Aeolus.3615 Posted February 13, 2018 Share Posted February 13, 2018 So, i was testing a few classes and traitlines that i didnt play for a long time, core and Hot and i noticed how weak and limited they were for the current gameplay o "massive aoe overstacking" that players do on WvW. SInce u guyys @Anet dont want to buff stuff outside PoF on some classes, i would request new runes: Runes towards Consecrations Runes towards Spirit weapons Runes towards revenant energy where 6th stat would be 1 or 2 pip recover +. Most runes are extremelly useless only a few are being used, shouldn't every rune have some logic behing it? and be tuned to help play styles? what runes would help some under dogged builds and utilities on the other classes that would keep them alive and not so easilly underwhelmed? (edit) idk where to post this so i posted on general discussion. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 13, 2018 Share Posted February 13, 2018 runes to improve core sounds great! here are a few ideas I have on the matter: guardian~ rune of spirit weapons: your attacks will critical hit for 3 seconds after summoning a spirit weapon rune of consecrations: allies standing in your consecrations gain 500 toughness warrior~ rune of physical: physical skills you use remove a condi and offensive ones remove a boon rune of burst: when you use a burst skill, you grant nearby allies temporary bonus vitality for each adrenaline spent revenant~ rune of energy: nearby allies gain half the energy of skills you use rune of upkeep: nearby allies deal bonus damage for every point of energy upkeep you have rune of legends: cast song of the mists on nearby allies on legend swap ranger~ rune of survival: your ai gains temporary invuln when you use a survival skill rune of spirits: boons granted by your spirits have increased durations and spirits heal for every boon they apply thief~ rune of venoms: venoms applied to other allies grant resistance and quickness rune of tricks: gain stealth when you use a trick rune of stealth: steal a boon and transfer a condi from nearby enemies when you gain stealth engineer~ rune of turrets: rate of fire and boon grant interval halved rune of gadgets: remove a condi and boon rune of elixirs: boons you grant yourself from elixirs are applied to nearby allies as well elementalist~ rune of arcane: arcane skills gain an additional charge rune of glyphs: grant nearby other allies alacrity at an interval when you cast a glyph rune of conjure: conjures deal bonus damage and are unblockable rune of cantrip: gain endurance when you cast a cantrip mesmer~ rune of manipulation: allies effected by your manipulations gain all boons rune of glamour: allies effected by your glamours gain 2 seconds of distortion rune of clones: your clones have a 10% chance to daze your foe necromancer~ rune of wells: wells grant resistance and quickness rune of corruption: enemies effected by your corruptions gain a unique debuff that decreases healing effectiveness by 33% (stacks with poison) rune of spectral: gain 2 seconds of invuln when you cast a spectral rune of minions: when you would summon a minion, summon a jagged horror as well unaffiliated~ rune of shouts: yell at anets servers and reduce skill lag by 50% rune of signets: all your equipped signets self cast every few seconds rune of traps: steal 10% of your opponents ping Link to comment Share on other sites More sharing options...
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