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How Mesmer Design Was Ruined In Gw2


Burnfall.9573

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different game , different design .

it's impossible to redo energy drain aspect of gw1 mes in gw2 , interrupt mes exists but we didn't have many builds /ability to make interrupt build more interesting/ useful .

CI build was closest thing we got .trickery of gw1 mesmer with boon/ condi / skill usage manipulation is kind lost and instead we got illusion , yeah not a good design .but nothing to do with gw1 mesmer.

heavy cc spec either don't work in gw2 or op . it's really hard to create something like panic from gw1 mesmer. but not impossible .

 

i think , instead of whining about how mes is ruined .you can make suggestion on how to recreate gw1 mesmer .

 

like

for energy drain , we can have some action steal skill , slow is close to that but it's a bit meh now . xxx ability : next skill usage in the area will cause foes loss power and condition damage and heal yourself .

 

for interrupt , we need more interaction between traits and ofc more benefit from interrupt key skill . power block is close to that but we can have more . an ability : when you interrupt a foe skill , in 10s , if same skill is used again , it will cause xx damage .a trait :whenever you interrupt foe , you copy all the boons on them for 8s . etc etc

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I'm glad i'm not alone as well. We lost a lot of former mesmer players during gw2 first year release following the second year. Even former popular gw2 mesmer main streamers; Osicat and Lord Hellseth agrees that the mesmer is Gw2 is a counterfeit mesmer disguising itself as mesmer.

'

How Anet completely dumbdown the mesmer so to design them to be like other classes. Somehow former Mesmer being unique, having their own abilities and skills to make themselves stand out among other professions wasn't appealing to Anet so they removed them and shared them with other classes even going so far by giving one of their abilities Epidemic to Necromancer.

 

This is the message we former Mesmer players are getting;

 

Forget what you know about Mesme being unique in Gw1, Forget what you know about Mesmer having their own abilities and skills to define who they are, Either you accept our counterfeit mesmer in Gw2 or leave!

 

Yeah

 

Anet completely destroyed the Mesmer; destroying any chance of them being proud of who they are

 

(Mesmer are being forced to perform as thief if not better, being forced to perform as Necromancer if not better, forced to perform as dps spec classes, bunker spec classes and as burst spec classes if not better......its never ending )

 

Can't blame other players leaving the game because of mesmer new identity. If they only knew who mesmer were; none of this Mesmer hate wouldn't never happen.

 

It's the consequences of not having an identity; trying to become like others until they can't take it anymore and rise against you.

 

Mesmer is their own victim because of abandoning their identity

 

Can't blame other classes for being broken while you don't even know who you are

 

' **The world will ask you who you are,

and if you don't know, the world will

tell you** '

 

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> @"Burnfall.9573" said:

> ...

> -there- https://wiki.guildwars.com/wiki/Epidemic

>

> You say Mesmer in Gw2 is a better version of Mesmer in Gw1; yet this skill was intentionally stolen and given solely to Necromancer in Gw2...does your statement still stand?

>

> How about Confusion; yes confusion. As much i hate to admit it, confusion also belongs to Mesmer. Confusion was not specifically a skill perse' but an ability they possessed to distract their enemies.

>

> Again; if Mesmer is a better version of Mesmer in Gw1 and remain a unique profession, than why other professions including runes, traits are given access to it?

>

> https://wiki.guildwars2.com/wiki/Confusion

>

 

I too can copy paste stuff from gw1 wiki:

https://wiki.guildwars.com/wiki/Spiteful_Spirit

https://wiki.guildwars.com/wiki/Insidious_Parasite

https://wiki.guildwars.com/wiki/Spoil_Victor

Oh looks like another class had access to skills that damaged your enemies when they cast a spell.

https://wiki.guildwars.com/wiki/Disrupting_Chop

https://wiki.guildwars.com/wiki/Distracting_Shot

Oh hey it looks like other classes could also interrupt in gw1 and alter the cd of enemy skills.

 

Wait for it....

...

https://wiki.guildwars.com/wiki/Profession#Secondary_profession

Did you even play gw1? Seriously when did other classes have access to mesmer skills? Always.

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> @"Alpha.1308" said:

> > @"DuckDuckBOOM.4097" said:

> > My personal want is a main-hand interrupt weapon

>

> ....mirage sword?

>

> i mean, to be fair, you DO need some sort of way to prevent it from being TOO spammy, and Mirage worked out pretty well with this

> (minus how we have to use our endurance just to do things, along with ground-pick-up items that are trash especially when you actually want something to be interrupted, great mechanic, btw...... ahahhaa //////////sssssss -gross sobbing-)

>

> >and a trait that does damage when you remove a boon/condition

>

> i'd also like to point this out more, because i've wanted this since the game came out

>

> Fragility would be incredible in this game, especially if you make it power damage;

> you'd have a lot of access to short lived condis (i personally was looking at Chaotic Interruption and Staff) where as condi builds would increase their durations

> and in a power build you'd most likely want to run domination and sword in the first place, so you'd get access to auto attacks and shatters that strip boons

>

> but, that's just my personal pvp wishlist that i've wanted since forever, who knows, they could split damage in pve/pvp and it could even be useful in pve, could you imagine us with scepter/staff power in pve? actual range damage option for mesmer? that doesn't deal less damage if you have to get a little closer? whuaaaaaat? but you know, they don't want to do that so people don't get the wrong idea about builds, because, you know, that's also been working out so well for them so far.......

 

Sword mirage is too clunky. I'm thinking like a weapon #2 that's a fast ranged interrupt that is a 1/4 sec cast. Short cd.

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> @"DuckDuckBOOM.4097" said:

> > @"Burnfall.9573" said:

> > ...

> > -there- https://wiki.guildwars.com/wiki/Epidemic

> >

> > You say Mesmer in Gw2 is a better version of Mesmer in Gw1; yet this skill was intentionally stolen and given solely to Necromancer in Gw2...does your statement still stand?

> >

> > How about Confusion; yes confusion. As much i hate to admit it, confusion also belongs to Mesmer. Confusion was not specifically a skill perse' but an ability they possessed to distract their enemies.

> >

> > Again; if Mesmer is a better version of Mesmer in Gw1 and remain a unique profession, than why other professions including runes, traits are given access to it?

> >

> > https://wiki.guildwars2.com/wiki/Confusion

> >

>

> I too can copy paste stuff from gw1 wiki:

> https://wiki.guildwars.com/wiki/Spiteful_Spirit

> https://wiki.guildwars.com/wiki/Insidious_Parasite

> https://wiki.guildwars.com/wiki/Spoil_Victor

> Oh looks like another class had access to skills that damaged your enemies when they cast a spell.

> https://wiki.guildwars.com/wiki/Disrupting_Chop

> https://wiki.guildwars.com/wiki/Distracting_Shot

> Oh hey it looks like other classes could also interrupt in gw1 and alter the cd of enemy skills.

>

> Wait for it....

> ...

> https://wiki.guildwars.com/wiki/Profession#Secondary_profession

> Did you even play gw1? Seriously when did other classes have access to mesmer skills? Always.

 

Please re-read my previous posts. I was comparing gw2 classes skills to original mesmer skill in gw1.

 

Each professions were unique; having their own identity in Gw1; not just mesmer.; they each were special in their own way.

 

Being unique like none other what made Gw1 stood out from the gaming industry

 

Being unique like none other what made Gw1 respected in the gaming industry

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So go and play gw1?

 

As others have said, gw2 is a very different game - if not for the lore and title it could be considered a completely standalone game.

 

Yes gw2 mesmer has many awkward mechanics and interactions (so do other classes), but the framework is incompatible with gw1 gameplay. Changes need to be made within the context of gw2 combat itself, which is intended to be more fluid, fast paced and accessible for all players.

 

Otherwise given your previous threads this just seems to me like an alternative veiled approach at venting anger towards gw2 mesmer, in the desperate hope of... well... nerfs.

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> @"Curunen.8729" said:

> So go and play gw1?

>

> As others have said, gw2 is a very different game - if not for the lore and title it could be considered a completely standalone game.

>

> Yes gw2 mesmer has many awkward mechanics and interactions (so do other classes), but the framework is incompatible with gw1 gameplay. Changes need to be made within the context of gw2 combat itself, which is intended to be more fluid, fast paced and accessible for all players.

>

> **Otherwise given your previous threads this just seems to me like an alternative veiled approach at venting anger towards gw2 mesmer, in the desperate hope of... well... nerfs**

 

I'm glad you mention iIT. Here is the what happened; not too long ago, i met a former gw1/gw2 player who is very passionate about the mesmer class. She opened my eyes to Mesmer class and how Anet completely took away their identity causing Mesme to be out of control. Causing so much mayhem trying to find who they are.

 

So i no longer can not blame Mesmer for being Op or broken but can only blame Anet for taken away what distinguish Mesmer from the other professions.

 

So there...

 

**Sympathy for the Mesmer**

 

quote poem for Mesmer-

 

'My energy is gone

What’s the point?

If no one believes you

They all don’t understand what’s going inside me

But the thing is that there’s nothing

They took it all away

There’s nothing left inside me

Nothing left inside me'

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> @"Burnfall.9573" said:

> > @"Curunen.8729" said:

> > So go and play gw1?

> >

> > As others have said, gw2 is a very different game - if not for the lore and title it could be considered a completely standalone game.

> >

> > Yes gw2 mesmer has many awkward mechanics and interactions (so do other classes), but the framework is incompatible with gw1 gameplay. Changes need to be made within the context of gw2 combat itself, which is intended to be more fluid, fast paced and accessible for all players.

> >

> > **Otherwise given your previous threads this just seems to me like an alternative veiled approach at venting anger towards gw2 mesmer, in the desperate hope of... well... nerfs**

>

> I'm glad you mention iIT. Here is the what happened; not too long ago, i met a former gw1/gw2 player who is very passionate about the mesmer class. She opened my eyes to Mesmer class and how Anet completely took away their identity causing Mesme to be out of control. Causing so much mayhem trying to find who they are.

>

> So i no longer can not blame Mesmer for being Op or broken but can only blame Anet for taken away what distinguish Mesmer from the other professions.

>

> So there...

>

> Sympathy for the Mesmer

 

(As a side note, your thoughts regarding gw1 and gw2 remind me of my own opinion regarding mass effect 1 and mass effect 2 - ie I consider 2 to have messed up so many things and not in a good way.)

 

Anyway, I personally enjoy gw2 mesmer a lot - the visual (and sound) effects are beautiful, and for me it is very satisfying to play. Bearing in mind I enjoy fast paced action rpg/tps style combat.

 

Fair enough if you are sympathising, I can't criticise that.

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