ArenaNet Staff Irenio CalmonHuang.2048 Posted March 26, 2018 ArenaNet Staff Share Posted March 26, 2018 Greetings all, I’ve been investigating the shade obstruction issue when able and have wanted to get it fixed for quite some time, but have been unable to do so for technical reasons… until recently. Thanks largely to JoelH and BenA’s deeper peeks into Line of Sight checks I’ve been able to set things up so that as long as you’ve got line of sight to the shade itself, it can strike targets in its area, even if you don’t have vision of those targets. This gamewide change will be going out alongside the PvP/WvW splits patch tomorrow, as that’ll be the first chance we have to get this to you. See you in Tyria! Link to comment Share on other sites More sharing options...
Wondrouswall.7169 Posted March 26, 2018 Share Posted March 26, 2018 :+1: Cheers and thanks! Link to comment Share on other sites More sharing options...
X T D.6458 Posted March 27, 2018 Share Posted March 27, 2018 This is an extremely annoying issue especially in WvW. I hope this change will improve things. Link to comment Share on other sites More sharing options...
Dreggon.6598 Posted March 27, 2018 Share Posted March 27, 2018 Do renegade cats work the same way? I don't recall. Link to comment Share on other sites More sharing options...
Manucab.4573 Posted March 27, 2018 Share Posted March 27, 2018 Thank you! :) Link to comment Share on other sites More sharing options...
shadowpass.4236 Posted March 27, 2018 Share Posted March 27, 2018 I thought this was intended... lol Link to comment Share on other sites More sharing options...
Shazmataz.1423 Posted March 27, 2018 Share Posted March 27, 2018 Thank you. That might take some of the sting out of the cool down increases. :) Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted March 27, 2018 Share Posted March 27, 2018 Thank you! Link to comment Share on other sites More sharing options...
Chilli.2976 Posted March 27, 2018 Share Posted March 27, 2018 Finally - thanks. Link to comment Share on other sites More sharing options...
Avecelestine.4075 Posted March 27, 2018 Share Posted March 27, 2018 maybe you also repair Deadly Strenght trait? Link to comment Share on other sites More sharing options...
Nimon.7840 Posted March 27, 2018 Share Posted March 27, 2018 This is really something nice to hear. So if you place a shade on one side of a wall, and run to the other side, it will obviously still get the obstructed. But what if you place a shade on top of a hill, thats higher than your charakter? _____♧____ .................. A .....................A______ £ So ♧ is the shade and £ the player. Will the shade now hit players on top of that hill? Do i have to go away from the hill to get the angle for LoS? Do big charakters have better LoS than small ones (ok that would be rlly stupid)? Obviously this situation is back to normal: _________♧ .................. A .....................A______ £ Placing a shade on top of the edge. But i rlly like to know the thing from above. Link to comment Share on other sites More sharing options...
nativity.3057 Posted March 27, 2018 Share Posted March 27, 2018 > @"Irenio CalmonHuang.2048" said: > Greetings all, > > I’ve been investigating the shade obstruction issue when able and have wanted to get it fixed for quite some time, but have been unable to do so for technical reasons… until recently. > > Thanks largely to JoelH and BenA’s deeper peeks into Line of Sight checks I’ve been able to set things up so that as long as you’ve got line of sight to the shade itself, it can strike targets in its area, even if you don’t have vision of those targets. > > This gamewide change will be going out alongside the PvP/WvW splits patch tomorrow, as that’ll be the first chance we have to get this to you. > > See you in Tyria! Is this only for Scourges? I was playing DH in WvW, and when trying to hit a Veteran camp Supervisor with Longbow AA, I was getting "Obstructed" when there was absolutely no obstruction between me and the veteran. I feel like it's not just a Scourge issue (although more prominent for Scourges), but a game issue. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted March 27, 2018 Share Posted March 27, 2018 > @"nativity.3057" said: > > @"Irenio CalmonHuang.2048" said: > > Greetings all, > > > > I’ve been investigating the shade obstruction issue when able and have wanted to get it fixed for quite some time, but have been unable to do so for technical reasons… until recently. > > > > Thanks largely to JoelH and BenA’s deeper peeks into Line of Sight checks I’ve been able to set things up so that as long as you’ve got line of sight to the shade itself, it can strike targets in its area, even if you don’t have vision of those targets. > > > > This gamewide change will be going out alongside the PvP/WvW splits patch tomorrow, as that’ll be the first chance we have to get this to you. > > > > See you in Tyria! > > Is this only for Scourges? > I was playing DH in WvW, and when trying to hit a Veteran camp Supervisor with Longbow AA, I was getting "Obstructed" when there was absolutely no obstruction between me and the veteran. > > I feel like it's not just a Scourge issue (although more prominent for Scourges), but a game issue. This has been an issue ever since tactivators was added I believe (or was it even before?) and yes it apply to all ranged. You are just blocked by invisible objects in camps. Link to comment Share on other sites More sharing options...
Zero.3871 Posted March 27, 2018 Share Posted March 27, 2018 > @"nativity.3057" said: > > @"Irenio CalmonHuang.2048" said: > > Greetings all, > > > > I’ve been investigating the shade obstruction issue when able and have wanted to get it fixed for quite some time, but have been unable to do so for technical reasons… until recently. > > > > Thanks largely to JoelH and BenA’s deeper peeks into Line of Sight checks I’ve been able to set things up so that as long as you’ve got line of sight to the shade itself, it can strike targets in its area, even if you don’t have vision of those targets. > > > > This gamewide change will be going out alongside the PvP/WvW splits patch tomorrow, as that’ll be the first chance we have to get this to you. > > > > See you in Tyria! > > Is this only for Scourges? > I was playing DH in WvW, and when trying to hit a Veteran camp Supervisor with Longbow AA, I was getting "Obstructed" when there was absolutely no obstruction between me and the veteran. > > I feel like it's not just a Scourge issue (although more prominent for Scourges), but a game issue. that is another bug. you cannot hit that npcs with target skills because of some invisible shield around them. but scourge obstruction issue was a LoS Problem. Link to comment Share on other sites More sharing options...
shadowpass.4236 Posted March 27, 2018 Share Posted March 27, 2018 > @"Irenio CalmonHuang.2048" said: > Greetings all, > > I’ve been investigating the shade obstruction issue when able and have wanted to get it fixed for quite some time, but have been unable to do so for technical reasons… until recently. > > Thanks largely to JoelH and BenA’s deeper peeks into Line of Sight checks I’ve been able to set things up so that as long as you’ve got line of sight to the shade itself, it can strike targets in its area, even if you don’t have vision of those targets. > > This gamewide change will be going out alongside the PvP/WvW splits patch tomorrow, as that’ll be the first chance we have to get this to you. > > See you in Tyria! [Clip from Naru's stream on obstruction changes. He is rank 1 on the leaderboards and monthly winner.](https://clips.twitch.tv/MotionlessDeadInternBlargNaut) Link to comment Share on other sites More sharing options...
Sandzibar.5134 Posted March 27, 2018 Share Posted March 27, 2018 Will this apply to LB using rangers/warriors/DH and Rifle using Deadeyes too? Or is this a placeable AOE marker fix only? Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted March 27, 2018 Share Posted March 27, 2018 YES! I LOVE YOU MAN! Link to comment Share on other sites More sharing options...
Prophet.1584 Posted March 27, 2018 Share Posted March 27, 2018 > @"Irenio CalmonHuang.2048" said: > Greetings all, > > I’ve been investigating the shade obstruction issue when able and have wanted to get it fixed for quite some time, but have been unable to do so for technical reasons… until recently. > > Thanks largely to JoelH and BenA’s deeper peeks into Line of Sight checks I’ve been able to set things up so that as long as you’ve got line of sight to the shade itself, it can strike targets in its area, even if you don’t have vision of those targets. > > This gamewide change will be going out alongside the PvP/WvW splits patch tomorrow, as that’ll be the first chance we have to get this to you. > > See you in Tyria! will this only affect shades? Rangers have a lot of troubles with this type of bug Link to comment Share on other sites More sharing options...
Emapudapus.1307 Posted March 27, 2018 Share Posted March 27, 2018 Pillars were my strongest ally, now you nerfed it all and gave scourages even more ez mode. Worst change since POF. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted March 27, 2018 Share Posted March 27, 2018 > @"Prophet.1584" said: > > @"Irenio CalmonHuang.2048" said: > > Greetings all, > > > > I’ve been investigating the shade obstruction issue when able and have wanted to get it fixed for quite some time, but have been unable to do so for technical reasons… until recently. > > > > Thanks largely to JoelH and BenA’s deeper peeks into Line of Sight checks I’ve been able to set things up so that as long as you’ve got line of sight to the shade itself, it can strike targets in its area, even if you don’t have vision of those targets. > > > > This gamewide change will be going out alongside the PvP/WvW splits patch tomorrow, as that’ll be the first chance we have to get this to you. > > > > See you in Tyria! > > will this only affect shades? Rangers have a lot of troubles with this type of bug No they don't. The bug affects an aoe skill. Ranger barrage (an aoe) can hit atop the walls in wvw and over small hills or slight bumps in the road. Link to comment Share on other sites More sharing options...
LINKAZZATORE.8135 Posted March 27, 2018 Share Posted March 27, 2018 Since the patch the camera is an absolute mess right now https://imgur.com/a/oUQCM I guess this is related to the line of sight changes, but it's really impossible to play in lord rooms/near walls like this edit: adding more images Link to comment Share on other sites More sharing options...
stormwings.8329 Posted March 27, 2018 Share Posted March 27, 2018 > @"LINKAZZATORE.8135" said: > Since the patch the camera is an absolute mess right now https://imgur.com/a/oUQCM > I guess this is related to the line of sight changes, but it's really impossible to play in lord rooms/near walls like this yeah... everytime now you need to manually zoom in and is soo damn annoying. Btw now can you do something for the F2-3 and the jump? jumping between the cast and the effect proc (that 1s delay) will not proc boon conversion/barrier Link to comment Share on other sites More sharing options...
shadowpass.4236 Posted March 27, 2018 Share Posted March 27, 2018 This is such a massive buff to Scourges. Terrible change. It's so unhealthy for the game to be unable to LoS something with this big of an AoE. Link to comment Share on other sites More sharing options...
Pagan Highlander.5948 Posted March 27, 2018 Share Posted March 27, 2018 This absolutely horrible idea. Scourges are hugely overpowered already, get double attacks versus all other classes's singles. Scourge has totally overpowered WvW. This game is supposed to have BALANCED classes, yet you continue weaken older elites and normal and increase the new ones. there is no way a normal necro could ever compete against a Scourge, yet they should both be equal. People at ANET really need to get off their behinds and see the real WvW. Link to comment Share on other sites More sharing options...
Catchyfx.5768 Posted March 27, 2018 Share Posted March 27, 2018 > @"Pagan Highlander.5948" said: > This absolutely horrible idea. Scourges are hugely overpowered already, get double attacks versus all other classes's singles. Scourge has totally overpowered WvW. This game is supposed to have BALANCED classes, yet you continue weaken older elites and normal and increase the new ones. there is no way a normal necro could ever compete against a Scourge, yet they should both be equal. People at ANET really need to get off their behinds and see the real WvW. There Is no way a normal necro could ever compete against any Class. Im glad we have a scourge. In PvE we are useless, So here Is some Space for US in wvw. Link to comment Share on other sites More sharing options...
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