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Blude.6812

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Everything posted by Blude.6812

  1. > @"radda.8920" said: > > @"Blude.6812" said: > > > @"Nephalem.8921" said: > > > > @"Tyncale.1629" said: > > > > Strikes are a bust, only a few hardcore peeps fell for them, and now they have been elitized, like mini-raids. ( Li-nonsense and exclusion of classes included) > > > > > > That happens because the majority of the playerbase is incredible bad at creating decent builds. There is a very high chance that someone without kp or li will do 3-4k dps while pretending to be dps. > > > no class is excluded but most selfish builds are. those have no value in a grp. > > > > Not all. Players just don't like raids. Never should have been introduced to game to satisfy a small group of vocal players. > > So do you think arena should not try to satisfy all types of players in his community? in what honor? > They should only do open world content with zerg bus spam 1, right? > I've been playing guild wars since day 1 so it's been 16 years. I love the ''hard'' content and specifically the raids. Why shouldn't arena please regular players like me with differents tastes? > > this level of selfishness ... > there were already elite zones on guild wars1, I don't see why there wouldn't be any on gw2 > > Maybe it's still a minority of players who do raids but in general from my personal experience, they are the most regular players in the game unlike casuals players. > Which means that they are also likely to buy a lot of stuff from the cash shop and donate money to arena. They are therefore far from being negligible. Can't justify Raids to me in any way. "regular player unlike casuals" what ever that means.??? I play every day so I am casual?? or a regular player and play just about everything but PvP and Raids. AND I buy gems. And donate money?? Didn't know that Anet was a charitable organization and took donations. Learn something new every day. There is no 'Therefore' to your logic.
  2. > @"Nephalem.8921" said: > > @"Tyncale.1629" said: > > Strikes are a bust, only a few hardcore peeps fell for them, and now they have been elitized, like mini-raids. ( Li-nonsense and exclusion of classes included) > > That happens because the majority of the playerbase is incredible bad at creating decent builds. There is a very high chance that someone without kp or li will do 3-4k dps while pretending to be dps. > no class is excluded but most selfish builds are. those have no value in a grp. Not all. Players just don't like raids. Never should have been introduced to game to satisfy a small group of vocal players.
  3. > @"Obtena.7952" said: > > @"moony.5780" said: > > > @"Sobx.1758" said: > > > > @"moony.5780" said: > > > > > @"Sobx.1758" said: > > > > > > @"moony.5780" said: > > > > > > > @"DarcShriek.5829" said: > > > > > > > It surprises me that when so many people complain about the game being too difficult that Anet is losing people because it's too easy. There's no way to win this debate. > > > > > > > > > > > > only if everyone could choose their dificulty....so like get like -3 lvl downscaled with a bit higher rewards or normal gameplay..or even +2 lvl higher with less rewards > > > > > > > > > > Just make a new character that you only use with your friend, what's the issue here? > > > > > > > > thats what i did...and the new character is even stronger sometimes than my main character..... > > > > > > If it is, then instead of gearing yourself, maybe help with gearing your newb friend instead. > > > > i did :) hes even geared better than me > > This sounds suspicious to me ... no new character is stronger than a main ... unless your main is untraited and running around naked. A lot of moonys interaction/comments here seems 'suspicious' to me as well. Don't bite!
  4. > @"Redfeather.6401" said: > Hey guys before flaming OP can we not agree that party progression for karma hearts would go a long way to making them feel less tedious and making grouping in open world leveling zones a more social experience. No I wouldn't agree.
  5. Zoid it's been discussed and rejected. Use the search please. !!!!!!!!! It's just a bad idea for this game. BTW , (IMHO), players that keep revisiting this idea could easily play a game that supports it and stop asking for something that Anet (and from what I have read most plyers) have said NO to.
  6. > @"moony.5780" said: > But its too hard for my friend :< i wish there was a way we both can play where he wants and i dont get bored or i dont steal his kills...but i guess since its impossible to make my lvl lower, i can just wear bad gear Can't be hard according to the OP, must be the friend and the time honored 'l-t-p' comment is called for. (P.S. that's sarcasm btw). The OPs statement is not correct (imho) and is an simple over exaggeration on their part for some reason I can't appreciate.
  7. Nope,, don't do it ANet. Don't bow down to a small minority request (again) making please.
  8. > @"Smoosh.2718" said: > What would be really nice... If Anet does decide to give players 'housing' to have a shelf where you can display items, stuff you've collected or completed. Would be a really nice touch... buuuut I doubt we will ever get it. Don't need housing for 'book storage'. In fact the game doesn't need housing at all or needs to waste dev resources on it.
  9. I see what you did. Back door to the old and requested more times than I are to count dismissed by many housing request. No thanks to what you personally want disguised as something good for Anet. Good try though.
  10. > @"lokh.2695" said: > Exp3 will be released when it's ready. Story is already set, I doubt whatever you want or don't want will have any influence on what is going to happen. True!!! it's just another 'me wants' post.
  11. Another one of the 'idea' posts that will be ignored (as they should) by Anet (thank goodness). :)
  12. Remove repair or just leave it. The only two viable options!!!! Just another - - - - idea that needs to be put in the round filing cabinet.
  13. > @"maddoctor.2738" said: > Or better yet, remove repairing altogether, but that won't happen because it's integrated into core game mechanics (death) so it's more than likely it's very deep in the code. Why add extra hassles for players to go through instead of enjoying the game? I remember the old days in Fractals where you had to port to LA to repair and then go back inside, making sure at least one person from the party stayed inside, otherwise the instance would close and force you to start from scratch. And now not only that but you want repairs to be done by players? Thumbs up^^^^^^^^ Only answer is NO THANK YOU! Leave it alone.
  14. > @"Ayrilana.1396" said: > So another two more weeks to wait for an eventual fix. Wishful thinking??
  15. > @"TheThief.8475" said: > > @"Blude.6812" said: > > > @"TheThief.8475" said: > > > > @"Dawdler.8521" said: > > > > > @"Linken.6345" said: > > > > > > @"TheThief.8475" said: > > > > > > > @"Linken.6345" said: > > > > > > > > @"TheThief.8475" said: > > > > > > > > > @"zealex.9410" said: > > > > > > > > > Imo lw and expansions would imrpove if story missions were solo/group content like drms. Extra point if they have rare drops and achievements to promote replayability. > > > > > > > > > > > > > > > > > > Also strikes, major fights in story could then be strikes for groups. > > > > > > > > > > > > > > > > I agree with that. The solo story bosses is a format that doesn't work imo, makes it feel like the BIG END BOSS of the expansion is just a stupid dummy that you can face alone and easy win with little to no effort during the fight. > > > > > > > > > > > > > > > > A "strike mission style" last chapter would be great. Imagine creating strike mission for big bosses like mordremoth and balthazar. Not only the end of the story would feel much more epic and significant, we also would have more end game contant that remains and is replayable. Great idea my friend. > > > > > > > > > > > > > > The end for core story was story mode of the dungeon Arah, players dident like that they all of a sudden had to group to finish story so I doubt Anet will make that mistake again. > > > > > > > > > > > > I remember the last core story boss fight is a single player content, and i can remember the horrible fight with zaithan where u just press one key on the cannon to damage and kill him, and who in the world would prefer this horrible content to a strike mission where u have a real epic fight against zaithan? > > > > > > > > > > > > People didn't like to play arah story mode as "final chapter"(i can't remember that but it was in 2013, so might be my memory -404 memory not found). > > > > > > People don't like a lot of contents in gw2 but yet we have it. Players will never have all the same tastes, but they can focus on what players that play the game a lot of time want (players where they get most of the money from) . And i suppose you are saying that anet wont do this while you would like it, am I right? > > > > > > > > > > > > > > > > They changed it at release it was a 5 man dungeon instance. > > > > > Yes there was alot of complaints that their story ended with a party instance. > > > > Mostly because it was a kitten ending. Having multiple "commanders" didnt even make sense in your own story finale. > > > > > > > > > > Strike missions for last boss fight in story chapters really hype me a lot, but i guess the problem is real. > > > > > > > > > But i think they could solve the problem if they want! The question is "will they consider a strike mission for the final boss fight in the story"? I hope so :D > > > > Hope not!!!!!!!!! > > > > So you prefer to spam 1 :confused: LMAO! You really have no idea at all how I play. I do know that forced strike missions are something I don't want.
  16. > @"TheThief.8475" said: > > @"Dawdler.8521" said: > > > @"Linken.6345" said: > > > > @"TheThief.8475" said: > > > > > @"Linken.6345" said: > > > > > > @"TheThief.8475" said: > > > > > > > @"zealex.9410" said: > > > > > > > Imo lw and expansions would imrpove if story missions were solo/group content like drms. Extra point if they have rare drops and achievements to promote replayability. > > > > > > > > > > > > > > Also strikes, major fights in story could then be strikes for groups. > > > > > > > > > > > > I agree with that. The solo story bosses is a format that doesn't work imo, makes it feel like the BIG END BOSS of the expansion is just a stupid dummy that you can face alone and easy win with little to no effort during the fight. > > > > > > > > > > > > A "strike mission style" last chapter would be great. Imagine creating strike mission for big bosses like mordremoth and balthazar. Not only the end of the story would feel much more epic and significant, we also would have more end game contant that remains and is replayable. Great idea my friend. > > > > > > > > > > The end for core story was story mode of the dungeon Arah, players dident like that they all of a sudden had to group to finish story so I doubt Anet will make that mistake again. > > > > > > > > I remember the last core story boss fight is a single player content, and i can remember the horrible fight with zaithan where u just press one key on the cannon to damage and kill him, and who in the world would prefer this horrible content to a strike mission where u have a real epic fight against zaithan? > > > > > > > > People didn't like to play arah story mode as "final chapter"(i can't remember that but it was in 2013, so might be my memory -404 memory not found). > > > > People don't like a lot of contents in gw2 but yet we have it. Players will never have all the same tastes, but they can focus on what players that play the game a lot of time want (players where they get most of the money from) . And i suppose you are saying that anet wont do this while you would like it, am I right? > > > > > > > > > > They changed it at release it was a 5 man dungeon instance. > > > Yes there was alot of complaints that their story ended with a party instance. > > Mostly because it was a kitten ending. Having multiple "commanders" didnt even make sense in your own story finale. > > > > Strike missions for last boss fight in story chapters really hype me a lot, but i guess the problem is real. > > > But i think they could solve the problem if they want! The question is "will they consider a strike mission for the final boss fight in the story"? I hope so :D Hope not!!!!!!!!!
  17. > @"Fueki.4753" said: > DRMs are exactly what we think they are. > They are replacing proper story content that usually comes with story missions. > They are replacing the Open World content we have gotten which each episode since Season 3. > It's content that has been scraped together and coupled with grindy achievements to give players something to do and prevent a content drought. > > I wish they had just given us an epilogue that explains why we go to Cantha and how the journey is related to Jormag's awakening. > In my opinion, a content drought following said epilogue would have been less detrimental to the game. Truth!!! And it IS what drms are.
  18. > @"AliamRationem.5172" said: > > @"KidRoleplay.3615" said: > > SAB World 3. > > Yeah, let's have some more of that! Never!!!!!!!!!!
  19. > @"Deedrick.4372" said: > None, screwing up the game so its unplayable should always be optional. This^^^^^^ (but not unplayable though just annoying and should always be optional)
  20. > @"Cuks.8241" said: > > @"Fangoth.4503" said: > > just don't, it's super annoying to receive invite when you choose to go in public to not have to deal with a group > > If you want to be alone play private. Party forming is one of the basic concepts of mmorpgs. Of course, I'm going to invite people into a party if we do the same activity. Besides decline is one click away. Have to correct you, "Party forming is one of the basic concepts of **other** mmorpgs. "
  21. > @"skydelirious.4185" said: > > @"TDC.1627" said: > > Yeah that is stupid. Existing Account bound ones should be made tradable. > > Naw if they made that trade able , people would make profit off them :p > This new patch is for balancing economy I guess Disagree, the main reason would be that it is beyond the teams expertise and/or they couldn't be bothered at this time due to the difficulty. So yea, there could be (and should be) a merchant.
  22. Simple answer to the request -----NO THANKS!!! Waste of dev resources even if it could be done.
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