Jump to content
  • Sign Up

Why are matchups not based on k/d solely


TallBarr.2184

Recommended Posts

  • Replies 117
  • Created
  • Last Reply

Top Posters In This Topic

Because nothing would stop those servers from sitting inside fully siege stacked and upgraded objectives during the day. It would be far worse, if anything. They wouldn't come out to fight at all anymore. Something they do with the current system as their PPT score is already ensuring them the victory whether they get farmed or not.

Link to comment
Share on other sites

> @"juno.1840" said:

> KDR is only half of the WvW game mode. There should be no reward for ignoring half of what you're supposed to do for a win.

 

Last I checked kills accounted for a relatively small percentage of total points and it's entirely possible to win the week with a negative kdr so I don't think kdr is even half of what you're supposed to do for a win.

Link to comment
Share on other sites

> @"Israel.7056" said:

> > @"juno.1840" said:

> > KDR is only half of the WvW game mode. There should be no reward for ignoring half of what you're supposed to do for a win.

>

> Last I checked kills accounted for a relatively small percentage of total points and it's entirely possible to win the week with a negative kdr so I don't think kdr is even half of what you're supposed to do for a win.

 

PPT scoring is rewarded by the additional points you get for having upgraded objectives. The extra points given for taking upgraded objectives isn't enough to justify the grind to take them. I think that's one reason why PPT still beats out PPK.

Link to comment
Share on other sites

> @"Chaba.5410" said:

> > @"Israel.7056" said:

> > > @"juno.1840" said:

> > > KDR is only half of the WvW game mode. There should be no reward for ignoring half of what you're supposed to do for a win.

> >

> > Last I checked kills accounted for a relatively small percentage of total points and it's entirely possible to win the week with a negative kdr so I don't think kdr is even half of what you're supposed to do for a win.

>

> PPT scoring is rewarded by the additional points you get for having upgraded objectives. The extra points given for taking upgraded objectives isn't enough to justify the grind to take them. I think that's one reason why PPT still beats out PPK.

 

100 percent. Structures upgrade automatically and upgraded structures can just sit there accumulating points for hours during low activity spots with zero interference whereas farming ppk takes a lot of time and effort and the people getting farmed can just peace out and go build siege and force attackers to endure hours of long sieges just to get one or two fights and ain't nobody got time for that.

Link to comment
Share on other sites

> @"Israel.7056" said:

> > @"Chaba.5410" said:

> > > @"Israel.7056" said:

> > > > @"juno.1840" said:

> > > > KDR is only half of the WvW game mode. There should be no reward for ignoring half of what you're supposed to do for a win.

> > >

> > > Last I checked kills accounted for a relatively small percentage of total points and it's entirely possible to win the week with a negative kdr so I don't think kdr is even half of what you're supposed to do for a win.

> >

> > PPT scoring is rewarded by the additional points you get for having upgraded objectives. The extra points given for taking upgraded objectives isn't enough to justify the grind to take them. I think that's one reason why PPT still beats out PPK.

>

> 100 percent. Structures upgrade automatically and upgraded structures can just sit there accumulating points for hours during low activity spots with zero interference whereas farming ppk takes a lot of time and effort and the people getting farmed can just peace out and go build siege and force attackers to endure hours of long sieges just to get one or two fights and ain't nobody got time for that.

 

Yea, the automatic upgrades are killer too. Used to need an actual person to initiate an upgrade (along with no additional points for upgrades). Now PPT runs on auto-pilot.

Link to comment
Share on other sites

Even if the ratio of K/D points to PPT points is not 50%, it still illustrates that K/D is not the whole game -- only part of the game. If you want to be top tier, you have to do both.

 

I think a good discussion can be had around how to change PPT so it's more in line with K/D, but the best outcome there is a 50/50 split.

Link to comment
Share on other sites

> @"Israel.7056" said:

> > @"Chaba.5410" said:

> > > @"Israel.7056" said:

> > > > @"juno.1840" said:

> > > > KDR is only half of the WvW game mode. There should be no reward for ignoring half of what you're supposed to do for a win.

> > >

> > > Last I checked kills accounted for a relatively small percentage of total points and it's entirely possible to win the week with a negative kdr so I don't think kdr is even half of what you're supposed to do for a win.

> >

> > PPT scoring is rewarded by the additional points you get for having upgraded objectives. The extra points given for taking upgraded objectives isn't enough to justify the grind to take them. I think that's one reason why PPT still beats out PPK.

>

> 100 percent. Structures upgrade automatically and upgraded structures can just sit there accumulating points for hours during low activity spots with zero interference whereas farming ppk takes a lot of time and effort and the people getting farmed can just peace out and go build siege and force attackers to endure hours of long sieges just to get one or two fights and ain't nobody got time for that.

 

Yes, that's the problem. Ppl getting farmed aren't willing to stick around and get farmed. So inconsiderate . . .

Link to comment
Share on other sites

> @"Gop.8713" said:

> > @"Israel.7056" said:

> > > @"Chaba.5410" said:

> > > > @"Israel.7056" said:

> > > > > @"juno.1840" said:

> > > > > KDR is only half of the WvW game mode. There should be no reward for ignoring half of what you're supposed to do for a win.

> > > >

> > > > Last I checked kills accounted for a relatively small percentage of total points and it's entirely possible to win the week with a negative kdr so I don't think kdr is even half of what you're supposed to do for a win.

> > >

> > > PPT scoring is rewarded by the additional points you get for having upgraded objectives. The extra points given for taking upgraded objectives isn't enough to justify the grind to take them. I think that's one reason why PPT still beats out PPK.

> >

> > 100 percent. Structures upgrade automatically and upgraded structures can just sit there accumulating points for hours during low activity spots with zero interference whereas farming ppk takes a lot of time and effort and the people getting farmed can just peace out and go build siege and force attackers to endure hours of long sieges just to get one or two fights and ain't nobody got time for that.

>

> Yes, that's the problem. Ppl getting farmed aren't willing to stick around and get farmed. So inconsiderate . . .

 

It's a problem if ppk is supposed to be an actual deciding factor in matches if people can just build siege and easily hide from fights.

 

It's a problem if the winners are supposed to be the ones winning most of their fights.

 

Its a problem because experienced ppt oriented players know that they don't actually need to be able to win fights to win matches so a lot of servers don't even try to fight much they just try to take stuff when everyone else is asleep upgrade them so they get as many points as possible and then defend them with siege and stalling tactics whenever they get attacked.

 

This is the game were playing so let's not pretend fighting is half of what's needed to actually win when ppk is more like 10 to 15 percent of the total points in most matchups.

Link to comment
Share on other sites

> @"Israel.7056" said:

> > @"Gop.8713" said:

> > > @"Israel.7056" said:

> > > > @"Chaba.5410" said:

> > > > > @"Israel.7056" said:

> > > > > > @"juno.1840" said:

> > > > > > KDR is only half of the WvW game mode. There should be no reward for ignoring half of what you're supposed to do for a win.

> > > > >

> > > > > Last I checked kills accounted for a relatively small percentage of total points and it's entirely possible to win the week with a negative kdr so I don't think kdr is even half of what you're supposed to do for a win.

> > > >

> > > > PPT scoring is rewarded by the additional points you get for having upgraded objectives. The extra points given for taking upgraded objectives isn't enough to justify the grind to take them. I think that's one reason why PPT still beats out PPK.

> > >

> > > 100 percent. Structures upgrade automatically and upgraded structures can just sit there accumulating points for hours during low activity spots with zero interference whereas farming ppk takes a lot of time and effort and the people getting farmed can just peace out and go build siege and force attackers to endure hours of long sieges just to get one or two fights and ain't nobody got time for that.

> >

> > Yes, that's the problem. Ppl getting farmed aren't willing to stick around and get farmed. So inconsiderate . . .

>

> It's a problem if ppk is supposed to be an actual deciding factor in matches if people can just build siege and easily hide from fights.

>

> It's a problem if the winners are supposed to be the ones winning most of their fights.

>

> Its a problem because experienced ppt oriented players know that they don't actually need to be able to win fights to win matches so a lot of servers don't even try to fight much they just try to take stuff when everyone else is asleep upgrade them so they get as many points as possible and then defend them with siege and stalling tactics whenever they get attacked.

>

> This is the game were playing so let's not pretend fighting is half of what's needed to actually win when ppk is more like 10 to 15 percent of the total points in most matchups.

 

Then you should be lobbying for forced transfers to even out populations and coverage, stricter pop caps on maps to guard against blobbing, etc. Preventing an outmanned force any method of defending themselves against a blob only leads to them abandoning the map, as you have illustrated . . .

Link to comment
Share on other sites

> @"Gop.8713" said:

> Then you should be lobbying for forced transfers to even out populations and coverage, stricter pop caps on maps to guard against blobbing, etc.

 

I'm all for both tbh. I even made a thread proposing forced transfers once but it was not well received at the time.

 

 

Link to comment
Share on other sites

> @"Gop.8713" said:

> Preventing an outmanned force any method of defending themselves against a blob only leads to them abandoning the map, as you have illustrated . . .

 

Can we be honest for a second here and say that defenders are not always outmanned? I've seen blobs run from 25 or so people.

Link to comment
Share on other sites

> @"Israel.7056" said:

> > @"Gop.8713" said:

> > Then you should be lobbying for forced transfers to even out populations and coverage, stricter pop caps on maps to guard against blobbing, etc.

>

> I'm all for both tbh. I even made a thread proposing forced transfers once but it was not well received at the time.

>

>

 

Maybe they'll make the alliance limits small enough that to help them with world balancing. It's all we can hope for I guess . . .

Link to comment
Share on other sites

This will not have the effect you think it will. Basing the sole importance of a matchup on KD will show you how many arrow carts can be built by the core casual player base. Reminds me of a certain server in their prime where they would not fight with a map blob unless they had the backing of a T3 keep with 30 arrow carts, even when they had more players.

Link to comment
Share on other sites

> @"Israel.7056" said:

> > @"Gop.8713" said:

> > > @"Israel.7056" said:

> > > > @"Chaba.5410" said:

> > > > > @"Israel.7056" said:

> > > > > > @"juno.1840" said:

> > > > > > KDR is only half of the WvW game mode. There should be no reward for ignoring half of what you're supposed to do for a win.

> > > > >

> > > > > Last I checked kills accounted for a relatively small percentage of total points and it's entirely possible to win the week with a negative kdr so I don't think kdr is even half of what you're supposed to do for a win.

> > > >

> > > > PPT scoring is rewarded by the additional points you get for having upgraded objectives. The extra points given for taking upgraded objectives isn't enough to justify the grind to take them. I think that's one reason why PPT still beats out PPK.

> > >

> > > 100 percent. Structures upgrade automatically and upgraded structures can just sit there accumulating points for hours during low activity spots with zero interference whereas farming ppk takes a lot of time and effort and the people getting farmed can just peace out and go build siege and force attackers to endure hours of long sieges just to get one or two fights and ain't nobody got time for that.

> >

> > Yes, that's the problem. Ppl getting farmed aren't willing to stick around and get farmed. So inconsiderate . . .

>

> It's a problem if ppk is supposed to be an actual deciding factor in matches if people can just build siege and easily hide from fights.

>

> It's a problem if the winners are supposed to be the ones winning most of their fights.

>

> Its a problem because experienced ppt oriented players know that they don't actually need to be able to win fights to win matches so a lot of servers don't even try to fight much they just try to take stuff when everyone else is asleep upgrade them so they get as many points as possible and then defend them with siege and stalling tactics whenever they get attacked.

>

> This is the game were playing so let's not pretend fighting is half of what's needed to actually win when ppk is more like 10 to 15 percent of the total points in most matchups.

 

You know, just an unformed idea in my head, but what if buildings slowly de-capped if you didn't have anyone around it (inside event range?)?

 

I mean, that has the potential for so much problems, but could change the passive point gain a good bit. Or a slightly less version, don't have building upgrade unless there is a player within "range" or the upgrading pause.

 

---

 

Or just have NPC's (centaur hordes or whatever) come and attack towers/keeps that's been undefended for 30+ min or something, just a method to return "passive" buildings to un-claimed.

 

Depending on perspective, I guess this would create more "active play", though others might see it as more "passive play" for those would would be "stuck" defending objects for keeping them.

 

People would probably end up focusing on a couple of keeps, and ignore the rest, and rather just karma train to take them back.

Link to comment
Share on other sites

> @"Chaba.5410" said:

> > @"Gop.8713" said:

> > Preventing an outmanned force any method of defending themselves against a blob only leads to them abandoning the map, as you have illustrated . . .

>

> Can we be honest for a second here and say that defenders are not always outmanned? I've seen blobs run from 25 or so people.

 

=) present. we once bluffed a blob with 12 players.

 

or they simply thought we were not worth killing.

 

ahuhuhu

Link to comment
Share on other sites

> @"joneirikb.7506" said:

> > @"Israel.7056" said:

> > > @"Gop.8713" said:

> > > > @"Israel.7056" said:

> > > > > @"Chaba.5410" said:

> > > > > > @"Israel.7056" said:

> > > > > > > @"juno.1840" said:

> > > > > > > KDR is only half of the WvW game mode. There should be no reward for ignoring half of what you're supposed to do for a win.

> > > > > >

> > > > > > Last I checked kills accounted for a relatively small percentage of total points and it's entirely possible to win the week with a negative kdr so I don't think kdr is even half of what you're supposed to do for a win.

> > > > >

> > > > > PPT scoring is rewarded by the additional points you get for having upgraded objectives. The extra points given for taking upgraded objectives isn't enough to justify the grind to take them. I think that's one reason why PPT still beats out PPK.

> > > >

> > > > 100 percent. Structures upgrade automatically and upgraded structures can just sit there accumulating points for hours during low activity spots with zero interference whereas farming ppk takes a lot of time and effort and the people getting farmed can just peace out and go build siege and force attackers to endure hours of long sieges just to get one or two fights and ain't nobody got time for that.

> > >

> > > Yes, that's the problem. Ppl getting farmed aren't willing to stick around and get farmed. So inconsiderate . . .

> >

> > It's a problem if ppk is supposed to be an actual deciding factor in matches if people can just build siege and easily hide from fights.

> >

> > It's a problem if the winners are supposed to be the ones winning most of their fights.

> >

> > Its a problem because experienced ppt oriented players know that they don't actually need to be able to win fights to win matches so a lot of servers don't even try to fight much they just try to take stuff when everyone else is asleep upgrade them so they get as many points as possible and then defend them with siege and stalling tactics whenever they get attacked.

> >

> > This is the game were playing so let's not pretend fighting is half of what's needed to actually win when ppk is more like 10 to 15 percent of the total points in most matchups.

>

> You know, just an unformed idea in my head, but what if buildings slowly de-capped if you didn't have anyone around it (inside event range?)?

>

> I mean, that has the potential for so much problems, but could change the passive point gain a good bit. Or a slightly less version, don't have building upgrade unless there is a player within "range" or the upgrading pause.

>

> ---

>

> Or just have NPC's (centaur hordes or whatever) come and attack towers/keeps that's been undefended for 30+ min or something, just a method to return "passive" buildings to un-claimed.

>

> Depending on perspective, I guess this would create more "active play", though others might see it as more "passive play" for those would would be "stuck" defending objects for keeping them.

>

> People would probably end up focusing on a couple of keeps, and ignore the rest, and rather just karma train to take them back.

 

That might work.

Link to comment
Share on other sites

> @"Israel.7056" said:

> > @"joneirikb.7506" said:

> > > @"Israel.7056" said:

> > > > @"Gop.8713" said:

> > > > > @"Israel.7056" said:

> > > > > > @"Chaba.5410" said:

> > > > > > > @"Israel.7056" said:

> > > > > > > > @"juno.1840" said:

> > > > > > > > KDR is only half of the WvW game mode. There should be no reward for ignoring half of what you're supposed to do for a win.

> > > > > > >

> > > > > > > Last I checked kills accounted for a relatively small percentage of total points and it's entirely possible to win the week with a negative kdr so I don't think kdr is even half of what you're supposed to do for a win.

> > > > > >

> > > > > > PPT scoring is rewarded by the additional points you get for having upgraded objectives. The extra points given for taking upgraded objectives isn't enough to justify the grind to take them. I think that's one reason why PPT still beats out PPK.

> > > > >

> > > > > 100 percent. Structures upgrade automatically and upgraded structures can just sit there accumulating points for hours during low activity spots with zero interference whereas farming ppk takes a lot of time and effort and the people getting farmed can just peace out and go build siege and force attackers to endure hours of long sieges just to get one or two fights and ain't nobody got time for that.

> > > >

> > > > Yes, that's the problem. Ppl getting farmed aren't willing to stick around and get farmed. So inconsiderate . . .

> > >

> > > It's a problem if ppk is supposed to be an actual deciding factor in matches if people can just build siege and easily hide from fights.

> > >

> > > It's a problem if the winners are supposed to be the ones winning most of their fights.

> > >

> > > Its a problem because experienced ppt oriented players know that they don't actually need to be able to win fights to win matches so a lot of servers don't even try to fight much they just try to take stuff when everyone else is asleep upgrade them so they get as many points as possible and then defend them with siege and stalling tactics whenever they get attacked.

> > >

> > > This is the game were playing so let's not pretend fighting is half of what's needed to actually win when ppk is more like 10 to 15 percent of the total points in most matchups.

> >

> > You know, just an unformed idea in my head, but what if buildings slowly de-capped if you didn't have anyone around it (inside event range?)?

> >

> > I mean, that has the potential for so much problems, but could change the passive point gain a good bit. Or a slightly less version, don't have building upgrade unless there is a player within "range" or the upgrading pause.

> >

> > ---

> >

> > Or just have NPC's (centaur hordes or whatever) come and attack towers/keeps that's been undefended for 30+ min or something, just a method to return "passive" buildings to un-claimed.

> >

> > Depending on perspective, I guess this would create more "active play", though others might see it as more "passive play" for those would would be "stuck" defending objects for keeping them.

> >

> > People would probably end up focusing on a couple of keeps, and ignore the rest, and rather just karma train to take them back.

>

> That might work.

 

I feel like ppl would prolly just leave scouts in structures more often under that system. Or run from one to the next to prevent decay, similar to refreshing siege. In that way it would actually increase the gap between servers with pop/coverage and those without . . .

Link to comment
Share on other sites

> @"juno.1840" said:

> I think a good discussion can be had around how to change PPT so it's more in line with K/D, but the best outcome there is a 50/50 split.

 

50/50 is not required in any way and there really isnt any need for discussion.

 

Why?

 

**Because we already had good PPT/PPK balance for a few good months before Anet kittened it up**.

 

When the skirmishes was introduced on the 15m timer, everyone agreed that it was too long. When Anet change it to 5m, skirmishes was pretty much perfect. It fixed the highly unbalanced value of nighttime PPT compared to much higher activity during prime. PPT was fairly even with much, mucher lower numbers (remember when servers ticked 700ish?). This also upped the value of PPK.

 

But then...

 

They went ahead and added that *kitten stupid* PPT increase per tier. And not just a little bonus either. Huge bonuses.

 

And that is what keep kittening up PPT to this day.

 

Stronger servers tick exponentially higher and PPK is put on the sideline.

 

They know how to fix it but they clearly dont want to.

Link to comment
Share on other sites

> @"Gop.8713" said:

> > @"Israel.7056" said:

> > > @"joneirikb.7506" said:

> > > > @"Israel.7056" said:

> > > > > @"Gop.8713" said:

> > > > > > @"Israel.7056" said:

> > > > > > > @"Chaba.5410" said:

> > > > > > > > @"Israel.7056" said:

> > > > > > > > > @"juno.1840" said:

> > > > > > > > > KDR is only half of the WvW game mode. There should be no reward for ignoring half of what you're supposed to do for a win.

> > > > > > > >

> > > > > > > > Last I checked kills accounted for a relatively small percentage of total points and it's entirely possible to win the week with a negative kdr so I don't think kdr is even half of what you're supposed to do for a win.

> > > > > > >

> > > > > > > PPT scoring is rewarded by the additional points you get for having upgraded objectives. The extra points given for taking upgraded objectives isn't enough to justify the grind to take them. I think that's one reason why PPT still beats out PPK.

> > > > > >

> > > > > > 100 percent. Structures upgrade automatically and upgraded structures can just sit there accumulating points for hours during low activity spots with zero interference whereas farming ppk takes a lot of time and effort and the people getting farmed can just peace out and go build siege and force attackers to endure hours of long sieges just to get one or two fights and ain't nobody got time for that.

> > > > >

> > > > > Yes, that's the problem. Ppl getting farmed aren't willing to stick around and get farmed. So inconsiderate . . .

> > > >

> > > > It's a problem if ppk is supposed to be an actual deciding factor in matches if people can just build siege and easily hide from fights.

> > > >

> > > > It's a problem if the winners are supposed to be the ones winning most of their fights.

> > > >

> > > > Its a problem because experienced ppt oriented players know that they don't actually need to be able to win fights to win matches so a lot of servers don't even try to fight much they just try to take stuff when everyone else is asleep upgrade them so they get as many points as possible and then defend them with siege and stalling tactics whenever they get attacked.

> > > >

> > > > This is the game were playing so let's not pretend fighting is half of what's needed to actually win when ppk is more like 10 to 15 percent of the total points in most matchups.

> > >

> > > You know, just an unformed idea in my head, but what if buildings slowly de-capped if you didn't have anyone around it (inside event range?)?

> > >

> > > I mean, that has the potential for so much problems, but could change the passive point gain a good bit. Or a slightly less version, don't have building upgrade unless there is a player within "range" or the upgrading pause.

> > >

> > > ---

> > >

> > > Or just have NPC's (centaur hordes or whatever) come and attack towers/keeps that's been undefended for 30+ min or something, just a method to return "passive" buildings to un-claimed.

> > >

> > > Depending on perspective, I guess this would create more "active play", though others might see it as more "passive play" for those would would be "stuck" defending objects for keeping them.

> > >

> > > People would probably end up focusing on a couple of keeps, and ignore the rest, and rather just karma train to take them back.

> >

> > That might work.

>

> I feel like ppl would prolly just leave scouts in structures more often under that system. Or run from one to the next to prevent decay, similar to refreshing siege. In that way it would actually increase the gap between servers with pop/coverage and those without . . .

 

Hmmm I guess it would depend on how fast things decayed and how many people were required to "refresh" things.

Link to comment
Share on other sites

> @"joneirikb.7506" said:

> > @"Israel.7056" said:

> > > @"Gop.8713" said:

> > > > @"Israel.7056" said:

> > > > > @"Chaba.5410" said:

> > > > > > @"Israel.7056" said:

> > > > > > > @"juno.1840" said:

> > > > > > > KDR is only half of the WvW game mode. There should be no reward for ignoring half of what you're supposed to do for a win.

> > > > > >

> > > > > > Last I checked kills accounted for a relatively small percentage of total points and it's entirely possible to win the week with a negative kdr so I don't think kdr is even half of what you're supposed to do for a win.

> > > > >

> > > > > PPT scoring is rewarded by the additional points you get for having upgraded objectives. The extra points given for taking upgraded objectives isn't enough to justify the grind to take them. I think that's one reason why PPT still beats out PPK.

> > > >

> > > > 100 percent. Structures upgrade automatically and upgraded structures can just sit there accumulating points for hours during low activity spots with zero interference whereas farming ppk takes a lot of time and effort and the people getting farmed can just peace out and go build siege and force attackers to endure hours of long sieges just to get one or two fights and ain't nobody got time for that.

> > >

> > > Yes, that's the problem. Ppl getting farmed aren't willing to stick around and get farmed. So inconsiderate . . .

> >

> > It's a problem if ppk is supposed to be an actual deciding factor in matches if people can just build siege and easily hide from fights.

> >

> > It's a problem if the winners are supposed to be the ones winning most of their fights.

> >

> > Its a problem because experienced ppt oriented players know that they don't actually need to be able to win fights to win matches so a lot of servers don't even try to fight much they just try to take stuff when everyone else is asleep upgrade them so they get as many points as possible and then defend them with siege and stalling tactics whenever they get attacked.

> >

> > This is the game were playing so let's not pretend fighting is half of what's needed to actually win when ppk is more like 10 to 15 percent of the total points in most matchups.

>

> You know, just an unformed idea in my head, but what if buildings slowly de-capped if you didn't have anyone around it (inside event range?)?

>

> I mean, that has the potential for so much problems, but could change the passive point gain a good bit. Or a slightly less version, don't have building upgrade unless there is a player within "range" or the upgrading pause.

>

> ---

>

> Or just have NPC's (centaur hordes or whatever) come and attack towers/keeps that's been undefended for 30+ min or something, just a method to return "passive" buildings to un-claimed.

>

> Depending on perspective, I guess this would create more "active play", though others might see it as more "passive play" for those would would be "stuck" defending objects for keeping them.

>

> People would probably end up focusing on a couple of keeps, and ignore the rest, and rather just karma train to take them back.

 

Timezone coverage would still be the trump card it currently is.

 

 

Link to comment
Share on other sites

> @"Rysdude.3824" said:

> > @"joneirikb.7506" said:

> > > @"Israel.7056" said:

> > > > @"Gop.8713" said:

> > > > > @"Israel.7056" said:

> > > > > > @"Chaba.5410" said:

> > > > > > > @"Israel.7056" said:

> > > > > > > > @"juno.1840" said:

> > > > > > > > KDR is only half of the WvW game mode. There should be no reward for ignoring half of what you're supposed to do for a win.

> > > > > > >

> > > > > > > Last I checked kills accounted for a relatively small percentage of total points and it's entirely possible to win the week with a negative kdr so I don't think kdr is even half of what you're supposed to do for a win.

> > > > > >

> > > > > > PPT scoring is rewarded by the additional points you get for having upgraded objectives. The extra points given for taking upgraded objectives isn't enough to justify the grind to take them. I think that's one reason why PPT still beats out PPK.

> > > > >

> > > > > 100 percent. Structures upgrade automatically and upgraded structures can just sit there accumulating points for hours during low activity spots with zero interference whereas farming ppk takes a lot of time and effort and the people getting farmed can just peace out and go build siege and force attackers to endure hours of long sieges just to get one or two fights and ain't nobody got time for that.

> > > >

> > > > Yes, that's the problem. Ppl getting farmed aren't willing to stick around and get farmed. So inconsiderate . . .

> > >

> > > It's a problem if ppk is supposed to be an actual deciding factor in matches if people can just build siege and easily hide from fights.

> > >

> > > It's a problem if the winners are supposed to be the ones winning most of their fights.

> > >

> > > Its a problem because experienced ppt oriented players know that they don't actually need to be able to win fights to win matches so a lot of servers don't even try to fight much they just try to take stuff when everyone else is asleep upgrade them so they get as many points as possible and then defend them with siege and stalling tactics whenever they get attacked.

> > >

> > > This is the game were playing so let's not pretend fighting is half of what's needed to actually win when ppk is more like 10 to 15 percent of the total points in most matchups.

> >

> > You know, just an unformed idea in my head, but what if buildings slowly de-capped if you didn't have anyone around it (inside event range?)?

> >

> > I mean, that has the potential for so much problems, but could change the passive point gain a good bit. Or a slightly less version, don't have building upgrade unless there is a player within "range" or the upgrading pause.

> >

> > ---

> >

> > Or just have NPC's (centaur hordes or whatever) come and attack towers/keeps that's been undefended for 30+ min or something, just a method to return "passive" buildings to un-claimed.

> >

> > Depending on perspective, I guess this would create more "active play", though others might see it as more "passive play" for those would would be "stuck" defending objects for keeping them.

> >

> > People would probably end up focusing on a couple of keeps, and ignore the rest, and rather just karma train to take them back.

>

> Timezone coverage would still be the trump card it currently is.

>

>

 

No system will change that. Not in a 24 hour mode which is what WvW was designed to be.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...