thaniretouni.4762 Posted March 27, 2018 Share Posted March 27, 2018 I simply do not comprehent why most classes got buffs and thief got mostly huge dmg nerfs. So thief is just a road runner now? No dmg, no tankiness no much aoe... At least they had discussed a heartseeker buff that could help d/d builds along with the change to CnD. Where is that Anet? Link to comment Share on other sites More sharing options...
CreedOfGod.9764 Posted March 27, 2018 Share Posted March 27, 2018 Scrapped that's where. I guess they want thieves to only be able to land a decent backstab if they have assassins signet :/ Link to comment Share on other sites More sharing options...
thaniretouni.4762 Posted March 27, 2018 Author Share Posted March 27, 2018 Yes, but other classes can land similar dmg with not much preparation and they have more defensive tools.... They just freaking hate thieves. Even necroes got some love with last expansion. Link to comment Share on other sites More sharing options...
Warkind.6745 Posted March 27, 2018 Share Posted March 27, 2018 Why did Panic Strike get a CD increase? Link to comment Share on other sites More sharing options...
Atticus.7194 Posted March 27, 2018 Share Posted March 27, 2018 > @"thaniretouni.4762" said: > I simply do not comprehent why most classes got buffs and thief got mostly huge dmg nerfs. So thief is just a road runner now? No dmg, no tankiness no much aoe... At least they had discussed a heartseeker buff that could help d/d builds along with the change to CnD. Where is that Anet? I know it's fun to play the victim but you haven't looked at most other classes notes if you think most classes got buffs. Spellbreaker, Mes, Holo all got it bad, and almost every class got a damage nerf. You got a nerf, but so did everyone else, dunno what to tell you Link to comment Share on other sites More sharing options...
Tinnel.4369 Posted March 27, 2018 Share Posted March 27, 2018 Changes don't happen in a vacuum. While confidence in ANets ability to truly connect with problems and really move toward balance should remain questionable in my opinion, you have to consider the changes in relation to the changes of other classes. Link to comment Share on other sites More sharing options...
Turk.5460 Posted March 27, 2018 Share Posted March 27, 2018 I consider the patch as a whole to be buffing Thief. In some areas such as aggressive Rifle builds - very greatly. Look at how we interacted with the other professions prior to the patch. Those professions mostly got traits and skills from their META builds nerfed. We should be able to perform even better as a lot of those passives were inhibiting Thief burst potential. Overall I'm pretty happy. Link to comment Share on other sites More sharing options...
thaniretouni.4762 Posted March 27, 2018 Author Share Posted March 27, 2018 Oh sorry I forgot to mention the mode I was mad about. I meant it for WvW. For PvP I know other classes got some huge nerfs especially to defensive tools. Link to comment Share on other sites More sharing options...
reddie.5861 Posted March 27, 2018 Share Posted March 27, 2018 > @"Atticus.7194" said: > > @"thaniretouni.4762" said: > > I simply do not comprehent why most classes got buffs and thief got mostly huge dmg nerfs. So thief is just a road runner now? No dmg, no tankiness no much aoe... At least they had discussed a heartseeker buff that could help d/d builds along with the change to CnD. Where is that Anet? > > I know it's fun to play the victim but you haven't looked at most other classes notes if you think most classes got buffs. Spellbreaker, Mes, Holo all got it bad, and almost every class got a damage nerf. You got a nerf, but so did everyone else, dunno what to tell you what nerf other classes got? the cooldown increase on scourge? all buffs guardian got? i mean quite obvious (wvw talking here) that the above 2 classes are overplayed in WvW for a reason the scourge nerf isnt a nerf they can still do same shit no fight last long enough to use cooldowns multiple times its most of the time 1 big fight where everything is being used and then u just chase some left overs.. so no nerf there and guardian got only love no? well im glad may is close :p, i love thief i never really complain but lowering thiefs dmg without giving em something to sustain in a passive is beyond me. i need to take it from my dmg most of the time in order to survive not from my badass super duper hide skill or port around to reset fights. yep prolly i play thief wrong but i dont reset fights nor i hide in mid fights. Link to comment Share on other sites More sharing options...
Platanos.8107 Posted March 27, 2018 Share Posted March 27, 2018 Maybe it's time to go bouncy boi thief again. Link to comment Share on other sites More sharing options...
NuhDah.9812 Posted March 27, 2018 Share Posted March 27, 2018 I did some solo roaming in wvw, in a way things like holos and spellbreakers feel a bit tuned down, while I can't say I felt that much of a nerf on my dp drd... seemd like things were properly tuned down, but there was that last step of a revs CoR that hit me over 10k out of thin air and that was supposed to be nerfed by 22% or so... the dmg on that shit is crazy or there's a bug and the reduction didnt apply properly. Can't say for sure. And there was that over 10k eviscerate from a warrior too... oh well... Link to comment Share on other sites More sharing options...
saerni.2584 Posted March 27, 2018 Share Posted March 27, 2018 Taking the sustain reductions into consideration (at least for PvP) I think the overall effect is a buff. The Panic Strike nerf was a little random but won’t be too bad. Most fights are done in under 40 seconds or don’t take longer than a few seconds when the person is under 50% hp (if it lasts that long invuln is just as likely to be responsible and block the trait anyway). Hide in Shadows got a nice buff of 15% to its baseline. We got some cooldown reductions on a few skills that weren’t taken due to higher cooldowns, so that is good. Overall will need to do some testing of course. Link to comment Share on other sites More sharing options...
thaniretouni.4762 Posted March 27, 2018 Author Share Posted March 27, 2018 Tbh, I do not play the meta thief builds and thats what hurt me the most. When playing s/p and staff, the pulmonary impact and upper hand nerfs were quite painful. I adapted ofc and now I focus more on the staff. Overall, I dont mind nerfs when they balance other awful skills/traits etc. When they said we might nerf a few things, but we will buff CnD and heartseeker I didnt mind. However, the heartseeker buff is nowhere to be found. Anyway thx for the responses :) Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted March 27, 2018 Share Posted March 27, 2018 I'm more concerned about the bug fixes... Shadow Trap is so nice when it actually fucking works. Otherwise. I'm only annoyed by the auto attack reductions. Kinda terrible if our weapon skills or backstabs don't land. I'm not sure if they chunk as hard as they need to to compensate. Link to comment Share on other sites More sharing options...
JonnyForgotten.4276 Posted March 27, 2018 Share Posted March 27, 2018 About to start testing, but none of these nerfs for thief really seem warranted. . . especially the AA reductions. Well, time to go testing. Link to comment Share on other sites More sharing options...
Elxdark.9702 Posted March 27, 2018 Share Posted March 27, 2018 assassin signet new meme meta Link to comment Share on other sites More sharing options...
BloomEngery.1592 Posted March 27, 2018 Share Posted March 27, 2018 > @"thaniretouni.4762" said: > I simply do not comprehent why most classes got buffs and thief got mostly huge dmg nerfs. So thief is just a road runner now? No dmg, no tankiness no much aoe... At least they had discussed a heartseeker buff that could help d/d builds along with the change to CnD. Where is that Anet? Anet initially wanted to do a Heartseeker buff, but the guys on this forum basically said "nah, we don't need it." Thanks guys. Link to comment Share on other sites More sharing options...
babazhook.6805 Posted March 28, 2018 Share Posted March 28, 2018 I think I can handle the damage loss thief suffers with these changes AS LONG AS the other classes in relative terms are equally impacted. For that reason it going to be a bit of time before I can make any sort of accurate assessment as to where the Thief now stands. Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted March 28, 2018 Share Posted March 28, 2018 From the WvW perspective, the only major issue is how other professions with similar group play potential like holo were not affected. Panic Strike ICD increase makes a degree of sense but also doesn't. It rarely gets proc'ed on a target more than once, so it gave the thief a little better utility in group play and +1 situations. I don't really think it was necessary overall, but not necessarily a game-changer, either. Pain response could have probably been moved to 25s or 30s in sPvP but we'll see what happens. Link to comment Share on other sites More sharing options...
Lotus.1682 Posted March 28, 2018 Share Posted March 28, 2018 > @"babazhook.6805" said: > I think I can handle the damage loss thief suffers with these changes AS LONG AS the other classes in relative terms are equally impacted. For that reason it going to be a bit of time before I can make any sort of accurate assessment as to where the Thief now stands. This definitely seems to be the case for power based builds. Unfortunately condi really doesn't seem to have changed much. Can't really speak to D/P, but S/D is much worse against condi builds now mainly as a result of pain response (and to a lesser extend RFI CD), but also because we no longer have as much burst to put classes down quickly (even after interrupting key skills). Sustained fights against classes like scourge are pretty much unwinnable now. Basically they turned S/D into a sustained fighter while nerfing all our sustain. Part of me thinks they want to kill core thief so people buy the expansions. The other part of me thinks they just hate the thief class in general because mesmer is pretty much a better version of us in almost all regards. Link to comment Share on other sites More sharing options...
babazhook.6805 Posted March 28, 2018 Share Posted March 28, 2018 > @"Lotus.1682" said: > > @"babazhook.6805" said: > > I think I can handle the damage loss thief suffers with these changes AS LONG AS the other classes in relative terms are equally impacted. For that reason it going to be a bit of time before I can make any sort of accurate assessment as to where the Thief now stands. > > This definitely seems to be the case for power based builds. Unfortunately condi really doesn't seem to have changed much. Can't really speak to D/P, but S/D is much worse against condi builds now mainly as a result of pain response (and to a lesser extend RFI CD), but also because we no longer have as much burst to put classes down quickly. Sustained fights against classes like scourge are pretty much unwinnable now. > > Basically they turned S/D into a sustained fighter while nerfing all our sustain. Part of me thinks they want to kill core thief so people buy the expansions. The other part of me thinks they just hate the thief class in general for PvP purposes since mesmer is pretty much a better version of thief in almost all regards. I am WvW primarily so will not notice the loss of PAIN response. That said condition damage output in WvW is much higher in any case. As to mesmer, i do toy with a few builds off and on but nver got into them all that much so can not claim expertise on them. What I will say is even with that limited knowledge I did not think the changes that were proposed and then implemented did anything near what was needed to tone them down to a proper place. Now while they did indicate there will be a fuller balance patch later, the time between now and then is going to lead to a lot of salt. Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted March 28, 2018 Share Posted March 28, 2018 > @"babazhook.6805" said: > > @"Lotus.1682" said: > > > @"babazhook.6805" said: > > > I think I can handle the damage loss thief suffers with these changes AS LONG AS the other classes in relative terms are equally impacted. For that reason it going to be a bit of time before I can make any sort of accurate assessment as to where the Thief now stands. > > > > This definitely seems to be the case for power based builds. Unfortunately condi really doesn't seem to have changed much. Can't really speak to D/P, but S/D is much worse against condi builds now mainly as a result of pain response (and to a lesser extend RFI CD), but also because we no longer have as much burst to put classes down quickly. Sustained fights against classes like scourge are pretty much unwinnable now. > > > > Basically they turned S/D into a sustained fighter while nerfing all our sustain. Part of me thinks they want to kill core thief so people buy the expansions. The other part of me thinks they just hate the thief class in general for PvP purposes since mesmer is pretty much a better version of thief in almost all regards. > > I am WvW primarily so will not notice the loss of PAIN response. That said condition damage output in WvW is much higher in any case. As to mesmer, i do toy with a few builds off and on but nver got into them all that much so can not claim expertise on them. What I will say is even with that limited knowledge I did not think the changes that were proposed and then implemented did anything near what was needed to tone them done to a proper place. Now while they did indicate there will be a fuller balance patch later, the time between now and then is going to lead to a lot of salt. More salt than we have on the planet earth... more salt thgan what one may find on Mars. And far more salt than what we can accumulate from mining both mars and earth together. Ladies and gentlemen... I assure you... there will be enough salt for you to suffocate before you drown. Link to comment Share on other sites More sharing options...
Dextra.8162 Posted March 28, 2018 Share Posted March 28, 2018 > @"thaniretouni.4762" said: > Tbh, I do not play the meta thief builds and thats what hurt me the most. When playing s/p and staff, the pulmonary impact and upper hand nerfs were quite painful. I adapted ofc and now I focus more on the staff. Overall, I dont mind nerfs when they balance other awful skills/traits etc. When they said we might nerf a few things, but we will buff CnD and heartseeker I didnt mind. However, the heartseeker buff is nowhere to be found. Anyway thx for the responses :) Boy that's what I play for the most part. Was the last fun thing for me with thief. Guess I'll see how bad it is and adjust, as always :/ Link to comment Share on other sites More sharing options...
zipain.5276 Posted March 28, 2018 Share Posted March 28, 2018 If you look through the patch notes, then they clearly only wants us to play dagger/x or deadeye.... except the auto attacks, the dagger builds got no nerfs. But s/d got gutted.... s/d is only good if played in a specific way, so this makes no sense. Link to comment Share on other sites More sharing options...
saerni.2584 Posted March 28, 2018 Share Posted March 28, 2018 Keep calm and try to give the meta a chance to settle. The number of “woe is balance” threads are getting out of hand. A few damage nerfs were to be expected with the sustain nerfs a number of professions received. And we knew this change was coming for a while now so it’s not like it’s a shocking change. Link to comment Share on other sites More sharing options...
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