They generally feel slow and unrewarding.
* Add more specific material boxes to the vendor so people can aim for more specific types of materials like lodestones.
* Use dungeon instances instead story instances, so if the opener disconnects, the instance doesn't break, and the person who disconnected can go back in.
* Pre-events feel like a waste of time. Either continue the events as soon as they are completed and the party has 5 players, or let players accumulate additional morale stacks every time each of the objectives is completed.
* Allies go down too easily and generally feel useless. Give them the AoEs players can enter to revive them seen in the story, and/or improve the NPCs to be actually useful during the fights:
* Give the golems from the golemancer a new skill to 'dismount' them that spawns them as NPCs rather than just undoing the transformation. Talking with them or the golemancer would ride them again. As NPCs, their skills will do 1/4 damage, but also take 1/4 of the damage from destroyers.
* Make the norn shamans take 90% less damage from destroyers and regularly taunt them. Instead getting downed, norn will get stunned for 10 seconds.
* Make the watchwork knights take 50% less damage from destroyers, and give them a skill that pulls enemies to them.
* Make the Sylvan hounds AoE taunt for 2s instead dealing single target daze.