DragonFury.6243 Posted September 6, 2018 Author Share Posted September 6, 2018 > @"Obtena.7952" said: > I **have** asked myself that question and the answer is easy; because achieving a tight balance between classes (which you clearly aren't interested in anyways) is not possible when most of the outcome in those competitive game modes is determined more by the players and their actions than the skills on their characters. > > Anyways, I don't expect you to believe that because clearly based on how you are presenting yourself, it's clear to me why you wouldn't understand it. Thank goodness, most people do. Ha its funny because from our last conversion in regard for balance i proved to you with your own speech that i know more about how Anet balance more than you or you have forget that LMAO Link to comment Share on other sites More sharing options...
Obtena.7952 Posted September 6, 2018 Share Posted September 6, 2018 That's an interesting statement coming from someone that thinks Anet would even **consider** breaking Nightfall to give unskilled PVPers an edge. Yes, you're doing such a good job demonstrating exactly the level of balance knowledge you have in all these threads that no one needs to question it, it's pretty obvious. Again, no one here is unwilling to see Reaper buffed for PVP ... but breaking Nightfall to do it is not a good idea. If you just want to propose these kinds of ideas to 'demonstrate' how much you know, I won't stop you. Link to comment Share on other sites More sharing options...
DragonFury.6243 Posted September 6, 2018 Author Share Posted September 6, 2018 > @"Obtena.7952" said: > Again, no one here is unwilling to see Reaper buffed for PVP ... but breaking Nightfall to do it is not a good idea. Yet i dont think anyone understand why i picked Nightfall because the other option is wells but that is a 900 ranged skill and you can put it on the rang target thus completely shutting him down thus he need to run outside from the AOE and if any think scourge teaches us is rang AOE on point is disgusting that why i picked Nightfall scene its under the necromancer feet he cant force a group of player out from point unless he take a risk and enter the point to cast Nightfall Spectral Wall that have a protection and soft CC that is broken to have it destroy projectiles and that all the necromancer AOE and walls to be useful for a projectiles hate Link to comment Share on other sites More sharing options...
Obtena.7952 Posted September 6, 2018 Share Posted September 6, 2018 There are lots of ways to improve Reaper for PVP, it's not just a two way race between breaking Nightfall or 'the other option'. The only thing people need to understand is that breaking Nightfall to do it is the one of the least good ways to improve Reaper in PVP. No one that cares about the health of the game overall can support any idea that breaks game skills to advantage unskilled PVPers. As is typical, I'm not surprised you don't acknowledge that the risk of using Nightfall matches the benefits it gives. That's a nonstarter right there. It also worth pointing out that your inability to use Nightfall effectively at a point doesn't mean there is anything wrong with it to buff it; skills are buffed based on the value they bring to the class and NIghtfall already brings LOTS of value. Again, PVP is more about the player than the skills on the class that they play. Link to comment Share on other sites More sharing options...
Catchyfx.5768 Posted September 6, 2018 Share Posted September 6, 2018 Too OP. There is nothing more to say. Lets wait for another expansion and maybe we get some "protector" class with range hate. Otherwise take poison cloud. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted September 6, 2018 Share Posted September 6, 2018 Give projectile destruction to Well of Darkness. A power alternative to the condition based Corrosive poison cloud. Link to comment Share on other sites More sharing options...
Timarius.2895 Posted September 7, 2018 Share Posted September 7, 2018 I'm going to suggest something absolutely insane to you. Either run with Corrosive Poison Cloud or Lich Form. Why Lich Form? Throw a Ripple of Horror at a ranged enemy and shadowstep to it with March of Death. Then use Grim Specter to steal their vitality and increase your own. If your issue is that you're being caught alone bring a staff for a Reaper's Mark or Chillblains. If you really can't reach your opponent, you have two separate pulls in Grasping Darkness and Spectral Grasp. Bait a couple of dodges then make good use of them. Link to comment Share on other sites More sharing options...
Axl.8924 Posted September 7, 2018 Share Posted September 7, 2018 You already have a ability in reaper to destroy projectiles: https://wiki.guildwars2.com/wiki/Death%27s_Charge What you need are invulns and stuff like that which help keep you alive, and maybe some way to get a decent amount of protection.Makes me think:maybe toughness might be worth getting more of. either way i think i'l side with Warscythes.9307 and obtenna on this. Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted September 7, 2018 Share Posted September 7, 2018 Nightfall is already one of the best skills on necromancer if not one of the best weapon skills across all professions in general. The problem lies in projectile damage being overloaded as hell, the two best projectile classes dealing all of their damage via unblockable attacks (which negate projectile destruction as it is, btw) and the shroud decay rate + Speed of Shadows cooldown nerf not allowing ranged burst denial via hit absorption like it used to. Yet again, the issues lie mostly in other professions. Asking for more forms of invuln and whatnot only makes the problem worse. Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 7, 2018 Share Posted September 7, 2018 ROFL they are so going to add projectile destruction to nightfall and increase it's CD now ;-) Link to comment Share on other sites More sharing options...
Axl.8924 Posted September 7, 2018 Share Posted September 7, 2018 > @"Justine.6351" said: > ROFL they are so going to add projectile destruction to nightfall and increase it's CD now ;-) I would prefer if they made poison thing more useful instead. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted September 7, 2018 Share Posted September 7, 2018 > @"Axl.8924" said: > > @"Justine.6351" said: > > ROFL they are so going to add projectile destruction to nightfall and increase it's CD now ;-) > > I would prefer if they made poison thing more useful instead. Just reducing the duration of the self-weakness would be all I ask for. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted September 7, 2018 Share Posted September 7, 2018 > @"Drarnor Kunoram.5180" said: > > @"Axl.8924" said: > > > @"Justine.6351" said: > > > ROFL they are so going to add projectile destruction to nightfall and increase it's CD now ;-) > > > > I would prefer if they made poison thing more useful instead. > > Just reducing the duration of the self-weakness would be all I ask for. Or remove the self weakness and replace with self poison. Link to comment Share on other sites More sharing options...
Axl.8924 Posted September 7, 2018 Share Posted September 7, 2018 > @"Lahmia.2193" said: > > @"Drarnor Kunoram.5180" said: > > > @"Axl.8924" said: > > > > @"Justine.6351" said: > > > > ROFL they are so going to add projectile destruction to nightfall and increase it's CD now ;-) > > > > > > I would prefer if they made poison thing more useful instead. > > > > Just reducing the duration of the self-weakness would be all I ask for. > > Or remove the self weakness and replace with self poison. Thats a good idea reduce the part of dmg part and maybe lower cd a little. Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted September 9, 2018 Share Posted September 9, 2018 How about making GS 2 grave digger grant a 1 second stability and reflect for the entire duration of its cast, similar to thief's elite dagger storm? Link to comment Share on other sites More sharing options...
DragonFury.6243 Posted September 9, 2018 Author Share Posted September 9, 2018 > @"EremiteAngel.9765" said: > How about making GS 2 grave digger grant a 1 second stability and reflect for the entire duration of its cast, similar to thief's elite dagger storm? Well the answer i usually get from asking the same or similar question like yours is we should not do a comparison between profession "each profession is unique" Link to comment Share on other sites More sharing options...
Obtena.7952 Posted September 9, 2018 Share Posted September 9, 2018 That's not a comparison ... he's simply describing a desired effect by making a reference to a similar one. Link to comment Share on other sites More sharing options...
Razor.9872 Posted September 9, 2018 Share Posted September 9, 2018 Might be better to make Death Spiral a short ranged teleport like Guardian sword 2. That way you could have an easier time getting in their face and staying there. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted September 9, 2018 Share Posted September 9, 2018 > @"Razor.9872" said: > Might be better to make Death Spiral a short ranged teleport like Guardian sword 2. That way you could have an easier time getting in their face and staying there. We have Death's Charge for that. Link to comment Share on other sites More sharing options...
Obtena.7952 Posted September 10, 2018 Share Posted September 10, 2018 > @"Lahmia.2193" said: > > @"Razor.9872" said: > > Might be better to make Death Spiral a short ranged teleport like Guardian sword 2. That way you could have an easier time getting in their face and staying there. > > We have Death's Charge for that. Wow, it's like people don't know their class ... or have never heard of Death's Charge. It's like the Twilight Zone in here. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted September 10, 2018 Share Posted September 10, 2018 > @"EremiteAngel.9765" said: > How about making GS 2 grave digger grant a 1 second stability and reflect for the entire duration of its cast, similar to thief's elite dagger storm? That would be a nigh permanent Stability/Reflect when cleaving. A tad bit on the OP side? Link to comment Share on other sites More sharing options...
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