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conquest will kill pvp


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> @"witcher.3197" said:

> Last time they tried it was way worse than conquest..

>

> To be fair GW2 combat doesn't really allow for much gamemode variety. The mobility, AoE stealth, downed state mechanic, and ridiculous active defenses could break most modes.

 

To be fair the Courtyard death match map design kinda look like this

http://sktranslations.com/wp-content/uploads/2018/04/24212839a4b9801d58e93f3b4b14b1ff.png

Maybe get someone else to design it?

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> @"Stand The Wall.6987" said:

> PLEASE for the love of god devote resources to developing other game modes for pvp. every season, no matter the amulets or build nerfs, we are fighting against annoying bunker gods, playing with noobs (me) who dont know how to rotate, or any number of tiny details that end up costing the game. this mode more then any other seems to me to be built for organized premade teams who know their kitten.

> just to name a few:

> team deathmatch

> capture the flag

> escort from point a to b

> 3 control points one at a time capture type deal

> there are so many types of modes out there, but one overwhelming reason as to why every game should have at least a few.

> having only one mode IS BORING AS HELL.

> most people expect pvp games to have multiple modes, not because it helps prevent burnout, but because its the base standard. the bare minimum.

>

> please for the love of the game...

 

Deathmatch maps like courtyard are pretty cancerous so I doubt most people are going to enjoy it but I can see capture the flag and escort working. Sounds pretty fun actually but for now I think if you get burnt out just stop playing for a while or get your pvp kick from another source like custom arena dueling or wvw. Also subjecting yourself to being a noob isn't gonna improve your experience. I think you'll find there's much more to appreciate if you take the time to improve in conquest.

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> @"Durzlla.6295" said:

> > @"Emtiarbi.3281" said:

> > I was thinking the other day of a Battle Royale, might be quite fun(and unbalanced) to be honest :')

>

> We’ve already got Southsun Survival, have had it for quite time, it’s pretty fun.

In fact, we also have deathmatch (Dragon Ball) and capture the flag (Snowball Arena, Aspect Arena) modes as activities. They result in _incredibly_ unfun one-sided stomps 100% of the time (_despite_ having standardized stats and extremely limited builds), but they exist.

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Death match? Think about every class, and every elite specialization in the game, now what do you see?

2 v 2...3 v 3...Same exercise as above. Also, I wonder why it is not here yet?

Capture the flag. Thief and Mesmer

Stronghold. We have seen it already. Its full for necros, trap rangers, and guardians. The rest are new players.

 

 

Conquest won't kill PVP but it is probably not helping it grow. The activities have achievements tied to them (i think) so they are not going anywhere.

 

My suggestion. If you want PVP to grow, is to buy gems with your real money. Buy the expansions.

 

PVE is first, but if the game has revenue, it can afford to develop other modes. I don't like PVP at its state, but I'll spend my money on the game (to do my part) hoping a portion goes to what I love.

 

 

 

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Correction "Conquest has killed pvp"

 

If a/8th the time it takes to make a conquest circlequest map was taken to actually plan a TDM or other game mode and "Actually" took the time to not just toss it into hotjoin to die off but actually make a separate que (Shock! how dare i say another que). You'd see more people come play. Dance in a circle die in a circle dance around a circle loose it and loose the game. The team with the most intelligent speedy teefs or mesmers wins the game. Speed > skill

 

Sadly since pvp has no priority what so ever because it doesn't make any money. Like i've side before we may need to just wait for Guild Wars 3 for actual pvp like Guild Wars 1. I played a bit of fortnite and i love being able to choose (how dare I again) the game mode i want. If it weren't for the horrible aiming i'd play it more because the choice of what i want to play is awesome.

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> @"Hyper Cutter.9376" said:

> > @"Durzlla.6295" said:

> > > @"Emtiarbi.3281" said:

> > > I was thinking the other day of a Battle Royale, might be quite fun(and unbalanced) to be honest :')

> >

> > We’ve already got Southsun Survival, have had it for quite time, it’s pretty fun.

> In fact, we also have deathmatch (Dragon Ball) and capture the flag (Snowball Arena, Aspect Arena) modes as activities. They result in _incredibly_ unfun one-sided stomps 100% of the time (_despite_ having standardized stats and extremely limited builds), but they exist.

 

Is dragonball considered death match? I always assume when people ask for death match they mean like Random Arenas in GW1 where you die once and you’re out.

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> @"Les.4872" said:

> > @"Stand The Wall.6987" said:

> > PLEASE for the love of god devote resources to developing other game modes for pvp. every season, no matter the amulets or build nerfs, we are fighting against annoying bunker gods, playing with noobs (me) who dont know how to rotate, or any number of tiny details that end up costing the game. this mode more then any other seems to me to be built for organized premade teams who know their kitten.

> > just to name a few:

> > team deathmatch

> > capture the flag

> > escort from point a to b

> > 3 control points one at a time capture type deal

> > there are so many types of modes out there, but one overwhelming reason as to why every game should have at least a few.

> > having only one mode IS BORING AS HELL.

> > most people expect pvp games to have multiple modes, not because it helps prevent burnout, but because its the base standard. the bare minimum.

> >

> > please for the love of the game...

>

> Deathmatch maps like courtyard are pretty cancerous so I doubt most people are going to enjoy it but I can see capture the flag and escort working. Sounds pretty fun actually but for now I think if you get burnt out just stop playing for a while or get your pvp kick from another source like custom arena dueling or wvw. Also subjecting yourself to being a noob isn't gonna improve your experience. I think you'll find there's much more to appreciate if you take the time to improve in conquest.

 

the deathmatch maps could see some revising. saying theyre cancerous and not trying to improve on it is what got us stuck with 1 mode.

 

> @"Crab Fear.1624" said:

> Death match? Think about every class, and every elite specialization in the game, now what do you see?

> 2 v 2...3 v 3...Same exercise as above. Also, I wonder why it is not here yet?

> Capture the flag. Thief and Mesmer

> Stronghold. We have seen it already. Its full for necros, trap rangers, and guardians. The rest are new players.

>

>

> Conquest won't kill PVP but it is probably not helping it grow. The activities have achievements tied to them (i think) so they are not going anywhere.

>

> My suggestion. If you want PVP to grow, is to buy gems with your real money. Buy the expansions.

>

> PVE is first, but if the game has revenue, it can afford to develop other modes. I don't like PVP at its state, but I'll spend my money on the game (to do my part) hoping a portion goes to what I love.

>

>

>

 

ok, so, no one is arguing about thief and mesmer being excellent duelers. there are other classes that do just fine in duels. im not talking about anything less then 5v5, to restate my previous post. ctf, again, pretty basic to make it so people arent dodging and teleporting all over the place. stronghold, again, can see some changes. buying expacs, which myself and countless others have done, doesnt seem to be working, so im gonna gripe all over this forum. i want to see gw2 pvp flourish.

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> @"Stand The Wall.6987" said:

>we are fighting against annoying bunker gods, playing with noobs (me) who dont know how to rotate, or any number of tiny details that end up costing the game. this mode more then any other seems to me to be built for organized premade teams who know their kitten.

 

Conquest isn't killing pvp, toxic players enabled by cheese builds and players who don't know what they're doing are.

 

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> @"SPESHAL.9106" said:

> > @"Sylosi.6503" said:

> > > @"SPESHAL.9106" said:

> > > People don't realize that Conquest and large group WvW actually masks ...

> >

> > Conquest, yes, large group WvW on the other hand simply highlights how bad balance is when you move it away from conquest, WvW literally has the worst balance I've ever seen over the long term in an alleged PvP game mode.

> >

> > You have some classes that for the full 6 years of this game have always been considered subpar for WvW blobs/zergs (engies, rangers, thieves, etc), whilst at the same time you have other classes that have always been so broken OP for that they have basically been indispensable and required in vast numbers (guard, necro, etc).

> >

> > Now I've played plenty games where balance is bad at one given time or another, but never one where the same classes remain broken OP or broken UP for literally half a decade.

> >

> >

>

> You're right but actually making my point. WvW has a bit of everything. You're just focusing on zerg battles which make a few professions more viable...

 

I focused on zergs / guild raids, because you stated "large group WvW"...

 

> yet on the skirmish/solo side of WvW, those same professions are useless.

 

Not really, all professions can be decent for small group, providing the composition is right, for roaming mes / thief have always been broken OP, but the rest largely depends on balance, what new elites they get, etc, so to take engy as an example, with HoT once scrapper got nerfed due to PvP it was very mediocre as a roamer, meanwhile chrono on a class that fared much better in zergs / guild raids was much stronger., or even DH on a class that was vastly used in zergs / raids was no worse at that time than scrapper/engy for roaming.

 

> Right now, WvW and sPvP has enough conquest/zerg and mobility/solo play that it masks the real imbalances between professions.

 

Putting aside that your premise that "zerg classes" are all bad at roaming/small group and vice versa is wrong, you are fundamentally failing to understand how players view WvW, it is not some single mode like conquest in PvP, it is more like PvE in that there are a lot of different things players can do in it, and most have a preference for one thing or the other.

 

For the vast majority of players that means zerging and / or guild raids, for which the balance is terrible, typically one third of the classes are completely surplus to requirements, then of the others you normally have one or two classes that are very niche picks (e.g - for years if you had 70 players you'd only want a couple of mesmers in a zerg), then of the rest there is always one or two classes required in vast numbers (typically this has been guards and necros), e.g - it has not been uncommon over the years to see 40% of a 50 man squad to be made up of guardians, that "balance" is absolutely laughable.

 

 

 

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@OP

I was saying similiar things in 2014/15, after 3-4 years, still nothing has changed.

But now we have to accept the fact that this current situation of pvp balance is not suitable for death-match 2v2-3v3 or even 1v1 games.

First Anet needs to hire better pvp designers who actually understands the balance and capable to fix it by taking necessary actions. Then, we can start talking about new pvp modes.

 

P.S: something like capture the flag or escorting(not prostitution!) game modes can really be tested.

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