metalmike.8346 Posted March 4, 2018 Share Posted March 4, 2018 Losing target lock randomly, i.e. attacking a mob then target loses focus and have to re-acquire. This started fairly recently. I am not the only one seeing this on rangers. Link to comment Share on other sites More sharing options...
Drecien.4508 Posted March 6, 2018 Share Posted March 6, 2018 I see it on necro too. Or targeting an enemy who is no where near my spell range, or blocked through a wall. It sure likes to say obstructed but still targets out of range stuff... Link to comment Share on other sites More sharing options...
Blude.6812 Posted March 6, 2018 Share Posted March 6, 2018 Targeting has lots of problems that haven't been addressed. I love when doing the flax farm in Tangled Depths and the the target switches to the frog (or something) a level or 2 down while the dragon is right in front of me. It's not you. Link to comment Share on other sites More sharing options...
Zok.4956 Posted March 7, 2018 Share Posted March 7, 2018 I see the targeting-changes/problems also. On different characters. I do not remember when they started but something with the targeting did change. The target is lost or the wrong target is taken, which did not happen before that change. Link to comment Share on other sites More sharing options...
Sarpan.9074 Posted March 7, 2018 Share Posted March 7, 2018 And I thought it was just me playing badly. Link to comment Share on other sites More sharing options...
Leamas.5803 Posted March 7, 2018 Share Posted March 7, 2018 I don't know if it's related, but since the LW 4.2 update, my minions aren't attacking properly. I target an enemy and they don't always attack. Sometimes it takes me hitting the target 3 or 4 times before the minions will actually engage. This was working fine until LW 4.2 dropped on 06-MAR-2018. Link to comment Share on other sites More sharing options...
Lunacy Solacio.6514 Posted March 7, 2018 Share Posted March 7, 2018 You are using autotargeting? I'd suggest turning that off. Targeting is being chosen by whatever is closest to a spot that is just above the middle of the screen, depending if another target is of higher priority. It will choose veterans, elites, and champions over 'normal' targets, at least via Tab. I'm not sure how autotargeting is working based on the differing priorities, or just takes it's queue from the middle point. Anet has changed how the targeting works slightly, which annoys some more than others. As for minions, so they brought over the ai from gw1 and the ai at release back? I remember being on thief and killing a mm that was afk, watching his minions turn and watch me do it. I felt kinda bad at that point. he ended up bleeding out entirely. Link to comment Share on other sites More sharing options...
Leamas.5803 Posted March 8, 2018 Share Posted March 8, 2018 > @"Lunacy Solacio.6514" said: > You are using autotargeting? I'd suggest turning that off. > > As for minions, so they brought over the ai from gw1 and the ai at release back? I remember being on thief and killing a mm that was afk, watching his minions turn and watch me do it. I felt kinda bad at that point. he ended up bleeding out entirely. This is not PvP/WvW, this is just doing the defense event at Makali. If I'm on the ground they seem work fine, but if I'm standing on the wall and gate is open, sometimes it takes 4 or 5 attacks before the minions decide to move. Doesn't matter whether I'm using range or AOE (Necro staff). This started happening with the LW4.2 release. Minions never retaliated if the master was attacked, only if they were attacked directly. As I said, not sure if it's related, but it seems there is a general targeting issue. I'll try turning autotargeting off though, just as a test. EDIT: After doing the Makali event a couple times, I can confirm autotargeting does not affect the minions. They sometimes will attack when I attack, sometimes they won't. Link to comment Share on other sites More sharing options...
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