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Necromancers are OP!


Avelione.6075

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> @"Atticus.7194" said:

> > @"Zero.3871" said:

> > True...List of Classes that need to get toned down:

> >

> > -Warrior (Dmg, Sustain)

> > -Mesmer (Everything)

> > -Scourge (Condi)

> > -Firebrand (Support)

>

> Hi, warrior here lemme just say that warriors have been nerfed massively in both those regards recently so we're out. You'll notice there are way fewer of us around these days? There's a reason for that, our damage took a huge hit patch before last and our sustain just took a big hit this last patch so no need to worry about us anymore. The rest though, they're still absurd.

 

nice try, but warrior are still OP, and i see a lot of them. their sustain didnt get nerfed in wvw and warrior dmg Output is still 6k dmg per hit. core warriors dmg boost from Peak Performance is completely broken. 30 % dmg even if he dont hit the target with a physical attack? just by using it is op. spellbreakers ultimate everythingg destroying full Counter is broken too. no other class is carrying skillless People like warrior. too much passives so you dotn Need to press anything to have sustain. and spam 1-5 on your weapons make more dmg than any other class while being invul most of time.

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> @"Zero.3871" said:

> > @"Atticus.7194" said:

> > > @"Zero.3871" said:

> > > True...List of Classes that need to get toned down:

> > >

> > > -Warrior (Dmg, Sustain)

> > > -Mesmer (Everything)

> > > -Scourge (Condi)

> > > -Firebrand (Support)

> >

> > Hi, warrior here lemme just say that warriors have been nerfed massively in both those regards recently so we're out. You'll notice there are way fewer of us around these days? There's a reason for that, our damage took a huge hit patch before last and our sustain just took a big hit this last patch so no need to worry about us anymore. The rest though, they're still absurd.

>

> nice try, but warrior are still OP, and i see a lot of them. their sustain didnt get nerfed in wvw and warrior dmg Output is still 6k dmg per hit. core warriors dmg boost from Peak Performance is completely broken. 30 % dmg even if he dont hit the target with a physical attack? just by using it is op. spellbreakers ultimate everythingg destroying full Counter is broken too. no other class is carrying skillless People like warrior. too much passives so you dotn Need to press anything to have sustain. and spam 1-5 on your weapons make more dmg than any other class while being invul most of time.

 

WUT

 

>Adrenal Health: The health per second for each stack of this effect is no longer split between game modes and will now use the lower 19%-reduced health per second in all modes.

>Healing Signet: The healing per second of this signet is no longer split between game modes and will now use the lower 10%-reduced healing values in all modes.

>Full Counter: Reduced damage by 14% in PvP and WvW

>Dagger Autoattack: Reduced overall damage by 15% in PvP and WvW.

>Aura Slicer: Increased cooldown from 6 seconds to 8 seconds in PvP and WvW.

>Disrupting Stab: Reduced stun duration from 1.5 seconds to 1 second in PvP and WvW.

>Breaching Strike: Reduced damage by 20% in PvP and WvW.

>Break Enchantments: Reduced damage by 50%. Increased the number of boons removed from 2 to 3 in PvP and WvW.

>Featherfoot Grace: Increased the cooldown from 30 seconds to 40 seconds in PvP and WvW.

 

No nerfs eh?

 

The rest of your argument is complete gibberish so yea, whatever.

 

 

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Anet did it the wrong way with all the classes.The expansions should have broadened the choices for the core classes not over powered them.The core classes should be equal with or without the professions. The professions introduced in the expansions should have been started mid to low power and increased as required to bring then par with the core.

Unfortunately ANET tossed out bags of candy and will have a hard time taking them away for something more reasonable without tantrums .

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