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New sup runes request


Aeolus.3615

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So, i was testing a few classes and traitlines that i didnt play for a long time, core and Hot and i noticed how weak and limited they were for the current gameplay o "massive aoe overstacking" that players do on WvW.

 

SInce u guyys @Anet dont want to buff stuff outside PoF on some classes, i would request new runes:

 

Runes towards Consecrations

Runes towards Spirit weapons

Runes towards revenant energy where 6th stat would be 1 or 2 pip recover +.

 

Most runes are extremelly useless only a few are being used, shouldn't every rune have some logic behing it? and be tuned to help play styles?

what runes would help some under dogged builds and utilities on the other classes that would keep them alive and not so easilly underwhelmed?

 

(edit) idk where to post this so i posted on general discussion.

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runes to improve core sounds great! here are a few ideas I have on the matter:

guardian~

rune of spirit weapons: your attacks will critical hit for 3 seconds after summoning a spirit weapon

rune of consecrations: allies standing in your consecrations gain 500 toughness

warrior~

rune of physical: physical skills you use remove a condi and offensive ones remove a boon

rune of burst: when you use a burst skill, you grant nearby allies temporary bonus vitality for each adrenaline spent

revenant~

rune of energy: nearby allies gain half the energy of skills you use

rune of upkeep: nearby allies deal bonus damage for every point of energy upkeep you have

rune of legends: cast song of the mists on nearby allies on legend swap

ranger~

rune of survival: your ai gains temporary invuln when you use a survival skill

rune of spirits: boons granted by your spirits have increased durations and spirits heal for every boon they apply

thief~

rune of venoms: venoms applied to other allies grant resistance and quickness

rune of tricks: gain stealth when you use a trick

rune of stealth: steal a boon and transfer a condi from nearby enemies when you gain stealth

engineer~

rune of turrets: rate of fire and boon grant interval halved

rune of gadgets: remove a condi and boon

rune of elixirs: boons you grant yourself from elixirs are applied to nearby allies as well

elementalist~

rune of arcane: arcane skills gain an additional charge

rune of glyphs: grant nearby other allies alacrity at an interval when you cast a glyph

rune of conjure: conjures deal bonus damage and are unblockable

rune of cantrip: gain endurance when you cast a cantrip

mesmer~

rune of manipulation: allies effected by your manipulations gain all boons

rune of glamour: allies effected by your glamours gain 2 seconds of distortion

rune of clones: your clones have a 10% chance to daze your foe

necromancer~

rune of wells: wells grant resistance and quickness

rune of corruption: enemies effected by your corruptions gain a unique debuff that decreases healing effectiveness by 33% (stacks with poison)

rune of spectral: gain 2 seconds of invuln when you cast a spectral

rune of minions: when you would summon a minion, summon a jagged horror as well

unaffiliated~

rune of shouts: yell at anets servers and reduce skill lag by 50%

rune of signets: all your equipped signets self cast every few seconds

rune of traps: steal 10% of your opponents ping

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