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Warrior class and all specialisation of it are out of balance.


Luna.9640

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> @"Hitman.5829" said:

> > @"Luna.9640" said:

> > Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

>

> That is very easy to answer. The answer is:

> drum rolls.....................................

> Because warrior is a melee class!

>

> Imagine a warrior without blocks or endure pain. It will instantly die to every class ranging it from 1200+ away!

>

 

Greatsword warrior makes any "range" talk completely irrelevant....it's 2018 and people still try to pass warrior as some sort of slow moving wood log..and not for the high mobility perma stab-low CD block-huge passive that it is

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Warriors have their weaknesses, quite substantial weaknesses even. A slow and rather predictable class without any instant skills that carries a bunch of defenses in return. That is all you need to know. You can deal with the greatsword and you can certainly deal with the defenses.

Don't try to play your enemies' game. Play to your own strenghts instead. Use the environment to your advantage. Play dirt if needed. Half of the classes in the game have blinks, the other half has stealth or even both. Blink up an area the warrior can't follow you to. Use stealth properly to disengage. Kite them properly. Use unblockable skills to throw them off during Shield Stance. You are the one who decides when you proc their Last Stand, the big downside of having passive stability. Force them to waste further defenses such as Endure Pain as nothing more than a stun breaker. There are so many tools avaible to any of the strong builds.

 

Why do I get the feeling most of those who come to the forums to complain do know very little about the specs they complain about?

Also, I am talking about fighting a strong roaming build with another strong build. Meaning that warriors are slow in comparison to a mirage or a thief and not a reaper to give an example. It is pretty much your own fault if you insist on playing something that is weak at roaming.

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> @"Shining One.1635" said:

> > @"Hitman.5829" said:

> > Because warrior is a melee class!

> >

> > Imagine a warrior without blocks or endure pain. It will instantly die to every class ranging it from 1200+ away!

> This is somewhat ironic considering that Warrior is the only class that has access to two different 1200 range weapons.

>

>

 

Neither of which has seen any meta action since launch (when Rifle Warriors were the Deadeyes of their time!)

 

Quite frankly, Warriors are so reliant on bringing two melee weapons that they cannot afford bringing a ranged one these days. GS is mandatory for it’s 3 but everything else kinda sucks so you need a secondary to do the killing.

 

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> @"Shining One.1635" said:

> > @"Hitman.5829" said:

> > Because warrior is a melee class!

> >

> > Imagine a warrior without blocks or endure pain. It will instantly die to every class ranging it from 1200+ away!

> This is somewhat ironic considering that Warrior is the only class that has access to two different 1200 range weapons.

>

>

 

Are you implying that warrior does not need passives because it has access to two different range weapons? Well, that kind of logic is flawed.

If you ever see a warrior equip 2 range weapons please yell at him "NOOB" and dance over his dead body. I have never seen a warrior equip 2 range weapons because:

* you become slower than a tortoise

* You lose your close gap

* You cannot escape

* You cannot block

* If you get crippled or chilled, warrior basically becomes the slowest class in GW2.

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The issues I have with Warrior are the same issues I have with the other strong, popular roaming builds. They all have too much survivability, damage, and mobility. I don't think any build should be able to stack all three to the levels that they currently do. Players should be forced to make hard choices that involve real sacrifices in their builds.

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> @"Hitman.5829" said:

> > @"Luna.9640" said:

> > Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

>

> That is very easy to answer. The answer is:

> drum rolls.....................................

> Because warrior is a melee class!

>

> Imagine a warrior without blocks or endure pain. It will instantly die to every class ranging it from 1200+ away!

>

 

a warrior without blocks and endure pain? are you talking from reaper?

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> @"Zero.3871" said:

> > @"Hitman.5829" said:

> > > @"Luna.9640" said:

> > > Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

> >

> > That is very easy to answer. The answer is:

> > drum rolls.....................................

> > Because warrior is a melee class!

> >

> > Imagine a warrior without blocks or endure pain. It will instantly die to every class ranging it from 1200+ away!

> >

>

> a warrior without blocks and endure pain? are you talking from reaper?

 

Nah, Reaper has:

* A wide variety of weapons to choose from that are viable and which give access to 900+ range. (if you are choosing melee weapons on reaper its like the example where a warrior chooses all range weapons, it just does not make any sense).

* Has access to life force (second life), so it does not need endure pain or blocks.

* Utilities and skills that destroy projectiles.

 

The only TRUE melee class is warrior.

 

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> @"Hitman.5829" said:

> > @"Zero.3871" said:

> > > @"Hitman.5829" said:

> > > > @"Luna.9640" said:

> > > > Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

> > >

> > > That is very easy to answer. The answer is:

> > > drum rolls.....................................

> > > Because warrior is a melee class!

> > >

> > > Imagine a warrior without blocks or endure pain. It will instantly die to every class ranging it from 1200+ away!

> > >

> >

> > a warrior without blocks and endure pain? are you talking from reaper?

>

> Nah, Reaper has:

> * A wide variety of weapons to choose from that are viable and which give access to 900+ range. (if you are choosing melee weapons on reaper its like the example where a warrior chooses all range weapons, it just does not make any sense).

> * Has access to life force (second life), so it does not need endure pain or blocks.

> * Utilities and skills that destroy projectiles.

>

> The only TRUE melee class is warrior.

>

 

As a Soulbeast main, I can tell you reaper is 1000x easier to kill at range than any warrior variant. Warrior at least has several gap closers to reaper's one 600 charge and the ability to block and go invulnerable to lengthen the fight. Reaper shroud as a second health pool is barely worth mentioning as it's gone after a single rapid fire burst. As to reapers destroying projectiles, they can't manage it enough to make a difference. The charge in reaper shroud does it and so does corrosive poison cloud, that's it.

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> @"Shagaliscious.6281" said:

> I hate to say it, but the best way to fight a warrior is to kite. It is a cheap tactic, but for most classes, necessary. Poison is the best condi against warriors, if you have access to it, but not all classes do, and I personally don't like wasting a sigil spot just for 1 class that I may or may not run into.

 

Blind and Chill also wreck Warrior.

 

Edit: As for the OP...let me just say it is spoken like someone who has never actually played Warrior.

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> @"Shadowcat.2680" said:

> > @"Hitman.5829" said:

> > > @"Zero.3871" said:

> > > > @"Hitman.5829" said:

> > > > > @"Luna.9640" said:

> > > > > Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

> > > >

> > > > That is very easy to answer. The answer is:

> > > > drum rolls.....................................

> > > > Because warrior is a melee class!

> > > >

> > > > Imagine a warrior without blocks or endure pain. It will instantly die to every class ranging it from 1200+ away!

> > > >

> > >

> > > a warrior without blocks and endure pain? are you talking from reaper?

> >

> > Nah, Reaper has:

> > * A wide variety of weapons to choose from that are viable and which give access to 900+ range. (if you are choosing melee weapons on reaper its like the example where a warrior chooses all range weapons, it just does not make any sense).

> > * Has access to life force (second life), so it does not need endure pain or blocks.

> > * Utilities and skills that destroy projectiles.

> >

> > The only TRUE melee class is warrior.

> >

>

> As a Soulbeast main, I can tell you reaper is 1000x easier to kill at range than any warrior variant. Warrior at least has several gap closers to reaper's one 600 charge and the ability to block and go invulnerable to lengthen the fight. Reaper shroud as a second health pool is barely worth mentioning as it's gone after a single rapid fire burst. As to reapers destroying projectiles, they can't manage it enough to make a difference. The charge in reaper shroud does it and so does corrosive poison cloud, that's it.

 

Necro have access to close gap skills too and it has access to skills that destroy projectiles. I don't know what kind of necros you fight but most likely they are trash.

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> @"Shagaliscious.6281" said:

> I hate to say it, but the best way to fight a warrior is to kite. It is a cheap tactic, but for most classes, necessary. _**Poison is the best condi against warriors, **_if you have access to it, but not all classes do, and I personally don't like wasting a sigil spot just for 1 class that I may or may not run into.

 

condi and boon corrupt kills wars.

 

wells and shades anyone

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> @"Hitman.5829" said:

> > @"Shining One.1635" said:

> > > @"Hitman.5829" said:

> > > Because warrior is a melee class!

> > >

> > > Imagine a warrior without blocks or endure pain. It will instantly die to every class ranging it from 1200+ away!

> > This is somewhat ironic considering that Warrior is the only class that has access to two different 1200 range weapons.

> >

> >

>

> Are you implying that warrior does not need passives because it has access to two different range weapons? Well, that kind of logic is flawed.

> If you ever see a warrior equip 2 range weapons please yell at him "NOOB" and dance over his dead body. I have never seen a warrior equip 2 range weapons because:

> * you become slower than a tortoise

> * You lose your close gap

> * You cannot escape

> * You cannot block

> * If you get crippled or chilled, warrior basically becomes the slowest class in GW2.

 

and both trash weapons that haven't been updated since forever, and no traits that works well with them.

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