CaldaRaric.6305 Posted April 14, 2018 Share Posted April 14, 2018 Where there is one mega op class that ruins the fun for people not playing said class which we all know what said class I’m referring to? It’s my first season. Link to comment Share on other sites More sharing options...
Aza.2105 Posted April 14, 2018 Share Posted April 14, 2018 > @"CaldaRaric.6305" said: > Where there is one mega op class that ruins the fun for people not playing said class which we all know what said class I’m referring to? It’s my first season. Yes. Link to comment Share on other sites More sharing options...
Morts.5319 Posted April 14, 2018 Share Posted April 14, 2018 > @"CaldaRaric.6305" said: > Where there is one mega op class that ruins the fun for people not playing said class which we all know what said class I’m referring to? It’s my first season. Pretty much nowadays yeah. It used to be different. Link to comment Share on other sites More sharing options...
choovanski.5462 Posted April 14, 2018 Share Posted April 14, 2018 anet have a really slow, and often senseless approach to balance so when something ends up being broken or OP, it can stay untouched for months so it's not always like this, but when it is it stays like this for a looooonnnnggg time this is 50% of the reason why I just trashpost and don't play anymore (other 50% being I can't play w my friends anymore, so there goes most of the fun I got from this game) Link to comment Share on other sites More sharing options...
Ziggityzog.7389 Posted April 14, 2018 Share Posted April 14, 2018 > @"CaldaRaric.6305" said: > Where there is one mega op class that ruins the fun for people not playing said class which we all know what said class I’m referring to? It’s my first season. Yes. it's a fix one thing make 20 things worse approach. Kind of hard when you have maybe one part time person dedicated to working on pvp. For years the idea was pve and pvp can live in harmony with builds but after all the mess it just can't be done with 3 specs per class. So now like Guild wars 1 we have a pvp and pve split on a lot of things. Now since its a new concept to have it split, things are starting to improve but very very very very very very slowly. By time Guild Wars 3 comes out they should have pvp in guild wars 2 mastered and improved. Link to comment Share on other sites More sharing options...
Chilli.2976 Posted April 14, 2018 Share Posted April 14, 2018 Yes - this is what the balance team creates due to no relationship with the players and everything is done behind closed doors. Link to comment Share on other sites More sharing options...
Blackjack.5621 Posted April 16, 2018 Share Posted April 16, 2018 In terms of competitive pvp mesmer has been OP since the release of HoT. A class that carries a portal and has the same fighting potential as a non portal class will always be OP. Link to comment Share on other sites More sharing options...
Nappa.1904 Posted April 16, 2018 Share Posted April 16, 2018 This season's jackpot goes to Chrono bunker. Honestly, it's gotten quite amusing at this point how each season there is a class that so obviously imbalanced. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted April 16, 2018 Share Posted April 16, 2018 > @"CaldaRaric.6305" said: > Where there is one mega op class that ruins the fun for people not playing said class which we all know what said class I’m referring to? It’s my first season. Is it the p/p theif? Link to comment Share on other sites More sharing options...
BMW.2951 Posted April 16, 2018 Share Posted April 16, 2018 > @"Blackjack.5621" said: > In terms of competitive pvp mesmer has been OP since the release of HoT. A class that carries a portal and has the same fighting potential as a non portal class will always be OP. In a perfect world they should just remove portals altogether in pvp... I mean having clones is OP anyways. ugg Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted April 16, 2018 Share Posted April 16, 2018 I would say yes, but that's partly due to ArenaNet's behavior when it comes to balance passes. Every time they do a balance pass, the meta gets shaken up for ~2 weeks, during which time nobody's really determined if there's an OP class. They also don't do smaller balance passes regularly, which would help tap down those overperforming builds. Link to comment Share on other sites More sharing options...
Hyper Cutter.9376 Posted April 16, 2018 Share Posted April 16, 2018 > @"Chilli.2976" said: > Yes - this is what the balance team creates due to no relationship with the players and everything is done behind closed doors. Considering the "balance" suggestions in this forum, that's for the best. Link to comment Share on other sites More sharing options...
Bast.7253 Posted April 16, 2018 Share Posted April 16, 2018 What was it last season? Scourge I guess? Idk. I think scourge in general is just too strong of a design in pvp. Unless everyone focuses them the whole match. Bunker Druid is has been since it was released too. Link to comment Share on other sites More sharing options...
derd.6413 Posted April 16, 2018 Share Posted April 16, 2018 sometimes there are multiple and the potency of them varies per season. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted April 17, 2018 Share Posted April 17, 2018 Yes. Let's say there are 5 classes with OP builds... 1 of them stands out more than the rest, so playerbase calls for a nerf on it. The nerf comes, 4 classes are still OP but now 2 more classes are added to the OP board because the class that got nerfed was countering them and now they don't have to worry about said class. So now we have 6 OP builds, 1 will stand out above the rest... And the cycle repeats itself. It will never end, ever. (this is why I want remakes on all classes rather than pushing for another 9 elite specs with next expansion, to break this endless cycle to speak.) Link to comment Share on other sites More sharing options...
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