Mylerian.9176 Posted January 23, 2018 Share Posted January 23, 2018 No, we need this for all kinds of things. If you take this away people would not repair a wall or gate when actually needed. It would be bad MMKAY Link to comment Share on other sites More sharing options...
Vaeo.4097 Posted January 23, 2018 Share Posted January 23, 2018 Sounds like the real problem is: SMC could be bombarded from Keep. Or do you see other scenarios when reparing wall is incorrect or can be fullfilled constantly? Link to comment Share on other sites More sharing options...
KeyOrion.9506 Posted January 25, 2018 Share Posted January 25, 2018 Can you prove that the supply was wasted to gain specifically wxp and/or pips. Can you prove or disprove that the player using supplies for gate/wall repair was doing it out of a strategic/tactical advantage or obligation to the team? I used to have this argument in year 1 for WvW with several commanders and/or other scouts at garrison/tower locations. They wanted me to run all the way to the camp and bring supplies back to the garrison for repairs on gates/walls. Doing it solo, to fully repair multiple breaches took 4-6 hours game time, to fully repair the wall. Whereas if you took supplies direct from the garrison, the walls/gates would have been fully repaired within 2-10 minutes. During those 4-6 hours, the walls were still easy to breach and quickly get back in by enemy standards. I do believe repairing a wall that's still being hit by enemy siege is unsound, and a waste of good supplies. However if the keep/garrison/tower isn't under siege fire, yah, i'd argue with quick repair, or 4-6 hours of game time wasted with no help running supplies from a camp. Which I did for 2 years, and it wasn't worth my time ever again. Link to comment Share on other sites More sharing options...
Trajan.4953 Posted January 25, 2018 Share Posted January 25, 2018 Or people could stop worrying about supply keeps and towers and come out and fight. Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted January 27, 2018 Share Posted January 27, 2018 I think the WXP and participation is fine to promote roamers to repair your teams' structures. It is a boring task otherwise. Link to comment Share on other sites More sharing options...
SkyShroud.2865 Posted January 27, 2018 Share Posted January 27, 2018 What about people that run supply from camps? The suggestion is hurting these people. Link to comment Share on other sites More sharing options...
Offair.2563 Posted January 30, 2018 Share Posted January 30, 2018 > @"Justine.6351" said: > I'd rather them dump supply into a wall than to give an objective with max supply. Sabotage Depot upgrade would like to say hello. Link to comment Share on other sites More sharing options...
diamondgirl.6315 Posted January 30, 2018 Share Posted January 30, 2018 Punishing everyone to stop a perceived bad behavior does not work. Trolls will still troll; their aim to is spread chaos, not to get participation. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted January 30, 2018 Share Posted January 30, 2018 The problem with this solution is that it is black and white while individual decisions are situational. Most people that repair SMC walls simply don't know any better and that is more of the fault of the communication rather some so called "malicious" attempt to farm pips, when it is so easy to get participation in these cases anyways just by tagging randoms. As it turns out, 50 people staring at 50 people watching treb shots fly around is not exactly entertaining gameplay. And honestly, SMC is really one of the few cases where it is a thing due to how easy it is to treb outer. Furthermore, there are many times where you may realize the structure is lost, especially if it's t0/t1 and the only thing you can do is to delay so you hold the thing for more ticks + use supply that will be lost anyways. And if you're regularly t3'ing SMC, I think there's other problems. Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted January 31, 2018 Share Posted January 31, 2018 > @"YTKafka.4681" said: > I think that giving players a timer that they can only take supply only every 30 second would be a good plan. Of course we still have to teach people how to defend and use supply effectively. Then RIP those who legit solo defend a tower. It would take 1 - 1.5 mins to put up even an AC, which the wall/gate could be open at that point. This imo is a really horrible idea. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now