Inculpatus cedo.9234 Posted June 18, 2019 Share Posted June 18, 2019 If everything posters 'cried' about on the forums was implemented, we'd be playing a very different game. Link to comment Share on other sites More sharing options...
Ultramex.1506 Posted June 18, 2019 Share Posted June 18, 2019 Let us skip the dialogue Anet, i don't have the patience to sit through everyone slow delivery for the fifth time, i wanted to hear how my Pact Commander deliver their line for each race and also get achievement but having to sit through 2-3 minutes lines from other just to get to mine or do that achievement, i just quit. Here is a suggestion, why can't you make the current talking NPC clickable to skip? Link to comment Share on other sites More sharing options...
Edelweiss.4261 Posted June 18, 2019 Share Posted June 18, 2019 I vaguely remember it had something to do with timing and character position. I'm not really interested in most of the dialogue because my character isn't involved in any of it and I dislike the commander. Not sure how she keeps all of my characters following her around. Instead, I mostly just afk in story heavy portions after the first time through. Link to comment Share on other sites More sharing options...
Ben K.6238 Posted June 18, 2019 Share Posted June 18, 2019 The old cutscenes looked naff in August last year when the thread was created. Still do now. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted June 18, 2019 Share Posted June 18, 2019 Was doing some personal story with the Mrs last night, and when you're not the commander, you can't skip the dialogue (obviously) but also you can't rummage through your inventory or shop on the TP while the dialogue is in progress. The HoT/PoF system doesn't restrict you from this, though while you can't skip the dialogue, I think it's the better of the two systems. That said, one of the things I've loved about this game is how they insert your character into the story. In the cut scenes there you are, wearing the gear / dyes you've chosen, conversing with the NPC. The final cinematic of core personal story has you inserted next to Destiny's Edge. I think that is so cool. Link to comment Share on other sites More sharing options...
kratan.4619 Posted June 18, 2019 Share Posted June 18, 2019 The cut scenes are the only reason I have only one character played through all the stories, the gameplay is enjoyable, up until I am forced to pause for a cut scene. Anet, please to give skip option to all cut scenes Link to comment Share on other sites More sharing options...
Dami.5046 Posted June 18, 2019 Share Posted June 18, 2019 oh my. when i get my characters though the story i normally click the bah bah away. Once you have seen it once it's enough. Link to comment Share on other sites More sharing options...
AlexxxDelta.1806 Posted June 18, 2019 Share Posted June 18, 2019 > @"flog.3485" said: > Nah it just breaks the immersion and the pace too much imo. > Don’t worry the art of Gw2 will forever be relevant through open world content. And frankly from now on, it would be better to stick with what they have created in the cinematic with joko (if possible). It's the exact opposite for me. The current system, often has piles of players on top of story NPCs who aren't even visible. I can't count the times I found myself talking to an NPC I couldn't see, during the first days of an episode. And in many instances the absence of cutscenes has NPCs spouting exposition to you while everyone is stuck in combat, causing you to miss it. Or even worse, delivering important dialogue while they are stuck half a map away, fighting a single enemy. If things like these aren't immersion-breaking, I don't know what is. I don't even see how it benefits players who like to rush through story as the cutscenes were skipable while this system isn't. Every video game I've played with a story worth a kitten had dialogue cutscenes. Surely there is a reason for that. Link to comment Share on other sites More sharing options...
arielwind.8921 Posted June 18, 2019 Share Posted June 18, 2019 This is not a discussion of 'SKIP' things. What we're talking about is 'cut scene part of art style' and I and author saying that add it as option in future story. For me, current system of story progress is boring like common mmos. Link to comment Share on other sites More sharing options...
sorudo.9054 Posted June 18, 2019 Share Posted June 18, 2019 > @"arielwind.8921" said: > This is not a discussion of 'SKIP' things. What we're talking about is 'cut scene part of art style' and I and author saying that add it as option in future story. > For me, current system of story progress is boring like common mmos. if they did it like SWToR then yes, bring it back but like that, the way it was done back then is just boring. Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted June 19, 2019 Share Posted June 19, 2019 I liked that cut scene camera positioning we got in that one part in HoT story before approaching the Itzal Village. Its jarring how it was so rarely used. Link to comment Share on other sites More sharing options...
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