whoknocks.4935 Posted February 2, 2018 Share Posted February 2, 2018 > @"Razor.6392" said: > ThEy tOtALLy aRe gLaSs cAnNoNs iT iS L2P iSsuE! > > yEs hOlO lEaP cRiT mE yEsTeRdAy fOr 8k dAmAgE bUt iTs FiNe, iT hAs ThE loNg CoOlDoWn oF 2 sEcOnDs aNyWaY. > > cOrOnA pULsEs fOr 6K aNd iS mInDlEsSlY uSeD oFf cD bUt iTs fiNe. > > Once boon conversion gets adjusted and we evolve from the weakness spam meta, maybe then people will realize that holosmith should have been nerfed as well. Problem is holosmith might be strong and all but it is not a class impossible to counter, even dragonhunter which is not a meta class right now counter holo, spellbreaker counter holo, even druid counter holo because it doesn't get bursted down in seconds. And against an holo at least you can try contest the point to decap or hold a capped point. Against a freaking scourge or you leave the point or you die, no other choices. Bombs on dodge plus dodge yeah it is quite braindead for that too much damage, but other then that it is pretty balanced because you are so squishy once outside of holo mode and once a goodplayer make you waste the 2 invulns you are done. Scourge can keep attack even when CCed like wtf. Scourge doesn't stop 1 second pressure the damage and and making the control points a pure cancer. Against any class in the game you can contest the freaking point and try for a decap or for a hold, except scourge, broken as hell in a mode with control points. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted February 2, 2018 Share Posted February 2, 2018 > @"Rezzet.3614" said: > > @"Razor.6392" said: > > ThEy tOtALLy aRe gLaSs cAnNoNs iT iS L2P iSsuE! > > > > yEs hOlO lEaP cRiT mE yEsTeRdAy fOr 8k dAmAgE bUt iTs FiNe, iT hAs ThE loNg CoOlDoWn oF 2 sEcOnDs aNyWaY. > > > > cOrOnA pULsEs fOr 6K aNd iS mInDlEsSlY uSeD oFf cD bUt iTs fiNe. > > > > Once boon conversion gets adjusted and we evolve from the weakness spam meta, maybe then people will realize that holosmith should have been nerfed as well. > > Thieves(bad ones) have been spamming heartseeker since 2012 for 8k whys one OP but not the other? > > But yes all of the dps power builds will need revision after the weakness meta goes 8k only? that was a bunker holo hitting u :D Link to comment Share on other sites More sharing options...
Imperadordf.2687 Posted February 2, 2018 Share Posted February 2, 2018 How the fuck am I hitting maximum 6K with Marauder and Surging while **some Holosmiths** people are talking about hit 8Ks or even getting one-shot by Holo Leap? Exaggerating is one thing, lying is another. Only nerfs Holosmith needs; Reducing Minesweeper damage (Maybe a 5 second internal cooldown so it can’t be spammed) Holographic Shockwave Radius reduced to 450 Holo Leap %7-8 Damage reduction Link to comment Share on other sites More sharing options...
Razor.6392 Posted February 2, 2018 Share Posted February 2, 2018 > @"Imperadordf.2687" said: > How the kitten am I hitting maximum 6K with Marauder and Surging while **some Holosmiths** people are talking about hit 8Ks or even getting one-shot by Holo Leap? > > Exaggerating is one thing, lying is another. > > Only nerfs Holosmith needs; > Reducing Minesweeper damage (Maybe a 5 second internal cooldown so it can’t be spammed) > Holographic Shockwave Radius reduced to 450 > Holo Leap %7-8 Damage reduction Wish I took a screenshot, but it's true. It was flat 8k. Engi proceeded to tell me "u bad" after he so skillfully beat me. > @"Rezzet.3614" said: > > @"Razor.6392" said: > > ThEy tOtALLy aRe gLaSs cAnNoNs iT iS L2P iSsuE! > > > > yEs hOlO lEaP cRiT mE yEsTeRdAy fOr 8k dAmAgE bUt iTs FiNe, iT hAs ThE loNg CoOlDoWn oF 2 sEcOnDs aNyWaY. > > > > cOrOnA pULsEs fOr 6K aNd iS mInDlEsSlY uSeD oFf cD bUt iTs fiNe. > > > > Once boon conversion gets adjusted and we evolve from the weakness spam meta, maybe then people will realize that holosmith should have been nerfed as well. > > Thieves(bad ones) have been spamming heartseeker since 2012 for 8k whys one OP but not the other? > > But yes all of the dps power builds will need revision after the weakness meta goes Idk why people compare it to heartseeker. Thief has no pulsing pbAoE bs around them hitting you for another 5-8k, they got no mines or stability so you CAN retaliate as opposed to just having to kite or dodge. Also heartseeker doesn't hit 8k unless the target is below 25% hp. Link to comment Share on other sites More sharing options...
witcher.3197 Posted February 2, 2018 Share Posted February 2, 2018 Because PoF's gotta sell :^) Link to comment Share on other sites More sharing options...
Alehin.3746 Posted February 2, 2018 Share Posted February 2, 2018 Holo is boring and overtuned. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 2, 2018 Share Posted February 2, 2018 pew gods must be honored Link to comment Share on other sites More sharing options...
Renegade.6240 Posted February 2, 2018 Share Posted February 2, 2018 Cause they use holographic technology in a steampunk age Sorry if it was alraedy made :'( Link to comment Share on other sites More sharing options...
JETWING.2759 Posted February 2, 2018 Share Posted February 2, 2018 Because they hadn't time to finish holosmith, then they just gave damage. Link to comment Share on other sites More sharing options...
allias.1420 Posted February 2, 2018 Share Posted February 2, 2018 > @"Rezzet.3614" said: > Holosmith is the most balanced of the specs right now or one of the most balanced at least. > > the only broken aspects are the shockwave having 600 radius instead of 450 > > and mines+vent stacking > one needs a change I agree. Mine trail needs an icd of 15 seconds and vent stacking dmg needs to be reduced by 10%. Link to comment Share on other sites More sharing options...
allias.1420 Posted February 2, 2018 Share Posted February 2, 2018 > @"whoknocks.4935" said: > > @"Razor.6392" said: > > ThEy tOtALLy aRe gLaSs cAnNoNs iT iS L2P iSsuE! > > > > yEs hOlO lEaP cRiT mE yEsTeRdAy fOr 8k dAmAgE bUt iTs FiNe, iT hAs ThE loNg CoOlDoWn oF 2 sEcOnDs aNyWaY. > > > > cOrOnA pULsEs fOr 6K aNd iS mInDlEsSlY uSeD oFf cD bUt iTs fiNe. > > > > Once boon conversion gets adjusted and we evolve from the weakness spam meta, maybe then people will realize that holosmith should have been nerfed as well. > > Problem is holosmith might be strong and all but it is not a class impossible to counter, even dragonhunter which is not a meta class right now counter holo, spellbreaker counter holo, even druid counter holo because it doesn't get bursted down in seconds. > > And against an holo at least you can try contest the point to decap or hold a capped point. > Against a freaking scourge or you leave the point or you die, no other choices. > > Bombs on dodge plus dodge yeah it is quite braindead for that too much damage, but other then that it is pretty balanced because you are so squishy once outside of holo mode and once a goodplayer make you waste the 2 invulns you are done. Scourge can keep attack even when CCed like kitten. Scourge doesn't stop 1 second pressure the damage and and making the control points a pure cancer. > > Against any class in the game you can contest the freaking point and try for a decap or for a hold, except scourge, broken as hell in a mode with control points. Spellbreaker counters holo? Excuse me mate, have you ever played against holo as a sb? Doesn't sound like you have Link to comment Share on other sites More sharing options...
nortask.8351 Posted February 2, 2018 Share Posted February 2, 2018 > @"allias.1420" said: > > @"whoknocks.4935" said: > > > @"Razor.6392" said: > > > ThEy tOtALLy aRe gLaSs cAnNoNs iT iS L2P iSsuE! > > > > > > yEs hOlO lEaP cRiT mE yEsTeRdAy fOr 8k dAmAgE bUt iTs FiNe, iT hAs ThE loNg CoOlDoWn oF 2 sEcOnDs aNyWaY. > > > > > > cOrOnA pULsEs fOr 6K aNd iS mInDlEsSlY uSeD oFf cD bUt iTs fiNe. > > > > > > Once boon conversion gets adjusted and we evolve from the weakness spam meta, maybe then people will realize that holosmith should have been nerfed as well. > > > > Problem is holosmith might be strong and all but it is not a class impossible to counter, even dragonhunter which is not a meta class right now counter holo, spellbreaker counter holo, even druid counter holo because it doesn't get bursted down in seconds. > > > > And against an holo at least you can try contest the point to decap or hold a capped point. > > Against a freaking scourge or you leave the point or you die, no other choices. > > > > Bombs on dodge plus dodge yeah it is quite braindead for that too much damage, but other then that it is pretty balanced because you are so squishy once outside of holo mode and once a goodplayer make you waste the 2 invulns you are done. Scourge can keep attack even when CCed like kitten. Scourge doesn't stop 1 second pressure the damage and and making the control points a pure cancer. > > > > Against any class in the game you can contest the freaking point and try for a decap or for a hold, except scourge, broken as hell in a mode with control points. > > Spellbreaker counters holo? Excuse me mate, have you ever played against holo as a sb? Doesn't sound like you have I haven't had an issue with any holo in my two days of playing sb, nor in my months of playing core war. Minesweeper is overtuned yes, but the class as a whole is very well balanced and fun to fight imo. And that is coming from a warrior player and a thief main. Once you learn to fight them they are a blast. Link to comment Share on other sites More sharing options...
allias.1420 Posted February 2, 2018 Share Posted February 2, 2018 > @"nortask.8351" said: > > @"allias.1420" said: > > > @"whoknocks.4935" said: > > > > @"Razor.6392" said: > > > > ThEy tOtALLy aRe gLaSs cAnNoNs iT iS L2P iSsuE! > > > > > > > > yEs hOlO lEaP cRiT mE yEsTeRdAy fOr 8k dAmAgE bUt iTs FiNe, iT hAs ThE loNg CoOlDoWn oF 2 sEcOnDs aNyWaY. > > > > > > > > cOrOnA pULsEs fOr 6K aNd iS mInDlEsSlY uSeD oFf cD bUt iTs fiNe. > > > > > > > > Once boon conversion gets adjusted and we evolve from the weakness spam meta, maybe then people will realize that holosmith should have been nerfed as well. > > > > > > Problem is holosmith might be strong and all but it is not a class impossible to counter, even dragonhunter which is not a meta class right now counter holo, spellbreaker counter holo, even druid counter holo because it doesn't get bursted down in seconds. > > > > > > And against an holo at least you can try contest the point to decap or hold a capped point. > > > Against a freaking scourge or you leave the point or you die, no other choices. > > > > > > Bombs on dodge plus dodge yeah it is quite braindead for that too much damage, but other then that it is pretty balanced because you are so squishy once outside of holo mode and once a goodplayer make you waste the 2 invulns you are done. Scourge can keep attack even when CCed like kitten. Scourge doesn't stop 1 second pressure the damage and and making the control points a pure cancer. > > > > > > Against any class in the game you can contest the freaking point and try for a decap or for a hold, except scourge, broken as hell in a mode with control points. > > > > Spellbreaker counters holo? Excuse me mate, have you ever played against holo as a sb? Doesn't sound like you have > > I haven't had an issue with any holo in my two days of playing sb, nor in my months of playing core war. Minesweeper is overtuned yes, but the class as a whole is very well balanced and fun to fight imo. And that is coming from a warrior player and a thief main. Once you learn to fight them they are a blast. Funny that, I've played against some good Holos and barely managed to win. Just hopped on a holo for the first time today, spent some time in duel arena and destroyed warriors having played for about 4 hours. In any case, are you NA or EU? Maybe we can meet up in meow Arena? Link to comment Share on other sites More sharing options...
Rezzet.3614 Posted February 3, 2018 Share Posted February 3, 2018 > @"Imperadordf.2687" said: > How the kitten am I hitting maximum 6K with Marauder and Surging while **some Holosmiths** people are talking about hit 8Ks or even getting one-shot by Holo Leap? > > Exaggerating is one thing, lying is another. > > Only nerfs Holosmith needs; > Reducing Minesweeper damage (Maybe a 5 second internal cooldown so it can’t be spammed) > Holographic Shockwave Radius reduced to 450 > Holo Leap %7-8 Damage reduction I think vent is the trait that needs rework because the way mines work if a player dodge roll twice the second dodge is replaced with mine detonate Vent is the trait that will proc twice. So maybe that needs the 5s cd instead Link to comment Share on other sites More sharing options...
whoknocks.4935 Posted February 3, 2018 Share Posted February 3, 2018 > @"allias.1420" said: > > @"whoknocks.4935" said: > > > @"Razor.6392" said: > > > ThEy tOtALLy aRe gLaSs cAnNoNs iT iS L2P iSsuE! > > > > > > yEs hOlO lEaP cRiT mE yEsTeRdAy fOr 8k dAmAgE bUt iTs FiNe, iT hAs ThE loNg CoOlDoWn oF 2 sEcOnDs aNyWaY. > > > > > > cOrOnA pULsEs fOr 6K aNd iS mInDlEsSlY uSeD oFf cD bUt iTs fiNe. > > > > > > Once boon conversion gets adjusted and we evolve from the weakness spam meta, maybe then people will realize that holosmith should have been nerfed as well. > > > > Problem is holosmith might be strong and all but it is not a class impossible to counter, even dragonhunter which is not a meta class right now counter holo, spellbreaker counter holo, even druid counter holo because it doesn't get bursted down in seconds. > > > > And against an holo at least you can try contest the point to decap or hold a capped point. > > Against a freaking scourge or you leave the point or you die, no other choices. > > > > Bombs on dodge plus dodge yeah it is quite braindead for that too much damage, but other then that it is pretty balanced because you are so squishy once outside of holo mode and once a goodplayer make you waste the 2 invulns you are done. Scourge can keep attack even when CCed like kitten. Scourge doesn't stop 1 second pressure the damage and and making the control points a pure cancer. > > > > Against any class in the game you can contest the freaking point and try for a decap or for a hold, except scourge, broken as hell in a mode with control points. > > Spellbreaker counters holo? Excuse me mate, have you ever played against holo as a sb? Doesn't sound like you have With many of them shield 5 to block shockwave and the projectile photon forge plus one dodge for the elite, plus 2 defy pain for the other burst. The tools not to get bursted in one second are there for spellbreaker, it is the only profession holo can't faceroll in few seconds if distracted. Even good dragonhunters kill holo... just they are not present in the meta. The only bad thing of holo are the dodge damage (bombs plus vent) and even a retard can get the work done with that and saw many of noobs holos win bev6 of that. When i play holo myself even if maybe not as strong i use the tools variant which is in my opinion way morr high skill intense. Link to comment Share on other sites More sharing options...
Razor.6392 Posted February 3, 2018 Share Posted February 3, 2018 Corona is also a big contributor to the mines / vent autoburst. 6 second cd for 8 vuln (x2) stacks, lots of might and free stability on top of 4-6k dmg crits each pulse? lol. Link to comment Share on other sites More sharing options...
Imperadordf.2687 Posted February 3, 2018 Share Posted February 3, 2018 > @"Rezzet.3614" said: > > @"Imperadordf.2687" said: > > How the kitten am I hitting maximum 6K with Marauder and Surging while **some Holosmiths** people are talking about hit 8Ks or even getting one-shot by Holo Leap? > > > > Exaggerating is one thing, lying is another. > > > > Only nerfs Holosmith needs; > > Reducing Minesweeper damage (Maybe a 5 second internal cooldown so it can’t be spammed) > > Holographic Shockwave Radius reduced to 450 > > Holo Leap %7-8 Damage reduction > > I think vent is the trait that needs rework because the way mines work if a player dodge roll twice the second dodge is replaced with mine detonate > > Vent is the trait that will proc twice. So maybe that needs the 5s cd instead > > Not everyone gets hit by Vent though. You need to be on top of the Holo to get hit by that. But Minesweeper damage is crazy >.> And to be honest I never missed any Minesweeper hits as a Holo, almost every mine of mine hit (No pun intended), due to dodging over enemies. Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted February 3, 2018 Share Posted February 3, 2018 because reasons Link to comment Share on other sites More sharing options...
nortask.8351 Posted February 3, 2018 Share Posted February 3, 2018 > @"allias.1420" said: > > @"nortask.8351" said: > > > @"allias.1420" said: > > > > @"whoknocks.4935" said: > > > > > @"Razor.6392" said: > > > > > ThEy tOtALLy aRe gLaSs cAnNoNs iT iS L2P iSsuE! > > > > > > > > > > yEs hOlO lEaP cRiT mE yEsTeRdAy fOr 8k dAmAgE bUt iTs FiNe, iT hAs ThE loNg CoOlDoWn oF 2 sEcOnDs aNyWaY. > > > > > > > > > > cOrOnA pULsEs fOr 6K aNd iS mInDlEsSlY uSeD oFf cD bUt iTs fiNe. > > > > > > > > > > Once boon conversion gets adjusted and we evolve from the weakness spam meta, maybe then people will realize that holosmith should have been nerfed as well. > > > > > > > > Problem is holosmith might be strong and all but it is not a class impossible to counter, even dragonhunter which is not a meta class right now counter holo, spellbreaker counter holo, even druid counter holo because it doesn't get bursted down in seconds. > > > > > > > > And against an holo at least you can try contest the point to decap or hold a capped point. > > > > Against a freaking scourge or you leave the point or you die, no other choices. > > > > > > > > Bombs on dodge plus dodge yeah it is quite braindead for that too much damage, but other then that it is pretty balanced because you are so squishy once outside of holo mode and once a goodplayer make you waste the 2 invulns you are done. Scourge can keep attack even when CCed like kitten. Scourge doesn't stop 1 second pressure the damage and and making the control points a pure cancer. > > > > > > > > Against any class in the game you can contest the freaking point and try for a decap or for a hold, except scourge, broken as hell in a mode with control points. > > > > > > Spellbreaker counters holo? Excuse me mate, have you ever played against holo as a sb? Doesn't sound like you have > > > > I haven't had an issue with any holo in my two days of playing sb, nor in my months of playing core war. Minesweeper is overtuned yes, but the class as a whole is very well balanced and fun to fight imo. And that is coming from a warrior player and a thief main. Once you learn to fight them they are a blast. > > Funny that, I've played against some good Holos and barely managed to win. Just hopped on a holo for the first time today, spent some time in duel arena and destroyed warriors having played for about 4 hours. In any case, are you NA or EU? Maybe we can meet up in meow Arena? I'm NA definitely add me I'm always looking for players to fight! It's one surefire way to get better! I'll be on later today and early tomorrow! Link to comment Share on other sites More sharing options...
Rezzet.3614 Posted February 3, 2018 Share Posted February 3, 2018 > @"Razor.6392" said: > Corona is also a big contributor to the mines / vent autoburst. > > 6 second cd for 8 vuln (x2) stacks, lots of might and free stability on top of 4-6k dmg crits each pulse? lol. ahktually the stability comes from a a major trait and not the skill itself 4k-6k damage in 2-3 seconds is low damage when you consider in the current meta any profession dumps 2-4k with autos alone but yeah holosmiths in general agree shockwave radius should be reduced to corona burst's , as well as something needs to be done about dodge mines and vent everyone complains no one offers viable options , damage will be nerfed the question is what functionality will be given in its place ? Also stability does not cancel Cripple,Chill,Immobilize,Slow,Weakness,Protection, etc. Link to comment Share on other sites More sharing options...
Razor.6392 Posted February 3, 2018 Share Posted February 3, 2018 > @"Rezzet.3614" said: > > @"Razor.6392" said: > > Corona is also a big contributor to the mines / vent autoburst. > > > > 6 second cd for 8 vuln (x2) stacks, lots of might and free stability on top of 4-6k dmg crits each pulse? lol. > > ahktually the stability comes from a a major trait and not the skill itself > > 4k-6k damage in 2-3 seconds is low damage when you consider in the current meta any profession dumps 2-4k with autos alone > > but yeah holosmiths in general agree shockwave radius should be reduced to corona burst's , as well as something needs to be done about dodge mines and vent > > everyone complains no one offers viable options , damage will be nerfed the question is what functionality will be given in its place ? > > Also stability does not cancel Cripple,Chill,Immobilize,Slow,Weakness,Protection, etc. I know it's from a trait, but it's still free stab every 6 seconds. **There is no reason not to spam corona off cd every single time**. 4-6k seems tame, but it's a pbAoE pulse, meaning that you don't need to stop dpsing while it's going on. If it was a cast-able ability that had an animation then you would be right (even then, 4-6k every 6 seconds is still a little on the high side). The fact that engi can leap / blitz or just auto you while they have the pulsing corona threat + vent + minesweeper just pushes them extremely over the top in terms of passive burst damage. What functionality? Don't you think corona does a little too much as it is? Short cd, damage, vuln, might stacking, stab traited, 300 radius (as wide as a node), low heat. Link to comment Share on other sites More sharing options...
Rezzet.3614 Posted February 4, 2018 Share Posted February 4, 2018 > @"Razor.6392" said: > > @"Rezzet.3614" said: > > > @"Razor.6392" said: > > > Corona is also a big contributor to the mines / vent autoburst. > > > > > > 6 second cd for 8 vuln (x2) stacks, lots of might and free stability on top of 4-6k dmg crits each pulse? lol. > > > > ahktually the stability comes from a a major trait and not the skill itself > > > > 4k-6k damage in 2-3 seconds is low damage when you consider in the current meta any profession dumps 2-4k with autos alone > > > > but yeah holosmiths in general agree shockwave radius should be reduced to corona burst's , as well as something needs to be done about dodge mines and vent > > > > everyone complains no one offers viable options , damage will be nerfed the question is what functionality will be given in its place ? > > > > Also stability does not cancel Cripple,Chill,Immobilize,Slow,Weakness,Protection, etc. > > I know it's from a trait, but it's still free stab every 6 seconds. **There is no reason not to spam corona off cd every single time**. > > 4-6k seems tame, but it's a pbAoE pulse, meaning that you don't need to stop dpsing while it's going on. If it was a cast-able ability that had an animation then you would be right (even then, 4-6k every 6 seconds is still a little on the high side). > > The fact that engi can leap / blitz or just auto you while they have the pulsing corona threat + vent + minesweeper just pushes them extremely over the top in terms of passive burst damage. > > What functionality? Don't you think corona does a little too much as it is? Short cd, damage, vuln, might stacking, stab traited, 300 radius (as wide as a node), low heat. a simple solution would be having the master trait reduce 25% of corona's damage im all up for suggestions but everyone just comes and goes waah waah nerf all of holosmith to the ground giving no reason or no suggestions and the few suggestions most give are simply gutting the whole profession for example one i saw somewhere 50% mine damage reduction, 5s icd now i and all the holosmith friends i have agreed vent+mines is overtuned but a change like the one above is ridiculous gonna be honest it worries me that everyone is considering holosmith's 2 stacks of stability overpowered when before we were dealing against players with up to 8 stacks with far longer durations Link to comment Share on other sites More sharing options...
Razor.6392 Posted February 4, 2018 Share Posted February 4, 2018 > @"Rezzet.3614" said: > > @"Razor.6392" said: > > > @"Rezzet.3614" said: > > > > @"Razor.6392" said: > > > > Corona is also a big contributor to the mines / vent autoburst. > > > > > > > > 6 second cd for 8 vuln (x2) stacks, lots of might and free stability on top of 4-6k dmg crits each pulse? lol. > > > > > > ahktually the stability comes from a a major trait and not the skill itself > > > > > > 4k-6k damage in 2-3 seconds is low damage when you consider in the current meta any profession dumps 2-4k with autos alone > > > > > > but yeah holosmiths in general agree shockwave radius should be reduced to corona burst's , as well as something needs to be done about dodge mines and vent > > > > > > everyone complains no one offers viable options , damage will be nerfed the question is what functionality will be given in its place ? > > > > > > Also stability does not cancel Cripple,Chill,Immobilize,Slow,Weakness,Protection, etc. > > > > I know it's from a trait, but it's still free stab every 6 seconds. **There is no reason not to spam corona off cd every single time**. > > > > 4-6k seems tame, but it's a pbAoE pulse, meaning that you don't need to stop dpsing while it's going on. If it was a cast-able ability that had an animation then you would be right (even then, 4-6k every 6 seconds is still a little on the high side). > > > > The fact that engi can leap / blitz or just auto you while they have the pulsing corona threat + vent + minesweeper just pushes them extremely over the top in terms of passive burst damage. > > > > What functionality? Don't you think corona does a little too much as it is? Short cd, damage, vuln, might stacking, stab traited, 300 radius (as wide as a node), low heat. > > a simple solution would be having the master trait reduce 25% of corona's damage > > im all up for suggestions but everyone just comes and goes waah waah nerf all of holosmith to the ground > > giving no reason or no suggestions > > and the few suggestions most give are simply gutting the whole profession > > for example one i saw somewhere > > 50% mine damage reduction, 5s icd > > now i and all the holosmith friends i have agreed vent+mines is overtuned but a change like the one above is ridiculous > > gonna be honest it worries me that everyone is considering holosmith's 2 stacks of stability overpowered > when before we were dealing against players with up to 8 stacks with far longer durations So you think a measly 2 seconds cooldown increase on top of a slight damage shaving means nerfing it to the ground? k. Link to comment Share on other sites More sharing options...
Velimere.7685 Posted February 4, 2018 Share Posted February 4, 2018 waah waah nerf all of holosmith to the ground Link to comment Share on other sites More sharing options...
Razor.6392 Posted February 4, 2018 Share Posted February 4, 2018 Fact of the matter is that Corona Burst is a braindead skill that has zero strategic value, and is best used as soon as it comes out of CD. Abilities like that are whats killing this game. Link to comment Share on other sites More sharing options...
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