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BlueJin.4127

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  1. WoJ and BS are 2 of the hardest strike missions in the game. They need commanders who know how to put a proper squad together. If I see a listing for WoJ or BS with no squad leader and no description of roles needed, I never join because it means the party leader doesn’t know how to lead for these 2 strikes, which almost always leads to a failed group.
  2. When I was playing WoW, you only had access to like 2 or 3 skills for the first few hours. THAT was a turn off because I could barely keep myself awake. In GW2, I think leveling is in a pretty good place, combat and difficulty wise. I do think core Tyria maps are outdated, mechanically. It could definitely have less focus on hearts and could use some metas in low level zones. I think even one worthwhile meta (not world bosses) per each race’s starting zone would be great. Doing little outside of hearts for 80 levels isn’t fun, and I no longer manually level characters.
  3. I don’t like it when other players scale enemies and make it take longer to kill enemies. Scaling needs some work so that having other players isn’t a detriment. Aside from that, it’s nicer to see other players around in the same map.
  4. The other day, I was doing CW strike on my Rev. I do more damage from the side or behind, but against the last boss of that instance, I couldn’t even see her because of all the visual clutter. The visual clutter in this game is just embarrassingly bad. We really need a slider to control the visibility of player’s own spell effects, other players’ spell effects, and bosses’ spell effects.
  5. Yeah... GW2's weapon and armor designs are very shallow. Especially when compared to other games, they're ugly and unimaginative skins just bathed in Christmas lights. :(
  6. I dislike Drizzlewood. It’s just another mindless zerg-fest with no mechanics and a mess of visual clutters. I still do HoT metas on a regular base for fun, but avoid anything from PoF and later unless I have to. Almost every single meta from PoF and later are mindless, shallow, and/or repeat a simple mechanic for too long.
  7. Daredevil with Dreamwalker Scythe. ![](https://imgur.com/AqMT3HC.jpg "")
  8. How long are raids? Are they as short as the single boss strike missions (Shiverpeaks, Boneskinner, etc.)? Or are they long like Forging Steel? Also, how many LI/LD do you get from 1 raid run?
  9. I make my money by creating and selling gen 1 legendaries and it’s never taken me more than a few days. I almost always list it at the lowest price point. It’s usually sold in the next few hours. I sold a variety of legendaries and it really doesn’t seem to matter which legendary because they all have pros and cons in terms of how fast one might sell for good profit. If I try to make and sell the legendary that gives me the most profit, others will have the same idea and it leads to more competition. If I try to make and sell the most popular legendary, others will have the same idea and it leads to more competition. My recommendation is just to make and sell what you want. Personally, my goal is to make and sell every gen 1 legendary. You can unlock precursor skins that way, too, though they're too ugly to use IMO. :P EDIT: Keep in mind that depending on the legendary you want to make, you need to raise the corresponding crafting profession to craft some parts. If you want to make and sell a greatsword, for example, you need a weaponsmith to craft the Gift of Metal. Also, make sure you don't spend all your gold on making the legendary. You may end up with no gold to list the weapon if you go broke making it. Even if you have barely enough gold to list the legendary, you'll be broke until the legendary sells.
  10. Change World Completion (Gift of Exploration x2) to any total 303 hearts, 486 WP’s, 652 PoI’s, 189 HP’s, and 226 Vistas (regardless of chapter/expansion, LWS, IBS, etc.). This would allow characters to make GoE progress from any open world PVE map in the game instead of being restricted to core Tyria. Working on GoE's is probably the biggest repeatable solo content for characters to do, but since it is limited only to core Tyria maps, it can feel very restrictive and repetitive (all core Tyria maps feel the same). Allowing characters to play more maps in the game for GoE's would open up more solo contents to do. Too many level 80 maps have very little solo contents (HoT maps, Dragonfall, Drizzlewood, etc.), or are only worth doing once per account for a collection/achievement. Not only that, some of us veterans want to use more brain power than just face rolling our way through core Tyria, which is often just too easy to be engaging. Also, let the Gift of Mastery, Gift of Maguuma Mastery, and Gift of Desert Mastery be interchangeable for all legendary weapons (it's weirdly inconsistent right now since only some legendaries have interchangeable GoM's).
  11. For those wondering, almost everything in PoF and LWS4 have 900~1200 aggro range. Almost everything pre-PoF have 600 aggro range (some may be less, IDK). Some enemies seem to have longer aggro range against gliding players but not grounded players. You can measure ground aggro range accurately using ranged ground targeting skills set to max range in the options.
  12. > @"Veprovina.4876" said: > Because right now, i think they literally can't tone down the effects. It's like they're baked in, and uncontrollable by even the programmers at Anet! As someone who used to work in the game industry, I just roll my eyes when I see this excuse from game companies. A lot of times, it is much easier than they claim, but they just don’t want to put in the effort and resources to make changes. So, they claim it’s harder to fix than it really is. Other times, it’s an outright lie. Rarely is it legitimately as hard to fix as devs claim. This is particularly common near the end of a project, or for games already released. A funny story... Once, for weeks, a development team didn’t want to fix a bug that a 1st party company wanted changed. So, the devs sent emails back and forth between themselves trying to come up with lies that the 1st party company would buy. IIRC, it was the usual “hard coded, too risky to change, blah, blah, blah.” They were pleased with the lie then all of a sudden, the 1st party rep replied asking, “So, you’re gonna fix this, right?” The devs had accidentally included the 1st party rep in their email chains. =) The “unfixable bug” got fixed real fast after that.
  13. > @"Moradorin.6217" said: > That said, Im not sure what the best solution is or how feasible it would be for Anet to impliment changes that would make us all happy with the visuals so Im not in support of an ultimatum over it. The game has more important issues. Im reasonably happy with my ability to use the Nvidia overlay to tone down highlights and adjust the overall look. I still get the same issues, but it has helped in that the game used to make to close my eyes and turn away due to literal pain from the blinding glare of certain things. Its not quite as bad now for me. I tried nvidia filter after reading this, and reshade some time ago. Unfortunately, neither were satisfactory for me. These seem like they're just overlays and can't actually change the effects themselves. It's basically like walking into an extremely bright room and putting on a pair of sunglasses. Sure, the lights are not as bright, but it darkens everything you see through the sunglasses. For example, when I turn down the highlights in nvidia filter so that the grass in Dragonfall's Melandru area doesn't look so radioactively bright, all it does is darken all bright colors on my monitor. Sure, the grass is not as bright, but now my UI is discolored, too, along with everything else. There was just no way to adjust the actual effect itself without affecting all other similar colors.
  14. I wouldn’t call it an ultimatum, but it definitely does affect my decision to support GW2. The visual clutter that turns combat into a mindless mess, blindingly bright lighting (like PoF and beyond maps with radioactively bright lighting), and flashing lights (from various skills, for example) that hurt my eyes, are some of the biggest reasons I have no interest in spending money in this game, expansion or otherwise.
  15. As deputy Mira once said, "My eyes, my eyes! I can't see! By Kormir, it burns!"
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