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Add 32 slot bags to spvp


Aza.2105

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> @"shadowpass.4236" said:

> I'd also like weapon skins and items that are exclusive to PvE for some reason.

>

> I don't see why only 1/3 of the gamemodes actually get new skins and items while PvP and WvW are left in the dust.

Because PvP is always the same lame conquest. In PvP you have to do new content to earn those new items

PvP already has too many PvE rewards that are now easier to get in PvP than the original content. Eg. Dungeon skins or Kralkatite Ore for the stellar/astral skins.

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> @"Malediktus.9250" said:

> > @"shadowpass.4236" said:

> > I'd also like weapon skins and items that are exclusive to PvE for some reason.

> >

> > I don't see why only 1/3 of the gamemodes actually get new skins and items while PvP and WvW are left in the dust.

> Because PvP is always the same lame conquest. In PvP you have to do new content to earn those new items

> PvP already has too many PvE rewards that are now easier to get in PvP than the original content. Eg. Dungeon skins or Kralkatite Ore for the stellar/astral skins.

 

The argument can go both ways...

 

Outsmarting other players for rewards isn't earning? Forgot that the predictability of outsmarting fixed NPCs in PvE is better definition of earning, I guess the _Most Dangerous Game_ is actually fighting that Moa in Caledon Forest.

 

PvP is easier than PvE? Then why doesn't everyone play it instead?

 

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Does not matter if PvP can be harder than the PvE content the new rewards were designed for. It is still a completly different game and there is nothing to prevent you afk farming the rewards in unranked.

Also which rewards are still missing from PvP? I can only think of fractal skins and raid skins. Also some random exotic / ascended skins that are insanely time consuming to get like tequatl skins. Most new living story rewards can be unlocked (or at least shortcutted) with the corresponding reward track.

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> @"LUST.7241" said:

> > @"Malediktus.9250" said:

> > > @"shadowpass.4236" said:

> > > I'd also like weapon skins and items that are exclusive to PvE for some reason.

> > >

> > > I don't see why only 1/3 of the gamemodes actually get new skins and items while PvP and WvW are left in the dust.

> > Because PvP is always the same lame conquest. In PvP you have to do new content to earn those new items

> > PvP already has too many PvE rewards that are now easier to get in PvP than the original content. Eg. Dungeon skins or Kralkatite Ore for the stellar/astral skins.

>

> The argument can go both ways...

>

> Outsmarting other players for rewards isn't earning? Forgot that the predictability of outsmarting fixed NPCs in PvE is better definition of earning, I guess the _Most Dangerous Game_ is actually fighting that Moa in Caledon Forest.

>

> PvP is easier than PvE? Then why doesn't everyone play it instead?

>

 

Given how the balance shaped itself after both expansion....to claim that pvp easier than pve is not extreme

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> @"Arheundel.6451" said:

> > @"LUST.7241" said:

> > > @"Malediktus.9250" said:

> > > > @"shadowpass.4236" said:

> > > > I'd also like weapon skins and items that are exclusive to PvE for some reason.

> > > >

> > > > I don't see why only 1/3 of the gamemodes actually get new skins and items while PvP and WvW are left in the dust.

> > > Because PvP is always the same lame conquest. In PvP you have to do new content to earn those new items

> > > PvP already has too many PvE rewards that are now easier to get in PvP than the original content. Eg. Dungeon skins or Kralkatite Ore for the stellar/astral skins.

> >

> > The argument can go both ways...

> >

> > Outsmarting other players for rewards isn't earning? Forgot that the predictability of outsmarting fixed NPCs in PvE is better definition of earning, I guess the _Most Dangerous Game_ is actually fighting that Moa in Caledon Forest.

> >

> > PvP is easier than PvE? Then why doesn't everyone play it instead?

> >

>

> Given how the balance shaped itself after both expansion....to claim that pvp easier than pve is not extreme

 

Playing against skilled players that evolve and adapt is still a lot harder than static NPCs.

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> @"Kahyos.1437" said:

> > @"Arheundel.6451" said:

> > > @"LUST.7241" said:

> > > > @"Malediktus.9250" said:

> > > > > @"shadowpass.4236" said:

> > > > > I'd also like weapon skins and items that are exclusive to PvE for some reason.

> > > > >

> > > > > I don't see why only 1/3 of the gamemodes actually get new skins and items while PvP and WvW are left in the dust.

> > > > Because PvP is always the same lame conquest. In PvP you have to do new content to earn those new items

> > > > PvP already has too many PvE rewards that are now easier to get in PvP than the original content. Eg. Dungeon skins or Kralkatite Ore for the stellar/astral skins.

> > >

> > > The argument can go both ways...

> > >

> > > Outsmarting other players for rewards isn't earning? Forgot that the predictability of outsmarting fixed NPCs in PvE is better definition of earning, I guess the _Most Dangerous Game_ is actually fighting that Moa in Caledon Forest.

> > >

> > > PvP is easier than PvE? Then why doesn't everyone play it instead?

> > >

> >

> > Given how the balance shaped itself after both expansion....to claim that pvp easier than pve is not extreme

>

> Playing against skilled players that evolve and adapt is still a lot harder than static NPCs.

 

actually nah, pvp matches gives you 50% winrate, so you will be farming at a fixed rate if you are placed in the correct rating and playing at your skill (rating) level..

while raid, if your squad is bad or can not find a decent squad, you can easily end up wasting hour or more time getting almost nothing

 

also pvp since hot is more of a skill spam then outsmarting..

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> @"Lighter.5631" said:

> > @"Kahyos.1437" said:

> > > @"Arheundel.6451" said:

> > > > @"LUST.7241" said:

> > > > > @"Malediktus.9250" said:

> > > > > > @"shadowpass.4236" said:

> > > > > > I'd also like weapon skins and items that are exclusive to PvE for some reason.

> > > > > >

> > > > > > I don't see why only 1/3 of the gamemodes actually get new skins and items while PvP and WvW are left in the dust.

> > > > > Because PvP is always the same lame conquest. In PvP you have to do new content to earn those new items

> > > > > PvP already has too many PvE rewards that are now easier to get in PvP than the original content. Eg. Dungeon skins or Kralkatite Ore for the stellar/astral skins.

> > > >

> > > > The argument can go both ways...

> > > >

> > > > Outsmarting other players for rewards isn't earning? Forgot that the predictability of outsmarting fixed NPCs in PvE is better definition of earning, I guess the _Most Dangerous Game_ is actually fighting that Moa in Caledon Forest.

> > > >

> > > > PvP is easier than PvE? Then why doesn't everyone play it instead?

> > > >

> > >

> > > Given how the balance shaped itself after both expansion....to claim that pvp easier than pve is not extreme

> >

> > Playing against skilled players that evolve and adapt is still a lot harder than static NPCs.

>

> actually nah, pvp matches gives you 50% winrate, so you will be farming at a fixed rate if you are placed in the correct rating and playing at your skill (rating) level..

> while raid, if your squad is bad or can not find a decent squad, you can easily end up wasting hour or more time getting almost nothing

>

> also pvp since hot is more of a skill spam then outsmarting..

 

This... bring back Core Game SPvP <3

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> @"Lighter.5631" said:

> > @"Kahyos.1437" said:

> > > @"Arheundel.6451" said:

> > > > @"LUST.7241" said:

> > > > > @"Malediktus.9250" said:

> > > > > > @"shadowpass.4236" said:

> > > > > > I'd also like weapon skins and items that are exclusive to PvE for some reason.

> > > > > >

> > > > > > I don't see why only 1/3 of the gamemodes actually get new skins and items while PvP and WvW are left in the dust.

> > > > > Because PvP is always the same lame conquest. In PvP you have to do new content to earn those new items

> > > > > PvP already has too many PvE rewards that are now easier to get in PvP than the original content. Eg. Dungeon skins or Kralkatite Ore for the stellar/astral skins.

> > > >

> > > > The argument can go both ways...

> > > >

> > > > Outsmarting other players for rewards isn't earning? Forgot that the predictability of outsmarting fixed NPCs in PvE is better definition of earning, I guess the _Most Dangerous Game_ is actually fighting that Moa in Caledon Forest.

> > > >

> > > > PvP is easier than PvE? Then why doesn't everyone play it instead?

> > > >

> > >

> > > Given how the balance shaped itself after both expansion....to claim that pvp easier than pve is not extreme

> >

> > Playing against skilled players that evolve and adapt is still a lot harder than static NPCs.

>

> actually nah, pvp matches gives you 50% winrate, so you will be farming at a fixed rate if you are placed in the correct rating and playing at your skill (rating) level..

> while raid, if your squad is bad or can not find a decent squad, you can easily end up wasting hour or more time getting almost nothing

>

> also pvp since hot is more of a skill spam then outsmarting..

 

Well, I was referring to the potential difficulty of PvE and PvP. Not how hard it is to get rewards. You'll be surprised by how may people PvP for fun and not for rewards and also not abusing cheese builds. I've found better 1 on 1s in the PvP lobby and spent much more time (getting beat up) there than in ranked matches. You at least get to play with people of different ranks than you.

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> @"Kahyos.1437" said:

> > @"Lighter.5631" said:

> > > @"Kahyos.1437" said:

> > > > @"Arheundel.6451" said:

> > > > > @"LUST.7241" said:

> > > > > > @"Malediktus.9250" said:

> > > > > > > @"shadowpass.4236" said:

> > > > > > > I'd also like weapon skins and items that are exclusive to PvE for some reason.

> > > > > > >

> > > > > > > I don't see why only 1/3 of the gamemodes actually get new skins and items while PvP and WvW are left in the dust.

> > > > > > Because PvP is always the same lame conquest. In PvP you have to do new content to earn those new items

> > > > > > PvP already has too many PvE rewards that are now easier to get in PvP than the original content. Eg. Dungeon skins or Kralkatite Ore for the stellar/astral skins.

> > > > >

> > > > > The argument can go both ways...

> > > > >

> > > > > Outsmarting other players for rewards isn't earning? Forgot that the predictability of outsmarting fixed NPCs in PvE is better definition of earning, I guess the _Most Dangerous Game_ is actually fighting that Moa in Caledon Forest.

> > > > >

> > > > > PvP is easier than PvE? Then why doesn't everyone play it instead?

> > > > >

> > > >

> > > > Given how the balance shaped itself after both expansion....to claim that pvp easier than pve is not extreme

> > >

> > > Playing against skilled players that evolve and adapt is still a lot harder than static NPCs.

> >

> > actually nah, pvp matches gives you 50% winrate, so you will be farming at a fixed rate if you are placed in the correct rating and playing at your skill (rating) level..

> > while raid, if your squad is bad or can not find a decent squad, you can easily end up wasting hour or more time getting almost nothing

> >

> > also pvp since hot is more of a skill spam then outsmarting..

>

> Well, I was referring to the potential difficulty of PvE and PvP. Not how hard it is to get rewards. You'll be surprised by how may people PvP for fun and not for rewards and also not abusing cheese builds. I've found better 1 on 1s in the PvP lobby and spent much more time (getting beat up) there than in ranked matches. You at least get to play with people of different ranks than you.

 

but 1v1 is the least skill involved and is heavily build based..

in fact, 1v1 lobby is where with the most people abusing cheese builds, just because these cheese builds only shine in 1v1 with no objective

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> @"Lighter.5631" said:

> actually nah, pvp matches gives you 50% winrate, so you will be farming at a fixed rate if you are placed in the correct rating and playing at your skill (rating) level..

> while raid, if your squad is bad or can not find a decent squad, you can easily end up wasting hour or more time getting almost nothing

>

> also pvp since hot is more of a skill spam then outsmarting..

 

This is all true.

 

 

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> @"CedarDog.9723" said:

> I'd be fine with that if PvP only rewards are available in PvE, etc.

 

Not sure what pvp only rewards you are talking about? Also before they revamped the reward system, vendors sold bags. I think up to 20 slot. I believe your rank gave you access to better bags. So what I'm asking for isn't new.

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> @"Urejt.5648" said:

> nobody plays pvp in gw2 so there is no nned for much effort

 

On the one hand there are many pvp-players even though it is the minority and the other hand it is not that much effort because it is simply about adding an already existing item to another tradesman.

 

Please do this anet, it would be great

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