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[Suggestions]QoL (Quality of Life) Ideas - [Merged]


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Please introduce the ability to, when we have the guild bank open, double click on an item in our inventory and have it stack onto the item **that is already in** the guild bank. Currently we have to take the item out of the guild bank, combine those with the items in our inventory, and then put the combination in the guild bank. This is different to how our personal bank slots work. Examples of items that could work this way:

- siege

- materials that normally go into materials storage (and so stack automatically in our mats storage tab), for example pigments.

 

Another, completely different request:

On the TP, can you do something to the numbers so that they contrast better with the items. Light coloured font on light coloured items (e.g. +10 agony infusions, 10 slot equipment boxes, glittering dust, glittering staff skin) do not contrast well with the item icons. Maybe something like a darker outline, or shadowing to the font?

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A rework on the mailing system would be great, e.g. viewing your sent mail and mailing verification (retype: recipients name) when you send items and gold in your letter.

 

and an option to travel as whole squad with the opportunity to create a new instance of the map if need. So, if you do a meta train or world boss train with a squad the whole squad could get on the map without any problems. Maybe only available for 20+ squads. The system could be tied with a ready check mechanic, so if everyone pressed yes, the whole squad will move

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When we want to look for an item in a toon's inventory, we have to load the map that toon is on

 

Some people have really slow computers that take more than 2 minutes to load a map

 

We should be able to instead in the Character Select screen, make a toon's inventory appear without having to load anything else

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I haven't read through the thread and I'm not sure how something like this could be implemented with a simple enough UI.

 

With now three (infinite) salvage kits I regularly use for different purposes / items I need a lot of clicking and micro management. "Salvage all" helps a lot, but still requires too many clicks.

 

I'd like to suggest the ability to "macro" salvaging and salvage with a single click or button press.

 

My personal scheme would be like: blue and white items and all trinkets up to yellow with copper fed; green armor and weapons with rune crafter's; yellow armor with silver fed. (Yes, I know reddit disagrees and suggests a different scheme.) I throw yellow weapons into the forge, so those shouldn't be automatically salvaged. Exotics with black lion, but they are rare enough to keep salvaging them manually.

 

Personally I wouldn't mind writing the configuration in a script language. But I know most people couldn't. So I'm imagining the UI as maybe a matrix: Rarity / item type and salvage kit as value. With the possibility, actually default, to select "none", of course. On the other hand it should also be able to handle non-equipment items, such as salvageable hides.

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Remove BLC key farming from level 10 personal story and add a BLC key to the first daily completion of the week. Doing the same low level personal story every week on a character I’m not even going to keep is boring, but there are no other reliable sources of getting keys that doesn’t involve buying them.

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Firebrand mantras only affect people right in front of them on flat ground. But lots of wvw has steep hills and paths going up and down, like the path from Ogrewatch to smc. If you're on a slope and trying to use a mantra on someone in front who's also above or below you, you won't be able to. Your mantra will be going on to empty grass or air

 

Mantras should be changed to affect a bigger area that includes above and below you

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> @"Hesione.9412" said:

> Please introduce the ability to, when we have the guild bank open, double click on an item in our inventory and have it stack onto the item **that is already in** the guild bank. Currently we have to take the item out of the guild bank, combine those with the items in our inventory, and then put the combination in the guild bank. This is different to how our personal bank slots work. Examples of items that could work this way:

> - siege

> - materials that normally go into materials storage (and so stack automatically in our mats storage tab), for example pigments.

>

Anet has said in the past that the problem with doing an auto-interact on guild bank is if other members of the guild are also accessing that item in the bank. I would love to have this functionality as well and really hope that Anet finds a way to mitigate that hurdle . I am also mildly OCD and cannot stand when same the item is in multiple stacks in the bank. It is such a huge pain to pull everything out, combine and re-deposit.

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> @"Waldrian.9267" said:

> A rework on the mailing system would be great, e.g. viewing your sent mail and mailing verification (retype: recipients name) when you send items and gold in your letter.

>

I would love to also have gifts sent from Gem Store show up either in a sent message listing or Gem Store history. Having a confirmation that the recipient got the message would also be awesome. I have had people send things to me accidentally because my name is similar to another player.

 

> and an option to travel as whole squad with the opportunity to create a new instance of the map if need. So, if you do a meta train or world boss train with a squad the whole squad could get on the map without any problems. Maybe only available for 20+ squads. The system could be tied with a ready check mechanic, so if everyone pressed yes, the whole squad will move

 

I wonder if they could do a pop-up window that the squad leader or party has warped to XXXX waypoint, and ask if you want to join rather than needing to go to the map or link a waypoint in squad chat.

 

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> @"BlueIce.6951" said:

> I would love to also have gifts sent from Gem Store show up either in a sent message listing or Gem Store history. Having a confirmation that the recipient got the message would also be awesome.

 

I would like this too

 

but Customer Suport recently said to me "Support is unable to provide any information connected to another player's account, even if a gift was sent by you"

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FFS! PLEASE reduce enemy aggro range for PoF! The ridiculous aggro range really pisses me off every time I want to enjoy PoF. It's very disruptive having enemies so far away (that I can't even see on my screen) aggro, then when I kill them, more enemies aggro just before I can mount. I then kill those and before I can mount, yet MORE enemies aggro. SO FREAKING ANNOYING! Stories aren’t any more enjoyable since everything gets aggroed, especially with stupid NPC allies pulling every kitten thing.

 

The aggro range single handedly ruins any potential for enjoyment in PoF. I don’t even kitten do any PoF kitten unless I have to. It’s a terrible experience!

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> @"Janus Kindle.9172" said:

> Hi Anet who ever reads this! QoL Idea here. I recently got a permanent Bank access from BL chest (LUCKY ME RIGHT) but I have over a stack of the regular ones which are now completely useless to me with the advent of shared inventory slots. could we have a way to vendor these, or better still Mystic Forge into BL keys along side the other BL chest items like the Mystic forge stone(1), merchant(5) and trading post(5) Bank access (5) = one BL key (see 4 items MF "magic") this would provide incentive to other players to use them or have a sink for them to make a lot of people happy

 

Yes I totally agree. my BF has the perma hairstyle kit yet the black lion chests keep dropping hairstyle kits that he can do nothing with. I think you should be able to trade them in or the black lion chest should recognize it's unlocked on your account and give you a different item.

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> @"Jura.2170" said:

> When we want to look for an item in a toon's inventory, we have to load the map that toon is on

>

> Some people have really slow computers that take more than 2 minutes to load a map

>

> We should be able to instead in the Character Select screen, make a toon's inventory appear without having to load anything else

 

You can use GW2 Efficiency for that :)

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> @"Lithril Ashwalker.6230" said:

> I would like to see Aura Item Previews within the wardrobe and optioned on trade post or pinged in chat while at the same time having the ability to turn off other player auras. Will cause more gold sink but also give others an idea of what they want their character to look like, to help tell a story. Could also increase gemstore sales based on combos.

 

I love this idea, we should unlock an aura the same way we do with anything else in wardrobe. That way things like aurora we work so hard on could be available on all of our characters. There are also a few skins I would like to see converted such as Winter's presence and Nightfury. Also a few Aura's like Mystic Chromatic Ooze. I still don't get why it's only a temp Aura.

 

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A few great idea's I have seen multiple times that have not been implemented. Most are pretty basic and have been asked for over a long period of time.

 

-For people with perma hairstyle/bank etc... you should be able to trade in single use items or forge them into another item. Or if possible have the black lion chest recognize you have a perma item and drop something else.

-Adding Aura's and infusions to the wardrobe. Things like Aurora which are so difficult to make should be available to equip on all of your characters. Items like Winter's Prescence. Nightfury and Mystic Chromatic Ooze for example should be converted to auras an accessible in wardrobe. Also the ability to preview infusions would be great.

-Some more items added to material storage like Bauble Bobbles.

-A luck eater like Princess.

-The TP showing unlocked or locked items by choice.

-The ability to dismount in air on the griffon. Catching wind when on the griffon is impossible if you can't dismount. unless this was intended.

-Dyeable backpieces.

-Making unlimited tools accessible on all characters.

 

 

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The way loot is given in wvw needs to be improved

 

You only get loot if you do damage to someone. Everyone who uses a full support build with no damage, like a Firebrand, doesn't get any loot at all even though they're keeping their zerg alive

 

Giving someone a buff should tag them to include any downs they get in what loot you get

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Speaking as an older player, whose hands were injured many many years ago because someone didn't pay attention during training, clicking is a necessity because nerve damage and, now arthritis, mean I have to really struggle to control individual finger movements. (Typing this is an adventure.) All I ask is that this company provide an OPTION for disabled players. Please. Thank you.

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If you're in a squad or party and you leave it, everything in party and squad chat gets deleted when you change maps or look at a different chat tab

 

Chat should be changed so everything is kept

 

If the chat box has become very full with any kind of chat, when we change maps or look at another chat tab, the top half of the chat will be deleted, including map chat and team chat

 

The chat box shouldn't delete anything. Instead we should be able to choose in the options menu how much chat we'd like to show in the chat box. And please, make it much more than what it is now. We can only see a few hundred lines of chat at the moment. It should be at least twice as much

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