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Fractals - Aquatic Ruins - Time for an update.


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Before yesterdays patch this mission was already a kinda bore feast, but now it's down right .. sad.. the final boss just melts in moments and this really isn't something that should be in fractals T3 let alone T4.

 

Can we please get this mission updated as soon as possible to something that's at least some level of a challenge :)

 

What are other people's thoughts though on this ...

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> @"Susy.7529" said:

> NO, just no, leave it as it has always been, after swamp and molten boss, now only aquatic has remain as an easy and fast fractal.

 

Fractals, especially at T4 level aren't meant to be a walk in the park. They are meant to offer some level of challenge to the players.

 

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I havent tried it yet after patch, but you are probably right. The fractal was already too fast and easy to begin with. I dont know why people feel entitled to easy t4 rewards, it is supposed to be the pinnacle of 5 man content in this game.

If it stays like this it would be one more reason to add t5/t6

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It's amazing that people keep asking the devs to go back and redo old content. What now? Elite specs have made Ascalonian catacombs too easy so they should redo those? The op is a prime example of why we only have had glacial development regarding new fractals. Stop asking the devs to redo 5 year old content and concentrate on NEW STUFF.

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> @"VanWilder.6923" said:

> It is FINE as the way it is! If you think it is too easy, try to solo it at T4 and enjoy your own under water combat. I will never interupt your joinment, please dont interfere mine.

 

Except it's NOT fine as it is. The same logic can be used for underwater combat/skills.. They weren't up to standard before hence why they've been updated.

At T1 and T2 the mission is fine, Gives people a taste of the mission and mechanics.. at T3 and especially T4 it's not up to standard for what fractals are meant to be which is something people don't seem to understand.

It's why old missions were updated because they weren't what they are suppose to be.

 

> @"casualkenny.9817" said:

> The recent overhaul for molten boss is a failure, just additional boring tedium. Why would you want them to ruin another frac in the same way...

 

Adding more mobs for the sake of mobs isn't always the best way to go imho and the map isn't in a place to add more mobs, They can add a new mechanic though, make at least the end boss different so it's worth to fight without spamming AA

 

> @"Mitch.4781" said:

> It's amazing that people keep asking the devs to go back and redo old content. What now? Elite specs have made Ascalonian catacombs too easy so they should redo those? The op is a prime example of why we only have had glacial development regarding new fractals. Stop asking the devs to redo 5 year old content and concentrate on NEW STUFF.

 

Just spamming out NEW STUFF is never a good thing ... Just because YOU are ahead of everyone else, just because YOU are sticking to the end game side doesn't mean the people below should be left to suffer and abandoned.

Revamping old content can also bring back fun for end gamers like yourself and i.

What's the point of playing if you are just handed free loot.

 

 

 

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> @"HardRider.2980" said:

> > @"Susy.7529" said:

> > NO, just no, leave it as it has always been, after swamp and molten boss, now only aquatic has remain as an easy and fast fractal.

>

> Fractals, especially at T4 level aren't meant to be a walk in the park. They are meant to offer some level of challenge to the players.

>

 

That's just what YOU think about them, I think that even amongst T4, there should be a small bunch (2-3 fractals) easy and fast for a better diversity. So I confirm my vote for leaving as it is.

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> @"Susy.7529" said:

> > @"HardRider.2980" said:

> > > @"Susy.7529" said:

> > > NO, just no, leave it as it has always been, after swamp and molten boss, now only aquatic has remain as an easy and fast fractal.

> >

> > Fractals, especially at T4 level aren't meant to be a walk in the park. They are meant to offer some level of challenge to the players.

> >

>

> That's just what YOU think about them, I think that even amongst T4, there should be a small bunch (2-3 fractals) easy and fast for a better diversity. So I confirm my vote for leaving as it is.

 

Where’s the fun in that? And the whole reason fractals have been reworked is because Anet doesn’t want fractals to take like 5s to do, and wants them to actually be somewhat difficult at T3 and T4 because fractals are THE 5man end game.

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> @"Durzlla.6295" said:

> > @"Susy.7529" said:

> > > @"HardRider.2980" said:

> > > > @"Susy.7529" said:

> > > > NO, just no, leave it as it has always been, after swamp and molten boss, now only aquatic has remain as an easy and fast fractal.

> > >

> > > Fractals, especially at T4 level aren't meant to be a walk in the park. They are meant to offer some level of challenge to the players.

> > >

> >

> > That's just what YOU think about them, I think that even amongst T4, there should be a small bunch (2-3 fractals) easy and fast for a better diversity. So I confirm my vote for leaving as it is.

>

> Where’s the fun in that? And the whole reason fractals have been reworked is because Anet doesn’t want fractals to take like 5s to do, and wants them to actually be somewhat difficult at T3 and T4 because fractals are THE 5man end game.

 

For me the fun in that is exactly what I wrote, doing a short and easy fractal who gives the same reward of those who take twice (or more) the time and are much harder.

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> @"TexZero.7910" said:

> > @"Susy.7529" said:

> > For me the fun in that is exactly what I wrote, doing a short and easy fractal who gives the same reward of those who take twice (or more) the time and are much harder.

>

> And now you see exactly why they'll rework it.

 

It's not like "if exist one single easy fractal, it devalues fractal's rewars", it's exactly like raids: they have escort and river and nobody complain about that, we have aquatic ruins, I think it's perfectly fine.

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> @"Mitch.4781" said:

> It's amazing that people keep asking the devs to go back and redo old content. What now? Elite specs have made Ascalonian catacombs too easy so they should redo those? The op is a prime example of why we only have had glacial development regarding new fractals. Stop asking the devs to redo 5 year old content and concentrate on NEW STUFF.

 

The problem is all t4 fractals give equal rewards, so the overall difficulty of them must be compareable.

 

> @"Susy.7529" said:

> > @"TexZero.7910" said:

> > > @"Susy.7529" said:

> > > For me the fun in that is exactly what I wrote, doing a short and easy fractal who gives the same reward of those who take twice (or more) the time and are much harder.

> >

> > And now you see exactly why they'll rework it.

>

> It's not like "if exist one single easy fractal, it devalues fractal's rewars", it's exactly like raids: they have escort and river and nobody complain about that, we have aquatic ruins, I think it's perfectly fine.

No, it is not fine. It is a huge problem that most raid encounters are boring/easy just because some people cried for easy rewards

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> @"Susy.7529" said:

> > @"HardRider.2980" said:

> > > @"Susy.7529" said:

> > > NO, just no, leave it as it has always been, after swamp and molten boss, now only aquatic has remain as an easy and fast fractal.

> >

> > Fractals, especially at T4 level aren't meant to be a walk in the park. They are meant to offer some level of challenge to the players.

> >

>

> That's just what YOU think about them, I think that even amongst T4, there should be a small bunch (2-3 fractals) easy and fast for a better diversity. So I confirm my vote for leaving as it is.

 

So you are happy to have Raids to have a wing that's literally 5 mins quick run through, easy fight and no challenge

 

> @"Susy.7529" said:

> > @"Durzlla.6295" said:

> > > @"Susy.7529" said:

> > > > @"HardRider.2980" said:

> > > > > @"Susy.7529" said:

> > > > > NO, just no, leave it as it has always been, after swamp and molten boss, now only aquatic has remain as an easy and fast fractal.

> > > >

> > > > Fractals, especially at T4 level aren't meant to be a walk in the park. They are meant to offer some level of challenge to the players.

> > > >

> > >

> > > That's just what YOU think about them, I think that even amongst T4, there should be a small bunch (2-3 fractals) easy and fast for a better diversity. So I confirm my vote for leaving as it is.

> >

> > Where’s the fun in that? And the whole reason fractals have been reworked is because Anet doesn’t want fractals to take like 5s to do, and wants them to actually be somewhat difficult at T3 and T4 because fractals are THE 5man end game.

>

> For me the fun in that is exactly what I wrote, doing a short and easy fractal who gives the same reward of those who take twice (or more) the time and are much harder.

 

Risk vs Reward.. You can't have something that has no risk, no challenge what's so ever and expect to get the same rewards as something that offers more of a fight to the players.

 

 

 

 

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> @"HardRider.2980" said:

 

>

> Just spamming out NEW STUFF is never a good thing ... Just because YOU are ahead of everyone else, just because YOU are sticking to the end game side doesn't mean the people below should be left to suffer and abandoned.

> Revamping old content can also bring back fun for end gamers like yourself and i.

> What's the point of playing if you are just handed free loot.

>

>

>

 

Melodramatic much? Suffer and abandoned? Get a grip. this is an mmo, not a refugee camp....

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> @"Mitch.4781" said:

> > @"HardRider.2980" said:

>

> >

> > Just spamming out NEW STUFF is never a good thing ... Just because YOU are ahead of everyone else, just because YOU are sticking to the end game side doesn't mean the people below should be left to suffer and abandoned.

> > Revamping old content can also bring back fun for end gamers like yourself and i.

> > What's the point of playing if you are just handed free loot.

> >

> >

> >

>

> Melodramatic much? Suffer and abandoned? Get a grip. this is an mmo, not a refugee camp....

 

Dungeons say Hi.

Underwater skills before this patch would of said Hi.

 

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>

> > @"Susy.7529" said:

> > > @"TexZero.7910" said:

> > > > @"Susy.7529" said:

> > > > For me the fun in that is exactly what I wrote, doing a short and easy fractal who gives the same reward of those who take twice (or more) the time and are much harder.

> > >

> > > And now you see exactly why they'll rework it.

> >

> > It's not like "if exist one single easy fractal, it devalues fractal's rewars", it's exactly like raids: they have escort and river and nobody complain about that, we have aquatic ruins, I think it's perfectly fine.

> No, it is not fine. It is a huge problem that most raid encounters are boring/easy just because some people cried for easy rewards

 

Still they are a thing in raids and I never read threads like "rework escort" or "rework river", so let at least exist one easy fractal without complaining. People crying for easy reward are a part of playerbase, just like you and their wishes are just the same as yours for anet to consider valid, stop being selfish!

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> @"Susy.7529" said:

> >

> > > @"Susy.7529" said:

> > > > @"TexZero.7910" said:

> > > > > @"Susy.7529" said:

> > > > > For me the fun in that is exactly what I wrote, doing a short and easy fractal who gives the same reward of those who take twice (or more) the time and are much harder.

> > > >

> > > > And now you see exactly why they'll rework it.

> > >

> > > It's not like "if exist one single easy fractal, it devalues fractal's rewars", it's exactly like raids: they have escort and river and nobody complain about that, we have aquatic ruins, I think it's perfectly fine.

> > No, it is not fine. It is a huge problem that most raid encounters are boring/easy just because some people cried for easy rewards

>

> Still they are a thing in raids and I never read threads like "rework escort" or "rework river", so let at least exist one easy fractal without complaining. People crying for easy reward are a part of playerbase, just like you and their wishes are just the same as yours for anet to consider valid, stop being selfish!

 

One could also say, you wanting something to remain is also selfish.

 

Plus you already have the likes of Solid Ocean and even Urban battlegrounds as easy fractals on any Tier level.

 

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All I want for this fractals is two things:

 

* Something that REALLY encourages players to stick together for the race part, instead rushing ahead and getting killed half of the time, and leaving someone behind to their dead the other half. For example, a stacking effect that increases swimming speed, health and and reduces enemy CC duration by 20% for each ally in range. So sticking together makes things much faster and easier. That or getting it replaced with something else.

* And for the boss. Make the fight more active and less boring. For example, something like this:

* Now the small jellyfish are spawned by damaging the beast instead with a skill over time, up to 10 jellyfish can swim about at a time,

* The boss will periodically fixate on a random player, while the small jellyfish will fixate on whoever did the damage that spawned them.

* Greatly increase the boss's defense, taking little damage from most attacks under normal circumstances. The boss will now have a permanently locked defiance bar, except when it is going to do its swallow attack.

* Breaking the defiance bar stops the attack, but it doesn't make the beast vulnerable.

* Failing to stop the attack will let the beast swallow the fixated player. While the beast has an enemy swallowed, it gets another defiance bar that must be broken to make it spit out the player. The Struggle skill to get free will now cause CC too.

* While the beast as a player swallowed, it heals up to 10% of its max HP. This swallow attack will no longer affect anything but players. to prevent it from healing by trapping pets that can't use Struggle.

*The cages in the area will now have interactable doors, and players will be able to lure the small jellyfish into the cages and close the door to trap them inside and kill them. Cages gain an 'electric charge' as jellfish die inside them. The charge of each cage will be shown as the yellow Object health over them.

* When a cage has accumulated enough charge, it will release an electric blast after a few seconds, damaging anything it, and killing all jellyfish in range.

* If the fixated player lures the boss near the cage in time, it will be shocked by the blast, lose 10% of its health and get stunned and vulnerable for 3 seconds, getting massive bonus damage.

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> @"Susy.7529" said:

> >

> > > @"Susy.7529" said:

> > > > @"TexZero.7910" said:

> > > > > @"Susy.7529" said:

> > > > > For me the fun in that is exactly what I wrote, doing a short and easy fractal who gives the same reward of those who take twice (or more) the time and are much harder.

> > > >

> > > > And now you see exactly why they'll rework it.

> > >

> > > It's not like "if exist one single easy fractal, it devalues fractal's rewars", it's exactly like raids: they have escort and river and nobody complain about that, we have aquatic ruins, I think it's perfectly fine.

> > No, it is not fine. It is a huge problem that most raid encounters are boring/easy just because some people cried for easy rewards

>

> Still they are a thing in raids and I never read threads like "rework escort" or "rework river", so let at least exist one easy fractal without complaining. People crying for easy reward are a part of playerbase, just like you and their wishes are just the same as yours for anet to consider valid, stop being selfish!

Like 99% of the game is braindead to easy in difficulty. If anything it is selfish to request making t4 fractals and raids easier.

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  • 3 weeks later...

Did it just the other night in T3. Honestly, if they removed this fractal from achievements and daily rotations, I imagine a good percentage of GW2 players would be happy to never play it again.

 

The whole dolphin part is just tedium best transferred over to a Guild Mission race.

The final boss isn't remotely difficult, which is fine, given how little practice I or most people have in underwater combat. I'm running full ascended with 120 AR, yet both my underwater weapons are exotic, and my rebreather is still the LV 60 one you get as a story reward. I'm saving up winter berries for an ascended one, but it's not really a priority. My bank also has about 10-12 of those Krait keys - also not a priority.

 

Of all the fractals in the game, this is the only one I would prefer ANET remove from the game. I only did it last night because it was the recommended and fractal pages are nice.

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The big jelly should have greatly increased DPS at the least. That thing isn't even dangerous, it's just a chunk of vitality to add +2-3 minutes onto your completion time.

 

Making the jelly more dangerous wouldn't necessarily increase completion time for experienced groups, it would just make the boss fight engaging rather than feeling like 5 guys PvDing a gate in WvW.

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