TkMan.9638 Posted December 16, 2017 Share Posted December 16, 2017 Dodge jumping via pressing space and dodge at the same time is really unreliable.. I've been practicing for hours and i noticed it doesn't always work. Can you guys add a dodge jump button we can assign? Link to comment Share on other sites More sharing options...
TechAssist.4635 Posted December 18, 2017 Share Posted December 18, 2017 You can do directional key 'AWSD' + 'V" instead of double directional key "AWSD". You can also turn off the double tap to evade [which i find helps with jump puzzles] in the F11 General Options Tab in the catagory Combat/Movement. Link to comment Share on other sites More sharing options...
OGDeadHead.8326 Posted December 18, 2017 Share Posted December 18, 2017 > @"TechAssist.4635" said: > You can do directional key 'AWSD' + 'V" instead of double directional key "AWSD". You can also turn off the double tap to evade [which i find helps with jump puzzles] in the F11 General Options Tab in the catagory Combat/Movement. OP is talking about **dodgejumping** as in combining jump+dodge in one move. Link to comment Share on other sites More sharing options...
Titan.3472 Posted December 18, 2017 Share Posted December 18, 2017 Dodge jump easy (shortcut jump V + space bar jump) Link to comment Share on other sites More sharing options...
OGDeadHead.8326 Posted December 18, 2017 Share Posted December 18, 2017 > @"Titan.3472" said: > Dodge jump easy (shortcut jump V + space bar jump) I don't find it easy tbh since you can't press both at the same time but you have to have a tiny delay between the two, but then again I don't use it that often. Practice makes perfect I guess! ;) Maybe my new keyboard will make it easier... Link to comment Share on other sites More sharing options...
TechAssist.4635 Posted December 18, 2017 Share Posted December 18, 2017 > @"OGDeadHead.8326" said: > > @"TechAssist.4635" said: > > You can do directional key 'AWSD' + 'V" instead of double directional key "AWSD". You can also turn off the double tap to evade [which i find helps with jump puzzles] in the F11 General Options Tab in the catagory Combat/Movement. > > OP is talking about **dodgejumping** as in combining jump+dodge in one move. Ahh 10-4 hahaha Link to comment Share on other sites More sharing options...
OGDeadHead.8326 Posted December 18, 2017 Share Posted December 18, 2017 > @"OGDeadHead.8326" said: > since you can't press both at the same time but you have to have a tiny delay between the two Actually, scrap that. Press jump+dodge simultaneously and it works. Link to comment Share on other sites More sharing options...
Jam.3258 Posted April 2, 2018 Share Posted April 2, 2018 Pressing jump+dodge works for me, but forward+jump+dodge doesn't. Whenever I press all three keys on my keyboard simultaneously only two keys will register, so it's never going to work. Link to comment Share on other sites More sharing options...
Zushada.6108 Posted April 2, 2018 Share Posted April 2, 2018 I remapped my dodge to V and died a lot in SAB trib mode learning it. It is a lesson I have yet to forget as it is all about muscle memory and repetitive practice. Link to comment Share on other sites More sharing options...
Quarktastic.1027 Posted April 2, 2018 Share Posted April 2, 2018 > @"Jam.3258" said: > Pressing jump+dodge works for me, but forward+jump+dodge doesn't. Whenever I press all three keys on my keyboard simultaneously only two keys will register, so it's never going to work. Sounds like you need a better keyboard then. Most office/membrane style keyboards only have 2-3 key rollover. Fine for typing, terrible for gaming. Link to comment Share on other sites More sharing options...
Jam.3258 Posted April 3, 2018 Share Posted April 3, 2018 I don't, but n-key rollover wasn't my number one priority when I bought it. I went for something that was good for typing (Who'd have thought that's what someone would buy a keyboard for!). Managed to do SAB without the dodge-jump, but getting stuck in tribulation just because I hadn't bought the "right" keyboard seems a bit poo. Link to comment Share on other sites More sharing options...
zerorogue.9410 Posted April 3, 2018 Share Posted April 3, 2018 > @"Jam.3258" said: > Pressing jump+dodge works for me, but forward+jump+dodge doesn't. Whenever I press all three keys on my keyboard simultaneously only two keys will register, so it's never going to work. Recently I've noticed a significant improvement with the dodge jump. I'm guessing a Dev went in and made it easier to do. Link to comment Share on other sites More sharing options...
Kingkiller.9645 Posted April 5, 2018 Share Posted April 5, 2018 I'm curious, what's the advantage of dodge-jumping? Why not just dodge? Link to comment Share on other sites More sharing options...
Blocki.4931 Posted April 5, 2018 Share Posted April 5, 2018 > @"Kingkiller.9645" said: > I'm curious, what's the advantage of dodge-jumping? Why not just dodge? Dodge jumping gives you more distance because it is like having normal movementspeed + Swiftness, even in combat Link to comment Share on other sites More sharing options...
Purple Miku.7032 Posted April 5, 2018 Share Posted April 5, 2018 I can confirm that even with 0 ms delay between my inputs (on my end), I cannot reliably dodgejump due to my ping being high (~150-180ish ingame) as I live in NA but I play in EU. The problem is that dodge jumping is very ping reliant as it requires two inputs in quick succession so if your client isn't sending the inputs quickly enough to the server, it won't perform both actions because your client will receive data from the server telling it to perform whatever the first action is and then start executing it *before* it receives the data for the second one. The only way it works is if before the first input is executed, your client receives the data to execute the second one as well. This is why when you are attempting and failing at dodge jumping, you'll end up just doing a normal jump or a normal dodge. The only solution for this would be to add a separate function altogether that combines both actions into a single action and make it possible to bind it to a key. This way it would be literally impossible for a dodge jump to fail for the reasons it does currently. Link to comment Share on other sites More sharing options...
Ray Koopa.2354 Posted April 8, 2018 Share Posted April 8, 2018 That could make sense if character initiated movement actions would be server-side. But it isn't. You can jump and dodge at client side. Go figure - unplug your network cable and try dodge-jumping. It still works as if online (except you won't drain / gain energy which _is_ controlled server-side). Which is also why ArenaNet is very pleased about reports of players manipulating their movement and coordinates, as it isn't even checked thoroughly server-side. This has nothing to do with ping. Link to comment Share on other sites More sharing options...
Uden Reavstone.3426 Posted April 8, 2018 Share Posted April 8, 2018 Get a mmo mouse and keymap jump and dodge so that your thumb can hit both at the same time. That's what I did, and it increased my ability to dodge jump tenfold. Link to comment Share on other sites More sharing options...
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