Ni In.6578 Posted July 31, 2018 Share Posted July 31, 2018 When someone goes full down, they're able to see the battle field for up to 5 minutes. When we use 3rd party comms, this allows a scout to become a downstate scout. It would be great if full down narrowed your FOV to the immediate (120 units?) around your corpse, masking the rest of the field. We wouldn't want to completely black out the full down view as it may be necessary to see how many flame rams were thrown on you, or how many enemies decided to /sit on your face. Link to comment Share on other sites More sharing options...
HazyDaisy.4107 Posted July 31, 2018 Share Posted July 31, 2018 No. Alts go unchecked tag watching at spawn with no risk all the time, if someone wants to sacrifice themselves to corpse intel gather, then they shouldnt be restricted to what they can see on top of the 5 mins they are already restricted to gather intel. Link to comment Share on other sites More sharing options...
Straegen.2938 Posted August 1, 2018 Share Posted August 1, 2018 IMO, dead should be an insta-port in WvW. The maps are already small so getting back to the fight after dead is a minor death penalty. Link to comment Share on other sites More sharing options...
Loosmaster.8263 Posted August 1, 2018 Share Posted August 1, 2018 > @"Straegen.2938" said: > IMO, dead should be an insta-port in WvW. The maps are already small so getting back to the fight after dead is a minor death penalty. Yep, map should auto open on screen and wp... Link to comment Share on other sites More sharing options...
DeadlySynz.3471 Posted August 1, 2018 Share Posted August 1, 2018 Or just send the player back to spawn immediately on death. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted August 1, 2018 Share Posted August 1, 2018 No I think you should be able to pick up and carry the dead, so you can put them somewhere else if they dont respawn. And if you put 5 dead corpses on top of each other, they turn into a corpse throne you can sit on. This isnt a joke, its a serious suggestion. Link to comment Share on other sites More sharing options...
Justine.6351 Posted August 1, 2018 Share Posted August 1, 2018 The problem with any type of fogging is that someone will likely make a legit mod to hide it anyhow. If not just a simple setting turned off in f11 game options. Like you can already turn off drunks effects. Link to comment Share on other sites More sharing options...
Henry.5713 Posted August 1, 2018 Share Posted August 1, 2018 > @"Dawdler.8521" said: > No I think you should be able to pick up and carry the dead, so you can put them somewhere else if they dont respawn. And if you put 5 dead corpses on top of each other, they turn into a corpse throne you can sit on. > > This isnt a joke, its a serious suggestion. Allow us to stack them next to eachother. I want to make a Charr carpet at spawn. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted August 1, 2018 Share Posted August 1, 2018 Forced respawn the moment you're doubled. Dead men should tell no tales. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted August 1, 2018 Share Posted August 1, 2018 > @"LetoII.3782" said: > Forced respawn the moment you're doubled. But then mesmers will automatically respawn as soon as they dodge :/ Link to comment Share on other sites More sharing options...
Straegen.2938 Posted August 1, 2018 Share Posted August 1, 2018 I say we try it for a week and see how forced dead ports play. My guess for hardcore players, it will be an enjoyable week. Link to comment Share on other sites More sharing options...
Korgov.7645 Posted August 2, 2018 Share Posted August 2, 2018 > @"Dawdler.8521" said: > No I think you should be able to pick up and carry the dead, so you can put them somewhere else if they dont respawn. And if you put 5 dead corpses on top of each other, they turn into a corpse throne you can sit on. > > This isnt a joke, its a serious suggestion. Skulls for the skull throne! :p Link to comment Share on other sites More sharing options...
LetoII.3782 Posted August 2, 2018 Share Posted August 2, 2018 > @"Dawdler.8521" said: > > @"LetoII.3782" said: > > Forced respawn the moment you're doubled. > > But then mesmers will automatically respawn as soon as they dodge :/ > /Golfclap Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted August 2, 2018 Share Posted August 2, 2018 > @"LetoII.3782" said: > Forced respawn the moment you're doubled. > Dead men should tell no tales. > I am mixed about this, because I've caught many people hacking when I monitor while dead. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted August 2, 2018 Share Posted August 2, 2018 > @"DemonSeed.3528" said: > > @"LetoII.3782" said: > > Forced respawn the moment you're doubled. > > Dead men should tell no tales. > > > > I've caught many people hacking when I monitor while dead. A fairly pointless endeavour And a poor reason to allow the zerg to reconstitute itself instantly after every engagement. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted August 2, 2018 Share Posted August 2, 2018 > @"LetoII.3782" said: > > @"DemonSeed.3528" said: > > > @"LetoII.3782" said: > > > Forced respawn the moment you're doubled. > > > Dead men should tell no tales. > > > > > > > I've caught many people hacking when I monitor while dead. > > A fairly pointless endeavour > And a poor reason to allow the zerg to reconstitute itself instantly after every engagement. Now THIS is a reason I can support about quicker forced respawn. Not the 'but but they are giving intel!!!' If THAT is what turns a fight, then the group that is hit is kinda bad. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now