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What is your Spellbreaker build?


Cave Rock.4869

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> @Lighter.5631 said:

> ....i can already tell, meta pvp spellbreaker build will be defense/discipline/spellbreaker

> and meta pve spellbreaker will be strength/tactic/spellbreaker

>

> like always, and will always be

 

Predictions like these are great. Science always needs a hypothesis to aim to prove or negate.

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> @Juba.8406 said:

> Going to try something like this for WvW zerging.

> http://en.gw2skills.net/editor/?vJIQNAS8Znk6CdhgldAOeAM7ileATpNE+SDGBgWYCAPKPlzyA-jlCEABJq+DTK/2SJoBXAg205AwBBY3HAgeaCe4IAI/+DBAQAu5NzmtZwNv5Nv5NvZX3m38m38m38m38m3sMAFjB-w

>

> Bull's Charge into Enemy zerg, since its an Evade, Pops Elite then its Hammer time.

 

Hmm interesting, HAMMER TIME! That is a lot of extra percentage damage. It should hurt a lot. Plus I like how you cover mobility and defense with conditions cleanses. A well rounded build. Thanks for sharing your great ideas, Juba.

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> @Juba.8406 said:

> ^^

> Thinking of making (3 Warriors + 2 Guard) party with the same build and pop Elite one after another.

 

Like a tank pain train party with high protection and quickness and plenty of damage plus survivable at the sametime. OUCH it's rough to think how much the Meta is shifting. I hear many people considering using hammers once again on Firebrand and Warrior now... Hmm ponders on it for awhile, just maybe.

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In terms of PvP / WvW, I find it difficult to theorycraft without testing, because of Full Counter and Might Makes Right. IMHO, these abilities look strong enough to open new build paths, as the defense they bring put less pressure on taking other defense mechanism. In other words, I wonder to which extent I can substitute Defense by Strength, and not use Stances.

 

What I look forward to trying, for instance, would be a Strength/Spellbreaker warrior, with lots of hard CC, mobility and dodges, because this is a gameplay I love playing:

http://gw2skills.net/editor/?vJAQNAR4Ynk6Cldgt6CudAM7iFiAzIAEB6ZKfhp3UAPInkbyA-jpRHQBD8BAwi9HAwRAIcXAA8VGoAHEAA

 

A Spellbreaker brawler would however need to beat power core warrior - not an easy feat:

http://gw2skills.net/editor/?vJAQNAR3ejMdQZHWFCehApIGICKLAigeW/ipPGwT4FWBA-jpRHQB4rMAL2fYgPAgwdBAAwRAoAHEAA

 

Full Counter might bring Spellbreaker to the level of Strength and Defense, or not. The boon-stripping theme, while interesting, seems to lacking in regards of other classes capabilities. I'll certainly try Spellbreaker flavors of ancient builds, especially those great at generating might, such as HamBow or GreatBow, alternating Strength and Defense to see what works best.

 

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> @Elegie.3620 said:

> In terms of PvP / WvW, I find it difficult to theorycraft without testing, because of Full Counter and Might Makes Right. IMHO, these abilities look strong enough to open new build paths, as the defense they bring put less pressure on taking other defense mechanism. In other words, I wonder to which extent I can substitute Defense by Strength, and not use Stances.

>

> What I look forward to trying, for instance, would be a Strength/Spellbreaker warrior, with lots of hard CC, mobility and dodges, because this is a gameplay I love playing:

> http://gw2skills.net/editor/?vJAQNAR4Ynk6Cldgt6CudAM7iFiAzIAEB6ZKfhp3UAPInkbyA-jpRHQBD8BAwi9HAwRAIcXAA8VGoAHEAA

>

> A Spellbreaker brawler would however need to beat power core warrior - not an easy feat:

> http://gw2skills.net/editor/?vJAQNAR3ejMdQZHWFCehApIGICKLAigeW/ipPGwT4FWBA-jpRHQB4rMAL2fYgPAgwdBAAwRAoAHEAA

>

> Full Counter might bring Spellbreaker to the level of Strength and Defense, or not. The boon-stripping theme, while interesting, seems to lacking in regards of other classes capabilities. I'll certainly try Spellbreaker flavors of ancient builds, especially those great at generating might, such as HamBow or GreatBow, alternating Strength and Defense to see what works best.

>

 

I was thinking exactly the same thing. Sacrifice some defense for offense now that we have full counter and can make our targets hit like wet noodles.

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> @Elegie.3620 said:

> Thinking about it, what I really want to try, I guess, is this:

> http://gw2skills.net/editor/?vJAQJARSnMdAldgt6CehAkigFiAzIAEB6ZKfhp3WAfIXkbyA-jZhIABns/Q7HDg5LDAwFAw/HAAA

 

Thanks Elegie for sharing two new and one older build, people might really like your ideas. I know I definitely will try a more burst based warrior and drop some defensive capabilities. Although it may take some time to find the right balance of offensive and defensive awareness. Plus we might also need to consider that Guild Wars 2 can be like rock, paper and scissors at times. One build beats another and the other counters some but not all, you all know what I mean. But hey thanks once again Elegies.

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http://gw2skills.net/editor/?vJAQRAoY5enk6CFeglhAu6CM7ilqADpAcBCAK9gYXMAPEXiXxA-jFCCQBGT5nP2fAAPBAMp+T4OBAES/AKVCiwDCQAAEgVWlVZVGsyVuyVuyV22V5KX5KX5KX5KX5KLFQRy0A-w

 

This is the build I plan on running in WvW with smaller groups of 2-5 players. I concentrate on tanking, interrupting, and immobilizing opponents while other players in the group with DPS builds burst peeps down.

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For spvp i'll be running for post-hot disc-def-spell with dagger/shield + axe/dagger , full revenge counter and sun&moon + winds.

 

People started complaining about winds before it gets in the game, but i suspect they still don't know the true power of the golden bubble : lightning field combos. Getting a free daze with eviscerate is a beautiful thing.

 

 

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http://gw2skills.net/editor/?vJEQNAoYRnk6C1egdfA+dAM7iFoA7IBGAqd4n4Y8NOZFkCydA-jhBBABVq+TAPpAs2fU+BwpUIP9NnpE8bABwqqalatWHChQIYLEGhwIECBpAGVoF-e

 

I'm going to monkey around with this in the open world. Dropping Tactics for Strength 2-2-2 when I'm purely soloing, . Dagger Auto+Magebane Tether and Phalanx Strength could pump out tons of might to people while still giving you a lot of sustain with the self healing and defensive capabilities from Full Counter. I'm betting I can solo all sorts of crazy stuff with this just from the surprising balance of damage and sustain the Spellbreaker provides. Either way it looks fun to play.

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> @sneakytails.5629 said:

> http://gw2skills.net/editor/?vJAQRAoY5enk6CFeglhAu6CM7ilqADpAcBCAK9gYXMAPEXiXxA-jFCCQBGT5nP2fAAPBAMp+T4OBAES/AKVCiwDCQAAEgVWlVZVGsyVuyVuyV22V5KX5KX5KX5KX5KLFQRy0A-w

>

> This is the build I plan on running in WvW with smaller groups of 2-5 players. I concentrate on tanking, interrupting, and immobilizing opponents while other players in the group with DPS builds burst peeps down.

 

A tanky option, sweet! First build like this so far, I could imagine some might find this helpful for Pve open world bosses. Imagine that build supported by Firebrand, Scourge or even Renegade.

 

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> @Kaga.7629 said:

> For spvp i'll be running for post-hot disc-def-spell with dagger/shield + axe/dagger , full revenge counter and sun&moon + winds.

>

> People started complaining about winds before it gets in the game, but i suspect they still don't know the true power of the golden bubble : lightning field combos. Getting a free daze with eviscerate is a beautiful thing.

>

>

 

Kaga I forgot about combo fields, that should be nasty. Also yeah I can hear it now, squad/group leader shouting 'GET OUT OF THE GOLDEN BUBBLE OF DOOM!' Lol I called it.

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> @mortrialus.3062 said:

> http://gw2skills.net/editor/?vJEQNAoYRnk6C1egdfA+dAM7iFoA7IBGAqd4n4Y8NOZFkCydA-jhBBABVq+TAPpAs2fU+BwpUIP9NnpE8bABwqqalatWHChQIYLEGhwIECBpAGVoF-e

>

> I'm going to monkey around with this in the open world. Dropping Tactics for Strength 2-2-2 when I'm purely soloing, . Dagger Auto+Magebane Tether and Phalanx Strength could pump out tons of might to people while still giving you a lot of sustain with the self healing and defensive capabilities from Full Counter. I'm betting I can solo all sorts of crazy stuff with this just from the surprising balance of damage and sustain thre Spellbreaker provides. Either way it looks fun to play.

Ter > @mortrialus.3062 said:

> http://gw2skills.net/editor/?vJEQNAoYRnk6C1egdfA+dAM7iFoA7IBGAqd4n4Y8NOZFkCydA-jhBBABVq+TAPpAs2fU+BwpUIP9NnpE8bABwqqalatWHChQIYLEGhwIECBpAGVoF-e

>

> I'm going to monkey around with this in the open world. Dropping Tactics for Strength 2-2-2 when I'm purely soloing, . Dagger Auto+Magebane Tether and Phalanx Strength could pump out tons of might to people while still giving you a lot of sustain with the self healing and defensive capabilities from Full Counter. I'm betting I can solo all sorts of crazy stuff with this just from the surprising balance of damage and sustain the Spellbreaker provides. Either way it looks fun to play.

 

Yes Magebane Tether will be insane. Warrior with a Scorpion/Dragonhunter like pull move now that will be fun.

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> @Kaga.7629 said:

> For spvp i'll be running for post-hot disc-def-spell with dagger/shield + axe/dagger , full revenge counter and sun&moon + winds.

>

> People started complaining about winds before it gets in the game, but i suspect they still don't know the true power of the golden bubble : lightning field combos. Getting a free daze with eviscerate is a beautiful thing.

>

>

 

Interesting, hadn't considered that.

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Well I really wanted to use d/d for a build rather than d/sh since that's what most people seem to be going for. GS is just a major compliment to Spellbreaker as well since the damage doesn't fall off because its limited to 1 bar bursts. [Here's the build I plan on running.](http://gw2skills.net/editor/?vJAQNAoYRnk6C16iVhAG7CcigFjATZL88uCGBgGQODfHXkTyA-jFSGABAcEAg+UAEz+D1/AAAU9H+UCikyvy1HQKAS3aB-w "Here's the build I plan on running.")

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> @Arimas.3492 said:

> Well I really wanted to use d/d for a build rather than d/sh since that's what most people seem to be going for. GS is just a major compliment to Spellbreaker as well since the damage doesn't fall off because its limited to 1 bar bursts. [Here's the build I plan on running.](http://gw2skills.net/editor/?vJAQNAoYRnk6C16iVhAG7CcigFjATZL88uCGBgGQODfHXkTyA-jFSGABAcEAg+UAEz+D1/AAAU9H+UCikyvy1HQKAS3aB-w "Here's the build I plan on running.")

 

Arimas may I ask how you did that link with text.. It would be really helpful. Also I agree using dual daggers seems like a fun weapon set. But also remember that we might find some mixing and matching of other weapons in conjunction with a dagger might also work really well. Also another cool

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> @Kaga.7629 said:

> > @"Cave Rock.4869" said:

> > Yes Magebane Tether will be insane. Warrior with a Scorpion/Dragonhunter like pull move now that will be fun.

>

> The tether conflicts with full revenge counter. And full revenge counter is pretty much the only option that matters for wvw/spvp

 

Yeah they always give us hard trait choices to make. The Firebrand has a similar one with Stalwart Speed and Legendary Lore. I think personally I would take the full counter. It will be our bread and butter defense move. It will allow us to max out our full damage potential. But the range of it is low.

 

So some may forgo Full Counter to close the gap better with Magebane Tether to actually get damage on a target, instead of being plinked off from afar to death, by a ranged damage dealer. That may well happen with the likes of Deadeyes being about.

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I'm looking at mace/dagger with dagger/shield [en.gw2skills.net/editor/?vlAQRApX8unfNmNSuJzJRHlNlskyoS4S5UJorMsklTlZNmb6JNgDaw+82rH-TpQZABAUGo09HAA](http://en.gw2skills.net/editor/?vlAQRApX8unfNmNSuJzJRHlNlskyoS4S5UJorMsklTlZNmb6JNgDaw+82rH-TpQZABAUGo09HAA "en.gw2skills.net/editor/?vlAQRApX8unfNmNSuJzJRHlNlskyoS4S5UJorMsklTlZNmb6JNgDaw+82rH-TpQZABAUGo09HAA")

 

Just trying to figure out combos. Something like skull crack, wastrels, full counter, skull crack, bladestorm, weapon swap, breaching strike, shield smash, auto chain, disrupting stab, weapon swap, repeat combo.

 

I think it will work.

 

Main issue is between the grandmaster traits in arms. I may need dual wielding to pull off the mace chain and I may need furious to get all of the adrenaline I need.

 

I'll probably go with attack speed initially because the crack-wastrels-counter-crack-bladestorm will have enough adrenaline and do a ton of damage.

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> @"Cave Rock.4869" said:

 

> Arimas may I ask how you did that link with text.. It would be really helpful.

 

[link text](link address)

 

As for myself, I'm having trouble deciding between [MmR GS](http://en.gw2skills.net/editor/?vJAQNAR3YnMdA1dgt6C26CM7iFjATZL88aBGBgGQODfHXkXyA) or [Hammer RIP](http://en.gw2skills.net/editor/?vJAQNAS5enUJClhgldAWhAkiglgAz4AUCDA4J5lcUGpFUDiBA).

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> @Ghotistyx.6942 said:

> > @"Cave Rock.4869" said:

>

> > Arimas may I ask how you did that link with text.. It would be really helpful.

>

> [link text](link address)

>

> As for myself, I'm having trouble deciding between [MmR GS](http://en.gw2skills.net/editor/?vJAQNAS3YnMdA1dgt6C26CM7iFjAzIA0AyZKbhnXLAfHXkXyA) or [Hammer RIP](http://en.gw2skills.net/editor/?vJAQNAS5enUJClhgldAWhAkiglgAz4AUCDA4J5lcUGpFUDiBA).

 

First link had GS skill but weilding a hammer in main hand but i get why, because your undecided about hammer or GS.

 

I understand your dilemma between the trait choices. This is how I see it. The first link and build appears more of a solo or small skirmish Spellbreaker. The second link and build seems to be more directed as a team fighting build. If it is used in SPvP I would suggest the first link because often you get forced to split unless your a well oiled and seasoned team that rotates effectively and sticks together in 3 - 4 people fights.

 

WvW is a whole different story. Dagger squad or smallscale fight first link. Zerg perhaps the second, but it might need more focus on boon removal.

 

I too like the sun and moon trait like you suggested in the first link. If used right it may provide a lot of survivability with fast attacking weapons like daggers/axes or even greatsword. Couple it together with adrenaline healing phew that could be some amazing health return.

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SB was made with WvW/PvP in mind so I didn't think about any PvE build and will use [this one](http://gw2skills.net/editor/?vJAQNAR4enMdAVhglhAu6CM7ilqADvDPibxK9gYXOApA0ACAA-jFCFABppbohHAQhq/clSQGuAAEcEAA4gAg0+jyPSBo6YA-w "this one") for zerging/roaming. You can change runes if you lack survivability but I still think that the best defence is a good offence. Warrior itself and Spellbreaker especially have more than enough traits that provide survivability, so gear can be focused on increasing your damage.

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> @Simeonus.9237 said:

> SB was made with WvW/PvP in mind so I didn't think about any PvE build and will use [this one](http://gw2skills.net/editor/?vJAQNAR4enMdAVhglhAu6CM7ilqADvDPibxK9gYXOApA0ACAA-jFCFABppbohHAQhq/clSQGuAAEcEAA4gAg0+jyPSBo6YA-w "this one") for zerging/roaming. You can change runes if you lack survivability but I still think that the best defence is a good offence. Warrior itself and Spellbreaker especially have more than enough traits that provide survivability, so gear can be focused on increasing your damage.

 

My Spellbreaker build has this in mind, and was validated when I brought someone from 100 to 0 using Arcing Slice, Full Counter, Arcing Slide in quick succession thanks to Burst Mastery adrenaline refund.

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