Israel.7056 Posted June 8, 2018 Share Posted June 8, 2018 I made a post years ago talking about getting rid of downed state and I've had to wait this long to get to try it out but it's just as awesome as I thought it would be. No downstate is amazing ANET please consider making this a permanent feature. It makes the combat much feel more tense and high stakes and it feels great to just blow people up and be done with them. It also makes outnumbered fights much more feasible which is always good imo. Seriously please consider making this a permanent change to WvW. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted June 8, 2018 Share Posted June 8, 2018 Let me guess - your reset sized zerg has been steamrolling? Yeah try again a couple of days when objectives are T3 and most likely filled with so many arrowcarts that half the zerg dies before it even gets to a door and people dont even want to start commanding. Link to comment Share on other sites More sharing options...
Feanor.2358 Posted June 8, 2018 Share Posted June 8, 2018 Not gonna lie - fights do feel more rewarding. But there are problems. Siege and gankers probably the most obvious ones. Link to comment Share on other sites More sharing options...
Victory.2879 Posted June 8, 2018 Share Posted June 8, 2018 Nah he's probably a team of stealth toons one trick pnies. Link to comment Share on other sites More sharing options...
aspirine.5839 Posted June 8, 2018 Share Posted June 8, 2018 How are you dying from siege if you are in a zerg. Really how many times do you die from AC fire? That hardly does any damage at all. Link to comment Share on other sites More sharing options...
Rysdude.3824 Posted June 8, 2018 Share Posted June 8, 2018 Im enjoying it as well. I like the risky feel of solo roaming. A bit tough when you encounter 2 or more roaming in a squad, but still fun. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted June 8, 2018 Share Posted June 8, 2018 Might make Trebs more interesting. Being able to hit them from far enough Link to comment Share on other sites More sharing options...
Israel.7056 Posted June 8, 2018 Author Share Posted June 8, 2018 > @"Dawdler.8521" said: > Let me guess - your reset sized zerg has been steamrolling? > > Yeah try again a couple of days when objectives are T3 and most likely filled with so many arrowcarts that half the zerg dies before it even gets to a door and people dont even want to start commanding. > > The reset zerg always steamrolls but I've done a wide range of fights already and they've all been way more fun. Siege is aids though you're right about that. Link to comment Share on other sites More sharing options...
Gwaihir.1745 Posted June 8, 2018 Share Posted June 8, 2018 Its great for outnumbered fights. One good guy can take down a decent few bad players since they cant just force ress anymore. Link to comment Share on other sites More sharing options...
Felipe.1807 Posted June 8, 2018 Share Posted June 8, 2018 eh I solo roam most of the time, this change wont make to much of a diference to me, if I go down is game over allready...but will be easier to 1 v X now Link to comment Share on other sites More sharing options...
Roxanne.6140 Posted June 8, 2018 Share Posted June 8, 2018 Israel is a 10/10 I got to hand him that. He has surpassed all I could ever be on these forums. Link to comment Share on other sites More sharing options...
alphafert.6730 Posted June 8, 2018 Share Posted June 8, 2018 I am not a fan. I have played gw2 for over a year but just recently our small guild (3) got a guild hall and it is kind of forcing us to pvp/wvw. We can often do ok with our missions but (maybe its lack of skill) we res each other a lot getting us back much faster than running. This is going to cut out quite a few missions for us. pvp/wvw has been kind of an off-puting experience anyway Link to comment Share on other sites More sharing options...
BlueMelody.6398 Posted June 9, 2018 Share Posted June 9, 2018 This is amazing for stealth+burst gankers, and arrow cart wizards, and absolute anathema for melee-only zerg players and identifiable commanders (pin-sniping is a thing). This should definitely not be a permanent thing. Link to comment Share on other sites More sharing options...
Gwaihir.1745 Posted June 9, 2018 Share Posted June 9, 2018 > @"BlueMelody.6398" said: > This is amazing for stealth+burst gankers, and arrow cart wizards, and absolute anathema for melee-only zerg players and identifiable commanders (pin-sniping is a thing). > > This should definitely not be a permanent thing. Permanent? No, but some huge changes to down state/ other mechanics. 1. No invuln phase upon being downed. 2. Greatly reduced res speed of down state players. 3. No damaging skills from down state. Only a cc and the skill 4 heal to get yourself back up. You lost your hp, you don't get to continue the fight so enjoy watching from the sidelines. That guy taking you on 1v3 doesn't deserve to have a down picking away when by all means that player has lost until they are revived. 4. No visible commander tag to opposing players. 5. Rework of scrapper and other traits affecting down skills. > @"alphafert.6730" said: > I am not a fan. I have played gw2 for over a year but just recently our small guild (3) got a guild hall and it is kind of forcing us to pvp/wvw. We can often do ok with our missions but (maybe its lack of skill) we res each other a lot getting us back much faster than running. This is going to cut out quite a few missions for us. pvp/wvw has been kind of an off-puting experience anyway You can still ress though? It just means that you don't get to bring a guy back until the fight is decided which is perfectly fine since they by all means lost. Should you win the fight its not a long wait to get your team back up. Link to comment Share on other sites More sharing options...
Silinsar.6298 Posted June 9, 2018 Share Posted June 9, 2018 > @"Rysdude.3824" said: > Im enjoying it as well. I like the risky feel of solo roaming. A bit tough when you encounter 2 or more roaming in a squad, but still fun. Actually, solo roaming is easier with instant kills. In a 1vX (with X being two or more) you can now more reliably make kills. With downed state, they'd have a chance to res, while you don't benefit from downed state at all as a solo roamer. Link to comment Share on other sites More sharing options...
Brother.1504 Posted June 9, 2018 Share Posted June 9, 2018 Working this weekend and haven’t played yet. I run in a dedicated wvw guild. How did the meta at reset work out? The debate last week was between going full burst to generate quick kills vs tanking up for increased sustain. And how are the elementalists doing? Lol. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted June 9, 2018 Share Posted June 9, 2018 > @"Brother.1504" said: > Working this weekend and haven’t played yet. I run in a dedicated wvw guild. How did the meta at reset work out? The debate last week was between going full burst to generate quick kills vs tanking up for increased sustain. And how are the elementalists doing? Lol. I'll roll in the anecdotal evidence but it seems to be pretty balanced actually. Thanks to the latest Scourge nerfs pushes have become easier and the removed downstate makes them a whole lot deadlier (read: effective for the aggressing team) too from what I have seen. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted June 9, 2018 Share Posted June 9, 2018 Permanent change please \o/ Link to comment Share on other sites More sharing options...
BlueMelody.6398 Posted June 9, 2018 Share Posted June 9, 2018 The 40+ sized squad I ran with had lots of necros, revs, rangers, and far more mesmers than I'm used to seeing in a zerg. Even a couple of thieves. Reduced vs normal: guards, warriors (to an extent), and eles (I think we had one ele). 0 Scrappers, lol Link to comment Share on other sites More sharing options...
Lord Trejgon.2809 Posted June 9, 2018 Share Posted June 9, 2018 > @"Brother.1504" said: > Working this weekend and haven’t played yet. I run in a dedicated wvw guild. How did the meta at reset work out? The debate last week was between going full burst to generate quick kills vs tanking up for increased sustain. And how are the elementalists doing? Lol. as far as my experience so far is, aside from ocasional DH trap spike here and there and necro's complaints about inability to rally after drop bomb I haven't notice much difference in compositions/fights on our server and servers we were matched against. Basically our dpsers needs to be more carefull, and ocasionally we loose some unnecessary points to those pesky DHs ;) (at highest derp single DH trap burst took out commander and half of his party when we were passing by a sentry... tbh I never thought DH traps even had that kind of alpha to take down 100%-0 my firebrand... Link to comment Share on other sites More sharing options...
Sonork.2916 Posted June 9, 2018 Share Posted June 9, 2018 Absolutely love it! There really should never have been rezzing until the fight is over anyways. Link to comment Share on other sites More sharing options...
Malediktus.9250 Posted June 9, 2018 Share Posted June 9, 2018 I really despise this no downstate week. It is not even 1% better than expected. Large scale: Pretty much unchanged except as a support player I get even less loot now because I can no longer tag downstates. Small scale: Pretty much ruined because glascannons just one shot people you play with and there is nothing I can do to save them. Time to get 1450 pips as soon as possible and leave WvW instantly after for the week. Link to comment Share on other sites More sharing options...
Dusty Moon.4382 Posted June 9, 2018 Share Posted June 9, 2018 This is a nonsense change. All it does is benefits blob servers, like the top tiers. The servers that Havoc do not have a chance. CHANGE IT BACK or penalize blobs some way - limit AoE skills or something. Link to comment Share on other sites More sharing options...
Dusty Moon.4382 Posted June 9, 2018 Share Posted June 9, 2018 > @"Gwaihir.1745" said: > > @"BlueMelody.6398" said: > > This is amazing for stealth+burst gankers, and arrow cart wizards, and absolute anathema for melee-only zerg players and identifiable commanders (pin-sniping is a thing). > > > > This should definitely not be a permanent thing. > > Permanent? No, but some huge changes to down state/ other mechanics. > 1. No invuln phase upon being downed. > 2. Greatly reduced res speed of down state players. > 3. No damaging skills from down state. Only a cc and the skill 4 heal to get yourself back up. You lost your hp, you don't get to continue the fight so enjoy watching from the sidelines. That guy taking you on 1v3 doesn't deserve to have a down picking away when by all means that player has lost until they are revived. > 4. No visible commander tag to opposing players. > 5. Rework of scrapper and other traits affecting down skills. > > > @"alphafert.6730" said: > > I am not a fan. I have played gw2 for over a year but just recently our small guild (3) got a guild hall and it is kind of forcing us to pvp/wvw. We can often do ok with our missions but (maybe its lack of skill) we res each other a lot getting us back much faster than running. This is going to cut out quite a few missions for us. pvp/wvw has been kind of an off-puting experience anyway > > You can still ress though? It just means that you don't get to bring a guy back until the fight is decided which is perfectly fine since they by all means lost. Should you win the fight its not a long wait to get your team back up. No - that is a bug. There should be no ressing. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted June 9, 2018 Share Posted June 9, 2018 I think they mean when they are dead you can still revive, just not when downed. Link to comment Share on other sites More sharing options...
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