KeoLegend.5132 Posted January 30, 2018 Share Posted January 30, 2018 > @"otto.5684" said: > > @"KeoLegend.5132" said: > > > @"otto.5684" said: > > > > @"KeoLegend.5132" said: > > > > im sorry but as long as i can still hit 12k on each True shot every 4 secs, use the leap, spear and big shield from virtues and traps i wont stop. DH overall is better than FB in my opinnion and i see no reason to stop playing it. kitten the meta > > > > > > I presume you are talking WvW. Ya it is good for roaming in WvW. It is okay in spvp, but pretty outdated nowadays. It not terrible by any means, but not recommended. > > > > spvp > > Even if you are using zeal/dh/radiance raid build in sPvP, with berseker gear, you cannot hit a 12K TS. Also, its CD in sPvP is 6 sec, not 4 secs. Not to mention, that anything can kill you by just looking in your direction. > > Realistically speaking, TS hits about 6K per critic in sPvP. Scholar, Anulment, Marauder, SoJ + True Shot with Radiance/Virtues/DH Zeal is useless when using a bow. Thats how you hit 10k because you ALWAYS cit. If you hit 6k your doing something wrong (maybe using zeal). Also idk how can anything kill me as i have 2 beautifull virtues that gives me a blocking shield, a healing jump that cures condi and a invul ultimate if needed. If they are ranged: - Pop Courage and TS to death If they are melee - If they are dumb enough to Walk into your traps... profit on it Im specially good against thieves, they Backstab me and instantly dies! Only ones i have a bit more trouble are the spellbreaker and maybe a good mirage Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted January 30, 2018 Share Posted January 30, 2018 > @"Ragnarox.9601" said: > you mean 12k dmg by true shot in 1 minute? xD for sure he only 2vs1 and that alone target has alot of vulnerability ;) Link to comment Share on other sites More sharing options...
Alehin.3746 Posted January 30, 2018 Share Posted January 30, 2018 I play what i want, you're not my mom. > @"Aeolus.3615" said: > > @"Ragnarox.9601" said: > > you mean 12k dmg by true shot in 1 minute? xD > > for sure he only 2vs1 and that alone target has alot of vulnerability ;) They're in silver 2, probably facing people playing viper scourge and zerk p/p thief. It's amusing seeing people having fun with builds like that in lower ranks, i just hope they don't get too frustrated when higher level enemies start capitalizing on their mistakes/squishiness. Link to comment Share on other sites More sharing options...
DaShi.1368 Posted February 17, 2018 Share Posted February 17, 2018 I'm surprised by the number of DHs I see in rated, despite their obvious poor performance. If I have one on my team, the match is always a tough carry because they bring so little and go down so fast. If there is one of the other team, I focus it every time and watch their team collapse from it. In concept, it looks good, but in practice, it just can't compete. DH was really strong before PoF. However, with PoF, it looks almost as if they designed all the elites around countering it. In fact, there's not a single meta build that doesn't counter DH. Mirage - Can evade traps and attacks without even trying. They put out more damage/conditions than a DH can handle Druid - This is the DH's best match up. Not because they will win. They won't. It will just take the longest for the DH to go down Firebrand - Also a good match up for the DH for the exact same reason as Druid. DH will never kill it, and over time the DH will lose Holosmith - Blink and the DH is on the ground. DH has no tools to deal with this spec Scourge - Outclass DH at its own game. It better controls the points. Can withstand the traps, and removes the DH's boons. Spellbreaker - This spec eats all guards, but DH is the most vulnerable to it. It's practically immune to traps, strips their boons, and hits through their blocks S/D Thief - Another spec that can easily ignore the traps and strip boons. Weaver - Not meta, but can still hold its own easily against DH Rev - If more people played DH, Rev would be meta Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted February 18, 2018 Share Posted February 18, 2018 Since the FB nerf, there's even _more_ DH in ranked pvp now... even though Core Guard still performs much better while also delivering even more damages. Link to comment Share on other sites More sharing options...
Demented Sheep.1642 Posted February 18, 2018 Share Posted February 18, 2018 If you want control what other people play don't play with randoms. People will play what they actually like playing. Besides, someone who likes playing a DH and has the most experience playing that probably won't actually be doing any better if they jump a bandwagon class they don't like and don't often play. Link to comment Share on other sites More sharing options...
Derm.4932 Posted February 18, 2018 Share Posted February 18, 2018 Needs LB buffs. Revert True Shot nerfs, increase velocity of auto attack and Deflecting Shot, and increase rate of fire for auto attack. Link to comment Share on other sites More sharing options...
Arcaedus.7290 Posted February 19, 2018 Share Posted February 19, 2018 > @"Saiyan.1704" said: > Since the FB nerf, there's even _more_ DH in ranked pvp now... even though Core Guard still performs much better while also delivering even more damages. This is true. The nerfs to FB unfortunately also nerfed power FB out of existence. FB has essentially become staff now: Completely garbage on its own and requires a very specific build/stats to achieve mediocrity. DH can last longer than core guard in a fight but core guard will output far more damage so I'd agree with Saiyan from a performance standpoint. Link to comment Share on other sites More sharing options...
DaShi.1368 Posted February 20, 2018 Share Posted February 20, 2018 DH's don't last longer than Core. They just think that they do. I've only won one game with DH on my team, and that was against a team with a DH. We actually score better with a DC than a DH feeding the enemy team. Link to comment Share on other sites More sharing options...
Darknicrofia.2604 Posted February 20, 2018 Share Posted February 20, 2018 DH can only last longer than Core Guard by burning both F3s and Renewed Focus and leap out twice with F2 wings. Then they'll respawn about 30 secs later without a single defensive cooldown. Link to comment Share on other sites More sharing options...
Arcaedus.7290 Posted February 20, 2018 Share Posted February 20, 2018 > @"DaShi.1368" said: > DH's don't last longer than Core. They just think that they do. > > I've only won one game with DH on my team, and that was against a team with a DH. We actually score better with a DC than a DH feeding the enemy team. They definitely survive for a bit more time given the same pressure just not by much. Core guard is going to put out way more damage in the less time it's alive though. Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted February 20, 2018 Share Posted February 20, 2018 > @"Darknicrofia.2604" said: > DH can only last longer than Core Guard by burning both F3s and Renewed Focus and leap out twice with F2 wings. Then they'll respawn about 30 secs later without a single defensive cooldown. In most matchups a DH can definitely survive longer since they have access to ranged damage that lets them avoid a lot of damage. However, they won’t burst as well. Link to comment Share on other sites More sharing options...
Evolute.6239 Posted February 21, 2018 Share Posted February 21, 2018 > @"Dahkeus.8243" said: > > @"Darknicrofia.2604" said: > > DH can only last longer than Core Guard by burning both F3s and Renewed Focus and leap out twice with F2 wings. Then they'll respawn about 30 secs later without a single defensive cooldown. > In most matchups a DH can definitely survive longer since they have access to ranged damage that lets them avoid a lot of damage. However, they won’t burst as well. I mean, yeah, sure. If you play DH to just longbow a scourge or something. Skirmishing in melee though.. eh. But playing core (with gs or hammer) allows you to just get in, get your burst out with F1+2+JI, and get out and do way more damage in those few seconds than most dragonhunters would ever hope to achieve and have way more impact and provide much more immediate pressure. Sadly I think DH is just a sub-par spellbreaker at this point in almost every regard. Bonus points for the fact that S/D completely destroys it. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted February 21, 2018 Share Posted February 21, 2018 i would queue with a DH with Spritit weapons just to trigger team mates >_> and would keep asking to team "am i doing good ???" did that once.... it was hilarious. Link to comment Share on other sites More sharing options...
Legacy.7360 Posted February 22, 2018 Share Posted February 22, 2018 Seen alot of DH lately yes, but alot of them are bad. The good ones, the ones that stand out, can truly hold there own. I've been there, but I feel FB has far to much to offer in team fights AND 1v1 attempts. I'm speaking about FB DPS/Support. The statement is true, why bring a DH when a FB can not only bring the burst but can provide the support. Link to comment Share on other sites More sharing options...
Kuya.6495 Posted February 22, 2018 Share Posted February 22, 2018 I am also not understanding why i'm seeing so much dh in ranked. It's kind of annoying. What made this popular to do now for guard mains? I mean, i used to main symbol dh, but in this meta, i just use power mirage, sb, druid or scrapper if i wana bruise. My guard is only used for support fb if the team needs it. Actually, whenever i see a guard on the enemy team, i always switch to support fb just in case the enemy is also support fb. And when i find out the enemy was actually a dh, well, lol. Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted February 22, 2018 Share Posted February 22, 2018 > @"Evolute.6239" said: > > @"Dahkeus.8243" said: > > > @"Darknicrofia.2604" said: > > > DH can only last longer than Core Guard by burning both F3s and Renewed Focus and leap out twice with F2 wings. Then they'll respawn about 30 secs later without a single defensive cooldown. > > In most matchups a DH can definitely survive longer since they have access to ranged damage that lets them avoid a lot of damage. However, they won’t burst as well. > > I mean, yeah, sure. If you play DH to just longbow a scourge or something. Skirmishing in melee though.. eh. > > But playing core (with gs or hammer) allows you to just get in, get your burst out with F1+2+JI, and get out and do way more damage in those few seconds than most dragonhunters would ever hope to achieve and have way more impact and provide much more immediate pressure. > > Sadly I think DH is just a sub-par spellbreaker at this point in almost every regard. Bonus points for the fact that S/D completely destroys it. > The problem is that the burst from core is really predictable and countered by a dodge. After that, you’re sitting in melee and then have to soak up all the passive cleave that people throw around. DH burst may not be as big, but a push/pull chain along a trap makes it a lot less avoidable. But really, neither build is in a great place. Both builds are generally less effective than other bruisers in just about every way. Link to comment Share on other sites More sharing options...
Darknicrofia.2604 Posted February 23, 2018 Share Posted February 23, 2018 > @"Dahkeus.8243" said: > > @"Evolute.6239" said: > > > @"Dahkeus.8243" said: > > > > @"Darknicrofia.2604" said: > > > > DH can only last longer than Core Guard by burning both F3s and Renewed Focus and leap out twice with F2 wings. Then they'll respawn about 30 secs later without a single defensive cooldown. > > > In most matchups a DH can definitely survive longer since they have access to ranged damage that lets them avoid a lot of damage. However, they won’t burst as well. > > > > I mean, yeah, sure. If you play DH to just longbow a scourge or something. Skirmishing in melee though.. eh. > > > > But playing core (with gs or hammer) allows you to just get in, get your burst out with F1+2+JI, and get out and do way more damage in those few seconds than most dragonhunters would ever hope to achieve and have way more impact and provide much more immediate pressure. > > > > Sadly I think DH is just a sub-par spellbreaker at this point in almost every regard. Bonus points for the fact that S/D completely destroys it. > > > The problem is that the burst from core is really predictable and countered by a dodge. After that, you’re sitting in melee and then have to soak up all the passive cleave that people throw around. DH burst may not be as big, but a push/pull chain along a trap makes it a lot less avoidable. > > But really, neither build is in a great place. Both builds are generally less effective than other bruisers in just about every way. > The way you play core burst isn't a raid dps rotation, you count dodges from a target in a fight then burst when you know he's out of dodges. Link to comment Share on other sites More sharing options...
Ragion.2831 Posted February 23, 2018 Share Posted February 23, 2018 The HoT DH traps demo devs did on twitch is the most ridiculous thing ive ever seen in GW2 lmao. Its funny this is what people think of DH now. Link to comment Share on other sites More sharing options...
Darknicrofia.2604 Posted February 23, 2018 Share Posted February 23, 2018 you mean the one where the dev stacked 6 traps then a thief walked into all of them, exploded and ppl cried "IMBA, OP"? Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted February 23, 2018 Share Posted February 23, 2018 > @"Darknicrofia.2604" said: > > @"Dahkeus.8243" said: > > > @"Evolute.6239" said: > > > > @"Dahkeus.8243" said: > > > > > @"Darknicrofia.2604" said: > > > > > DH can only last longer than Core Guard by burning both F3s and Renewed Focus and leap out twice with F2 wings. Then they'll respawn about 30 secs later without a single defensive cooldown. > > > > In most matchups a DH can definitely survive longer since they have access to ranged damage that lets them avoid a lot of damage. However, they won’t burst as well. > > > > > > I mean, yeah, sure. If you play DH to just longbow a scourge or something. Skirmishing in melee though.. eh. > > > > > > But playing core (with gs or hammer) allows you to just get in, get your burst out with F1+2+JI, and get out and do way more damage in those few seconds than most dragonhunters would ever hope to achieve and have way more impact and provide much more immediate pressure. > > > > > > Sadly I think DH is just a sub-par spellbreaker at this point in almost every regard. Bonus points for the fact that S/D completely destroys it. > > > > > The problem is that the burst from core is really predictable and countered by a dodge. After that, you’re sitting in melee and then have to soak up all the passive cleave that people throw around. DH burst may not be as big, but a push/pull chain along a trap makes it a lot less avoidable. > > > > But really, neither build is in a great place. Both builds are generally less effective than other bruisers in just about every way. > > > > The way you play core burst isn't a raid dps rotation, you count dodges from a target in a fight then burst when you know he's out of dodges. You’re missing the point. Yes, you can sit and wait for opportune times to burst, but you won’t get that often since there’s a lot more than just 2 dodges to keep track of (blocks, invulns, evades, etc.) and while you wait this or try to bait it, you’ll have to be in melee. For any team fight, this means wading in a ton of AoE/condis. SPvP is more than a series of duels. Link to comment Share on other sites More sharing options...
Darknicrofia.2604 Posted February 23, 2018 Share Posted February 23, 2018 > @"Dahkeus.8243" said: > > @"Darknicrofia.2604" said: > > > @"Dahkeus.8243" said: > > > > @"Evolute.6239" said: > > > > > @"Dahkeus.8243" said: > > > > > > @"Darknicrofia.2604" said: > > > > > > DH can only last longer than Core Guard by burning both F3s and Renewed Focus and leap out twice with F2 wings. Then they'll respawn about 30 secs later without a single defensive cooldown. > > > > > In most matchups a DH can definitely survive longer since they have access to ranged damage that lets them avoid a lot of damage. However, they won’t burst as well. > > > > > > > > I mean, yeah, sure. If you play DH to just longbow a scourge or something. Skirmishing in melee though.. eh. > > > > > > > > But playing core (with gs or hammer) allows you to just get in, get your burst out with F1+2+JI, and get out and do way more damage in those few seconds than most dragonhunters would ever hope to achieve and have way more impact and provide much more immediate pressure. > > > > > > > > Sadly I think DH is just a sub-par spellbreaker at this point in almost every regard. Bonus points for the fact that S/D completely destroys it. > > > > > > > The problem is that the burst from core is really predictable and countered by a dodge. After that, you’re sitting in melee and then have to soak up all the passive cleave that people throw around. DH burst may not be as big, but a push/pull chain along a trap makes it a lot less avoidable. > > > > > > But really, neither build is in a great place. Both builds are generally less effective than other bruisers in just about every way. > > > > > > > The way you play core burst isn't a raid dps rotation, you count dodges from a target in a fight then burst when you know he's out of dodges. > > You’re missing the point. Yes, you can sit and wait for opportune times to burst, but you won’t get that often since there’s a lot more than just 2 dodges to keep track of (blocks, invulns, evades, etc.) and while you wait this or try to bait it, you’ll have to be in melee. For any team fight, this means wading in a ton of AoE/condis. > > SPvP is more than a series of duels. > start the team fight putting up ring of warding and save your big CDs while keeping your eyes on the target you want to burst, then you JI combo when its out of dodges. you act like starting the team fight with shield of wrath f1 ji hammer 2 is the ONLY option of skills you absolutely must use in the first 5 seconds of midfight? Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted February 26, 2018 Share Posted February 26, 2018 > @"Darknicrofia.2604" said: > > @"Dahkeus.8243" said: > > > @"Darknicrofia.2604" said: > > > > @"Dahkeus.8243" said: > > > > > @"Evolute.6239" said: > > > > > > @"Dahkeus.8243" said: > > > > > > > @"Darknicrofia.2604" said: > > > > > > > DH can only last longer than Core Guard by burning both F3s and Renewed Focus and leap out twice with F2 wings. Then they'll respawn about 30 secs later without a single defensive cooldown. > > > > > > In most matchups a DH can definitely survive longer since they have access to ranged damage that lets them avoid a lot of damage. However, they won’t burst as well. > > > > > > > > > > I mean, yeah, sure. If you play DH to just longbow a scourge or something. Skirmishing in melee though.. eh. > > > > > > > > > > But playing core (with gs or hammer) allows you to just get in, get your burst out with F1+2+JI, and get out and do way more damage in those few seconds than most dragonhunters would ever hope to achieve and have way more impact and provide much more immediate pressure. > > > > > > > > > > Sadly I think DH is just a sub-par spellbreaker at this point in almost every regard. Bonus points for the fact that S/D completely destroys it. > > > > > > > > > The problem is that the burst from core is really predictable and countered by a dodge. After that, you’re sitting in melee and then have to soak up all the passive cleave that people throw around. DH burst may not be as big, but a push/pull chain along a trap makes it a lot less avoidable. > > > > > > > > But really, neither build is in a great place. Both builds are generally less effective than other bruisers in just about every way. > > > > > > > > > > The way you play core burst isn't a raid dps rotation, you count dodges from a target in a fight then burst when you know he's out of dodges. > > > > You’re missing the point. Yes, you can sit and wait for opportune times to burst, but you won’t get that often since there’s a lot more than just 2 dodges to keep track of (blocks, invulns, evades, etc.) and while you wait this or try to bait it, you’ll have to be in melee. For any team fight, this means wading in a ton of AoE/condis. > > > > SPvP is more than a series of duels. > > > > start the team fight putting up ring of warding and save your big CDs while keeping your eyes on the target you want to burst, then you JI combo when its out of dodges. > > you act like starting the team fight with shield of wrath f1 ji hammer 2 is the ONLY option of skills you absolutely must use in the first 5 seconds of midfight? Are you even reading my posts? Not sure how to respond if you think that I’m only talking about openers. Ring of awarding won’t save you from cleave. No one will burn through 2 dodges in the few seconds of duration that it has. Most classes also have a LOT more than just 2 dodges to avoid damage. Link to comment Share on other sites More sharing options...
DaShi.1368 Posted February 28, 2018 Share Posted February 28, 2018 You can autoattack DHs on any other class and win these days. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 28, 2018 Share Posted February 28, 2018 u don't even no hao gud dh iz Link to comment Share on other sites More sharing options...
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