Jump to content
  • Sign Up

World Restructuring


Gaile Gray.6029

Recommended Posts

> @"Richard.8207" said:

> > @"Sarrs.4831" said:

> > > @"Neph.2163" said:

> > > I see it as discouraging and reducing the fun of individuals and small groups that will likely constantly get reassigned from match to match and not be able to see the same people or join in alliance voice chat.

> > >

> > > (And, no, they won’t all be able to join the alliances. There won’t be enough room. There may be the always get on tag or get out of the alliance attitudes, etc.)

> >

> > This somewhat begs the question

> > Why, if you want to play with specific people, are you unwilling to guild or alliance with them?

> > Why do you want to play with specific people who are unwilling to guild or alliance with you?

>

> While I cannot speak for Neph, this applies to me as well.

>

> I am casual. I don’t want another guild or alliance. But I do want to feel like I know what the heck is going on. And if the same person is running the same style group with the same tag at the same time every week, I feel comfortable with that. I eventually know how to interact with them in a positive way. Big Mez runs HoT train and DS meta every Tuesday, Thursday, and Saturday starting at 5pm and going past 10. I like knowing that. If I’m on on one of those days, I might join in. But I don’t want to join a specific guild just to have that option. Same thing with WvW. I want to be able to get familiar with the community. That community aspect is the important part of the game to me. If not for community, I’d be playing a different game.

 

This...

8 week matchup communities.. I see that working like a lead balloon. :)

Link to comment
Share on other sites

  • Replies 2.9k
  • Created
  • Last Reply

Top Posters In This Topic

This plan, if not ready should not have been announced now! With linkings, we had an announcement and then it was implemented, NO TIME TO PREPARE OR ARGUE! With this system there is what sounds like months to prepare, gear up and bolster people IF you're on a host, because linking will continue till implementation, so bolstering a guest community now will be twice as hard since alot of people have moved on or don't play anymore. And speaking of not playing, in the time we sit around and wait for this system to go into effect, we may find people slowly trickling off in preparation to not care about their server, their guilds or their playstyle and when the system is in place, there's really no telling who will be left!

 

I'm not saying it should've been announced and implemented within a couple of weeks like linkings were, I just feel like giving the hosts ample opportunity to rally or get bored waiting is unfair considering guests didn't get that luxury AND still wont to a certain extent.

 

Unlink all servers next go around or in the weeks leading up to this, it's not like most will care about score as this gets closer anyway. Give each of us a chance to get to reknow our own people and better prepare for our own futures, give us a chance to advertise our own server recruitment messages without being naysayed by our hosts recruitment messages or vice versa.

Link to comment
Share on other sites

Is there any chance that people who paid for server transfers will be given a refund? At least in in-game gold or gems? I switched to my current server a couple of years ago and convinced a whole lot of my friends to do so as well, by either completely emptying our their banks to convert gold to gems, or just spending money for gems. One of which just transferred last week, and we're all a bit annoyed that it was just a waste.

Link to comment
Share on other sites

> @"Tom.6032" said:

> While I love that WvW is getting some attention I can't say I like where this is leading. Now maybe I am not seeing the whole picture because of the server I am on but this seems as if it will put a lot of people of WvW while not actually addressing the current problems.

>

> My server (Gandara) has been full for a while now and we have a decent prime time population for the most part. The problems as I see them;

>

> 1) AFKers for Pips not actually contributing but taking up a place in a map - the proposed change does not address this - please just let people cash out on leaving WvW or link pips to experience gain (no activity no progress).

> 2) Some servers are able to maintain a high tier position simple by night capping objectives when they face little opposition. Of course come prime time on the opposing servers they are unable to compete - while the proposed change may serve to 'equalise' populations across servers at all times it would seem that simple decreasing war score for a server when they outnumber the opposition/out of prime time would be a better way.

>

> Ultimately I do not think this will have too big an impact on me, Gandara has a large community guild which will form an alliance and so we will [mostly] stay together but smaller guilds (often those based on a common language) will be consigned to becoming nomads.

>

 

I'm on Gandara as well and fully agree with your comments. I am in Quak and I really hope it goes WVW so we can all stay together in our community guild. I heard we may have a meeting tomorrow about all these changes.

Link to comment
Share on other sites

> @"Raymond Lukes.6305" said:

> > @"Rojay.1726" said:

> > Will there be new Borderlands?

>

> Not at this time.

 

I was hoping that all the current maps would be deleted and new map designs would be created for this revamp. As it is right now, the old BL is just really bad, and the new one is too big. Less verticality and better placed towers and keeps would be nice, plus the main map should be another theme and not the same as one of the BL.

Link to comment
Share on other sites

Greetings,

I felt it was important that I comment on this. Many of you know me as the Leader of Gaiscioch, the community that campaigned for several months to have a server named after a member who loved this game deeply and never had the chance to play it. Roger "Oldroar" Rall is the reason Gaiscioch came to Guild Wars 2 in the first place. His passion for this game and the development team behind it inspired many of us to fall in love with it as well. ArenaNet answered by naming a server Sanctum of Rall in his memory and we turned a common man into a legend.

 

This wasn't the only place ArenaNet paid tribute to him. They knew servers may not last forever and in the email exchange we shared even mentioned that servers are not permanent and may be removed in the future. We knew this going in. They did however surprise us with the Historian GoshKia in the Black Citadel who shares the legend of Oldroar.

 

Now I know some of you love us and some of you would sooner pour salt on anything I say. The fact is Guild Wars 2 needs this. It's long overdue and even Sanctum of Rall will benefit from this system in the long run. We've had "Alliances" come to our server and "Drag us kicking and screaming to T1" and as quickly as they came, they left taking with them a good chunk of the community. What didn't fall out then would leave over the next year. Sanctum of Rall has been small and tight nit for a few years now and all of us Rallians still band together week after week. It doesn't matter if our server is no more. WE are the legend of Rall and will form a Sanctum of Rall Alliance with the guilds that remain. I suspect other server loyalist communities will do the same for their server.

 

This game has always been about Alliances. There are circles of Guilds that band together and transfer from server to server over and over again. It's always been that way. What this system does is match Alliances, Guilds, and Players up with others that compliment their weaknesses. Gaiscioch for example can rally a giant pugzerg full of random people who might be great and might be learning. Pair us with a composition group and you find total destruction. We draw attention, they kill everything. It's a perfect balance that ArenaNet sees the potential to create.

 

I for one Support this idea 200% and believe ArenaNet is heading the right direction. Our time on Sanctum of Rall has been filled with epic moments we wont ever forget and it will live on in us. A memory is not bound to a server. It's bound to people. Those people will still be there by my side when this battlefield changes.

 

That said, Gaiscioch will be forming up the Sanctum of Rall Alliance and will be looking to rally up the rest of our server community to form a tight nit alliance.

 

 

**My Wishlist/Ideas for this Revision:**

1. Leaderboard of Guilds based on WvWXP, Captures, Kills, Time on Field, Etc.

2. Viewable Players WvW Stats for players and guilds.

3. Intra-Guild and Intra-Allaince weekly leader board for commanders and soldiers (Nothing gets people on a battlefield like statistics)

4. Alliance Chat Channel

5. Guild Finder

6. Updated Guild API for Statistics to stream to our websites.

7. Guild WvW Progression that is based on performance / effort not on scribbing.

Link to comment
Share on other sites

> @"Rojay.1726" said:

> Wow....... So will there be a max to the amount of players in a specific world /Guild for seasons?

 

Yeah if you read the article it says that.

**Creating Alliances

**We also want to make sure that existing WvW communities can play together in this new system. A WvW guild will be able to invite other WvW guilds to their WvW Alliance. WvW Alliances function as a party for guilds. When World Restructuring happens, the system assigns all members in the WvW guilds that make up the WvW alliance to the same world. These WvW alliances will have certain restrictions on them, such as a finite number of guilds or number of players. Our current plans for alliance size are somewhere between 500-1000 members, and we are still considering the technical and match-making ramifications of the number that we settle upon.

Link to comment
Share on other sites

> @"Doraen.9718" said:

> Is there any chance that people who paid for server transfers will be given a refund? At least in in-game gold or gems? I switched to my current server a couple of years ago and convinced a whole lot of my friends to do so as well, by either completely emptying our their banks to convert gold to gems, or just spending money for gems. One of which just transferred last week, and we're all a bit annoyed that it was just a waste.

 

You paid for an in game service that will no longer be supported in the future (many months), why would they give you the money back? i don't see it they are advertising this right now so people is aware of it for future transfer and such. It is not like they rolling this update next week.

Link to comment
Share on other sites

I think this is a great idea my guild is new and its been hard to get everyone into wvw as a group we have a few mems who really wanna try wvw and this would solve a lot of problems ive had running the guild I say ignore the negative wvw needs that change to get new ppl into it

Link to comment
Share on other sites

I'll miss the epic server wars but will now welcome some epic guild wars, too. Something drastic needed to be attempted to relaunch WvW, and the resultant redefinition of a "GW2 community" may, to some, end up being well worth the labor and effort behind its implementation, salvaging and renewing the WvW population.

 

Thank you for taking action!

 

~~Oh, and an Alpine Borderland with 4 spacious, well-thought-out tower designs such as in the Desert BL would be a nice minor change soon thereafter, perhaps, yes? :D~~

 

 

 

_"Jade Quarry Guard" without the Jade Quarry_

Link to comment
Share on other sites

> @"CETheLucid.3964" said:

> > @"Keviin Snow.5760" said:

> > I Hate it , been playing wvw for a long time , that's all I do

> > but what can I do they took the money , anet just put out what they like

> > ppl who hate this are going leave , and play other game

> > its a good way for anet to make money , every 8 weeks

> > ppl need to PAY to transfer to the server he or she like

> > since u cant stay in the same server

> >

> >

> >

>

> Not how it works. You don't have to pay to transfer anywhere if you and your buddies come together and alliance/guild with one and other before hand. Paying to transfer is you changing your mind about it. You have months, maybe a year, to get it all figured out. Get to it.

 

Oh?

 

You're saying that you get put into one alliance, hate it, you can move freely elsewhere? Or will there be a transfer fee?

 

You get put in with a bunch of guilds you really don't like, and you're stuck or you move. They're not going to have a 25 person "alliance" .. they'll fill it up. You won't have a choice, unless you have moved your chess pieces and *stacked your alliance*

 

The alliance is just another name for a server. I don't think people get that. Only it gives guilds more power. Think about that. Then think about the history of this game.

 

And I'm also thinking there will be a transfer fee.

 

And lots of revenue, because very few people will be happy with first choices.

Link to comment
Share on other sites

> @"PookieDaWombat.6209" said:

> LOL, wow. And here I thought WvW couldn't be damaged more than it was by Megaservers. If this isn't the definition of lipstick on a pig, then I don't know what is. I get it, your hearts are in the right place, but this is going to make WvW a completely toxic excrement show, and this system will DEFINITELY be gamed from day one.

>

> Quick break down: starting as of right now, there are talks no doubt between the largest and most avid (and "elite") WvW guild leaders agreeing to ally. Seriously. Its happening in anticipation of this. This is going to further breed the "my way or the highway" among those guilds. Now sure, those of us that don't ascribe to that can just deal with getting bounced around to where ever and with whomever for these match ups, but ultimately why should we care?

>

> Literally nothing in this system is about being a part of a steady community. "oh boy, I have pride in my Pink Shoopuffs team for the next 2 months, then boom, guess I'm now on team Grumble Bear. Woohoo." It doesn't matter. In fact it will matter even less after this change. This game was already anti-small guilds and now this will kill them even more.

>

> Why is that? Simple, a small guild has no hope of being as effective as a larger guild in WvW as it is with the changes you've made to guilds and now only large WvW guilds will be desirable for alliances to ensure proper map coverage and play.

>

> Its bad enough now that I exclusively roam by myself most days because my server was gutted by the megaservers and our pairings already shift on reg to the point that I have almost no one that I know in WvW anymore, and now I have to hope some algorithm might place me on the same team as the people I at least still share a server with currently.

>

> SMH. I guess I'll just stick to occasional veteran creature killing and a random dolyak or camp snipe. Yay...

 

Of course guilds are already rallying to form alliances, but in case you haven't been paying attention one of the beautiful things about guilds in this game is with alliances also come huge egos. How many times have you seen Elite fighting guilds form and then blow up a month later once the egos Clash. This will nowbe happening on a larger scale, this makes it more exciting if anything

Link to comment
Share on other sites

Out of curiosity, will there be a chance for players who recently switched servers to join their guild to be refunded? I paid 1800 gems two weeks ago to switch to Jade Quarry, and there are at least five other people in my guild who did...

I’m not sure how I feel about this. I do a bunch of roaming, I just feel like this is going to shaft me and players like me who enjoy roaming for more than just the rewards and gift of battle.

Link to comment
Share on other sites

> @"SugarCayne.3098" said:

> > @"CETheLucid.3964" said:

> > > @"Keviin Snow.5760" said:

> > > I Hate it , been playing wvw for a long time , that's all I do

> > > but what can I do they took the money , anet just put out what they like

> > > ppl who hate this are going leave , and play other game

> > > its a good way for anet to make money , every 8 weeks

> > > ppl need to PAY to transfer to the server he or she like

> > > since u cant stay in the same server

> > >

> > >

> > >

> >

> > Not how it works. You don't have to pay to transfer anywhere if you and your buddies come together and alliance/guild with one and other before hand. Paying to transfer is you changing your mind about it. You have months, maybe a year, to get it all figured out. Get to it.

>

> Oh?

>

> You're saying that you get put into one alliance, hate it, you can move freely elsewhere? Or will there be a transfer fee?

>

> You get put in with a bunch of guilds you really don't like, and you're stuck or you move. They're not going to have a 25 person "alliance" .. they'll fill it up. You won't have a choice, unless you have moved your chess pieces and *stacked your alliance*

>

> The alliance is just another name for a server. I don't think people get that. Only it gives guilds more power. Think about that. Then think about the history of this game.

>

> And I'm also thinking there will be a transfer fee.

>

> And lots of revenue, because very few people will be happy with first choices.

 

You dont get "put into an alliance" you either decide to join a guild and that guild gets into an alliance and then u play with all those people, or you just RNG it as a pug cuz u dont care, either way u chose who you play with or simple u just dont care enough to actually join a WvW group u want to play with in which case there is absolutely no point on you posting this since you are the one choosing not to play with people you enjoy..

Link to comment
Share on other sites

> @"Caiti.3975" said:

> Out of curiosity, will there be a chance for players who recently switched servers to join their guild to be refunded? I paid 1800 gems two weeks ago to switch to Jade Quarry, and there are at least five other people in my guild who did...

> I’m not sure how I feel about this. I do a bunch of roaming, I just feel like this is going to shaft me and players like me who enjoy roaming for more than just the rewards and gift of battle.

 

You'll have planty of time enjoying your investment, do not expect this change to happen before end of the year.

Link to comment
Share on other sites

can we get some nice rankings after each season?

stuff like

 

commander who contributed the most

player without squad with the best k/d

player who capped the most camps

commander with the best k/d

and so on

 

would be fun to see some stats after each season and it probably would be a nice goal to have for some people to get on the top 10

Link to comment
Share on other sites

> @"Weez.6315" said:

> can we get some nice rankings after each season?

> stuff like

>

> commander who contributed the most

> player without squad with the best k/d

> player who capped the most camps

> commander with the best k/d

> and so on

>

> would be fun to see some stats after each season and it probably would be a nice goal to have for some people to get on the top 10

 

THIS +1 definitely the next step, WvW leaderboards that actually mean something, it would be so nice to see stuff like this implemented into WvW.

Link to comment
Share on other sites

A few issues come to mind:

 

1) If you (the player) are part of Guild A and enjoy playing with players from Guild X, Y, Z. Unless those four guilds manage to join the same "Guild Alliance" and manage to get assigned to the same "World" - tough luck trying to play WvW with your friends.

2) Server identity: Some players strongly identify with their server (I've been on mine since day one), and this is part of the motivation for WvW - we fight for (Server name here). With fleeting "Worlds" that get destroyed every few weeks, why bother "fighting". Win or lose, there is nothing that ties you to the server, and there is no rank-up/rank-down to fight tooth and nail for.

3) Language. There are quite a few language specific servers. (Spanish, French, German, etc.). With both text and verbal communication being VITAL in WvW, you now are in a mix'n'match situation where the most common language may be... English? or Spanish? or French? or German? Can't speak Spanish... too bad, the WvW mix'n'match system threw you into a 85% Spanish "World", enjoy no-hobla-espanol. Oh, you don't speak English either. Lol, good luck in 8 Weeks or so when worlds are re-mixed....

Link to comment
Share on other sites

Cool stuff. I don't like the whole idea, but whatever happens, happens.

What made my blood boil is the fact that you're giving up on the old Worlds concept. I just recently got myself a fully expanded second account only so I can enjoy the WvW with a certain guild on a lower tier server, while keeping my "main account" on the higher tier one. Was happy with my decision, until today. After the restructure thing I will have no use for the mentioned second account, and, well, you know, money doesn't grow on trees. I'm completely uninterested in any other aspect (PvE, PvP) of GW2 at present, so, a serious question now - can I expect a refund?

Link to comment
Share on other sites

Question: If the max size of a Alliance is 1000 players, and the max size of a Guild is 500 players. On day one only a half the players in four guilds designate their guild as their WvW preferred and they form a alliance. They meet the requirement for the max alliance size. Now another member of one the guilds wants to join the guild in WvW. Can they add the guild as their preferred WvW guild, if it takes the alliance over the max size? Will they be forever queued or cause their guild to be removed from the alliance?

 

My Guild has 300 members only about 100 WvW regularly, but we are constantly adding new members and others stop playing. How are you going to handle a dynamic guild population and alliance population caps?

 

Overall this looks like a possible solution to the current population problem, but the devil is in the details.

 

Link to comment
Share on other sites

First, thank you to Anet for bringing this discussion out to us this early in development.

 

The servers need a major re-balancing at this point, while the system proposed sounds good, there's good and bad about it overall.

 

Servers will fully lose identities, I know for the most part that has been gone for half the servers, but some like Maguuma have a unique identity that I feel will be lost in the shuffle. I don't know if I like the idea of entire random name servers every 8 weeks, instead of just link server players moving around and not the hosts, now it's everyone. With server names becoming temporary status for many, and no real side identity other than the usual blue green red, I feel players are not going to be very attached to worlds now, there won't be much to "fight" for. Hopefully these new names being used will at least have some wvw content or lore built around them to make them more meaningful.

Today... we fight for the Elven alliance! YAY!

Today... we fight for the Horde! YAY!

Today... we fight for the Blue! yay....?

 

Alliances will be ruled by guilds, the big ones by powerful established guilds. They will dictate who are in their alliances, and with the limited player space and number of guilds, I fear many small guilds will be left out in the cold and many may have to merge into larger guilds to stay with friends. We may even see huge alliances like a Titan alliance that started the game, rule over servers around the clock.

 

At least current communities could keep their old server communities together through an alliance. Creating something like the "Blackgate Alliance Core" then have have all the BG guilds that want to be with it attached, and then a secondary guild called "Blackgate Legion" which has pugs in it. But then again the limited player and guild space may not make this entirely possible to do.

 

Guilds have some control of whom they want to play with, pugs will have next to no control, and going back to the point of server identity there won't even be a "Maguuma" to transfer to, so you can't even pick a server for your style of play anymore as none of them will be permanent either, you will have to try and get into alliances you want to play with.

 

Is there going to be any real reason to win for these new servers? or win a season? other than the world first or win streak alliance win achievements? because scoring will be the same, ppt will still be the same and boring to most. Overall this may have the new shiny effect links had the beginning, but eventually we'll get back around to combat and class balance are really what needs to be fixed, but I fear never will be.

Link to comment
Share on other sites

> @"MaLeVoLenT.8129" said:

> > @"vier.1327" said:

> > Wait a sec...

> >

> > Is it going to be always a world [sP]? Or i am going to be force to play in a world with a different lenguage?

>

> the thing I'm not sure about the most within this system is the EU servers. under an alliance.

 

They stated in this thread language preference will sort players as well.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...