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BlueJin.4127

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Everything posted by BlueJin.4127

  1. WoJ and BS are 2 of the hardest strike missions in the game. They need commanders who know how to put a proper squad together. If I see a listing for WoJ or BS with no squad leader and no description of roles needed, I never join because it means the party leader doesn’t know how to lead for these 2 strikes, which almost always leads to a failed group.
  2. When I was playing WoW, you only had access to like 2 or 3 skills for the first few hours. THAT was a turn off because I could barely keep myself awake. In GW2, I think leveling is in a pretty good place, combat and difficulty wise. I do think core Tyria maps are outdated, mechanically. It could definitely have less focus on hearts and could use some metas in low level zones. I think even one worthwhile meta (not world bosses) per each race’s starting zone would be great. Doing little outside of hearts for 80 levels isn’t fun, and I no longer manually level characters.
  3. I don’t like it when other players scale enemies and make it take longer to kill enemies. Scaling needs some work so that having other players isn’t a detriment. Aside from that, it’s nicer to see other players around in the same map.
  4. The other day, I was doing CW strike on my Rev. I do more damage from the side or behind, but against the last boss of that instance, I couldn’t even see her because of all the visual clutter. The visual clutter in this game is just embarrassingly bad. We really need a slider to control the visibility of player’s own spell effects, other players’ spell effects, and bosses’ spell effects.
  5. Yeah... GW2's weapon and armor designs are very shallow. Especially when compared to other games, they're ugly and unimaginative skins just bathed in Christmas lights. :(
  6. I dislike Drizzlewood. It’s just another mindless zerg-fest with no mechanics and a mess of visual clutters. I still do HoT metas on a regular base for fun, but avoid anything from PoF and later unless I have to. Almost every single meta from PoF and later are mindless, shallow, and/or repeat a simple mechanic for too long.
  7. Daredevil with Dreamwalker Scythe. ![](https://imgur.com/AqMT3HC.jpg "")
  8. How long are raids? Are they as short as the single boss strike missions (Shiverpeaks, Boneskinner, etc.)? Or are they long like Forging Steel? Also, how many LI/LD do you get from 1 raid run?
  9. I make my money by creating and selling gen 1 legendaries and it’s never taken me more than a few days. I almost always list it at the lowest price point. It’s usually sold in the next few hours. I sold a variety of legendaries and it really doesn’t seem to matter which legendary because they all have pros and cons in terms of how fast one might sell for good profit. If I try to make and sell the legendary that gives me the most profit, others will have the same idea and it leads to more competition. If I try to make and sell the most popular legendary, others will have the same idea and it leads to more competition. My recommendation is just to make and sell what you want. Personally, my goal is to make and sell every gen 1 legendary. You can unlock precursor skins that way, too, though they're too ugly to use IMO. :P EDIT: Keep in mind that depending on the legendary you want to make, you need to raise the corresponding crafting profession to craft some parts. If you want to make and sell a greatsword, for example, you need a weaponsmith to craft the Gift of Metal. Also, make sure you don't spend all your gold on making the legendary. You may end up with no gold to list the weapon if you go broke making it. Even if you have barely enough gold to list the legendary, you'll be broke until the legendary sells.
  10. Change World Completion (Gift of Exploration x2) to any total 303 hearts, 486 WP’s, 652 PoI’s, 189 HP’s, and 226 Vistas (regardless of chapter/expansion, LWS, IBS, etc.). This would allow characters to make GoE progress from any open world PVE map in the game instead of being restricted to core Tyria. Working on GoE's is probably the biggest repeatable solo content for characters to do, but since it is limited only to core Tyria maps, it can feel very restrictive and repetitive (all core Tyria maps feel the same). Allowing characters to play more maps in the game for GoE's would open up more solo contents to do. Too many level 80 maps have very little solo contents (HoT maps, Dragonfall, Drizzlewood, etc.), or are only worth doing once per account for a collection/achievement. Not only that, some of us veterans want to use more brain power than just face rolling our way through core Tyria, which is often just too easy to be engaging. Also, let the Gift of Mastery, Gift of Maguuma Mastery, and Gift of Desert Mastery be interchangeable for all legendary weapons (it's weirdly inconsistent right now since only some legendaries have interchangeable GoM's).
  11. For those wondering, almost everything in PoF and LWS4 have 900~1200 aggro range. Almost everything pre-PoF have 600 aggro range (some may be less, IDK). Some enemies seem to have longer aggro range against gliding players but not grounded players. You can measure ground aggro range accurately using ranged ground targeting skills set to max range in the options.
  12. > @"Veprovina.4876" said: > Because right now, i think they literally can't tone down the effects. It's like they're baked in, and uncontrollable by even the programmers at Anet! As someone who used to work in the game industry, I just roll my eyes when I see this excuse from game companies. A lot of times, it is much easier than they claim, but they just don’t want to put in the effort and resources to make changes. So, they claim it’s harder to fix than it really is. Other times, it’s an outright lie. Rarely is it legitimately as hard to fix as devs claim. This is particularly common near the end of a project, or for games already released. A funny story... Once, for weeks, a development team didn’t want to fix a bug that a 1st party company wanted changed. So, the devs sent emails back and forth between themselves trying to come up with lies that the 1st party company would buy. IIRC, it was the usual “hard coded, too risky to change, blah, blah, blah.” They were pleased with the lie then all of a sudden, the 1st party rep replied asking, “So, you’re gonna fix this, right?” The devs had accidentally included the 1st party rep in their email chains. =) The “unfixable bug” got fixed real fast after that.
  13. > @"Moradorin.6217" said: > That said, Im not sure what the best solution is or how feasible it would be for Anet to impliment changes that would make us all happy with the visuals so Im not in support of an ultimatum over it. The game has more important issues. Im reasonably happy with my ability to use the Nvidia overlay to tone down highlights and adjust the overall look. I still get the same issues, but it has helped in that the game used to make to close my eyes and turn away due to literal pain from the blinding glare of certain things. Its not quite as bad now for me. I tried nvidia filter after reading this, and reshade some time ago. Unfortunately, neither were satisfactory for me. These seem like they're just overlays and can't actually change the effects themselves. It's basically like walking into an extremely bright room and putting on a pair of sunglasses. Sure, the lights are not as bright, but it darkens everything you see through the sunglasses. For example, when I turn down the highlights in nvidia filter so that the grass in Dragonfall's Melandru area doesn't look so radioactively bright, all it does is darken all bright colors on my monitor. Sure, the grass is not as bright, but now my UI is discolored, too, along with everything else. There was just no way to adjust the actual effect itself without affecting all other similar colors.
  14. I wouldn’t call it an ultimatum, but it definitely does affect my decision to support GW2. The visual clutter that turns combat into a mindless mess, blindingly bright lighting (like PoF and beyond maps with radioactively bright lighting), and flashing lights (from various skills, for example) that hurt my eyes, are some of the biggest reasons I have no interest in spending money in this game, expansion or otherwise.
  15. As deputy Mira once said, "My eyes, my eyes! I can't see! By Kormir, it burns!"
  16. > @"maddoctor.2738" said: > Guild Wars 2 requires an epilepsy warning. Are you sure? ![](https://i.imgur.com/oFzT0iV.jpg "") ![](https://i.imgur.com/qfgaG0M.jpg "") ![](https://i.imgur.com/nYnApox.jpg "") ![](https://i.imgur.com/kWbQpnJ.jpg "") WARNING! DO NOT PLAY THIS GAME WITH HIGHEST CHARACTER MODEL LIMIT AND POSTPROCESSING ON! BY PLAYING THIS GAME, YOU AGREE THAT YOU MAY GO BLIND, HAVE A SEIZURE, OR GET A MIGRAINE! REWARD: A reward of 5 million gold will be given to the player who can identify the 4 enemies in the above 4 screenshots. The reward will be given as soon as I can confirm the identities, which will be never because even I don’t know what the heck I was fighting. Edit: Migraine added!
  17. These are two of the biggest problems I have with the game (visual clutter and unhealthily bright flashing lights) and the fact that this has been around since before I started playing GW2 and Anet still hasn't addressed them after all these years is a big reason I have no interest in EoD. I just don't have faith that Anet will address major issues with the game. If this is how Anet treats the game, why should I bother to spend any more money in this game? Looking at the QoL sticky, there are a lot of very necessary QoL requests in there, just from the first few pages. Almost nothing is addressed. Copy and paste from the QoL sticky: 1) Reduce visual clutter so that players can actually see. Right now, too many metas and world bosses are mindless and incomprehensible mess. It's like we're fighting flashing lights that may randomly kill us. This results in combat being too shallow, mindless, and not at all engaging. 2) Let us move the target UI to the side. Again, we can't see the enemies. 3) Let us turn off the player names (displayed as blue text on field) while in a squad. Again, we can't see the enemies. 4) Reduce the unhealthy and painfully bright visual effects and flashing lights. The brightness/contrast on some maps is so extreme it is literally painful for me to look at the screen. Then there is the spam of bright flashing lights every time a Holosmith uses a skill, whenever a Soulbeast mounts (exiting Beastmode), whenever a jackal uses the engage skill, whenever gathering with the Volatile Magic gathering tools, etc. Turning off postprocessing partially helps with this, but it turns off all lighting and makes the game so dark that in dark maps (like Ember Bay), I can't even see the surroundings. It's like trying to find my way around my apartment at night during a blackout. Also, it makes the game look too flat.
  18. IBS masteries definitely seem more grindy than in the past, like the 6 Glory of the Legion masteries. As somebody who doesn't enjoy mindless zergs, I didn't particularly enjoy those 6 masteries, either. But it's good that the game has a variety of different types of masteries to cater to different types of players. Some are short, others are long. Some are easy, others are hard. Some will be fun for me, others will be fun for others. And as stated, there are more masteries than is needed. Ultimately, having a good variety and letting players choose how they want to approach is one of the strengths of this game, and I agree that we could use more of it. I love being given choices in how to get something, rather than being forced down one path that I may not enjoy (looking at Gift of Exploration, Gift of Battle, Gift of Aurene, etc.).
  19. I don’t know. I think Drakkar just rage quit because of all the troll portals.
  20. I enjoy a variety of different games, from competing against other players in fighting games, to solo oriented games like the Metal Gear Solid series. Of all the games I enjoyed, there are only 2 games where I enjoyed playing multiple game modes; Warcraft 3 and GW1. Generally, different game modes have enough differences that what I enjoy in one game mode just doesn't exist in another game mode. Sometimes, this can happen even in the same game mode. GW2 PvP and WvW: While I love competing in fighting games, I just couldn't ever get into competitive modes in MMO's or RPG's. The closest thing I get to enjoying competing in these types of games is MOBA, and that's actually a variant from RTS. Being forced to do WvW for Gift of Battle is more than enough. GW2 PVE open world solo vs zerg: I enjoy the freedom of playing solo. Playing solo in open world is like playing an adventure game where I can do a variety of things in my own way. Zerging, however, is too mindless and repetitive for me. I have limited freedom and the combat is a mess of incomprehensible visual clutter that drags on without interesting mechanics. Even when playing solo, while I love HoT and LWS3 maps, I hate core Tyria maps because enemies just get 1-shotted. PoF and LWS4 maps, I also hate because of the annoying 900~1200 aggro range of almost all the enemies. GW2 PVE instances: Not as mindless as open world zerging, but still too repetitive. Considering even different activities in the same PVE open world can vary significantly in enjoyment, I'd rather not be pushed further into different game modes. GW2 isn't the first game I played, and I already have played different game modes in GW2 enough to know that I don't like them. The more it forces me to play modes I don't like, the less I play.
  21. I was rather surprised by this sudden change, too. While losing out from the changes sucks (especially if your loss comes within a week of today’s update :/), that’s just the nature of games that get updates. You can’t expect things to always stay the same. There’s always risk things will change in value.
  22. Optimazations, modernizations, and improvements to problems we have. 1) Don't use 900 aggro range on nearly every enemy like we have with PoF/LWS4. Dealing with a chain of aggro after aggro is so infuriatingly annoying for some of us, we just avoid these maps like the plague. Occasional enemies with 900 range is fine, but giving almost all enemies such long aggro range like in PoF/LWS4 is very annoying. 2) Reduce visual clutter so that players can actually see. Right now, too many metas and world bosses are mindless and incomprehensible mess. It's like we're fighting flashing lights that may randomly kill us. Combat is just too shallow, mindless, and not at all engaging. 3) Let us move the target UI to the side. Again, we can't see the enemies. 4) Let us turn off the player names (displayed as blue text on field) while in a squad. Again, we can't see the enemies. 5) Reduce the unhealthy and painfully bright visual effects and flashing lights. The brightness/contrast on some maps is so extreme it is literally painful for me to look at the screen. Then there are the ridiculous bright flashing lights every time a Holosmith uses a skill, whenever a Soulbeast mounts (exiting Beastmode), whenever a jackal uses the engage skill, whenever gathering with the Volatile Magic gathering tools, etc. 6) Give us metas and bosses that have actual, interesting mechanics. Too many are just mindless and you can finish them with auto attacks while barely paying attention to the game. At least give us more dangerous moves with clear tells so that we have to dodge if we don't want to get killed. They don't have to be hard, just give us something more engaging. Also, don't make encounters drag on for too long. Some metas/bosses last too long for how simple the encounters are. 7) Give us more repeatable solo stuff with meaningful rewards. Too many solo events are only worth doing once for a collection/achievement. Solo maps are often dead. Contents with good repeatable rewards are mostly for groups, but not everybody likes to mindlessly zerg constantly. Also, sometimes, we want to play specific maps, but there are no groups available. I don’t see any of these happening, so I have no plans to buy EoD.
  23. > @"Ayrilana.1396" said: > snip since it's too long 1) And I'm not seeing an argument on why there should not be an alternative other than that you don't care (not that I'm here for arguments in the first place). I'm simply coming to a GW2 forum and stating what I personally want to see. Also, I already did state why there should be an alternative; to make it more fun and give players more incentive to play, which, to me, is an excellent reasoning. Whether you agree or not this is a good "argument" is up to you, you have a right to your own opinion, but I did state a good reason for the suggestion, whether you agree or not. 2) Why should Anet put more incentives for players to play the game? To get players to enjoy the game and play more. Simple as that. 3) Comparison by time spent is not my reasoning; it's yours. The reason I posted the comparison by time is because you are the one talking about players doing the quickest method and saying the Gift of Masteries are not comparable. Me, I want to do what is more fun, which is why I made my own personal suggestion in the first place, and why I prefer to do the Gift of Maguuma Mastery over the Gift of Mastery; because for me, it's not about the time, it's about what I find more fun. EDIT (in response to below): Requesting any 25 map completions as opposed to only core Tyria map completions is not requesting to doing “just one thing” and obtaining the Gift of Mastery. In fact, my request adds more variety since you explore more than just core Tyria. Also, unlike time spent, which is quantifiable, effort is very subjective and not quantifiable. However, if you have actual data about which Gift of Mastery takes more effort, please feel free to post these facts. I can guarantee you, people will have different OPINIONS on which Gift of Mastery takes more effort for them. And this is a GW2 forum, where players are free to request features to "have it their own way."
  24. > @"Strider Pj.2193" said: > > @"BlueJin.4127" said: > > > > > @"Ayrilana.1396" said: > > > > @"BlueJin.4127" said: > > > > Personally, I'd like to see them change Gift of Exploration requirement to any 25 map completions (from any chapter, LWS, IBS, etc.). > > > > > > This would cause players to go to the easiest/quickest maps. > > > > > > > Not only is core Tyria map completion mind-numbingly boring for veterans, this would also give incentive to map complete outside of core Tyria. > > > > > > There are already existing incentives. > > > > > > > Another option is to let the Gift of Mastery, Gift of Maguuma Mastery, and Gift of Desert Mastery be interchangeable. > > > > > > Those are not a comparable exchange. > > > > > > > > > Gift of Mastery: 1 GoE takes about 10~12 hours (about 20~25 hours for world completion, and you get 2 GoE's). 1 GoB takes about 4 hours without any boosters (I do the easy solo WvW dailies for potions). No additional gold cost. > > I would only make the correction about the time for GoB: > - it’s 7-8 hours **without** boosters. > - 4-5 **with** maxed boosters. > > Doing just the easy WvW dailies, you get plenty of potions that you can get the GoB in about 4 hours without boosters. I spend about 5~10 minutes a day doing solo WvW dailies (sometimes play a bit more when done with the dailies). It takes me around 2~3 weeks, give or take a few days.
  25. I like that gen 1 legendaries can be sold in the TP, while gen 2 legendaries cannot. Players can sell gen 1 legendaries for gold (that's how I make/made my gold), while players can work to obtain gen 2 legendaries (for legendaries I want to use, I prefer to make my own legendaries rather than simply buying from the TP). More options and variety. > @"Ayrilana.1396" said: > > @"BlueJin.4127" said: > > Personally, I'd like to see them change Gift of Exploration requirement to any 25 map completions (from any chapter, LWS, IBS, etc.). > > This would cause players to go to the easiest/quickest maps. > > > Not only is core Tyria map completion mind-numbingly boring for veterans, this would also give incentive to map complete outside of core Tyria. > > There are already existing incentives. > > > Another option is to let the Gift of Mastery, Gift of Maguuma Mastery, and Gift of Desert Mastery be interchangeable. > > Those are not a comparable exchange. > 1) More choices is good. If some players prefer the easiest/quickest maps, it's their choice. If some players prefer the most fun maps, it's their choice. Also, we don’t have anywhere near enough quick and easy maps for 25 map completions for this to be an issue. Southsun, Dry Top: Quick/easy, IIRC. Silverwastes: PoI that can’t be accessed at will. Need meta. Quicker than core Tyria maps depending on luck finding squad. HoT maps: No hearts, but have many HP’s that are not easy to solo. LWS3 maps: Less hearts, but harder enemies. Bloodstone is the only quick/easy one. PoF/LWS4 maps: Less hearts than core Tyria, but harder enemies. Many maps have PoI that can’t be accessed at will. They require events, story, JP, etc. 2) Many players have no incentive to map complete, even with the my suggestion. Again, more incentive to do stuff is good. 3) As for the 3 Gift of Masteries, I can't speak for the Gift of Desert Mastery since I hate PoF maps and avoid it like the plague, but the Gift of Mastery and Gift of Maguuma Mastery are very comparable. Gift of Mastery: 1 GoE takes about 10~12 hours (about 20~25 hours for world completion, and you get 2 GoE's). 1 GoB takes about 4 hours without any boosters (I do the easy solo WvW dailies for potions). No additional gold cost. Gift of Maguuma Mastery: Getting the account bound HoT mats and 250 Amalgamated Gemstones takes about the same amount of time, though how long it takes to get AG's will vary greatly depending on how many you plan to manually farm vs buying through TP.
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