misterman.1530 Posted March 23, 2018 Share Posted March 23, 2018 Is there a trait that increases a Scourge's range? All week, in WvW (specifically noticeable in SMC) I've seen Necro marks (F1 on Scourge, plus Fear, etc.) going longer than the tunnel to the Lord's room. Mine can't reach that far. Is there a trait I've not noticed? Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted March 23, 2018 Share Posted March 23, 2018 Are you talking cast range or radius? Link to comment Share on other sites More sharing options...
Justine.6351 Posted March 24, 2018 Share Posted March 24, 2018 Fairly sure he means range. Necro marks are EVERYWHERE in wvw. People paint the ground with them and so you are probably just confused. Link to comment Share on other sites More sharing options...
Runiir.6425 Posted March 24, 2018 Share Posted March 24, 2018 I use staff just to mess with people in WvW. Sudden chills and fears really ruin people's days...that and corrupting all those lovely buffs everyone wears in WvW is perfect too. Paint the ground and make movement annoying. Area denial is a good plan, always. Link to comment Share on other sites More sharing options...
misterman.1530 Posted March 24, 2018 Author Share Posted March 24, 2018 > @"Justine.6351" said: > Fairly sure he means range. > > Necro marks are EVERYWHERE in wvw. People paint the ground with them and so you are probably just confused. No. Actually, I play Scourge as well. My main. This happened in SMC, at the tunnels leading to the Lord's room. I was standing looking out from the Lord's room and my marks could barely reach about half-way(ish) into the tunnel. But some opposing players were able to hit us with marks from the other end of the tunnel. It was odd. Link to comment Share on other sites More sharing options...
Sigfodr.9576 Posted March 25, 2018 Share Posted March 25, 2018 They use "Sand Swell" to port forward, place the marks/F1 fast and port back. Done right you barely notice it happen Link to comment Share on other sites More sharing options...
misterman.1530 Posted March 30, 2018 Author Share Posted March 30, 2018 > @"Sigfodr.9576" said: > They use "Sand Swell" to port forward, place the marks/F1 fast and port back. Done right you barely notice it happen Nope. You would see the sand swell. My money is on a cheat tool that increases their distance. Link to comment Share on other sites More sharing options...
Nimon.7840 Posted March 31, 2018 Share Posted March 31, 2018 > @"Sigfodr.9576" said: > They use "Sand Swell" to port forward, place the marks/F1 fast and port back. Done right you barely notice it happen Well. You cant cast another attack while casting sand swell. You actually need to come out of the portal, then you can cast something new. Only thing that works: trail of anguish or other instantcast. Well thats how it was from beginning. Did they change this with laast balance patch? Link to comment Share on other sites More sharing options...
Aarkeld.4671 Posted March 31, 2018 Share Posted March 31, 2018 > @"misterman.1530" said: > > @"Sigfodr.9576" said: > > They use "Sand Swell" to port forward, place the marks/F1 fast and port back. Done right you barely notice it happen > > Nope. You would see the sand swell. My money is on a cheat tool that increases their distance. And so the mass start shouting: "Nerf necro moar! Beat it into the ground till it can't do shit like this!!" Anyways maybe instead of sand swell they used [flesh wurm](https://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm "flesh wurm")-[necrotic traversal](https://wiki.guildwars2.com/wiki/Necrotic_Traversal "necrotic traversal") or [spectral walk](https://wiki.guildwars2.com/wiki/Spectral_Walk "spectral walk")-[spectral recall](https://wiki.guildwars2.com/wiki/Spectral_Recall "spectral recall") that was prepared before they charged in, place the marks/shades and then teleport back. So maybe it was one of those utilities. What else did you see? Link to comment Share on other sites More sharing options...
misterman.1530 Posted April 11, 2018 Author Share Posted April 11, 2018 Sorry about the late reply. No, these are direct casts. In the case I mentioned, I was standing watching them. It was odd. We've seen it recently fighting Mag and YB. We had a ranger that couldn't hit a scourge but the scourge was dropping shades on him. Not just the edges - dead center. So, something is odd. We are going with zoom hacking. Link to comment Share on other sites More sharing options...
Rezzet.3614 Posted April 11, 2018 Share Posted April 11, 2018 > @"misterman.1530" said: > Is there a trait that increases a Scourge's range? All week, in WvW (specifically noticeable in SMC) I've seen Necro marks (F1 on Scourge, plus Fear, etc.) going longer than the tunnel to the Lord's room. Mine can't reach that far. Is there a trait I've not noticed? the trick is enabling Snap cast on target as long the enemy is targetted ground skills will be placed on them Link to comment Share on other sites More sharing options...
misterman.1530 Posted April 11, 2018 Author Share Posted April 11, 2018 > @"Rezzet.3614" said: > > @"misterman.1530" said: > > Is there a trait that increases a Scourge's range? All week, in WvW (specifically noticeable in SMC) I've seen Necro marks (F1 on Scourge, plus Fear, etc.) going longer than the tunnel to the Lord's room. Mine can't reach that far. Is there a trait I've not noticed? > > the trick is enabling Snap cast on target as long the enemy is targetted ground skills will be placed on them But the range is only 900, the radius of the shade is only 300 - so max distance to edge of shade from the scourge is only 1050..right? So - so how can a snap be greater than 1200 away (ranger's long bow range)? Link to comment Share on other sites More sharing options...
Rezzet.3614 Posted April 11, 2018 Share Posted April 11, 2018 > @"misterman.1530" said: > > @"Rezzet.3614" said: > > > @"misterman.1530" said: > > > Is there a trait that increases a Scourge's range? All week, in WvW (specifically noticeable in SMC) I've seen Necro marks (F1 on Scourge, plus Fear, etc.) going longer than the tunnel to the Lord's room. Mine can't reach that far. Is there a trait I've not noticed? > > > > the trick is enabling Snap cast on target as long the enemy is targetted ground skills will be placed on them > > But the range is only 900, the radius of the shade is only 300 - so max distance to edge of shade from the scourge is only 1050..right? So - so how can a snap be greater than 1200 away (ranger's long bow range)? wells have 900 range marks have 1200 shades have 900 range too thats like 2-3 steps needed to attack anyways since melee range is 130-150 Link to comment Share on other sites More sharing options...
abelsgmx.7530 Posted April 14, 2018 Share Posted April 14, 2018 > @"Justine.6351" said: > Fairly sure he means range. > > Necro marks are EVERYWHERE in wvw. People paint the ground with them and so you are probably just confused. Nop, I see the same issue Link to comment Share on other sites More sharing options...
misterman.1530 Posted April 14, 2018 Author Share Posted April 14, 2018 Ok. So...the rumor mill has, possibly, proven me correct. It seems the server in question had a crap ton of bans for cheating. Scourges using zoom hacks, maybe, to extend their range? Link to comment Share on other sites More sharing options...
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