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> @"Crinn.7864" said:

> > @"Kuya.6495" said:

> > > @"Ario.8964" said:

> > > > @"Kuya.6495" said:

> > > > I think the boon convertion comment by karl is probably their intended scourge nerf.

> > >

> > > Better not be the only one. Scourge is far too broken to just receive a small change to boon corruption.

> >

> > If they nerf the duration of boon convertions to condis, you probably wouldn't need to nerf anything else given that's where most of the damage is coming from.

>

> Very little damage comes from boon conversion

 

Yes and no. The main broken thing that comes from boon conversion right now is weakness. Power builds rely on stacking might to work, and many of them have might built into their kit whether they like it or not. This is why Scourge really can't lose to melee power builds if the Scourge player has any sense of the game. Since they are constantly crapping out weakness like it was some kind of free candy condition, they end up doing more damage as it's harder to kill them.

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> @"ReaverKane.7598" said:

> > @"Crinn.7864" said:

> > > @"ReaverKane.7598" said:

> > > > @"Crinn.7864" said:

> > > > > @"ReaverKane.7598" said:

> > > > > > @"Crinn.7864" said:

> > > > > > > @"Kuya.6495" said:

> > > > > > > > @"Ario.8964" said:

> > > > > > > > > @"Kuya.6495" said:

> > > > > > > > > I think the boon convertion comment by karl is probably their intended scourge nerf.

> > > > > > > >

> > > > > > > > Better not be the only one. Scourge is far too broken to just receive a small change to boon corruption.

> > > > > > >

> > > > > > > If they nerf the duration of boon convertions to condis, you probably wouldn't need to nerf anything else given that's where most of the damage is coming from.

> > > > > >

> > > > > > Very little damage comes from boon conversion

> > > > >

> > > > > Comes from thin air then?

> > > >

> > > > Scourge's damage comes directly from Scourges skills, not from boon conversion. Or have you forgotten that every shade auto applies burning and torment, along with all the condition application from weapon skills?

> > > >

> > > > I can easily get 10+ stacks of torment along with 10 stacks of bleed and a handful of burning just by throwing a few skills at a boonless foe.

> > >

> > > 1) Bleed is from scepter auto... If you get 10 stacks of bleed on you... You've been getting auto-attacked a lot!! (at 900 range btw, not 1200)

> > > 2) From shades you can get at most 5 stacks of torment (4 Manifest shades, and 1 pulse from F5), 4 stacks of burning, and same from cripple, and you have to stay on the shade long enough to get hit with all F skills. If you take more than that you've been sitting in the shade and getting hit with pulses from Desert Shroud.

> > > 3) Everything else is either boon conversion or torch skills, and if you get hit with those, your fault. Sorry.

> > >

> > > Without boon corruption, on a pvp fight, scourge isn't any stronger than most condi classes.

> >

> > Bleeding is from

> > 1) Barbed Precision

> > 2) Grasping Dead

> > 3) Mark of Blood

> > 4) Scepter auto chain

> >

> > > 2) From shades you can get at most 5 stacks of torment (4 Manifest shades, and 1 pulse from F5), 4 stacks of burning, and same from cripple, and you have to stay on the shade long enough to get hit with all F skills. If you take more than that you've been sitting in the shade and getting hit with pulses from Desert Shroud.

> > You can get 8-9 stacks of torment + 2 burning just by going Manifest>Harrowing Wave>Feast of Corruption. Do note that I didn't include any actual shade skills in that combination, so I'm still free to use Shade skills at my discretion.

> >

> > Also hitting people with Desert Shroud is stupid easy when you're applying Cripple with every skill.

> >

> >

> Feast of Corruption is a corruption skill. Not a shade.

> Harrowing wave is 600 range, and you can easily dodge.

> None the less even if you could pull that off 8-9 of torment and 2 burning stacks isn't 10 torment and burning.

> I'm not seeing any extraordinary damage coming out from 9 torment and 2 burning. So without corruptions, Scourge is... Average?

> In other words, without boon corruption, scourge is broken, but only because it does average damage using mostly core necro skills? Because that's exactly what you proved there.

> I can match those Torment stacks with a Renegade, using a couple skills. Mace 3 alone is 4 stacks, Axe 5 is 2 more plus 3 confusion, Add an auto-attack chain and you get 8 torment, 3 confusion 1 poison. Add alacrity and quickness to that mix, and you can easily match scourge minus corruptions any day.

 

[Feast of Corruption is not a Corruption skill.](https://wiki.guildwars2.com/wiki/Feast_of_Corruption) You say you play Scourge yet you don't even know the names of your abilities.

 

The 8-9 Torment number is referring to the aforementioned MS>HW>FoC combo, you can easily hit far higher numbers if you actually use your shade skills. (the combo I gave you didn't even use any shade skill other than manifest.

 

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> @"Karl McLain.5604" said:

> > @"Emtiarbi.3281" said:

> > > @"Karl McLain.5604" said:

> > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> >

> > Are you guys going to give us any sneak peak of the Balance Patch? D:

>

> We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

>

> -Karl

 

:+1:

 

:+1:

 

:+1:

 

:+1:

 

Officially have hope again!

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> @"wanya.1697" said:

> it´s happening boyz

> we will final get a power creep balancing fix by anet

> bringing every class and elite spec in line

> down to core ranger with core pets level of dmg

> no more one shot trolling or condi cancer

> and ranger can finally be part of the zerg meta

 

How hard was it to keep yourself from laughing while you typed this

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> @"Ithilwen.1529" said:

> > @"Aeolus.3615" said:

> > > @"Ziggityzog.7389" said:

> > > > @"BlaqueFyre.5678" said:

> > > > > @"Karl McLain.5604" said:

> > > > > > @"Emtiarbi.3281" said:

> > > > > > > @"Karl McLain.5604" said:

> > > > > > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> > > > > >

> > > > > > Are you guys going to give us any sneak peak of the Balance Patch? D:

> > > > >

> > > > > We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

> > > > >

> > > > > -Karl

> > > >

> > > > Hopefully that confusion change is the removal of the passive damage that should never been implemented in PvP/WvW, and hopefully EM receives exhaustion to keep parity with another skill the functions slightly similarly.

> > > >

> > >

> > > I never got the concept of adding damage to hurt you when you don't use a skill. How about adding both damage specs of by second and on skill use and put it all into just on skill use. Torment while not walking is kind of understandable.. But Confusion no.

> >

> > Confusion when the game was released was actually "inovative" it swaped the WASD controls keys, sometimes if near a cliff and u didnt pay atention with confusion.. well.. u certainlly walk for your own death.

> >

> > It was actually fun watching players strugling to get the keys right :bleep_bloop:

> >

> > even on gw1 was something else rather than stack damage like gw2 is sinec scrubs need that much damage.

> > https://wiki.guildwars.com/wiki/Confusion

> >

> > otto.5684, i just hope they are not making regen increase it's heals when stacking.... some classes atm have 100% regen uptime :P and share it.

> > On smaller scalle might look good on paper but stacking certain classes m8 achieve some heals that might be to much, and in larger scale combat ... would be for sure broken.

>

> Now THAT would really be cool. Even if it did no damage and swapped keys/skill numbers randomly.

 

Then it would be kind of useless in PVE don't you think? My prediction for what the confusion change will be: It retains its passive damage but no longer damages on your opponent's action, but when you interrupt instead. This interrupt damage will be boosted to 2-3x of what a skill activation tic would have been.

 

 

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> @"roamzero.9486" said:

> > @"Ithilwen.1529" said:

> > > @"Aeolus.3615" said:

> > > > @"Ziggityzog.7389" said:

> > > > > @"BlaqueFyre.5678" said:

> > > > > > @"Karl McLain.5604" said:

> > > > > > > @"Emtiarbi.3281" said:

> > > > > > > > @"Karl McLain.5604" said:

> > > > > > > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> > > > > > >

> > > > > > > Are you guys going to give us any sneak peak of the Balance Patch? D:

> > > > > >

> > > > > > We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

> > > > > >

> > > > > > -Karl

> > > > >

> > > > > Hopefully that confusion change is the removal of the passive damage that should never been implemented in PvP/WvW, and hopefully EM receives exhaustion to keep parity with another skill the functions slightly similarly.

> > > > >

> > > >

> > > > I never got the concept of adding damage to hurt you when you don't use a skill. How about adding both damage specs of by second and on skill use and put it all into just on skill use. Torment while not walking is kind of understandable.. But Confusion no.

> > >

> > > Confusion when the game was released was actually "inovative" it swaped the WASD controls keys, sometimes if near a cliff and u didnt pay atention with confusion.. well.. u certainlly walk for your own death.

> > >

> > > It was actually fun watching players strugling to get the keys right :bleep_bloop:

> > >

> > > even on gw1 was something else rather than stack damage like gw2 is sinec scrubs need that much damage.

> > > https://wiki.guildwars.com/wiki/Confusion

> > >

> > > otto.5684, i just hope they are not making regen increase it's heals when stacking.... some classes atm have 100% regen uptime :P and share it.

> > > On smaller scalle might look good on paper but stacking certain classes m8 achieve some heals that might be to much, and in larger scale combat ... would be for sure broken.

> >

> > Now THAT would really be cool. Even if it did no damage and swapped keys/skill numbers randomly.

>

> Then it would be kind of useless in PVE don't you think? My prediction for what the confusion change will be: It retains its passive damage but no longer damages on your opponent's action, but when you interrupt instead. This interrupt damage will be boosted to 2-3x of what a skill activation tic would have been.

>

>

 

Such a change would destroy confusion and by extension Mirage. Interrupt was a thing, but at this point there are too many instant casts and too much stability for it to be useful.

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> @"Ithilwen.1529" said:

> > @"roamzero.9486" said:

> > > @"Ithilwen.1529" said:

> > > > @"Aeolus.3615" said:

> > > > > @"Ziggityzog.7389" said:

> > > > > > @"BlaqueFyre.5678" said:

> > > > > > > @"Karl McLain.5604" said:

> > > > > > > > @"Emtiarbi.3281" said:

> > > > > > > > > @"Karl McLain.5604" said:

> > > > > > > > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> > > > > > > >

> > > > > > > > Are you guys going to give us any sneak peak of the Balance Patch? D:

> > > > > > >

> > > > > > > We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

> > > > > > >

> > > > > > > -Karl

> > > > > >

> > > > > > Hopefully that confusion change is the removal of the passive damage that should never been implemented in PvP/WvW, and hopefully EM receives exhaustion to keep parity with another skill the functions slightly similarly.

> > > > > >

> > > > >

> > > > > I never got the concept of adding damage to hurt you when you don't use a skill. How about adding both damage specs of by second and on skill use and put it all into just on skill use. Torment while not walking is kind of understandable.. But Confusion no.

> > > >

> > > > Confusion when the game was released was actually "inovative" it swaped the WASD controls keys, sometimes if near a cliff and u didnt pay atention with confusion.. well.. u certainlly walk for your own death.

> > > >

> > > > It was actually fun watching players strugling to get the keys right :bleep_bloop:

> > > >

> > > > even on gw1 was something else rather than stack damage like gw2 is sinec scrubs need that much damage.

> > > > https://wiki.guildwars.com/wiki/Confusion

> > > >

> > > > otto.5684, i just hope they are not making regen increase it's heals when stacking.... some classes atm have 100% regen uptime :P and share it.

> > > > On smaller scalle might look good on paper but stacking certain classes m8 achieve some heals that might be to much, and in larger scale combat ... would be for sure broken.

> > >

> > > Now THAT would really be cool. Even if it did no damage and swapped keys/skill numbers randomly.

> >

> > Then it would be kind of useless in PVE don't you think? My prediction for what the confusion change will be: It retains its passive damage but no longer damages on your opponent's action, but when you interrupt instead. This interrupt damage will be boosted to 2-3x of what a skill activation tic would have been.

> >

> >

>

> Such a change would destroy confusion and by extension Mirage. Interrupt was a thing, but at this point there are too many instant casts and too much stability for it to be useful.

 

@roamzero.9486 :

cofusion will never interrupt that does not make sense at all, **that is what daze does .**

 

Confusion could swap your random alies on your line of sight to "red" and damage them :P

 

A confused mesmer would be a easy self team kill. lol, it would be like give "quad damage" to the enemy with friendly fire ahahaha.

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> @"Aeolus.3615" said:

> > @"Ithilwen.1529" said:

> > > @"roamzero.9486" said:

> > > > @"Ithilwen.1529" said:

> > > > > @"Aeolus.3615" said:

> > > > > > @"Ziggityzog.7389" said:

> > > > > > > @"BlaqueFyre.5678" said:

> > > > > > > > @"Karl McLain.5604" said:

> > > > > > > > > @"Emtiarbi.3281" said:

> > > > > > > > > > @"Karl McLain.5604" said:

> > > > > > > > > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> > > > > > > > >

> > > > > > > > > Are you guys going to give us any sneak peak of the Balance Patch? D:

> > > > > > > >

> > > > > > > > We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

> > > > > > > >

> > > > > > > > -Karl

> > > > > > >

> > > > > > > Hopefully that confusion change is the removal of the passive damage that should never been implemented in PvP/WvW, and hopefully EM receives exhaustion to keep parity with another skill the functions slightly similarly.

> > > > > > >

> > > > > >

> > > > > > I never got the concept of adding damage to hurt you when you don't use a skill. How about adding both damage specs of by second and on skill use and put it all into just on skill use. Torment while not walking is kind of understandable.. But Confusion no.

> > > > >

> > > > > Confusion when the game was released was actually "inovative" it swaped the WASD controls keys, sometimes if near a cliff and u didnt pay atention with confusion.. well.. u certainlly walk for your own death.

> > > > >

> > > > > It was actually fun watching players strugling to get the keys right :bleep_bloop:

> > > > >

> > > > > even on gw1 was something else rather than stack damage like gw2 is sinec scrubs need that much damage.

> > > > > https://wiki.guildwars.com/wiki/Confusion

> > > > >

> > > > > otto.5684, i just hope they are not making regen increase it's heals when stacking.... some classes atm have 100% regen uptime :P and share it.

> > > > > On smaller scalle might look good on paper but stacking certain classes m8 achieve some heals that might be to much, and in larger scale combat ... would be for sure broken.

> > > >

> > > > Now THAT would really be cool. Even if it did no damage and swapped keys/skill numbers randomly.

> > >

> > > Then it would be kind of useless in PVE don't you think? My prediction for what the confusion change will be: It retains its passive damage but no longer damages on your opponent's action, but when you interrupt instead. This interrupt damage will be boosted to 2-3x of what a skill activation tic would have been.

> > >

> > >

> >

> > Such a change would destroy confusion and by extension Mirage. Interrupt was a thing, but at this point there are too many instant casts and too much stability for it to be useful.

>

> @roamzero.9486 :

> cofusion will never interrupt that does not make sense at all, **that is what daze does .**

>

> Confusion could swap your random alies on your line of sight to "red" and damage them :P

>

> A confused mesmer would be a easy self team kill. lol, it would be like give "quad damage" to the enemy with friendly fire ahahaha.

 

No you misread. I think it'll be so that you (as a Mesmer or whatever) put confusion on someone, then to do extra damage you need to interrupt them instead of them taking tics of damage for actions.

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> @"roamzero.9486" said:

> > @"Aeolus.3615" said:

> > > @"Ithilwen.1529" said:

> > > > @"roamzero.9486" said:

> > > > > @"Ithilwen.1529" said:

> > > > > > @"Aeolus.3615" said:

> > > > > > > @"Ziggityzog.7389" said:

> > > > > > > > @"BlaqueFyre.5678" said:

> > > > > > > > > @"Karl McLain.5604" said:

> > > > > > > > > > @"Emtiarbi.3281" said:

> > > > > > > > > > > @"Karl McLain.5604" said:

> > > > > > > > > > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> > > > > > > > > >

> > > > > > > > > > Are you guys going to give us any sneak peak of the Balance Patch? D:

> > > > > > > > >

> > > > > > > > > We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

> > > > > > > > >

> > > > > > > > > -Karl

> > > > > > > >

> > > > > > > > Hopefully that confusion change is the removal of the passive damage that should never been implemented in PvP/WvW, and hopefully EM receives exhaustion to keep parity with another skill the functions slightly similarly.

> > > > > > > >

> > > > > > >

> > > > > > > I never got the concept of adding damage to hurt you when you don't use a skill. How about adding both damage specs of by second and on skill use and put it all into just on skill use. Torment while not walking is kind of understandable.. But Confusion no.

> > > > > >

> > > > > > Confusion when the game was released was actually "inovative" it swaped the WASD controls keys, sometimes if near a cliff and u didnt pay atention with confusion.. well.. u certainlly walk for your own death.

> > > > > >

> > > > > > It was actually fun watching players strugling to get the keys right :bleep_bloop:

> > > > > >

> > > > > > even on gw1 was something else rather than stack damage like gw2 is sinec scrubs need that much damage.

> > > > > > https://wiki.guildwars.com/wiki/Confusion

> > > > > >

> > > > > > otto.5684, i just hope they are not making regen increase it's heals when stacking.... some classes atm have 100% regen uptime :P and share it.

> > > > > > On smaller scalle might look good on paper but stacking certain classes m8 achieve some heals that might be to much, and in larger scale combat ... would be for sure broken.

> > > > >

> > > > > Now THAT would really be cool. Even if it did no damage and swapped keys/skill numbers randomly.

> > > >

> > > > Then it would be kind of useless in PVE don't you think? My prediction for what the confusion change will be: It retains its passive damage but no longer damages on your opponent's action, but when you interrupt instead. This interrupt damage will be boosted to 2-3x of what a skill activation tic would have been.

> > > >

> > > >

> > >

> > > Such a change would destroy confusion and by extension Mirage. Interrupt was a thing, but at this point there are too many instant casts and too much stability for it to be useful.

> >

> > @roamzero.9486 :

> > cofusion will never interrupt that does not make sense at all, **that is what daze does .**

> >

> > Confusion could swap your random alies on your line of sight to "red" and damage them :P

> >

> > A confused mesmer would be a easy self team kill. lol, it would be like give "quad damage" to the enemy with friendly fire ahahaha.

>

> No you misread. I think it'll be so that you (as a Mesmer or whatever) put confusion on someone, then to do extra damage you need to interrupt them instead of them taking tics of damage for actions.

 

That would mean confusion would not work on pve and the game is mostly about instant spam, so skilled interrupt is not a thing in this game.

It would not work.

 

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> @"Karl McLain.5604" said:

> > @"Emtiarbi.3281" said:

> > > @"Karl McLain.5604" said:

> > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> >

> > Are you guys going to give us any sneak peak of the Balance Patch? D:

>

> We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

>

> -Karl

 

THANK YOU ANET. It's about time lads. Any word on revenant or....

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> @"Karl McLain.5604" said:

> > @"Emtiarbi.3281" said:

> > > @"Karl McLain.5604" said:

> > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> >

> > Are you guys going to give us any sneak peak of the Balance Patch? D:

>

> We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

>

> -Karl

 

I hope that don't mean killing power mirage completely during "balancing" condi mirage. Woudn't be the first time that happens to mesmer: nerfing the wrong things. Nerf condis and not mesmer, nerf only skills/traits which applies condis (duration and stacks) without giving anything back this time , even after last condi balance patch, what was a joke btw, condis are still overtuned, also on scourge. Remove all kind of passives on all classes, means for dmg and sustain. Don't buff fb again, that was the best joke...

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> @"Kuya.6495" said:

> > @"Ario.8964" said:

> >

> > > @"Kuya.6495" said:

> > > > @"Ario.8964" said:

> > > > > @"Kuya.6495" said:

> > > > > I think the boon convertion comment by karl is probably their intended scourge nerf.

> > > >

> > > > Better not be the only one. Scourge is far too broken to just receive a small change to boon corruption.

> > >

> > > If they nerf the duration of boon convertions to condis, you probably wouldn't need to nerf anything else given that's where most of the damage is coming from.

> >

> > They need to make shade skills unusable while cced and give them an animation. Those 2 things would be more helpful right now than changing boon conversion (not a bad change but not as important as the others imo). Problem right now is you can't shut down a scourge cause if you cc them and try to cleave them out you get shade skill spammed and die to condi. Can't dodge shade skills outside of getting lucky predictions which should not be the case with a point wide aoe that kitten out condi damage and boon corruption.

> >

> > I don't think the damage needs to be touched really outside of the corruption change they are doing because with animations and such the damage would be avoidable so that counterplay alone would be enough to greatly lessen the pressure they put out.

>

> Making shades unuseable if cc'd for necros is ridiculous.

 

Interested to see why you think so. Idk about you but I think the ability to put out extreme aoe pressure and also have access to cc while disabled seems a bit too strong but maybe I just have no concept of what balance is is a game.

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> @"Ario.8964" said:

> > @"Kuya.6495" said:

> > > @"Ario.8964" said:

> > >

> > > > @"Kuya.6495" said:

> > > > > @"Ario.8964" said:

> > > > > > @"Kuya.6495" said:

> > > > > > I think the boon convertion comment by karl is probably their intended scourge nerf.

> > > > >

> > > > > Better not be the only one. Scourge is far too broken to just receive a small change to boon corruption.

> > > >

> > > > If they nerf the duration of boon convertions to condis, you probably wouldn't need to nerf anything else given that's where most of the damage is coming from.

> > >

> > > They need to make shade skills unusable while cced and give them an animation. Those 2 things would be more helpful right now than changing boon conversion (not a bad change but not as important as the others imo). Problem right now is you can't shut down a scourge cause if you cc them and try to cleave them out you get shade skill spammed and die to condi. Can't dodge shade skills outside of getting lucky predictions which should not be the case with a point wide aoe that kitten out condi damage and boon corruption.

> > >

> > > I don't think the damage needs to be touched really outside of the corruption change they are doing because with animations and such the damage would be avoidable so that counterplay alone would be enough to greatly lessen the pressure they put out.

> >

> > Making shades unuseable if cc'd for necros is ridiculous.

>

> Interested to see why you think so. Idk about you but I think the ability to put out extreme aoe pressure and also have access to cc while disabled seems a bit too strong but maybe I just have no concept of what balance is is a game.

 

Shades actually would work well if was a auto hex cast on target, imagine shades working like a moving well tied to the necro, could be counter played with cant be targeted by hexes, hex removal, some stance and boon not alowing to be targeted by hexes(this is what resistance could ment), wich each one could be terminated as well, has we had enchant removals on gw1 and stance restristing skills...and stance cancels etc.

 

It feels ironic why gw1 was a complex yet way easier way to balance stuff, since everything was well structured with is own effect and counter, gw2 is a huge disapointment and downgrade of it.

Gw2 skill balance and class design is like send away good foundations when building a house and fill the terrain with water and try to build a house on a muddy terrain.. a complete disaster.

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> @"Ario.8964" said:

> > @"Kuya.6495" said:

> > > @"Ario.8964" said:

> > >

> > > > @"Kuya.6495" said:

> > > > > @"Ario.8964" said:

> > > > > > @"Kuya.6495" said:

> > > > > > I think the boon convertion comment by karl is probably their intended scourge nerf.

> > > > >

> > > > > Better not be the only one. Scourge is far too broken to just receive a small change to boon corruption.

> > > >

> > > > If they nerf the duration of boon convertions to condis, you probably wouldn't need to nerf anything else given that's where most of the damage is coming from.

> > >

> > > They need to make shade skills unusable while cced and give them an animation. Those 2 things would be more helpful right now than changing boon conversion (not a bad change but not as important as the others imo). Problem right now is you can't shut down a scourge cause if you cc them and try to cleave them out you get shade skill spammed and die to condi. Can't dodge shade skills outside of getting lucky predictions which should not be the case with a point wide aoe that kitten out condi damage and boon corruption.

> > >

> > > I don't think the damage needs to be touched really outside of the corruption change they are doing because with animations and such the damage would be avoidable so that counterplay alone would be enough to greatly lessen the pressure they put out.

> >

> > Making shades unuseable if cc'd for necros is ridiculous.

>

> Interested to see why you think so. Idk about you but I think the ability to put out extreme aoe pressure and also have access to cc while disabled seems a bit too strong but maybe I just have no concept of what balance is is a game.

 

Necros have always complained about being glorified beach balls. At least on scourge they have means of retaliation even if they still don't have as many counters to cc like other classes.

 

If scourge is to be nerfed, more attention should be placed on its boon corruptions and synergy with a strong support like firebrand.

 

The problem isn't being unable to counter a scourge. The problem is being unable to counter a scourge plus a firebrand without another scourge and firebrand.

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> @"Karl McLain.5604" said:

> > @"Emtiarbi.3281" said:

> > > @"Karl McLain.5604" said:

> > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

> >

> > Are you guys going to give us any sneak peak of the Balance Patch? D:

>

> We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

>

> -Karl

 

I hope you know that in wvw there are armor like dire, rabid and trailblazer. so the condition damge in wvw has to be the lowest of all game type.

mesmer (power/condi) is total godmode at the moment, balance him please.

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Is there other information to be taken other than:

Some Condi change

Some corrupt change

Some mesmer change

Some other change

are coming...

one day...

that it is very exciting

and that there is an astonishing number of people who are thankful for getting such an information ?

 

Did I miss important thing that should keep me tuned?

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> @"Kicast.1459" said:

> Is there other information to be taken other than:

> Some Condi change

> Some corrupt change

> Some mesmer change

> Some other change

> are coming...

> one day...

> that it is very exciting

> and that there is an astonishing number of people who are thankful for getting such an information ?

>

> Did I miss important thing that should keep me tuned?

 

"There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!"

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