Math.5123 Posted March 28, 2018 Share Posted March 28, 2018 With all the mesmer hate going around, I'd like to give ArenaNet some proper gratitude. Great job on nerfing these classes down to a level of play that they actually require half a brain to do well on. The 3 second Signet of Stone makes such a big difference, same with Last Stand being 90 second cooldown. Link to comment Share on other sites More sharing options...
Toron.4856 Posted March 28, 2018 Share Posted March 28, 2018 well rangers now pop their signet way more often tho.. its a buff in 1v1s imo. its only a nerf in outnumbered situations. Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted March 29, 2018 Share Posted March 29, 2018 > @"AngelLovesFredrik.6741" said: > With all the mesmer hate going around, I'd like to give ArenaNet some proper gratitude. Great job on nerfing these classes down to a level of play that they actually require half a brain to do well on. The 3 second Signet of Stone makes such a big difference, same with Last Stand being 90 second cooldown. Holosmith is still virtually as strong as it was, lol. It's just more vulnerable to the same things it was already vulnerable to. It's just not the flavor of the month that mesmer is right now. Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted March 29, 2018 Share Posted March 29, 2018 This patch would have been the best we have seen in a long time if they understood how broken post-rework mes is. @Vegrant.7206 Holosmith is only just as good against people who don't know how to fight holosmith. The big nerf to Holo was not the damage, but the loss of free stability. CCE no longer producing ~80% stab uptime means you can now interrupt them as long as you don't get hit by corona, and that's a huge difference. I've been dunking legendary holos simply by knocking them out of their PF2-5 combo. It's still a playable class, but no longer unfair. Link to comment Share on other sites More sharing options...
brannigan.9831 Posted March 29, 2018 Share Posted March 29, 2018 If they would have put the correct nerfs to Mesmer and Scourge in it would have been the best balance patch ever arguably. But because they didn't I can't give it more then a C+. Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted March 29, 2018 Share Posted March 29, 2018 > @"Master Ketsu.4569" said: > This patch would have been the best we have seen in a long time if they understood how broken post-rework mes is. > > @Vegrant.7206 > > Holosmith is only just as good against people who don't know how to fight holosmith. The big nerf to Holo was not the damage, but the loss of free stability. CCE no longer producing ~80% stab uptime means you can now interrupt them as long as you don't get hit by corona, and that's a huge difference. I've been dunking legendary holos simply by knocking them out of their PF2-5 combo. It's still a playable class, but no longer unfair. The damage nerf, except for the bugginess with the auto chain now (thanks ANet! Engineer gets more bugs with our bugfixes), was comparable to most other classes. The stability nerf was the big part, so of course I noticed that. The difference now is just that holos are slightly more vulnerable in 1v1s and against ranged combat, both of which they were already somewhat vulnerable to. But much of what made it powerful is still around. Link to comment Share on other sites More sharing options...
Math.5123 Posted March 29, 2018 Author Share Posted March 29, 2018 > @"Vagrant.7206" said: > > @"Master Ketsu.4569" said: > > This patch would have been the best we have seen in a long time if they understood how broken post-rework mes is. > > > > @Vegrant.7206 > > > > Holosmith is only just as good against people who don't know how to fight holosmith. The big nerf to Holo was not the damage, but the loss of free stability. CCE no longer producing ~80% stab uptime means you can now interrupt them as long as you don't get hit by corona, and that's a huge difference. I've been dunking legendary holos simply by knocking them out of their PF2-5 combo. It's still a playable class, but no longer unfair. > > The damage nerf, except for the bugginess with the auto chain now (thanks ANet! Engineer gets more bugs with our bugfixes), was comparable to most other classes. The stability nerf was the big part, so of course I noticed that. The difference now is just that holos are slightly more vulnerable in 1v1s and against ranged combat, both of which they were already somewhat vulnerable to. > > But much of what made it powerful is still around. The biggest part. No doubt is the stability. The might is also pretty big. Missing a Dodge no longer results in losing 40% of one's life either. But with the conversion Holo, that wasn't really that big of an issue to begin with. Link to comment Share on other sites More sharing options...
FyzE.3472 Posted April 3, 2018 Share Posted April 3, 2018 > @"Toron.4856" said: > well rangers now pop their signet way more often tho.. its a buff in 1v1s imo. its only a nerf in outnumbered situations. To be fair, you should not fight a bunker 1v1 Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted April 3, 2018 Share Posted April 3, 2018 Druids, Spellbreakers, and Holosmiths...still hit hard as eff and mobile as eff...well druids with their pets hit good enough but their sos "nerf" is is buff if you have half a brain Link to comment Share on other sites More sharing options...
Rap Tiger.1257 Posted April 3, 2018 Share Posted April 3, 2018 > @"Crab Fear.1624" said: > Druids, Spellbreakers, and Holosmiths...still hit hard as eff and mobile as eff...well druids with their pets hit good enough but their sos "nerf" is is buff if you have half a brain which class do you play? if you still lose to druid,holo and spellbreaker forever, change your build or learn to play with your class, then accept to stay in the silver and bronze tier. Link to comment Share on other sites More sharing options...
Deathanizer.3716 Posted April 4, 2018 Share Posted April 4, 2018 Just lol if you're even bothering with these classes now. Link to comment Share on other sites More sharing options...
Vaga.5174 Posted April 4, 2018 Share Posted April 4, 2018 > @"FyzE.3472" said: > > @"Toron.4856" said: > > well rangers now pop their signet way more often tho.. its a buff in 1v1s imo. its only a nerf in outnumbered situations. > > To be fair, you should not fight a bunker 1v1 Depends on the situation. If its your node and you can hold it. Fight away. Link to comment Share on other sites More sharing options...
Bast.7253 Posted April 4, 2018 Share Posted April 4, 2018 Holo's seem to have a lot more sustain this season. And I don't see any mines. What build is good for holo that everyone's running with all this sustain and insane damage? Not to mention the constant knockbacks, interrupts, and gap closers. They seem like they're in a pretty good place right now. Haven't seen that many spellbreakers this season though. And druid is just annoying like always. lol The hardest thing about druids is when they build for a lot of stealth and regen their entire health bar in one stealth. Link to comment Share on other sites More sharing options...
Lighter.5631 Posted April 5, 2018 Share Posted April 5, 2018 holo is way too tanky and forgiving, firebrand still op, so is scourge Link to comment Share on other sites More sharing options...
Ario.8964 Posted April 5, 2018 Share Posted April 5, 2018 > @"cptaylor.2670" said: > Holo's seem to have a lot more sustain this season. And I don't see any mines. What build is good for holo that everyone's running with all this sustain and insane damage? > > Not to mention the constant knockbacks, interrupts, and gap closers. They seem like they're in a pretty good place right now. > > Haven't seen that many spellbreakers this season though. And druid is just annoying like always. lol The hardest thing about druids is when they build for a lot of stealth and regen their entire health bar in one stealth. This is the build Marvin and I made for holo: http://gw2skills.net/editor/?vdAQFAUnUUB1IjVWBmIDcJjlKDL86EW+KiLjAQ4pPD+BHhA-j5wHABiv/AAPAA7LDAA This is my personal setup that I've been playing with for awhile: http://gw2skills.net/editor/?vdAQFAUnUUBtbh1IDmIDcJjl7jqvq36vW8A2oOKciCgNB-jJxHQBB8CAQvyAA4BAsj9HAA Link to comment Share on other sites More sharing options...
apharma.3741 Posted April 5, 2018 Share Posted April 5, 2018 > @"Lighter.5631" said: > holo is way too tanky and forgiving, firebrand still op, so is scourge No they’re all balanced because mesmer is so OP /s Link to comment Share on other sites More sharing options...
Bast.7253 Posted April 7, 2018 Share Posted April 7, 2018 > @"Ario.8964" said: > > @"cptaylor.2670" said: > > Holo's seem to have a lot more sustain this season. And I don't see any mines. What build is good for holo that everyone's running with all this sustain and insane damage? > > > > Not to mention the constant knockbacks, interrupts, and gap closers. They seem like they're in a pretty good place right now. > > > > Haven't seen that many spellbreakers this season though. And druid is just annoying like always. lol The hardest thing about druids is when they build for a lot of stealth and regen their entire health bar in one stealth. > > This is the build Marvin and I made for holo: > http://gw2skills.net/editor/?vdAQFAUnUUB1IjVWBmIDcJjlKDL86EW+KiLjAQ4pPD+BHhA-j5wHABiv/AAPAA7LDAA > > This is my personal setup that I've been playing with for awhile: > http://gw2skills.net/editor/?vdAQFAUnUUBtbh1IDmIDcJjl7jqvq36vW8A2oOKciCgNB-jJxHQBB8CAQvyAA4BAsj9HAA Tried this out tonight and it has nice sustain. Only complaint I have is that it isn’t as high damage as I’ve seen from others but I’m not very experienced with holo and might be that I’m just not comboing things very well. Great condi cleanse though! Link to comment Share on other sites More sharing options...
Bast.7253 Posted April 7, 2018 Share Posted April 7, 2018 > @"Lighter.5631" said: > holo is way too tanky and forgiving, firebrand still op, so is scourge I hardly ever see firebrands anymore though. Just core guard which seems a lot more op than firebrand, at least in terms of sustain and damage. Link to comment Share on other sites More sharing options...
Ario.8964 Posted April 7, 2018 Share Posted April 7, 2018 > @"cptaylor.2670" said: > > @"Lighter.5631" said: > > holo is way too tanky and forgiving, firebrand still op, so is scourge > > I hardly ever see firebrands anymore though. Just core guard which seems a lot more op than firebrand, at least in terms of sustain and damage. > Recently more people have been utilizing this build: http://gw2skills.net/editor/?vdAQFAUnUUBFJj1IDmIDcJjlKDTcZEACPjfg0T7pPD+BHhA-jJxHABiv/AAPAAlvAAXXGAA Link to comment Share on other sites More sharing options...
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