KrHome.1920 Posted August 28, 2018 Share Posted August 28, 2018 - **Strength of Undeath**: The damage increase from this trait has been increased from 5% to 10%. - **Death Perception**: The critical hit chance increase of this trait has been reduced from 50% to 33% while in a shroud. This trait now additionally grants up to 300 ferocity at level 80. - **Reaper's Onslaught**: This trait now grants quickness while in Reaper's Shroud instead of the previous 15% increased attack speed. Holy shit. ^^ edit: Did a test. Quickness is even pulsing. This means you can leave shroud and do a quickness gravedigger. Just wow! Link to comment Share on other sites More sharing options...
Sephylon.4938 Posted August 28, 2018 Share Posted August 28, 2018 Should make sr reapers even more of a threat solo roaming in wvw. If they can break into the 30k mark in pve now I'd be very happy, least till the 50% hp mark ?. Gravedigger spam for life I guess. Can't wait to get home and try Link to comment Share on other sites More sharing options...
dceptaconroy.7928 Posted August 28, 2018 Share Posted August 28, 2018 Awesome. Look out! Incoming bandwagoners. Link to comment Share on other sites More sharing options...
Boops.3852 Posted August 28, 2018 Share Posted August 28, 2018 I wouldn't get too excited about that quickness in the context of benchmarks; they're all done assuming 100% quickness provided by chronos. Kinda neat for overworld/roaming though. Link to comment Share on other sites More sharing options...
Aetatis.5418 Posted August 28, 2018 Share Posted August 28, 2018 > @"Boops.3852" said: > I wouldn't get too excited about that quickness in the context of benchmarks; they're all done assuming 100% quickness provided by chronos. Kinda neat for overworld/roaming though. but ferocity stacking with death perception! Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted August 28, 2018 Share Posted August 28, 2018 Just like that scourge meta is gone... :+1: Reaper flood in coming all the pervious scourge players who played it for the damage will be going right back to reaper. All the reaper players will continue to play reaper. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted August 28, 2018 Share Posted August 28, 2018 might be a bit more than 30k... that ferocity stacking + dhuumfire spam will make grievers/vipers really strong. Link to comment Share on other sites More sharing options...
Warscythes.9307 Posted August 28, 2018 Share Posted August 28, 2018 > @"Stand The Wall.6987" said: > might be a bit more than 30k... that ferocity stacking + dhuumfire spam will make grievers/vipers really strong. Death perception compete with dhuumfire so that won't work. It will definitely hit at least 30k at least. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted August 28, 2018 Author Share Posted August 28, 2018 > @"Sephylon.4938" said: > Should make sr reapers even more of a threat solo roaming in wvw. If they can break into the 30k mark in pve now I'd be very happy, least till the 50% hp mark ?. Gravedigger spam for life I guess. Can't wait to get home and try Shroud should do a lot more damage than Grave Digger now. Soul Spiral: 90k - sick! I did a quick test. Could pull of 31k with all buffs in berserk gear, but I am far away from a perfect rotation as I am a PvP player. On realistic buffs maybe it's still not enough.. maybe somewhat around 29k. Link to comment Share on other sites More sharing options...
Aetatis.5418 Posted August 28, 2018 Share Posted August 28, 2018 28k dps (roughly) spite 122, soul reaping 122, reaper 233 "old rotation" (GS - axe/wh) 26.5kdps (group "dps" with vampiric presence not included) spite 122, blood magic 131, reaper 233 "old rotation" realistic raid buffs, ascended gear, missing power infusions and missing 20 power and 10 ferocity due to food. and ingame dps meter, the one showing in the chat. i did not try to change rotations much yet. only done a couple of tries with shroud 4+3xAA below 50%golem hp .... with +-5% differences. big "idk" for now. Link to comment Share on other sites More sharing options...
Warscythes.9307 Posted August 28, 2018 Share Posted August 28, 2018 > @"Aetatis.5418" said: > 28k dps > spite 122, soul reaping 122, reaper 233 > "old rotation" (GS - axe/wh) > > 26.5kdps (group "dps" with vampiric presence not included) > spite 122, blood magic 131, reaper 233 > "old rotation" > > realistic raid buffs, missing power infusions and missing 20 power and 10 ferocity due to food. > i did not try to change rotations much yet. only done a couple of tries with shroud 4+3xAA below 50%golem hp .... with +-5% differences. > > big "idk" for now. > > RS5 might be worth using after 50% now too Link to comment Share on other sites More sharing options...
HardRider.2980 Posted August 28, 2018 Share Posted August 28, 2018 Atm some people are hitting for 40k Link to comment Share on other sites More sharing options...
Aetatis.5418 Posted August 28, 2018 Share Posted August 28, 2018 > @"Warscythes.9307" said: > > @"Aetatis.5418" said: > > 28k dps > > spite 122, soul reaping 122, reaper 233 > > "old rotation" (GS - axe/wh) > > > > 26.5kdps (group "dps" with vampiric presence not included) > > spite 122, blood magic 131, reaper 233 > > "old rotation" > > > > realistic raid buffs, missing power infusions and missing 20 power and 10 ferocity due to food. > > i did not try to change rotations much yet. only done a couple of tries with shroud 4+3xAA below 50%golem hp .... with +-5% differences. > > > > big "idk" for now. > > > > > > RS5 might be worth using after 50% now too does average 3k more per hit than gravedigger **below 25%** . same casttime than GD. but its not a dps "loss" anymore. using shroud below 50% doesnt "add" much dps - if at all. but i am somewhat very uncreative when it comes to new rotations. so maybe there is someone out there with a big boom bundle of creativity, finding a ~~new~~ 30k+ dps rotation. Link to comment Share on other sites More sharing options...
Warscythes.9307 Posted August 28, 2018 Share Posted August 28, 2018 > @"HardRider.2980" said: > Atm some people are hitting for 40k There's no way unless is with the fear trait, I'd like to see a video on it Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted August 28, 2018 Share Posted August 28, 2018 > @"Warscythes.9307" said: > > @"HardRider.2980" said: > > Atm some people are hitting for 40k > > There's no way unless is with the fear trait, I'd like to see a video on it Definitely with Dread and all buffs/debuffs. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted August 28, 2018 Author Share Posted August 28, 2018 Yeah, perma fear and +33% damage on Dread. Definitely real world performance. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted August 28, 2018 Share Posted August 28, 2018 > @"KrHome.1920" said: > Yeah, perma fear and +33% damage on Dread. Definitely real world performance. just stack 3 reapers with fear wall, guh. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted August 28, 2018 Share Posted August 28, 2018 Im shit at Necro and get 28k Dps on Golem without Infusions , realistic Raid buffs and no rotations. Link to comment Share on other sites More sharing options...
Nimon.7840 Posted August 28, 2018 Share Posted August 28, 2018 > @"KrHome.1920" said: > > @"Sephylon.4938" said: > > Should make sr reapers even more of a threat solo roaming in wvw. If they can break into the 30k mark in pve now I'd be very happy, least till the 50% hp mark ?. Gravedigger spam for life I guess. Can't wait to get home and try > Shroud should do a lot more damage than Grave Digger now. > > Soul Spiral: 90k - sick! > > I did a quick test. Could pull of 31k with all buffs in berserk gear, but I am far away from a perfect rotation as I am a PvP player. On realistic buffs maybe it's still not enough.. maybe somewhat around 29k. Well I was at 27k with we. But I'm injured and not comfortable sitting in a chair at my pc. So... But the buffs still aren't enough. Even if it's 30k its barely the same like a bloodmagic reaper. BM might not reach the same DPS solo, but it gives 2-3k DPS boost for a group with a little bit more utility. And I never saw soul spiral hitting 90k, Most was somewhere like 67k Link to comment Share on other sites More sharing options...
Kain Francois.4328 Posted August 28, 2018 Share Posted August 28, 2018 cant get above 22k on golem Link to comment Share on other sites More sharing options...
Kam.4092 Posted August 28, 2018 Share Posted August 28, 2018 The damage buffs are great, but people doing tests that don't understand how to do the Conditions and debuffs on golem with the self buffs need to stop. You will always get over inflated numbers. There's a warning for this in the Training Area. The average was around 28k DPS before for Power Reaper. The Soul Reaping buffs will make it mandatory for Power Reaper. Gear setup will change a bit for sure. Will have to drop some Berserker gear for another stat like Valkyrie. I'd estimated being around 31k-32k DPS after the changes. This would sound great for Power Reaper, but will cripple it in another way. You lose Vampric Presence. This was mediocre group support and DPS, but it was at least something to offer. Having highish DPS when not offering much for the group will keep Power Reaper in a crippled spot. The main thing will be burst. If Power Reaper comes out being an amazing burst DPS for Fractals, and multi phase fights, then it will have several uses. Time to just wait for benchmarks. Link to comment Share on other sites More sharing options...
Nimon.7840 Posted August 28, 2018 Share Posted August 28, 2018 > @"Kam.4092" said: > The damage buffs are great, but people doing tests that don't understand how to do the Conditions and debuffs on golem with the self buffs need to stop. You will always get over inflated numbers. There's a warning for this in the Training Area. > > The average was around 28k DPS before for Power Reaper. The Soul Reaping buffs will make it mandatory for Power Reaper. Gear setup will change a bit for sure. Will have to drop some Berserker gear for another stat like Valkyrie. > > I'd estimated being around 33k DPS after the changes. This would sound great for Power Reaper, but will cripple it in another way. You lose Vampric Presence. This was mediocre group support and DPS, but it was at least something to offer. Having highish DPS when not offering much for the group will keep Power Reaper in a crippled spot. The main thing will be burst. If Power Reaper comes out being an amazing burst DPS for Fractals, and multi phase fights, then it will have several uses. > > Time to just wait for benchmarks. But you can't take those benchmarks seriously. You have to remove chill from the golem, that's what people keep forgetting. Meta classes don't inflict chill, and the power reaper alone can't have 100% uptime, so you loose a dmg modifier. Actually bm and SR were about the same numbers, but what changed? 5 % more dmg for sr reaper and a ferocity increase for shroud only, which you can only use above 50% lifeforce else you loose the dmg modifier. But bm also gave 2-3k group DPS buff. So both builds should be equal right now. Maybe 30k, but that still won't get us into raids. Link to comment Share on other sites More sharing options...
Aetatis.5418 Posted August 28, 2018 Share Posted August 28, 2018 > @"Kam.4092" said: > The damage buffs are great, but people doing tests that don't understand how to do the Conditions and debuffs on golem with the self buffs need to stop. You will always get over inflated numbers. There's a warning for this in the Training Area. > > The average was around 28k DPS before for Power Reaper. **The Soul Reaping buffs will make it mandatory for Power Reaper. Gear setup will change a bit for sure. Will have to drop some Berserker gear for another stat like Valkyrie.** > > I'd estimated being around 31k-32k DPS after the changes. This would sound great for Power Reaper, but will cripple it in another way. You lose Vampric Presence. This was mediocre group support and DPS, but it was at least something to offer. Having highish DPS when not offering much for the group will keep Power Reaper in a crippled spot. The main thing will be burst. If Power Reaper comes out being an amazing burst DPS for Fractals, and multi phase fights, then it will have several uses. > > Time to just wait for benchmarks. soul reaping buffs arent that huge. it looks better than it actually is. since your are not 100% in shroud; the 33% crit chance and 300 ferocity do not count when you are not in shroud - which is the majority of the time. and as nimon said, the vampiric presence adds total dps (but only about 1k-1.5k and not 3k) which makes the two traitlines equal-ish. burst-potential with soul reaping however is increased (!!) dropping berserker stats for valkyrie equals to a net dps loss, since sharpening stones scale with precision. if you are going for minmax (which we are talking about), this is a nono! i wouldnt be too sure about the 31k-32k dps. old rotations with realistic raid buffs didnt change much in terms of dps. including shroud more often (soul reaping) tends to be a bit more dps compared to pre-patch, but below the 1k dps marker. using my ascended setup without power infusions. still (haha, a couple of hours after the patch) waiting for someone to show up and enlighten me with some super cool 30k+ dps rotation > @"Nimon.7840" said: > > @"Kam.4092" said: > > The damage buffs are great, but people doing tests that don't understand how to do the Conditions and debuffs on golem with the self buffs need to stop. You will always get over inflated numbers. There's a warning for this in the Training Area. > > > > The average was around 28k DPS before for Power Reaper. The Soul Reaping buffs will make it mandatory for Power Reaper. Gear setup will change a bit for sure. Will have to drop some Berserker gear for another stat like Valkyrie. > > > > I'd estimated being around 33k DPS after the changes. This would sound great for Power Reaper, but will cripple it in another way. You lose Vampric Presence. This was mediocre group support and DPS, but it was at least something to offer. Having highish DPS when not offering much for the group will keep Power Reaper in a crippled spot. The main thing will be burst. If Power Reaper comes out being an amazing burst DPS for Fractals, and multi phase fights, then it will have several uses. > > > > Time to just wait for benchmarks. > > But you can't take those benchmarks seriously. You have to remove chill from the golem, that's what people keep forgetting. > Meta classes don't inflict chill, and the power reaper alone can't have 100% uptime, so you loose a dmg modifier. > > Actually bm and SR were about the same numbers, but what changed? 5 % more dmg for sr reaper and a ferocity increase for shroud only, which you can only use above 50% lifeforce else you loose the dmg modifier. > > But bm also gave 2-3k group DPS buff. So both builds should be equal right now. Maybe 30k, but that still won't get us into raids. power herald, c renegade, c engi, c holo, (c mirage adds some neglible chill aswell) do chill and are considered meta Link to comment Share on other sites More sharing options...
Hesacon.8735 Posted August 28, 2018 Share Posted August 28, 2018 I'm going to finally have to drop blood magic for soul reaping on scourge. Soul reaping was previously pretty bad for power scourge, but these buffs are serious business. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted August 28, 2018 Share Posted August 28, 2018 Wow, huge buff for Necro. I can already hear the QQ'ing. I love the buffs but the parts of Necro I had trouble with, like non-minion Death Magic traits and some unreliable weapon and utility skills, were absent. Maybe they will come up in a future, deeper balance effort. Link to comment Share on other sites More sharing options...
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