But i dun know why anet ignore all the voices about it :/ there's no any respond after 3 balance patch since pof. At least anet should reply "cuz we think that is funny", so i can get my heart completely broken. :) Link to comment Share on other sites More sharing options...
ProverbsofHell.2307 Posted December 15, 2017 Share Posted December 15, 2017 > @"chimeihe.4863" said: > The radius is large and duration is long, > Everyone wait for your push and spam bubble one by one, The fights become boring in WvW, But i dun know why anet ignore all the voices about it :/, there's no any respond after 3 balance patch since pof. At least anet should reply "cuz we think that is funny", so i can get my heart completely broken. :) I thought this was gonna turn into a rap... Link to comment Share on other sites More sharing options...
FogLeg.9354 Posted December 15, 2017 Share Posted December 15, 2017 Yeah, 240 radius would be better. I would also like the duration reduced. Link to comment Share on other sites More sharing options...
Aetatis.5418 Posted December 15, 2017 Share Posted December 15, 2017 Radius 300 as a compromise for the need of a long-ish melee cast Link to comment Share on other sites More sharing options...
Miko.4158 Posted December 15, 2017 Share Posted December 15, 2017 I'd take 320 if they took 0.5 secs off cast time. however the comparison is nonsense, null field has range and is a utility not an elite for a start. Link to comment Share on other sites More sharing options...
BassHunteR.7246 Posted December 15, 2017 Share Posted December 15, 2017 Stfu and learn to push. You wanna blindly dive into the enemy group and win. That should not work. And WOD made it harder to win that way. You gotta use fake pushes, changing directions and actually paying attention to enemy classes moving on the field. Learn to play and you will be fine Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted December 15, 2017 Share Posted December 15, 2017 get good or be food. winds dropped? spam wells. dh f3 block gs 4 2. then leap out of it. so many who pushed on my melee team died when they think we would back down. dont fear it. be calm. Link to comment Share on other sites More sharing options...
Seffen.2875 Posted December 15, 2017 Share Posted December 15, 2017 And another one. Again, the skill on itself is not broken at all. It's the synergy with the master trait that is completely nuts. The radius is fine. It's an elite and it's casted on yourself. It has an Animation that is super easy to see and do dodge. (Well, if you have not noticed the warrior running at your zerg already you deserved the death.) Link to comment Share on other sites More sharing options...
BassHunteR.7246 Posted December 15, 2017 Share Posted December 15, 2017 Super easy to avoid. 60% warriors waste it to soon or completely miss the enemy group.. Just another circle to avoid on the ocean of red scourges can throw. Im a main warrior and i didnt even buy the expansion. Not worth it.. Link to comment Share on other sites More sharing options...
TwilightSoul.9048 Posted December 15, 2017 Share Posted December 15, 2017 > @"Miko.4158" said: > I'd take 320 if they took 0.5 secs off cast time. > however the comparison is nonsense, null field has range and is a utility not an elite for a start. Exactly, as long as the Warrior has to run all the way to a relevant position, often times into the middle of the enemy zerg, I don't see a point in reducing the radius. And as long Enchantment Collapse doesn't see any changes both duration and radius of WoD are irrelevant, even with a 240 Radius and shorter Duration you're gonna hit someone with it and Enchantment Collapse is still gonna wreak havoc. I feel like most people who complain about WoD don't even understand what the skill does. Are they all rangers trying to pewpewpew through the bubbles? Link to comment Share on other sites More sharing options...
xDudisx.5914 Posted December 15, 2017 Share Posted December 15, 2017 Reduce the radius Reduce the cast time Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted December 15, 2017 Share Posted December 15, 2017 As a guardian am i the only one who thinks this skill is ok???? or every one want to be carried with boons stacking? If the issue is with stability, that is because stability should be its own mechanic rather than stack boons.... WoD is fine. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted December 15, 2017 Share Posted December 15, 2017 > @"Aeolus.3615" said: > As a guardian am i the only one who thinks this skill is ok???? or every one want to be carried with boons stacking? > > If the issue is with stability, that is because stability should be its own mechanic rather than stack boons.... WoD is fine. ppl just panic so they die. Link to comment Share on other sites More sharing options...
Jerry CCH.9816 Posted December 15, 2017 Author Share Posted December 15, 2017 > @"Aeolus.3615" said: > As a guardian am i the only one who thinks this skill is ok???? or every one want to be carried with boons stacking? > > If the issue is with stability, that is because stability should be its own mechanic rather than stack boons.... WoD is fine. Nerf Winds of Disenchantment Radius will be some good. Gw2 open field need between HoT and PoF. Just let some Melee train meta back Link to comment Share on other sites More sharing options...
Kiroshima.8497 Posted December 15, 2017 Share Posted December 15, 2017 Leave the radius, remove the pulsing boon strip. Adjust all warrior bursts to remove boons per hit. Disenchantment stacks in duration. Winds of Disenchantment keeps them from getting new boons, the warrior offense gets rid of the boons they have. If they have a ton of boons but no pressure from the warrior, they keep those boons. Enchantment Collapse now no longer is the end of the world with WoD, and instead relies on the warrior consistently putting out bursts (not full counter). Link to comment Share on other sites More sharing options...
Jerry CCH.9816 Posted December 16, 2017 Author Share Posted December 16, 2017 Winds of Disenchantment is Good skill but need Reduce Radius :) look this vid Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted December 16, 2017 Share Posted December 16, 2017 > @"Jerry CCH.9816" said: > > @"Aeolus.3615" said: > > As a guardian am i the only one who thinks this skill is ok???? or every one want to be carried with boons stacking? > > > > If the issue is with stability, that is because stability should be its own mechanic rather than stack boons.... WoD is fine. > > Nerf Winds of Disenchantment Radius will be some good. > > Gw2 open field need between HoT and PoF. Just let some Melee train meta back understandable :) I would rather have stability with is own mechanics instead of boon spam n stack, wich imo is one of the biggest problems why play melee class is so punishive on this game. P.S every Anet dev plays ranged classes :astonished: :astonished: :astonished: :astonished: Link to comment Share on other sites More sharing options...
ThunderPanda.1872 Posted December 16, 2017 Share Posted December 16, 2017 > @"Seasniffer.9031" said: > > @"Jerry CCH.9816" said: > > > Null Field Radius : 240 > > Winds of Disenchantment Radius : 360 > > > > Agree. 240 will be good Radius. I would say 300 or even 340, just because you takes too long to cast and you have to cast in melee range, unlike null field Link to comment Share on other sites More sharing options...
ThunderPanda.1872 Posted December 16, 2017 Share Posted December 16, 2017 > @"BassHunteR.7246" said: > Super easy to avoid. 60% warriors waste it to soon or completely miss the enemy group.. > Just another circle to avoid on the ocean of red scourges can throw. > Im a main warrior and i didnt even buy the expansion. Not worth it.. But it denies a huge place where the enemy group will stand, ofc only useful if your group can recognize and exploit it Link to comment Share on other sites More sharing options...
Rennie.6750 Posted December 16, 2017 Share Posted December 16, 2017 I think that it's a much more fundamental issue than duration, size or how warriors use it. The fundamental issue with winds of disenchantment is the functionality itself. WvW has grown to be extremely boon dependant. Boons cover you from massive spike damage in large scale battles, they let you get out of stunlocks situations, they let you reposition, they increase your damage moderately, and they heal you. The game mode is so boon dependant that without them there is a massive first strike advantage and whoever gets the first hit wins automatically. And here we are, with a spell that completely negates the way we deal with a PvE centric balance in WvW. It's not just bad, it shouldn't be nerfed, it simply shouldn't exist at all. It's a "poof, you don't play" spell, because not having boons equates to not being able to play at all. Why it was implemented in the first place, I don't know, but no amounts of nerfing will solve that. It needs to be entirely deleted from WvW. Something else can be made in its place, I don't mind, but winds of disenchantment is the closest thing i've ever seen to be literally game breaking, because it negates the only way it's possible to play the game mode. Link to comment Share on other sites More sharing options...
TwilightSoul.9048 Posted December 16, 2017 Share Posted December 16, 2017 > @"ThunderPanda.1872" said: > > @"BassHunteR.7246" said: > > Super easy to avoid. 60% warriors waste it to soon or completely miss the enemy group.. > > Just another circle to avoid on the ocean of red scourges can throw. > > Im a main warrior and i didnt even buy the expansion. Not worth it.. > > But it denies a huge place where the enemy group will stand, ofc only useful if your group can recognize and exploit it So does a well placed meteor shower or pretty much every strong AoE. Biggest differences are: a) there aren't many meteor showers because for some reason backline staff weavers aren't popular b) most AoE's aren't as visible as WoD which makes WoD more likely to be blamed for problems Honestly in my experience, a well placed meteor shower causes a lot more problems than 2-3 average WoD, of course sometimes there's a warrior that gets a really good WoD right inside the enemy blob - that of course is very disruptive. But mostly that can be avoided by good movement and reactions, if a warrior was able to walk straight into your zerg than it's likely you weren't paying attention. I still think nerfing Enchantment Collapse to reduce the impact of WoD would easily be enough while keeping the utility of WoD. It's been said many times: The impact of WoD can be avoided either entirely or partialy while there is nothing you can do about Enchantment Collapse. Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted December 16, 2017 Share Posted December 16, 2017 > @"Jerry CCH.9816" said: > Winds of Disenchantment is Good skill but need Reduce Radius :) > look this vid > > Tons of aoe's,tons of condi aoe spamm..But the issue is wod ? Atleast u dont get 20 stacks of torment/burn/bleed/poison on u when u walk through wod ! Link to comment Share on other sites More sharing options...
Offair.2563 Posted December 17, 2017 Share Posted December 17, 2017 It's about time they turn the title of this game into Bubble Wars. Shield gens bubble the siege, and even players, if players are out of range theres warriors to do the same trick! Link to comment Share on other sites More sharing options...
Hyper Cutter.9376 Posted December 17, 2017 Share Posted December 17, 2017 > @"Rennie.6750" said: > I think that it's a much more fundamental issue than duration, size or how warriors use it. The fundamental issue with winds of disenchantment is the functionality itself. WvW has grown to be extremely boon dependant. Boons cover you from massive spike damage in large scale battles, they let you get out of stunlocks situations, they let you reposition, they increase your damage moderately, and they heal you. The game mode is so boon dependant that without them there is a massive first strike advantage and whoever gets the first hit wins automatically. > > And here we are, with a spell that completely negates the way we deal with a PvE centric balance in WvW. It's not just bad, it shouldn't be nerfed, it simply shouldn't exist at all. It's a "poof, you don't play" spell, because not having boons equates to not being able to play at all. Why it was implemented in the first place, I don't know, but no amounts of nerfing will solve that. It needs to be entirely deleted from WvW. Something else can be made in its place, I don't mind, but winds of disenchantment is the closest thing i've ever seen to be literally game breaking, because it negates the only way it's possible to play the game mode. "boons are everywhere and super-important, so why would Anet create a way to counter them" -literally you Spellbreaker is literally designed for countering boon-heavy gameplay, that's their whole niche (and it's a specifically PVP/WvW niche, since boons are a non-issue in PVE). That's pretty much the point of Scourge as well, for that matter. Link to comment Share on other sites More sharing options...
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