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[BUG] Regeneration


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I'm surprised if this hasn't been discovered, but I saw no thread.

 

The new Regeneration is supposed to overwrite the highest heal tick, but instead the highest Healing Power is being applied, regardless of Outgoing Healing Power % increase.

 

Example: Heal-Firebrand with 1788 Healing Power and 90% Outgoing increase puts a 672 Tick Regeneration on a Heal-Scrapper.

 

Scrapper with 2038 Healing Power and 59% Outgoing increase overwrites that with a 385 Tick Regeneration on himself.

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> @"friggarn.5360" said:

> I'm surprised if this hasn't been discovered, but I saw no thread.

>

> The new Regeneration is supposed to overwrite the highest heal tick, but instead the highest Healing Power is being applied, regardless of Outgoing Healing Power % increase.

>

> Example: Heal-Firebrand with 1788 Healing Power and 90% Outgoing increase puts a 672 Tick Regeneration on a Heal-Scrapper.

>

> Scrapper with 2038 Healing Power and 59% Outgoing increase overwrites that with a 385 Tick Regeneration on himself.

 

I think patch notes said healing power, not healing output.

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> @"steki.1478" said:

> > @"friggarn.5360" said:

> > I'm surprised if this hasn't been discovered, but I saw no thread.

> >

> > The new Regeneration is supposed to overwrite the highest heal tick, but instead the highest Healing Power is being applied, regardless of Outgoing Healing Power % increase.

> >

> > Example: Heal-Firebrand with 1788 Healing Power and 90% Outgoing increase puts a 672 Tick Regeneration on a Heal-Scrapper.

> >

> > Scrapper with 2038 Healing Power and 59% Outgoing increase overwrites that with a 385 Tick Regeneration on himself.

>

> I think patch notes said healing power, not healing output.

 

I mean it takes 15 seconds to look up the patch on the Wiki ;)

 

"Regeneration: Regeneration now uses the greatest healing regeneration to immediately heal you rather than going by each regeneration stack's duration or order of application."

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