Urud.4925 Posted December 29, 2017 Share Posted December 29, 2017 So, I wasted a bit more than 3 hours to "play" the jumping puzzle in Ember Bay, up to the volcano, and then, right before the 4th checkpoint, my character got stucked between two rocks. /stuck didn't work (it said to use the nearest waypoint) and I couldn't die... that's been quite annoying. Pretty annoying. Disappointing. Upsetting let's say. https://img2.picload.org/image/ddagogdi/gw211.jpg So, since the JP are not always that "perfect", is it possible for example to add a new command "/suicide" or "/killme" or "/lifesucksiwanttodie"? At least in long JPs with checkpoints it would be useful. Thanks Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted December 29, 2017 Share Posted December 29, 2017 Yes, getting stuck has always been and still is a huge issue. One that Anet doesn't seem to care much about, though, as they haven't updated the engine in years to fix the issue. Link to comment Share on other sites More sharing options...
Haishao.6851 Posted December 29, 2017 Share Posted December 29, 2017 Can you use your mounts? I managed to get out of such situation with a mount before, but sometime you're just stuck between collisions and cannot mount. Try bow 5 or some other shadowstep a couple of places around you, sometime you can get out of place with it. Link to comment Share on other sites More sharing options...
Mewcifer.5198 Posted December 29, 2017 Share Posted December 29, 2017 Sometimes, when you are stuck you can unstick yourself if a mesmer places a portal near enough to you that you can use it. Then you port through it and are safe. Although this doesn't always work as you can get "no line of sight" Link to comment Share on other sites More sharing options...
Mal.1670 Posted December 29, 2017 Share Posted December 29, 2017 Ouch, yeah if you can't get out by jumping around, you might need a mesmer portal. Might be worthwhile to carry around those rifles from Malchor's Leap that let you jump a certain distance, like Engi rifle 5; depending on how you're stuck that might help. Link to comment Share on other sites More sharing options...
Kiza.5630 Posted December 29, 2017 Share Posted December 29, 2017 https://wiki.guildwars2.com/wiki/Experimental_Rifle Never go adventuring without! Unless you fell into a deep hole the leap may get you out of stupid terrain or the backfire if the rifle explodes due to no line of sight. Hm, not sure if it'd work in the spot on your screenshot. I guess all target areas of the rifle would be invalid. Maybe the Teleportation Gun could kick you out of there. I always have lots of them. :) Link to comment Share on other sites More sharing options...
Mewcifer.5198 Posted December 29, 2017 Share Posted December 29, 2017 Also, although I don't know if it would ever get fixed, when you get stuck you should file a bug report in game and include a screenshot. It may never get fixed but if it does then you know you have helped stopped others from feeling your pain. Link to comment Share on other sites More sharing options...
bearawr.9847 Posted December 29, 2017 Share Posted December 29, 2017 i got stuck just after the second to last check point and rage quit. havent tried the JP since. it sucks, and even sadder that nothing will probably be done about it Link to comment Share on other sites More sharing options...
Ayumi Spender.1082 Posted December 29, 2017 Share Posted December 29, 2017 Yup.... I went to do that puzzle and after about 3 to 4 hours of painfully getting up there.... I got stuck in there and didn't know what to do. I was near raging and tried to logout/login to get out. Didn't work. THEN FOUND OUT WHEN YOU DO THAT ALL CHECKPOINTS ARE GONE! Thankfully there was a Mesmer up there that was wonderful to not only wait for me to get back up there (took me about 30 minutes, but they just went on an alt while they waited for me) and when I got back to those stupid rocks before I get stuck again they ported me to the top. My advice is.. get a Mesmer that knows this thing to hang with you and help you with it or ask in the map chat. I've whined and moaned about many jumping puzzles... mainly Not So Secret and Mad King, but I do know one thing... Not So Secret my only issue is the stupid goggles. The rest of the puzzle I'm 100% fine with and do enjoy it and will go back there every so often. Mad King.... I loathe it a ton, but mainly the reset and then having to "Wait for other players" which I think should be removed and just allow me to play the thing right away after I fall. But this jumping puzzle. This one. I will never do it again. Whoever made this jumping puzzle I want them to get the same treatment as Tahlkora. Link to comment Share on other sites More sharing options...
Urud.4925 Posted December 29, 2017 Author Share Posted December 29, 2017 The bow 5 didn't work (no valid position around) and the mount cannot be used there. I thought about a portal put very close by another mesmer, as Mewcifer said, but there were no mesmers around on that part. Some kind player whispered me some empathy, and I felt better, but still. The worst thing was... after trying again, and reaching the checkpoint 4 (at least I improved, after some practice...) I fell into the lava on purpose (wrong jump), but I remained there on the lava, without starting again from the 4th checkpoint. I don't think I'll try it again. Not any time soon anyway. Someone even ressed me, while standing on the lava... happy to have good people around in GW2 :) Link to comment Share on other sites More sharing options...
Blude.6812 Posted December 29, 2017 Share Posted December 29, 2017 There are many that offer ports and lead you through the entire puzzle. Look for them ,use them. That is the best way to complete the JP and never visit it again. Link to comment Share on other sites More sharing options...
Cobrakon.3108 Posted December 30, 2017 Share Posted December 30, 2017 Yup I know the exact spot your talking about. I have saved a few people from that spot. Its those pointy ledges you use to get up to check 4 (0,1,2,3,4). Its kinda sad like seeing a trapped animal... they don't want to log and lose progress and yet they cant do anything about it. That's the only place i know of in the Jp that u can get stuck... Wish anet could plug that hole or like the OP suggested an unstick ability. Link to comment Share on other sites More sharing options...
Urud.4925 Posted December 30, 2017 Author Share Posted December 30, 2017 Lol, thanks for your good comments guys. I even received some whisper, offering help (though from NA). Now I've just finished the Sanctum JP, together with another "enemy" player, saying "sry" when I had to use the torch near him... since I attacked him, involuntarily. We finished the puzzle together, jumped in front of the chest, and we didn't kill each other xD Also, I totally fell you Ayumi, I was really frustrated for the Not So Secret, I wasted 9 hours down there (I even made a mesmer just for that puzzle). And then, a very kind mesmer had pity of me and helped me. I don't want to abuse other's people help, so I'll try to get better, I already did some progress! The annoying thing is that I have to repeat it at least twice for the tokens.... But thanks for the comments/whispers, I got some encouragement :) (still, thumb down to whoever made this JP and had the idea to put tokens here and there) Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted December 30, 2017 Share Posted December 30, 2017 They should just give that one the same as the more recent puzzles. The special action skill takes you back to the checkpoint. Link to comment Share on other sites More sharing options...
Cobrakon.3108 Posted December 30, 2017 Share Posted December 30, 2017 > @"Khisanth.2948" said: > They should just give that one the same as the more recent puzzles. The special action skill takes you back to the checkpoint. Just like Searing Ascent Jp in Draconis Mons. Link to comment Share on other sites More sharing options...
Urud.4925 Posted December 31, 2017 Author Share Posted December 31, 2017 All good, I've been finally able to complete the last of my JPs :) I took my mesmer (helpful indeed), and I've been also able to collect the tokens 23-24 after the end of the JP, in the same run \0/ Now adios Ember Bay Link to comment Share on other sites More sharing options...
RoseofGilead.8907 Posted December 31, 2017 Share Posted December 31, 2017 > @"Urud.4925" said: > All good, I've been finally able to complete the last of my JPs :) > I took my mesmer (helpful indeed), and I've been also able to collect the tokens 23-24 after the end of the JP, in the same run \0/ > Now adios Ember Bay Yay! Congrats on finishing that place. Link to comment Share on other sites More sharing options...
Lord Kreegan.8123 Posted January 1, 2018 Share Posted January 1, 2018 In general, I hate jumping puzzles. Some are reasonably accomplished just by being careful in what I do, but there are others where the camera jumps around so much that it becomes next to impossible to do without going to 1st person -- which I hate -- and some have the "magic slippery slope" where you have to land on just the right pixel or you slide off the landing spot back down to the beginning or close to it. Things have gotten worse now that we have the gliders; if you have to jump down to a location even slightly lower than where you start, the glider will often deploy and you'll sail right past the intended landing point. All too often, you can't even see the route up to the final location... the jumping puzzles in the southern part of Malchor's Leap are like that, inside cave complexes, and needing a LOT of trial and error to figure out what route you are supposed to take... with holes you can't necessarily see (because of the damn camera) such that you fall back down to the beginning. So, while the challenge can be fun, the design can be nothing short of horribly frustrating and irritating. And I don't play games for the frustration. There is no sense of accomplishment at the end, only a sense of relief. Link to comment Share on other sites More sharing options...
Kamara.4187 Posted January 1, 2018 Share Posted January 1, 2018 Get a springer. Link to comment Share on other sites More sharing options...
Urud.4925 Posted January 2, 2018 Author Share Posted January 2, 2018 > @"Lord Kreegan.8123" said: >if you have to jump down to a location even slightly lower than where you start, the glider will often deploy and you'll sail right past the intended landing point. All too often, you can't even see the route up to the final location... the jumping puzzles in the southern part of Malchor's Leap are like that, inside cave complexes, and needing a LOT of trial and error to figure out what route you are supposed to take... with holes you can't necessarily see (because of the kitten camera) such that you fall back down to the beginning. Ahaha, the magic slippery slope :) I also fell sometimes because of the glider, and cursed myself/the game (according to the mood). Sometimes it's helpful to skip few platforms, but when it's deployed accidentally... it's not. About Malchor's Leap... for some reason the mounts can be used there (at least in the one with the orbs), and they are very helpful. Not very fair towards players without PoF but... the same happens with many JPs, like in Lion's Arch. But you are right, some orbs are placed where the roof is very low, with holes nearby, even watching a video in yt, can be difficult to orientate oneself (and a bit claustrophobic). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now