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Gwaihir.1745

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  1. > @"Dawdler.8521" said: > > @"Gwaihir.1745" said: > > Downstate should go. You lost the fight, spawn and get back to it. Also removes enemies bleeding you out. > But you didnt loose the fight yet. > > Its the same as saying *"the enemy is below 30% hp thats it I won."*. Have you won? > Pretty sure you lost when you hit downstate in any scenario where your buddy isnt carrying you in a 2v1. Whos going to win? The guy who can spike you or your piddly downstate dps? You're just dragging it out hoping someone will pick you up.
  2. > @"Trevor Boyer.6524" said: > @"Gwaihir.1745" Once again, this thread is not about how bad or good I am, or the DH in the video, or anyone for that matter. This thread is about the basic fundamental discussion on how DHs shouldn't be able to do thieving & mesmering as well as an actual thief or mesmer. > > But if you insist on redirecting the topic towards some kind of player skill evaluation, let me quote this for you incase you did not see it yet: > > > @"Trevor Boyer.6524" said: > > > > I think you are misunderstanding the disparity of difference between comparing build structures and comparing player skill levels. > > > > If a very experienced player wields a trash meme build and beats a meta spec, it does not mean that the meme build is actually good, and it does not mean that the meta build wasn't overperforming, regardless of how bad the player was wielding it. > > > > It's 2021, game is 9 years old, everyone has identified this understanding while discussing GW2 balance. > > > > So enough with these kinds of responses. I want to hear some real substantial argument about Rune Of The Trapper. If you don't have any, maybe it is time to move onto a new thread. > > Oh if you want to go down that road, lets talk about how that is purely conjecture on your part. You haven't provided any substantial argument proving it supercedes thief nor mesmers capabilities, nor do you seem the understand the roles anet has set to them. Because it's quite obvious to everyone in this thread that a thief is a better a thief than a gimmick dh build, and it would be readily apparent to you should you lose the cognitive dissonance you created by defending an invalid point from the get go.
  3. Alliances would probably kill the game mode further anyways. Theres no chance anet figures out a working system of balance for it, after all this is the company that has reskinned the same gimmick currency for the past 3 years and called it a new mechanic each time they release a new pve map.
  4. > @"Trevor Boyer.6524" said: > 1. Notice at start of video, there is no enemy Guardian anywhere near me on the mini map before he appears on me for a stealth gank. > 2. When he stealths to disengage me, I did later notice in the video that he had gone left and blipped on the map near my Necro at far. The only possible way he could have done this without the use of speedhack or telehack, is with JI to clip through the mountain side to the Necro. If Rune Of The Trapper can provide him that much superspeed and stealth to be able to do that legitimately without the use of hack programs, that's way way too much disengage/rotational power. That's DP Thief like rotational power when SB#5 was only 5 init. > 3. **Dragonhunters should not be able to gank, rotate, and disengage like a Thief. End of story.** > > If you're getting punished by a build that has 1 stunbreak there is nothing anyone can post here, nor anything anet can ever nerf that will make you semi-decent at pvp.
  5. If you're getting punished by a build that has 0 stunbreaks there is nothing anyone can post here, nor anything anet can ever nerf that will make you semi-decent at pvp.
  6. Numeric changes coming to a store near you.
  7. Downstate should go. You lost the fight, spawn and get back to it. Also removes enemies bleeding you out.
  8. Hes leaving out the part where fb's are becoming semi rare in wvw because well theyre sht to play, even amongst commanding players.
  9. > @"Trevor Boyer.6524" said: > It needs to go from 2s to 1s. The detarget value is enough. It doesn't need elongated stealth. Ah I found the guy who is still struggling to retarget enemies in 2020. Dude people figured that out in 2012.
  10. You're about to get white knighted by the guy getting carried because down state exists.
  11. > @"Multicolorhipster.9751" said: > If you're looking for something **hot** try burn DH. > > ~~That's the second time i've made this joke too, i'll show myself out~~ Honestly that builds so bad for a new player, as well as a good player. The moment an opponent identifies a new player on a burn setup they will spawn camp them out of the match. And more often than not, there will be at least one player in the match who knows exactly how to shut down a new burn dh.
  12. Seems like its still a relevant issue. 1. No rallies off of player kills. This is literally why every meta snowballs. 2. Limit downstate skills to basic attack and basic heal. You already lost your fight, no need for you to still be a key player. Relegate them to the sidelines. Or, accept that it's 2021 now and this no longer fits in gw2, and remove it.
  13. > @"Arheundel.6451" said: > The devs don't use codes to give themselves items in game, that weapon and armor require a huge time sink to get...it's safe to assume that he's a guardian main..., as it has been admitted in the past by the devs, the more people play a certain class in the office...the more input it will receives during balance meetings AKA **bias at subconscious level** where a profession which should be nerfed by , for example , 40% will get instead nerfed by 20%. > > I won't call out any "hidden agenda"...I am simply pointing out the truth of the matter : the more devs play a profession, the easier it will get off the hook in a way or in another, meaning that **the nerfs will be always targeted in a way that the profession will remain at its peak**, it's common sense really, if the guy making the changes , plays also the class receiving them...well nothing much will change in terms of output > > It's no secret that **no dev plays ele actively**, heck "one dev" ( I won't give out names for obvious reasons ) was surprised about the elementalist low HP when he tried to showcase : Tempest prior to HoT Launch...people can find the video on youtube. > > Another class like guardian is **Necromancer** and by a small margin **Engineer**.....revenant is a rather..."shady business" and let's leave it at that. > > Am I wrong?...So what professions will I see being played during devs streams?...... By that logic guard wouldnt have seen its builds decimated and been relegated to a b-c tier otp.
  14. Yeah theres a few variations of the rev specs that are pretty big offenders.
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