Jumpin Lumpix.6108 Posted March 10, 2018 Share Posted March 10, 2018 So this bag that we get from the new map has 2 functions, it puts containers in it first and it also works as an invisible bag. When you get pieces of unidentified gear it throws them into the bag deliberately, then when you hit salvage all, the salvage kit can't find them because items, in this bag are considered invisible. LOL, then u have to manually move them out of that bag, salvage them all, and then if any materials end up in the bag from salvaging, they are invisible too... and cant be deposited from deposit all materials... hilarious! Link to comment Share on other sites More sharing options...
RoseofGilead.8907 Posted March 10, 2018 Share Posted March 10, 2018 A dev on Reddit said "The invisible-ness of these isn't intended, and should be fixed in an upcoming hotfix." So that part, at least, will be fixed. Link to comment Share on other sites More sharing options...
Jumpin Lumpix.6108 Posted March 10, 2018 Author Share Posted March 10, 2018 > @"RoseofGilead.8907" said: > A dev on Reddit said "The invisible-ness of these isn't intended, and should be fixed in an upcoming hotfix." So that part, at least, will be fixed. praise joko! Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted March 10, 2018 Share Posted March 10, 2018 > @"Jumpin Lumpix.6108" said: > praise joko! I suspect that Joko caused the invisibility trolling feature in the first place. Link to comment Share on other sites More sharing options...
Aurelian Omenkind.2470 Posted March 10, 2018 Share Posted March 10, 2018 Ironically, that’s exactly how it works best for me including the invisibility aspect. Well, I guess I’ll enjoy it while it lasts. Link to comment Share on other sites More sharing options...
Tiny Doom.4380 Posted March 10, 2018 Share Posted March 10, 2018 > @"Aurelian Omenkind.2470" said: > Ironically, that’s exactly how it works best for me including the invisibility aspect. Well, I guess I’ll enjoy it while it lasts. Accidentally salvaging unidentified gear is irritating. I allways, without exception, want to open my unidentified gear, not salvage it. This bag is ideal for that. Shame they're going to change it. Link to comment Share on other sites More sharing options...
Vyrulisse.1246 Posted March 10, 2018 Share Posted March 10, 2018 That's like my dream scenario. I hate having to identify gear just to keep it away from Salvage All. I really wish they'd exclude Unidentified Gear from being salvaged at all. Link to comment Share on other sites More sharing options...
Ardenwolfe.8590 Posted March 10, 2018 Share Posted March 10, 2018 I really hope they give us the option to keep it invisible. I'm loving that part of the bag. It replaced two other bags. . . . Link to comment Share on other sites More sharing options...
Lexi.1398 Posted March 10, 2018 Share Posted March 10, 2018 Bless, while i dont wanat to salvage unidentified gear it takes 3 slots...thats 29 slots I want to sell from, deposit materials from, lol. Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted March 10, 2018 Share Posted March 10, 2018 I prefer the bag to stay invisible exactle because I want to prevent unid gear from being a victim of "salvage all". Unfortunately this is the case of one QoL killing another QoL. I think Anet should work on solution that within salvage all window I can uncheck items I don't want to be salvaged. Link to comment Share on other sites More sharing options...
LightofConduct.1693 Posted March 10, 2018 Share Posted March 10, 2018 > @"Jumpin Lumpix.6108" said: > > @"RoseofGilead.8907" said: > > A dev on Reddit said "The invisible-ness of these isn't intended, and should be fixed in an upcoming hotfix." So that part, at least, will be fixed. > > praise joko! Lmao Link to comment Share on other sites More sharing options...
Dewsitine.3645 Posted March 10, 2018 Share Posted March 10, 2018 Edit: oops looks like someone beat me to it already for the checkbox salvage suggestion. Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted March 10, 2018 Share Posted March 10, 2018 Please don't fix, anet. The invisible part is what made me love it. If you fix that I'll have to be on toes every single time so i don't salvage the unidentified gear Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted March 10, 2018 Share Posted March 10, 2018 > @"Tiny Doom.4380" said: > > @"Aurelian Omenkind.2470" said: > > Ironically, that’s exactly how it works best for me including the invisibility aspect. Well, I guess I’ll enjoy it while it lasts. > > Accidentally salvaging unidentified gear is irritating. I allways, without exception, want to open my unidentified gear, not salvage it. This bag is ideal for that. Shame they're going to change it. Same. They should give us the choice of invisible or not Link to comment Share on other sites More sharing options...
Imperadordf.2687 Posted March 10, 2018 Share Posted March 10, 2018 > @"Ayakaru.6583" said: > > @"Tiny Doom.4380" said: > > > @"Aurelian Omenkind.2470" said: > > > Ironically, that’s exactly how it works best for me including the invisibility aspect. Well, I guess I’ll enjoy it while it lasts. > > > > Accidentally salvaging unidentified gear is irritating. I allways, without exception, want to open my unidentified gear, not salvage it. This bag is ideal for that. Shame they're going to change it. > > Same. They should give us the choice of invisible or not I thought the inventory bags were tradeable from Yonca, the merchant near Amnoon Waypoint? Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted March 10, 2018 Share Posted March 10, 2018 > @"Imperadordf.2687" said: > > @"Ayakaru.6583" said: > > > @"Tiny Doom.4380" said: > > > > @"Aurelian Omenkind.2470" said: > > > > Ironically, that’s exactly how it works best for me including the invisibility aspect. Well, I guess I’ll enjoy it while it lasts. > > > > > > Accidentally salvaging unidentified gear is irritating. I allways, without exception, want to open my unidentified gear, not salvage it. This bag is ideal for that. Shame they're going to change it. > > > > Same. They should give us the choice of invisible or not > > I thought the inventory bags were tradeable from Yonca, the merchant near Amnoon Waypoint? No, that was about soulbound bags being changed to accountbound bags Link to comment Share on other sites More sharing options...
Fenom.9457 Posted March 10, 2018 Share Posted March 10, 2018 Pfftt, invisibility. First it was cloaks, now it’s bags. When will everyone realize it’s overrated? Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted March 10, 2018 Share Posted March 10, 2018 Make it invisible from regular inventory, too, so that it is a giant RNG loot bag where you have no idea what goes in or what you might find when you open it... and it requires a golden BL chest key each time you want to peek inside. Wouldn't that be fun? Link to comment Share on other sites More sharing options...
eldrjth.7384 Posted March 10, 2018 Share Posted March 10, 2018 What if you could change the bag from invisible to standard using volatile magic or by right clicking on it? Then I suppose both sides will be satisfied. It seems having 1 invisible bag serves a purpose (accidentally savaging bags) but you dont really need more than 1, and you are able to craft as many new 32 slot bags as you want. Link to comment Share on other sites More sharing options...
Vardok.8609 Posted March 11, 2018 Share Posted March 11, 2018 I also like the invisibility function a lot... Link to comment Share on other sites More sharing options...
Tekoneiric.6817 Posted March 11, 2018 Share Posted March 11, 2018 > @"Tiny Doom.4380" said: > > @"Aurelian Omenkind.2470" said: > > Ironically, that’s exactly how it works best for me including the invisibility aspect. Well, I guess I’ll enjoy it while it lasts. > > Accidentally salvaging unidentified gear is irritating. I allways, without exception, want to open my unidentified gear, not salvage it. This bag is ideal for that. Shame they're going to change it. I always leave one of each type of unidentified gear in an invisible bag so it will stack there and will not get salvaged. Even when I open them I always leave one of each unopened so future bags stack where I want them reducing inventory clutter. I learned to do that back when ABML was a thing. Link to comment Share on other sites More sharing options...
Vavume.8065 Posted March 11, 2018 Share Posted March 11, 2018 Keep the invisibility, currently the most annoying aspect of loot management for me is having unidentified gear in my bag and being unable to salvage all the rest of the random loot I have picked up, due to not wanting to salvage or identify the unidentifieds. An invisible bag is one solution to this problem, and honestly I thought that's why it was given to us... Link to comment Share on other sites More sharing options...
Jumpin Lumpix.6108 Posted March 11, 2018 Author Share Posted March 11, 2018 whats the point of identifying greens and blues? why not just salvage all of them? Do you guys actually list every single one of them on the TP or equip them? If so, then..... Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted March 11, 2018 Share Posted March 11, 2018 > @"Jumpin Lumpix.6108" said: > whats the point of identifying greens and blues? why not just salvage all of them? Do you guys actually list every single one of them on the TP or equip them? If so, then..... The value of an unidentified common gear is greater if you identify first before salvaging. About 1.3s/piece for salvaging without identifying, 3s for identifying before salvaging with "only" 300% MF. At around ~850%, you stop getting any blue gear, so the value is even greater with higher MF. Selling the gear on the TP is worth about 2s. Specifically, it's worth 'opening' blue unID gear unless you just started the game and have no MF boosters or account-wide MF. If that's too much effort, sell them on the TP rather than salvage, unless you want the mats. Link to comment Share on other sites More sharing options...
Jumpin Lumpix.6108 Posted March 11, 2018 Author Share Posted March 11, 2018 > @"Illconceived Was Na.9781" said: > > @"Jumpin Lumpix.6108" said: > > whats the point of identifying greens and blues? why not just salvage all of them? Do you guys actually list every single one of them on the TP or equip them? If so, then..... > > The value of an unidentified common gear is greater if you identify first before salvaging. About 1.3s/piece for salvaging without identifying, 3s for identifying before salvaging with "only" 300% MF. At around ~850%, you stop getting any blue gear, so the value is even greater with higher MF. Selling the gear on the TP is worth about 2s. > > Specifically, it's worth 'opening' blue unID gear unless you just started the game and have no MF boosters or account-wide MF. If that's too much effort, sell them on the TP rather than salvage, unless you want the mats. Weird, but interesting. Guess I'll open mine first now lol Link to comment Share on other sites More sharing options...
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