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PvP/WvW Skill Split Release


Gaile Gray.6029

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If you do nothing to the current staff ele or even support ele i think all of this is for not. The ele class in wvw even spvp is so behind the other classes that cutting dmg making unused skills stronger is going to do nothing to help the class out if any thing your simply going to push it back into non use.

 

Ele lacks condis dmg that stacks well (bleeds are the weakest condi dmg in the game and burns are slow stacking for ele). Ele is lacking any type of boon contorl strip conversion etc.. Ele lacking any type of real unblockable tools and worst yet is mostly projectiles slow ones at that. Ele has very long cast times long cd and slow ticks of pAoe ele is lacking any real powerful boon support no real aoe stab other then the joke of stab on earth swap as well as lacking powerful offsite boons like quickness and alacrity something that fits the ideal of a mages so well. Ele lacks real conter to condis mostly lacking conversion condis to boons clears are no longer a real tool for support. Ele lacks any real tools to deal with heals. All for what out dated fields that players no longer want to nor need to blast for effects as build in effects of skills are far stronger then any blasting effect and good looking numbers on the hero chart. Its a joke of a class not a jack of all trades and the more that the other classes get more effects the worst the ele class will be.

 

I am reaching my wits end for this class and feel worst off for playing it then playing any other class to be of use for a group in wvw. I find that i am as an ele more harm to my team then good. Yet i cant stand any other class. Why dose anet hate this class this much and are comply unwilling to give it a real wvw / spvp use.

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> @"Ben Phongluangtham.1065" said:

> **Mesmer**

> Skills

> • Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW

> • Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW

> • Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW

> • Mirror Blade: Reduced damage by 14% in PvP and WvW

> • Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW

> • Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW

> • Jaunt: Reduced damage by 50% in PvP and WvW

> Traits

> • Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun

> • Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW

> • Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW

> • Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvW

>

> Edit: Forgot Ramage and Tornado edits in initial posting.

Hi Ben,

Some feedback:

Jaunt damage cut -> I think the 50% is overkill, should be around 25%, if you want to go that way.

Mental Anguish: Superiority Complex is a bigger problem imo, but if you nerf Mental Anguish, it should be 15%/25%

Confounding Suggestions: I think this is absolutely unjustified, this will make the trait absolutely useless

Elusive Mind: exhaustion is not the way to go I think..

 

Others are okay-ish.

 

Will have to see the viability of power mesmers builds in the new meta, I wouldn't say that you are killing the build entirely, so that's good news I guess.

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Thank you for the updated list. I'm still very much looking forward to the patch!

 

Could you elaborate though why you let Holosmith and Druid off the hook in WvW? They are very much problem specialisations in smaller engagements. They don't see much use in blob fights because of their respective kits, not because they are weak specialisations.

 

It is not possible to make every profession best in slot in every scenario. That should not be a design effort. Leveling profession differences makes them less interesting overall. Different strengths and weaknesses are a good thing. They are needed in order to preserve profession identity and balance. Otherwise you end up duplicating play styles that only _appear_ different. For example, turning a medium ranged Engineer into a melee ranged Warrior clone was highly detrimental to the profession identity. Likewise, a Druid shouldn't be an Elementalist 2.0 or Guardian 2.0 in a blob fight.

 

Those are the main reasons why I'd ask you to please consider applying the PvP changes to WvW as well.

 

Either way, thank you and Cal for your time and effort. It is great to finally see you putting a stop to the power creep!

 

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> @"Vagrant.7206" said:

> > @"Ben Phongluangtham.1065" said:

> > > @"Arheundel.6451" said:

> > > > @"Ben Phongluangtham.1065" said:

> > > > Hey folks!

> > > >

> > > > I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week.

> > > >

> > > > A few notes:

> > > > We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.

> > > >

> > > > Keep in mind that balance is a moving target. We know we have more to do!

> > > >

> > > > **Revenant**

> > > > Skills

> > > > • Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvW

> > > >

> > > > **Thief**

> > > > Skills

> > > > • Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW

> > > > • We decided not to do the following buffs;

> > > > • Heartseeker

> > > > • Shadow Shot

> > > > • Infiltrator’s Strike

> > > > Traits

> > > > • Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW

> > > >

> > > > **Ranger**

> > > > Skills

> > > > • Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only

> > > > • Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only

> > > > • Solar Beam: Reduced the damage by 17% in PvP only

> > > > • Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP only

> > > > Traits

> > > > • Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only

> > > > • Rugged Growth: Reduced the healing by 50% in PvP only

> > > > • Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only

> > > > • Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only

> > > > • "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only

> > > > • Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP only

> > > >

> > > > **Engineer**

> > > > Skills

> > > > • Light Strike: Reduced the damage by 40% in PvP only

> > > > • Holo Leap: Reduced the damage by 17% in PvP only

> > > > • Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only

> > > > • Holographic Shockwave: Reduced the damage by 22% in PvP only

> > > > • Detection Pulse radius increased from 600 to 1200 in PvP and WvW.

> > > >

> > > > **Elementalist**

> > > > Skills

> > > > • Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW

> > > > • Plasma Beam: Reduced damage by 20% in PvP and WvW

> > > > Traits

> > > > • Electric Discharge: Reduced the power by 28% in PvP and WvW

> > > >

> > > > **Mesmer**

> > > > Skills

> > > > • Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW

> > > > • Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW

> > > > • Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW

> > > > • Mirror Blade: Reduced damage by 14% in PvP and WvW

> > > > • Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW

> > > > • Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW

> > > > • Jaunt: Reduced damage by 50% in PvP and WvW

> > > > Traits

> > > > • Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun

> > > > • Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW

> > > > • Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW

> > > > • Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvW

> > > >

> > >

> > > Great list hmmm....are you still on board with nerfing stability on corona blast? Last update you decided to limit the stability application to actual hit rather than free stability application

> >

> > Yeah, that's still happening.

>

> Can I ask why? Are other melee classes getting their evades/blocks/stability reduced as well? I know some zerk warriors who just won't die. Or is it just holo that's getting its defenses singled out in that regard? Because engineer's Photon Forge features no blocks and no built-in evades, unlike thief or warrior. The stability is a practical necessity as it exists, and nerfing it will not push engineers towards using any of the other master tier traits.

>

> I hope you'll also consider [my suggestion to buff other parts of core engineer and scrapper](https://en-forum.guildwars2.com/discussion/comment/411445/#Comment_411445 "my suggestion to buff other parts of core engineer and scrapper") so that the class isn't completely pointless in PvP too.

 

You still have the stability available. You just can't braindead spam the skill anymore. Imagine if warriors got adrenal health without hitting the bursts.

I would go one further and make thrill of the crime boons only be applied on steal hitting.

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> @"pah.4931" said:

> > @"Ben Phongluangtham.1065" said:

> > Hey folks!

> >

> > I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week.

> >

> > A few notes:

> > We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.

> >

> > Keep in mind that balance is a moving target. We know we have more to do!

> >

> > **Revenant**

> > Skills

> > • Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvW

> >

> > **Thief**

> > Skills

> > • Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW

> > • We decided not to do the following buffs;

> > • Heartseeker

> > • Shadow Shot

> > • Infiltrator’s Strike

> > Traits

> > • Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW

> >

> > **Ranger**

> > Skills

> > • Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only

> > • Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only

> > • Solar Beam: Reduced the damage by 17% in PvP only

> > • Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP only

> > Traits

> > • Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only

> > • Rugged Growth: Reduced the healing by 50% in PvP only

> > • Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only

> > • Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only

> > • "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only

> > • Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP only

> >

> > **Engineer**

> > Skills

> > • Light Strike: Reduced the damage by 40% in PvP only

> > • Holo Leap: Reduced the damage by 17% in PvP only

> > • Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only

> > • Holographic Shockwave: Reduced the damage by 22% in PvP only

> > • Detection Pulse radius increased from 600 to 1200 in PvP and WvW.

> >

> > **Elementalist**

> > Skills

> > • Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW

> > • Plasma Beam: Reduced damage by 20% in PvP and WvW

> > Traits

> > • Electric Discharge: Reduced the power by 28% in PvP and WvW

> >

> > **Mesmer**

> > Skills

> > • Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW

> > • Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW

> > • Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW

> > • Mirror Blade: Reduced damage by 14% in PvP and WvW

> > • Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW

> > • Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW

> > • Jaunt: Reduced damage by 50% in PvP and WvW

> > Traits

> > • Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun

> > • Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW

> > • Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW

> > • Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvW

> >

>

> Was still really, really hoping for a Necro/Reaper shroud CD change :(

>

> On a scythe and a prayer.

 

nope

AN dont like reaper so play braindead scourge instead

BTW i am reaper T_T

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Hi, to clarify my self, these changes to Warrior:

 

> Warrior

Skills

Full Counter: Reduced the power coefficient from 1.75 to 1.5 (-14%) in PvP and WvW

Dagger Autoattack chain: Reduced the power coefficients from 0.55, 0.55, 0.85 to 0.4, 0.4, 0.85 (-15% overall) in PvP and WvW

Aura Slicer: Increased cooldown from 6 seconds to 8 seconds in PvP and WvW

Disrupting Stab: Reduced stun duration from 1.5 seconds to 1 second in PvP and WvW

Breaching Strike: Reduced the power coefficient from 1.5 to 1.2 (-20%) in PvP and WvW

Break Enchantments: Reduced the power coefficient from 1.0 to 0.5 (-50%). Increased the number of boons removed from 2 to 3 in PvP and WvW

Featherfoot Grace: Increased the cooldown from 30 seconds to 40 seconds in PvP and WvW

Frenzy: Reduced the cooldown from 50 seconds to 40 seconds in PvP and WvW. Increased Might granted from 5 stacks to 10 stacks in PvP and WvW

Rampage Reduced the cooldown from 180 seconds to 100 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds

 

Kick: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvW

Dash: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvW

Throw Boulder: Reduced the cooldown from 12 seconds to 8 seconds in PvP and WvW

Seismic Leap: Reduced the cooldown from 15 seconds to 10 seconds in PvP and WvW

Battle Standard: Reduced the cooldown from 240 seconds to 180 seconds in PvP and WvW

 

Crushing Blow: Increased the power coefficient from 1.2 to 1.5 (+25%) in PvP and WvW. Adjusted Vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW

Tremor: Increased knockdown duration from 2 seconds to 3 seconds in PvP and WvW

Sword Autoattack chain: Increased the power coefficients from 0.6, 0.6, 0.6 to 0.6, 0.6, 1.0 (+22%) in PvP and WvW

Flurry: Increased the power coefficient from 1.04 to 2.0 (+92%) in PvP and WvW

Savage Leap: Increased the power coefficient from 0.75 to 1.0 (+33%) in PvP and WvW

Flaming Flurry: Increased the power coefficient from 1.04 to 2.0 (+92%) in PvP and WvW

"To the Limit!": Increased endurance granted from 50 to 100

Blood Reckoning: Increased damage to healing conversion from 20% to 25% in PvP and WvW. Increased Adrenaline gained from 10 to 30 in PvP and WvW

"On My Mark!:" Adjusted Vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW. Reduced ammo recharge from 30 seconds to 25 seconds in PvP and WvW.

"For Great Justice!": Adjusted Might granted from 6 stacks for 25 seconds to 12 stacks for 15 seconds in PvP and WvW

"Shake It Off!:" Increased the number of conditions cleansed from 2 to 3 in PvP and WvW

 

 

Are still up? or have been replaced for

> Warrior

• Rampage: Reduced the cooldown from 180 seconds to 90 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds.

 

Only?

I mean, the strong nerf for the Warrior is ON? will be ON? or only will be that rampage buff? Will be replaced for that? Is still nerfed but with that buff?¿?¿?¿?

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> @"gonso.4268" said:

> Hi, to clarify my self, these changes to Warrior:

>

> > Warrior

> Skills

> Full Counter: Reduced the power coefficient from 1.75 to 1.5 (-14%) in PvP and WvW

> Dagger Autoattack chain: Reduced the power coefficients from 0.55, 0.55, 0.85 to 0.4, 0.4, 0.85 (-15% overall) in PvP and WvW

> Aura Slicer: Increased cooldown from 6 seconds to 8 seconds in PvP and WvW

> Disrupting Stab: Reduced stun duration from 1.5 seconds to 1 second in PvP and WvW

> Breaching Strike: Reduced the power coefficient from 1.5 to 1.2 (-20%) in PvP and WvW

> Break Enchantments: Reduced the power coefficient from 1.0 to 0.5 (-50%). Increased the number of boons removed from 2 to 3 in PvP and WvW

> Featherfoot Grace: Increased the cooldown from 30 seconds to 40 seconds in PvP and WvW

> Frenzy: Reduced the cooldown from 50 seconds to 40 seconds in PvP and WvW. Increased Might granted from 5 stacks to 10 stacks in PvP and WvW

> Rampage Reduced the cooldown from 180 seconds to 100 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds

>

> Kick: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvW

> Dash: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvW

> Throw Boulder: Reduced the cooldown from 12 seconds to 8 seconds in PvP and WvW

> Seismic Leap: Reduced the cooldown from 15 seconds to 10 seconds in PvP and WvW

> Battle Standard: Reduced the cooldown from 240 seconds to 180 seconds in PvP and WvW

>

> Crushing Blow: Increased the power coefficient from 1.2 to 1.5 (+25%) in PvP and WvW. Adjusted Vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW

> Tremor: Increased knockdown duration from 2 seconds to 3 seconds in PvP and WvW

> Sword Autoattack chain: Increased the power coefficients from 0.6, 0.6, 0.6 to 0.6, 0.6, 1.0 (+22%) in PvP and WvW

> Flurry: Increased the power coefficient from 1.04 to 2.0 (+92%) in PvP and WvW

> Savage Leap: Increased the power coefficient from 0.75 to 1.0 (+33%) in PvP and WvW

> Flaming Flurry: Increased the power coefficient from 1.04 to 2.0 (+92%) in PvP and WvW

> "To the Limit!": Increased endurance granted from 50 to 100

> Blood Reckoning: Increased damage to healing conversion from 20% to 25% in PvP and WvW. Increased Adrenaline gained from 10 to 30 in PvP and WvW

> "On My Mark!:" Adjusted Vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW. Reduced ammo recharge from 30 seconds to 25 seconds in PvP and WvW.

> "For Great Justice!": Adjusted Might granted from 6 stacks for 25 seconds to 12 stacks for 15 seconds in PvP and WvW

> "Shake It Off!:" Increased the number of conditions cleansed from 2 to 3 in PvP and WvW

>

>

> Are still up? or have been replaced for

> > Warrior

> • Rampage: Reduced the cooldown from 180 seconds to 90 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds.

>

> Only?

> I mean, the strong nerf for the Warrior is ON? will be ON? or only will be that rampage buff? Will be replaced for that? Is still nerfed but with that buff?¿?¿?¿?

 

correct, nothing changes about warrior changes. Spellbreaker is going to be a dead class. we will have to deal with it.

 

the second patch is just an addtition to the old ones! so in fact we will get all the nerfs from the previous post but the change on rampage is slightly adjusted.

 

we all know anet doesnt like war a lot. what other reason would there be making the class unviable through 50% of pvp leagues....?

 

mesmer is the golden child^

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> @"Toron.4856" said:

> > @"gonso.4268" said:

> > Hi, to clarify my self, these changes to Warrior:

> >

> > > Warrior

> > Skills

> > Full Counter: Reduced the power coefficient from 1.75 to 1.5 (-14%) in PvP and WvW

> > Dagger Autoattack chain: Reduced the power coefficients from 0.55, 0.55, 0.85 to 0.4, 0.4, 0.85 (-15% overall) in PvP and WvW

> > Aura Slicer: Increased cooldown from 6 seconds to 8 seconds in PvP and WvW

> > Disrupting Stab: Reduced stun duration from 1.5 seconds to 1 second in PvP and WvW

> > Breaching Strike: Reduced the power coefficient from 1.5 to 1.2 (-20%) in PvP and WvW

> > Break Enchantments: Reduced the power coefficient from 1.0 to 0.5 (-50%). Increased the number of boons removed from 2 to 3 in PvP and WvW

> > Featherfoot Grace: Increased the cooldown from 30 seconds to 40 seconds in PvP and WvW

> > Frenzy: Reduced the cooldown from 50 seconds to 40 seconds in PvP and WvW. Increased Might granted from 5 stacks to 10 stacks in PvP and WvW

> > Rampage Reduced the cooldown from 180 seconds to 100 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds

> >

> > Kick: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvW

> > Dash: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvW

> > Throw Boulder: Reduced the cooldown from 12 seconds to 8 seconds in PvP and WvW

> > Seismic Leap: Reduced the cooldown from 15 seconds to 10 seconds in PvP and WvW

> > Battle Standard: Reduced the cooldown from 240 seconds to 180 seconds in PvP and WvW

> >

> > Crushing Blow: Increased the power coefficient from 1.2 to 1.5 (+25%) in PvP and WvW. Adjusted Vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW

> > Tremor: Increased knockdown duration from 2 seconds to 3 seconds in PvP and WvW

> > Sword Autoattack chain: Increased the power coefficients from 0.6, 0.6, 0.6 to 0.6, 0.6, 1.0 (+22%) in PvP and WvW

> > Flurry: Increased the power coefficient from 1.04 to 2.0 (+92%) in PvP and WvW

> > Savage Leap: Increased the power coefficient from 0.75 to 1.0 (+33%) in PvP and WvW

> > Flaming Flurry: Increased the power coefficient from 1.04 to 2.0 (+92%) in PvP and WvW

> > "To the Limit!": Increased endurance granted from 50 to 100

> > Blood Reckoning: Increased damage to healing conversion from 20% to 25% in PvP and WvW. Increased Adrenaline gained from 10 to 30 in PvP and WvW

> > "On My Mark!:" Adjusted Vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW. Reduced ammo recharge from 30 seconds to 25 seconds in PvP and WvW.

> > "For Great Justice!": Adjusted Might granted from 6 stacks for 25 seconds to 12 stacks for 15 seconds in PvP and WvW

> > "Shake It Off!:" Increased the number of conditions cleansed from 2 to 3 in PvP and WvW

> >

> >

> > Are still up? or have been replaced for

> > > Warrior

> > • Rampage: Reduced the cooldown from 180 seconds to 90 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds.

> >

> > Only?

> > I mean, the strong nerf for the Warrior is ON? will be ON? or only will be that rampage buff? Will be replaced for that? Is still nerfed but with that buff?¿?¿?¿?

>

> correct, nothing changes about warrior changes. Spellbreaker is going to be a dead class. we will have to deal with it.

>

> the second patch is just an addtition to the old ones! so in fact we will get all the nerfs from the previous post but the change on rampage is slightly adjusted.

>

> we all know anet doesnt like war a lot. what other reason would there be making the class unviable through 50% of pvp leagues....?

>

> mesmer is the golden child^

 

ok, thank u very much! u clarified me 100%!! i will make the tomb for my sb warrior.....

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> @"gonso.4268" said:

> > @"Toron.4856" said:

> > > @"gonso.4268" said:

> > > Hi, to clarify my self, these changes to Warrior:

> > >

> > > > Warrior

> > > Skills

> > > Full Counter: Reduced the power coefficient from 1.75 to 1.5 (-14%) in PvP and WvW

> > > Dagger Autoattack chain: Reduced the power coefficients from 0.55, 0.55, 0.85 to 0.4, 0.4, 0.85 (-15% overall) in PvP and WvW

> > > Aura Slicer: Increased cooldown from 6 seconds to 8 seconds in PvP and WvW

> > > Disrupting Stab: Reduced stun duration from 1.5 seconds to 1 second in PvP and WvW

> > > Breaching Strike: Reduced the power coefficient from 1.5 to 1.2 (-20%) in PvP and WvW

> > > Break Enchantments: Reduced the power coefficient from 1.0 to 0.5 (-50%). Increased the number of boons removed from 2 to 3 in PvP and WvW

> > > Featherfoot Grace: Increased the cooldown from 30 seconds to 40 seconds in PvP and WvW

> > > Frenzy: Reduced the cooldown from 50 seconds to 40 seconds in PvP and WvW. Increased Might granted from 5 stacks to 10 stacks in PvP and WvW

> > > Rampage Reduced the cooldown from 180 seconds to 100 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds

> > >

> > > Kick: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvW

> > > Dash: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvW

> > > Throw Boulder: Reduced the cooldown from 12 seconds to 8 seconds in PvP and WvW

> > > Seismic Leap: Reduced the cooldown from 15 seconds to 10 seconds in PvP and WvW

> > > Battle Standard: Reduced the cooldown from 240 seconds to 180 seconds in PvP and WvW

> > >

> > > Crushing Blow: Increased the power coefficient from 1.2 to 1.5 (+25%) in PvP and WvW. Adjusted Vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW

> > > Tremor: Increased knockdown duration from 2 seconds to 3 seconds in PvP and WvW

> > > Sword Autoattack chain: Increased the power coefficients from 0.6, 0.6, 0.6 to 0.6, 0.6, 1.0 (+22%) in PvP and WvW

> > > Flurry: Increased the power coefficient from 1.04 to 2.0 (+92%) in PvP and WvW

> > > Savage Leap: Increased the power coefficient from 0.75 to 1.0 (+33%) in PvP and WvW

> > > Flaming Flurry: Increased the power coefficient from 1.04 to 2.0 (+92%) in PvP and WvW

> > > "To the Limit!": Increased endurance granted from 50 to 100

> > > Blood Reckoning: Increased damage to healing conversion from 20% to 25% in PvP and WvW. Increased Adrenaline gained from 10 to 30 in PvP and WvW

> > > "On My Mark!:" Adjusted Vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW. Reduced ammo recharge from 30 seconds to 25 seconds in PvP and WvW.

> > > "For Great Justice!": Adjusted Might granted from 6 stacks for 25 seconds to 12 stacks for 15 seconds in PvP and WvW

> > > "Shake It Off!:" Increased the number of conditions cleansed from 2 to 3 in PvP and WvW

> > >

> > >

> > > Are still up? or have been replaced for

> > > > Warrior

> > > • Rampage: Reduced the cooldown from 180 seconds to 90 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds.

> > >

> > > Only?

> > > I mean, the strong nerf for the Warrior is ON? will be ON? or only will be that rampage buff? Will be replaced for that? Is still nerfed but with that buff?¿?¿?¿?

> >

> > correct, nothing changes about warrior changes. Spellbreaker is going to be a dead class. we will have to deal with it.

> >

> > the second patch is just an addtition to the old ones! so in fact we will get all the nerfs from the previous post but the change on rampage is slightly adjusted.

> >

> > we all know anet doesnt like war a lot. what other reason would there be making the class unviable through 50% of pvp leagues....?

> >

> > mesmer is the golden child^

>

> ok, thank u very much! u clarified me 100%!! i will make the tomb for my sb warrior.....

 

already done that ;)

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@"Ben Phongluangtham.1065" could you please look at unsplitting Resounding Timbre on Ranger so that the Regen is back to its original duration?

 

I mean, you guys nerfed it, which shoehorned the metabuild into the WS/NM/Druid so that it could maintain maximum CA building potential; like the meta Druid builds have always done.

 

Then, while leaving Resounding Timbre nerfed, you continued to buff aspects of the WS/NM/Druid metabuild through WS/NM and Signet buffs and reworks, pushing the current build into apex predator status.

 

And now, instead of changing aspects of the single build that has been constantly buffed throughout the last few balance patches, you're blanket nerfing an entire elite specialization.

 

And the most frustrating part about playing the watered down class you intend to leave us with is that it doesn't affect build diversity whatsoever and you're not touching the apex predator build in any way, which is miles ahead of what the next Druid build is capable of and the reason why you're aiming nerfs at the class to begin with.

 

So please, could you at least unsplit Resounding Timbre so that we have more options going into the patch than playing the same watered down version of the build we've had to play since you originally nerfed Shouts, which you nerfed for doing the same thing the metabuild is now better at.

 

I'd ask for Soulbeast changes too to make it viable, but this is just a numbers change patch and not a "we messed up the fundamental design of what a class should feel like and compensated for it by giving it big numbers, but really do need to redesign the entire traitline and weapon and polish/improve/change the mechanic" patch.

 

TL;DR: Please unsplit Resounding Timbre so watered down Druid will have watered down build diversity.

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@"Ben Phongluangtham.1065", have you considered re-evaluating glyphs? They get very little play in PvP and overall feel a little lackluster. A few tweaks and I think they could become very interesting and much more competitive choices. Here are my ideas from another post. I'm all for druid moving from a bunker role to a better support role.Glyph of Rejuvenation:Non-CA: Additionally apply regeneration to self.CA: Additionally apply regeneration to nearby allies (not self).Glyph of Alignment:Now a ground-target AoE. (900 range)Non-CA: Increase power coefficient. Increase poison stacks to 3, up from 2. CA: Removes 3 conditions, up from 2.Glyph of Empowerment:Now instant-castNon-CA: Now increases damage by 20% for 3 seconds (PvP and WvW only),CA: Now increases incoming healing instead of outgoing healing.Glyph of Equality:Non-CA: No changes.CA: No longer removes conditions. Now additionally applies Stability [3x] for 6 seconds to nearby allies.Glyph of Tides:Effects are switched. Radius reduced to 300, down from 360. Now a ground-target AoE. (600 range)Glyph of Unity:Non-CA: Reveals tethered foes for 4 seconds. If a tethered foe breaks the leash, they are immobilized and blinded. If the foe remains tethered for the entire duration, they are slowed, weakened, and chilled. Initial skill is blockable, but the other effects are unblockable.CA: Reduce ICD to 0.5 seconds. If a tethered ally breaks the leash, they are granted resistance and superspeed. If the ally remains tethered for the entire duration, they are healed and have 2 conditions removed.

Verdant Etching: Reduces cooldown of Glyphs by 20%. Additionally, using a Glyph while out of Celestial Avatar increases celestial force generation by 100% for 2 seconds. Using a Glyph while in Celestial Avatar decreases celestial force degeneration by 100% for 2 seconds.

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> @"Ben Phongluangtham.1065" said:

> Hey folks!

>

> I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week.

>

> A few notes:

> We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.

>

> Keep in mind that balance is a moving target. We know we have more to do!

>

> **Warrior**

> • Rampage: Reduced the cooldown from 180 seconds to 90 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds.

>

> **Revenant**

> Skills

> • Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvW

>

> **Thief**

> Skills

> • Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW

> • We decided not to do the following buffs;

> • Heartseeker

> • Shadow Shot

> • Infiltrator’s Strike

> Traits

> • Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW

>

> **Ranger**

> Skills

> • Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only

> • Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only

> • Solar Beam: Reduced the damage by 17% in PvP only

> • Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP only

> Traits

> • Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only

> • Rugged Growth: Reduced the healing by 50% in PvP only

> • Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only

> • Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only

> • "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only

> • Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP only

>

> **Engineer**

> Skills

> • Light Strike: Reduced the damage by 40% in PvP only

> • Holo Leap: Reduced the damage by 17% in PvP only

> • Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only

> • Holographic Shockwave: Reduced the damage by 22% in PvP only

> • Detection Pulse radius increased from 600 to 1200 in PvP and WvW.

>

> **Elementalist**

> Skills

> • Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW

> • Plasma Beam: Reduced damage by 20% in PvP and WvW

> • Tornado: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvW. Reduced the transform duration from 15 seconds to 10 seconds in PvP and WvW.

> Traits

> • Electric Discharge: Reduced the power by 28% in PvP and WvW

>

> **Mesmer**

> Skills

> • Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW

> • Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW

> • Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW

> • Mirror Blade: Reduced damage by 14% in PvP and WvW

> • Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW

> • Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW

> • Jaunt: Reduced damage by 50% in PvP and WvW

> Traits

> • Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun

> • Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW

> • Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW

> • Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvW

>

> Edit: Forgot Ramage and Tornado edits in initial posting.

 

Thanks for the update, Ben! Really glad to see some communication from the devs, it's very refreshing.

 

I have a question: I realize that the pvp-balance team generally only tweaks numbers (cool downs, cast times, % buffs or nerfs, etc.) and doesn't actually change skill functionality themselves, but have you ever considered working closely with the team that **does** modify skill functionality? I think there are a lot of weapon skills (mostly on underused/underperforming weapons) that could really use functionality changes in addition to numerical modification.

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> @"Ben Phongluangtham.1065" said:

> **Elementalist**

> Skills

> • Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW

> • Plasma Beam: Reduced damage by 20% in PvP and WvW

> • Tornado: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvW. Reduced the transform duration from 15 seconds to 10 seconds in PvP and WvW.

> Traits

> • Electric Discharge: Reduced the power by 28% in PvP and WvW

Arcane Blast charge change will hurt FA Weaver matchups vs melee/mid range classes like Scourge/Holo (since it can't fight those ranges very well). It's used as an immob or chill with Elemental Surge. Also a nerf to core Fresh Air Ele since it is used to cycle back to Air when it procs a crit in another attunement.

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i dont get where you go with revenant and renegade . i would love to hear you thoughts on them

 

atm more cd and less nrg direction just puts the class more or like same as others.

 

force engagement - 25 nrg for the skill is too much , i can agree to that. but even with less nrg the 15 sec cd makes its like any other cc (almost)

i get it now has a opening fight potential but still 15 sec cd.

i would raise the duration of taunt and slow to 3 sec OR the trait improve aggression the duration increase to taunt to 100% like in pve.

also consider to raise the dmg from this slow projectile or make it unblockable (forced...)

 

it seems that ppl finds way to plays with jalis which is cool. but soothing stone needs a 0.75 sec activation time .

 

renegade

countless ppl asked for: try to make the warbands npc to start attacking faster when they summons and after they are cc'd. also 0.75 is too long . it should be 0.5 sec

 

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> @"Razor.6392" said:

> Lolwut those ele changes... at least give something to fresh air weaver. Damage is LITERALLY the only thing it has going for it.

>

> All it needed was a plasma beam nerf. Arcane blast and electric discharge nerf core FA lmao.

 

exactly, what the hell is going on in pvp, the only thing that makes fresh air sceptre viable is the big burst.

 

Fresh air build - viable as high burst only, now its not a high burst build, so whats the role now?

Sword, mid pack bruiser with non competitive dmg that forces close range with a class with low heath and armor, and miss issues with the design of skill 3's.

Any other sceptre - not viable.

Dagger weaver - low dmg

Tempest, poor at 1v1, too easy to interrupt, boon and condy issues

 

its like they are reacting to things that flag up as impactful and don't have the analytical ability to assess roles as whole.

 

Fag packet solutions:

 

Sword Weaver - give skill 3's more damage and more range.

Sceptre - make it the kiting/burst role - give it more access to superspeed etc instead of burst to balance it, don't just declaw.

Dagger, give skill 3's more damage.

 

Others - Water skills, improve everything with chill side effects - make water desirable rather than just a semi compulsory side effect to manage condition dmg.

 

 

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guys overall they want to reduce the passive protection traits so thats why a nerf in fa weaver is needed. Fa weaver can easily destroy ppl in 1-2 secs if they dont act fast or they dont have any protect-block mechanism. All of us have to consider that with the new patch the defense - passive traits will be nerfed quite big and therefore high burst builds gonna hurt a lot

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> @"Funkyshit.9126" said:

> guys overall they want to reduce the passive protection traits so thats why a nerf in fa weaver is needed. Fa weaver can easily destroy ppl in 1-2 secs if they dont act fast or they dont have any protect-block mechanism. All of us have to consider that with the new patch the defense - passive traits will be nerfed quite big and therefore high burst builds gonna hurt a lot

 

This is valid, but IMO the arcane blast change needs to be reverted.

 

If it does get reverted, and Phoenix gets a CD reduction to 15 secs cd down from 20, then core FA would not suffer as much because of this.

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> @"Ben Phongluangtham.1065" said:

> Hey folks!

>

> I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week.

>

> A few notes:

> We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.

>

> Keep in mind that balance is a moving target. We know we have more to do!

>

> **Warrior**

> • Rampage: Reduced the cooldown from 180 seconds to 90 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds.

>

> **Revenant**

> Skills

> • Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvW

>

> **Thief**

> Skills

> • Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW

> • We decided not to do the following buffs;

> • Heartseeker

> • Shadow Shot

> • Infiltrator’s Strike

> Traits

> • Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW

>

> **Ranger**

> Skills

> • Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only

> • Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only

> • Solar Beam: Reduced the damage by 17% in PvP only

> • Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP only

> Traits

> • Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only

> • Rugged Growth: Reduced the healing by 50% in PvP only

> • Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only

> • Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only

> • "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only

> • Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP only

>

> **Engineer**

> Skills

> • Light Strike: Reduced the damage by 40% in PvP only

> • Holo Leap: Reduced the damage by 17% in PvP only

> • Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only

> • Holographic Shockwave: Reduced the damage by 22% in PvP only

> • Detection Pulse radius increased from 600 to 1200 in PvP and WvW.

>

> **Elementalist**

> Skills

> • Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW

> • Plasma Beam: Reduced damage by 20% in PvP and WvW

> • Tornado: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvW. Reduced the transform duration from 15 seconds to 10 seconds in PvP and WvW.

> Traits

> • Electric Discharge: Reduced the power by 28% in PvP and WvW

>

> **Mesmer**

> Skills

> • Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW

> • Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW

> • Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW

> • Mirror Blade: Reduced damage by 14% in PvP and WvW

> • Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW

> • Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW

> • Jaunt: Reduced damage by 50% in PvP and WvW

> Traits

> • Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun

> • Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW

> • Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW

> • Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvW

>

> Edit: Forgot Ramage and Tornado edits in initial posting.

 

No engineer kit changes? That's pretty disappointing.

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> @"MrCameron.4863" said:

> > @"Ben Phongluangtham.1065" said:

> > Hey folks!

> >

> > I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week.

> >

> > A few notes:

> > We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.

> >

> > Keep in mind that balance is a moving target. We know we have more to do!

> >

> > **Warrior**

> > • Rampage: Reduced the cooldown from 180 seconds to 90 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds.

> >

> > **Revenant**

> > Skills

> > • Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvW

> >

> > **Thief**

> > Skills

> > • Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW

> > • We decided not to do the following buffs;

> > • Heartseeker

> > • Shadow Shot

> > • Infiltrator’s Strike

> > Traits

> > • Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW

> >

> > **Ranger**

> > Skills

> > • Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only

> > • Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only

> > • Solar Beam: Reduced the damage by 17% in PvP only

> > • Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP only

> > Traits

> > • Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only

> > • Rugged Growth: Reduced the healing by 50% in PvP only

> > • Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only

> > • Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only

> > • "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only

> > • Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP only

> >

> > **Engineer**

> > Skills

> > • Light Strike: Reduced the damage by 40% in PvP only

> > • Holo Leap: Reduced the damage by 17% in PvP only

> > • Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only

> > • Holographic Shockwave: Reduced the damage by 22% in PvP only

> > • Detection Pulse radius increased from 600 to 1200 in PvP and WvW.

> >

> > **Elementalist**

> > Skills

> > • Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW

> > • Plasma Beam: Reduced damage by 20% in PvP and WvW

> > • Tornado: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvW. Reduced the transform duration from 15 seconds to 10 seconds in PvP and WvW.

> > Traits

> > • Electric Discharge: Reduced the power by 28% in PvP and WvW

> >

> > **Mesmer**

> > Skills

> > • Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW

> > • Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW

> > • Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW

> > • Mirror Blade: Reduced damage by 14% in PvP and WvW

> > • Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW

> > • Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW

> > • Jaunt: Reduced damage by 50% in PvP and WvW

> > Traits

> > • Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun

> > • Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW

> > • Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW

> > • Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvW

> >

> > Edit: Forgot Ramage and Tornado edits in initial posting.

>

> No engineer kit changes? That's pretty disappointing.

 

It looks like they are going to keep updating ppl on this so more coming but... and update to update is realty odd.

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> @"AngelLovesFredrik.6741" said:

> > @"Vagrant.7206" said:

> > > @"Ben Phongluangtham.1065" said:

> > > > @"Arheundel.6451" said:

> > > > > @"Ben Phongluangtham.1065" said:

> > > > > Hey folks!

> > > > >

> > > > > I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week.

> > > > >

> > > > > A few notes:

> > > > > We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.

> > > > >

> > > > > Keep in mind that balance is a moving target. We know we have more to do!

> > > > >

> > > > > **Revenant**

> > > > > Skills

> > > > > • Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvW

> > > > >

> > > > > **Thief**

> > > > > Skills

> > > > > • Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW

> > > > > • We decided not to do the following buffs;

> > > > > • Heartseeker

> > > > > • Shadow Shot

> > > > > • Infiltrator’s Strike

> > > > > Traits

> > > > > • Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW

> > > > >

> > > > > **Ranger**

> > > > > Skills

> > > > > • Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only

> > > > > • Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only

> > > > > • Solar Beam: Reduced the damage by 17% in PvP only

> > > > > • Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP only

> > > > > Traits

> > > > > • Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only

> > > > > • Rugged Growth: Reduced the healing by 50% in PvP only

> > > > > • Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only

> > > > > • Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only

> > > > > • "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only

> > > > > • Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP only

> > > > >

> > > > > **Engineer**

> > > > > Skills

> > > > > • Light Strike: Reduced the damage by 40% in PvP only

> > > > > • Holo Leap: Reduced the damage by 17% in PvP only

> > > > > • Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only

> > > > > • Holographic Shockwave: Reduced the damage by 22% in PvP only

> > > > > • Detection Pulse radius increased from 600 to 1200 in PvP and WvW.

> > > > >

> > > > > **Elementalist**

> > > > > Skills

> > > > > • Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW

> > > > > • Plasma Beam: Reduced damage by 20% in PvP and WvW

> > > > > Traits

> > > > > • Electric Discharge: Reduced the power by 28% in PvP and WvW

> > > > >

> > > > > **Mesmer**

> > > > > Skills

> > > > > • Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW

> > > > > • Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW

> > > > > • Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW

> > > > > • Mirror Blade: Reduced damage by 14% in PvP and WvW

> > > > > • Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW

> > > > > • Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW

> > > > > • Jaunt: Reduced damage by 50% in PvP and WvW

> > > > > Traits

> > > > > • Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun

> > > > > • Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW

> > > > > • Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW

> > > > > • Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvW

> > > > >

> > > >

> > > > Great list hmmm....are you still on board with nerfing stability on corona blast? Last update you decided to limit the stability application to actual hit rather than free stability application

> > >

> > > Yeah, that's still happening.

> >

> > Can I ask why? Are other melee classes getting their evades/blocks/stability reduced as well? I know some zerk warriors who just won't die. Or is it just holo that's getting its defenses singled out in that regard? Because engineer's Photon Forge features no blocks and no built-in evades, unlike thief or warrior. The stability is a practical necessity as it exists, and nerfing it will not push engineers towards using any of the other master tier traits.

> >

> > I hope you'll also consider [my suggestion to buff other parts of core engineer and scrapper](https://en-forum.guildwars2.com/discussion/comment/411445/#Comment_411445 "my suggestion to buff other parts of core engineer and scrapper") so that the class isn't completely pointless in PvP too.

>

> You still have the stability available. You just can't braindead spam the skill anymore. Imagine if warriors got adrenal health without hitting the bursts.

> I would go one further and make thrill of the crime boons only be applied on steal hitting.

 

* Adrenal Health is a minor trait for core warrior. CC: Eclipse is a major master trait, with two other traits that do not have any amount of particular usefulness. Nerfing CC: Eclipse will not encourage engineers to branch out into other traits, as they devs seem to think it will.

* The whole point of stability is to prevent a CC from happening in the first place. No other stability trait or skill in the game works like this, where you have to hit a target to get stability. It's meant as counterplay to CC, but what's the point if you can get CC'd right off the bat and never get a chance to use it? All other classes can lead their attack chains with CC, but we'd have to hit them with this skill first to defend against said CC.

* Let's go a step further and reduce CC output over all classes so that CC: Eclipse isn't an absolute necessity for holosmiths.

 

As I said before, Photon Forge has *NO* defenses built into it, unlike almost every other damage weapon set out there. CC: Eclipse is the only saving grace in that regard, as it can prevent stunlock. Otherwise engineer gets knocked around like nobody's business before it can even land its damage (as core engineer currently does).

 

> @"MrCameron.4863" said:

> > @"Ben Phongluangtham.1065" said:

> > Hey folks!

> >

> > I've been promising a list of edits to our initial post and finally here they are! I'm hoping to get the full list re-translated and posted in all languages by mid next week.

> >

> > A few notes:

> > We'd mentioned several times that we were going to consider unsplitting some things. We decided to hold off on that for now, but we will be considering unsplits for the next full balance release.

> >

> > Keep in mind that balance is a moving target. We know we have more to do!

> >

> > **Warrior**

> > • Rampage: Reduced the cooldown from 180 seconds to 90 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds.

> >

> > **Revenant**

> > Skills

> > • Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvW

> >

> > **Thief**

> > Skills

> > • Larcenous Strike: Reduced the power coefficient from 15% in PvP and WvW

> > • We decided not to do the following buffs;

> > • Heartseeker

> > • Shadow Shot

> > • Infiltrator’s Strike

> > Traits

> > • Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW

> >

> > **Ranger**

> > Skills

> > • Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only

> > • Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only

> > • Solar Beam: Reduced the damage by 17% in PvP only

> > • Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP only

> > Traits

> > • Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only

> > • Rugged Growth: Reduced the healing by 50% in PvP only

> > • Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP only

> > • Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP only

> > • "We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP only

> > • Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP only

> >

> > **Engineer**

> > Skills

> > • Light Strike: Reduced the damage by 40% in PvP only

> > • Holo Leap: Reduced the damage by 17% in PvP only

> > • Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP only

> > • Holographic Shockwave: Reduced the damage by 22% in PvP only

> > • Detection Pulse radius increased from 600 to 1200 in PvP and WvW.

> >

> > **Elementalist**

> > Skills

> > • Arcane Blast: Reduced the maximum Ammo count from 3 to 2 in PvP and WvW

> > • Plasma Beam: Reduced damage by 20% in PvP and WvW

> > • Tornado: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvW. Reduced the transform duration from 15 seconds to 10 seconds in PvP and WvW.

> > Traits

> > • Electric Discharge: Reduced the power by 28% in PvP and WvW

> >

> > **Mesmer**

> > Skills

> > • Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW

> > • Illusionary Riposte: Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW

> > • Illusionary Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased the number of might stacks from 8 to 4 in PvP and WvW

> > • Mirror Blade: Reduced damage by 14% in PvP and WvW

> > • Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW

> > • Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW

> > • Jaunt: Reduced damage by 50% in PvP and WvW

> > Traits

> > • Elusive Mind: This trait now applies 3 seconds of Exhaustion when breaking a stun

> > • Bountiful Disillusionment: Reduced Stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased Might stacks from 5 to 3 in PvP and WvW

> > • Mental Anguish: Reduced bonus damages from 15% and 30% to 10% and 20% respectively in PvP and WvW

> > • Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvW

> >

> > Edit: Forgot Ramage and Tornado edits in initial posting.

>

> No engineer kit changes? That's pretty disappointing.

 

Because the balance team clearly doesn't have anybody who actually plays engineer to a serious extent.

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