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Healing effi. inconsistend with formula and tooltip?


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I read the wiki page on healing to get a grasp on how to calcuate healing ( https://wiki.guildwars2.com/wiki/Healing)

The reason is because when i use the medkit on engineer it says one thing on the tooltip for i.e vital burst nr4 skill. But shows something else once you use it, and shows a third number on allies when you have outgoing healing on traits, all of these seem to be inconsistent with both the tooltip and the formula used to calculate the healing you will get.

 

So I'm basically wondering if I'm missing something or if the medkit just doesnt work properly with outgoing healing and/or doesnt show the right numbers?

 

edit: just as anexample

I got 1439 healing power and Vita Burst is supposed to heal me for 2452,xx if im correct, the tooltip shows 2909 and the actualy heal is 2666.

This seems to be a running theme with all the medkit skills

Note: I havnt tested other classes yet

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First...... is the wiki up to date? Theres some lag time after a patch, since the build needs to be mined, and the new meta data pushed up to the wiki.

 

Secondly, tool tips can be wrong. For whatever reason, tooltips some times use a manually defined formula that differs from what the skill actually has. Its long standing housekeeping problem, and often goes unnoticed unless the skill is popular in a build.

 

But one thing is true..... outgoing healing will not be part of the tool tips, as that is applied as a conditional trigger the tooltip can't account for (partly due to target, ally and other ally are all different things to the engine).

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> @"starlinvf.1358" said:

> First...... is the wiki up to date? Theres some lag time after a patch, since the build needs to be mined, and the new meta data pushed up to the wiki.

>

> Secondly, tool tips can be wrong. For whatever reason, tooltips some times use a manually defined formula that differs from what the skill actually has. Its long standing housekeeping problem, and often goes unnoticed unless the skill is popular in a build.

>

> But one thing is true..... outgoing healing will not be part of the tool tips, as that is applied as a conditional trigger the tooltip can't account for (partly due to target, ally and other ally are all different things to the engine).

 

Well, what seems odd in this case is that neither the tooltip nor the actual heal seems to be consistent with the formula for calculating healing. Also when accounting for whatever percentage outgoing healing you have (60 % something in my case) it still did not match the formula or the actual healing done in game.

 

> @"Imperadordf.2687" said:

> Are you using [Energy Amplifier](https://wiki.guildwars2.com/wiki/Energy_Amplifier) ? Maybe you had regen when you casted it but looked at your Healing Power when you didn't.

 

I was testing both with it and without it. Having regen wih the trait will adjust the tooltip afaik

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Just checked the tooltip at 0, 40, 63, 103, 188, 228 and 250(from Energy Amplifier). All shows the expected value for 942 base with 103% scaling in both the tooltip and actual healing. All tests done in the Special Forces Training Area.

 

1439 Healing Power results in a heal of 2424 for Vital Burst not 2452. 2666 is 10% increased if you round it which would match the effect of https://wiki.guildwars2.com/wiki/Health_Insurance

 

The Med Kit skill tooltips shows healing to others when modified by Health Insurance. Probably because 2/3 of the healing skills only applies to others.

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> @"Khisanth.2948" said:

> Just checked the tooltip at 0, 40, 63, 103, 188, 228 and 250(from Energy Amplifier). All shows the expected value for 942 base with 103% scaling in both the tooltip and actual healing. All tests done in the Special Forces Training Area.

>

> 1439 Healing Power results in a heal of 2424 for Vital Burst not 2452. 2666 is 10% increased if you round it which would match the effect of https://wiki.guildwars2.com/wiki/Health_Insurance

>

> The Med Kit skill tooltips shows healing to others when modified by Health Insurance. Probably because 2/3 of the healing skills only applies to others.

 

Afaik ougoing healing doesnt apply to you(?) And the heal heals for 3,6k (on allies) when it says it should heal for 2,9k

 

Also the trait health insurance is supposed to give 20% not 10%, also when testing this I myself had around 60% outgoing healing so if thats a 10% increase it isoff by 50%. None of this is true tho since the 2666 Vital Burst was on myself, not an ally

 

edit:

I'm testing this in WvW, maybe thats part of the problem

 

edit edit:

ok i realised that Health insurance actualy DO change the tooltip depending on whether its slotted or not. And I'm also unsure as to how much outgoing healing its supposed to give. Is it 20% or 10%? By just reading it I immediately think 20% - 10 for the trait and additional 10 for being in medkit.

Taking this into account it is still off by 200 healing on the tooltip for Vital Burst.

 

 

EDIT EDIT EDIT:

 

ok so I think ive found my problem.....

 

it seems i health insurance does not give 20%, but rather 10% outgoing healing, and it seems neither the Monk Runes sixth bonus, nor sigil of benevolence work properly to atleast update the tooltip. I have yet to test the actual healing done

 

sup. rune of the monk

https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Monk

sup. sig. of benev.

https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Benevolence

 

4th edit...

 

Just tested monk rune 6 in game and it does work, just doesnt upgrade the tooltip afaik, now I gotta test benev which im not looking forward to because getting those stacks with healing gear... ye

 

*final edit:*

ok sigil of benev. works and im happy with ym results. I bet I was the only one who doubted this rofl... GG

The only thing that doesn wrok tho is the tooltips, they seem to stop updating after a certain amount of heal. For vital burst in my case its at 2909 heal when it should say 3400ish.

 

thx for the help guys

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> @"Ovalkvadratcylinder.9365" said:

> > @"Khisanth.2948" said:

> > Just checked the tooltip at 0, 40, 63, 103, 188, 228 and 250(from Energy Amplifier). All shows the expected value for 942 base with 103% scaling in both the tooltip and actual healing. All tests done in the Special Forces Training Area.

> >

> > 1439 Healing Power results in a heal of 2424 for Vital Burst not 2452. 2666 is 10% increased if you round it which would match the effect of https://wiki.guildwars2.com/wiki/Health_Insurance

> >

> > The Med Kit skill tooltips shows healing to others when modified by Health Insurance. Probably because 2/3 of the healing skills only applies to others.

>

> Afaik ougoing healing doesnt apply to you(?) And the heal heals for 3,6k (on allies) when it says it should heal for 2,9k

>

> Also the trait health insurance is supposed to give 20% not 10%, also when testing this I myself had around 60% outgoing healing so if thats a 10% increase it isoff by 50%. None of this is true tho since the 2666 Vital Burst was on myself, not an ally

>

> edit:

> I'm testing this in WvW, maybe thats part of the problem

>

> edit edit:

> ok i realised that Health insurance actualy DO change the tooltip depending on whether its slotted or not. And I'm also unsure as to how much outgoing healing its supposed to give. Is it 20% or 10%? By just reading it I immediately think 20% - 10 for the trait and additional 10 for being in medkit.

> Taking this into account it is still off by 200 healing on the tooltip for Vital Burst.

>

>

> EDIT EDIT EDIT:

>

> ok so I think ive found my problem.....

>

> it seems i health insurance does not give 20%, but rather 10% outgoing healing, and it seems neither the Monk Runes sixth bonus, nor sigil of benevolence work properly to atleast update the tooltip. I have yet to test the actual healing done

>

> sup. rune of the monk

> https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Monk

> sup. sig. of benev.

> https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Benevolence

>

> 4th edit...

>

> Just tested monk rune 6 in game and it does work, just doesnt upgrade the tooltip afaik, now I gotta test benev which im not looking forward to because getting those stacks with healing gear... ye

>

> *final edit:*

> ok sigil of benev. works and im happy with ym results. I bet I was the only one who doubted this rofl... GG

> The only thing that doesn wrok tho is the tooltips, they seem to stop updating after a certain amount of heal. For vital burst in my case its at 2909 heal when it should say 3400ish.

>

> thx for the help guys

 

The Health Insurance skill facts are wrong probably because they left the same as the old version.

 

Read the text description and the patch notes carefully. https://wiki.guildwars2.com/wiki/Health_Insurance

 

What it does is give you a 10% increased healing effectiveness. This is to everything unconditionally. Then it gives an additional 10% effectiveness to other allies.

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> @"Khisanth.2948" said:

> > @"Ovalkvadratcylinder.9365" said:

> > > @"Khisanth.2948" said:

> > > Just checked the tooltip at 0, 40, 63, 103, 188, 228 and 250(from Energy Amplifier). All shows the expected value for 942 base with 103% scaling in both the tooltip and actual healing. All tests done in the Special Forces Training Area.

> > >

> > > 1439 Healing Power results in a heal of 2424 for Vital Burst not 2452. 2666 is 10% increased if you round it which would match the effect of https://wiki.guildwars2.com/wiki/Health_Insurance

> > >

> > > The Med Kit skill tooltips shows healing to others when modified by Health Insurance. Probably because 2/3 of the healing skills only applies to others.

> >

> > Afaik ougoing healing doesnt apply to you(?) And the heal heals for 3,6k (on allies) when it says it should heal for 2,9k

> >

> > Also the trait health insurance is supposed to give 20% not 10%, also when testing this I myself had around 60% outgoing healing so if thats a 10% increase it isoff by 50%. None of this is true tho since the 2666 Vital Burst was on myself, not an ally

> >

> > edit:

> > I'm testing this in WvW, maybe thats part of the problem

> >

> > edit edit:

> > ok i realised that Health insurance actualy DO change the tooltip depending on whether its slotted or not. And I'm also unsure as to how much outgoing healing its supposed to give. Is it 20% or 10%? By just reading it I immediately think 20% - 10 for the trait and additional 10 for being in medkit.

> > Taking this into account it is still off by 200 healing on the tooltip for Vital Burst.

> >

> >

> > EDIT EDIT EDIT:

> >

> > ok so I think ive found my problem.....

> >

> > it seems i health insurance does not give 20%, but rather 10% outgoing healing, and it seems neither the Monk Runes sixth bonus, nor sigil of benevolence work properly to atleast update the tooltip. I have yet to test the actual healing done

> >

> > sup. rune of the monk

> > https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Monk

> > sup. sig. of benev.

> > https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Benevolence

> >

> > 4th edit...

> >

> > Just tested monk rune 6 in game and it does work, just doesnt upgrade the tooltip afaik, now I gotta test benev which im not looking forward to because getting those stacks with healing gear... ye

> >

> > *final edit:*

> > ok sigil of benev. works and im happy with ym results. I bet I was the only one who doubted this rofl... GG

> > The only thing that doesn wrok tho is the tooltips, they seem to stop updating after a certain amount of heal. For vital burst in my case its at 2909 heal when it should say 3400ish.

> >

> > thx for the help guys

>

> The Health Insurance skill facts are wrong probably because they left the same as the old version.

>

> Read the text description and the patch notes carefully. https://wiki.guildwars2.com/wiki/Health_Insurance

>

> What it does is give you a 10% increased healing effectiveness. This is to everything unconditionally. Then it gives an additional 10% effectiveness to other allies.

 

Already took it into account when calculating

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