anduriell.6280 Posted October 17, 2018 Share Posted October 17, 2018 I'm forced to spend half an hour every time i want to join a populated instance of the maps. Other instances are left empty. Please add that icon so full instances are easily shown and i can choose to join an stance with population but i don't have to try in every lfg is posted. Link to comment Share on other sites More sharing options...
Kas.3509 Posted October 17, 2018 Share Posted October 17, 2018 Would love to see that. It's really annoying to not be able to join map and having to switch between squads. And then you're temporarily "banned from entering and leaving squads for a few mins :/ Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted October 17, 2018 Share Posted October 17, 2018 We’re also majorly overdue for getting some sort of queue system for when you try to join a full map. Instead, we get an error message that makes it seem like the game is crashing. Still, an icon showing a full map would be a good start. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted October 17, 2018 Share Posted October 17, 2018 The problem is that the status of the map is dynamic. It's full and then someone leaves, so it's open, but there's only one spot. It fills, so map full again. Meanwhile, there are 20 people trying to get in, and it's still first come, first serve. They could mitigate that somewhat by forcing a cushion: once a map is "full," it remains full until there are five or more slots freed up. The downside is losing five people can be really noticeable to small maps like the Labyrinth. And once you're losing five, there's a decent chance the map will lose more before it gains any. The other mitigation (more helpful to us) would be to add queuing. Map status could be not capped, soft capped, full, and full queue. I'd love to see, "map is full, would you like to be added to the queue? you would be 5th in line" Link to comment Share on other sites More sharing options...
holodoc.5748 Posted October 17, 2018 Share Posted October 17, 2018 > @"Illconceived Was Na.9781" said: > The problem is that the status of the map is dynamic. It's full and then someone leaves, so it's open, but there's only one spot. It fills, so map full again. Meanwhile, there are 20 people trying to get in, and it's still first come, first serve. I can't think of a single reason why it wouldn't be possible to make it work the same way all the other LFGs work. Squad reached 50/50? Then remove it from LFG completely. If someone leaves then the tag or an officer can list it again. No special philosophy required there. Link to comment Share on other sites More sharing options...
Daddicus.6128 Posted October 18, 2018 Share Posted October 18, 2018 There should be a way to test the squad leader's map for fullness. I agree wholeheartedly. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted October 18, 2018 Share Posted October 18, 2018 > @"holodoc.5748" said: > > @"Illconceived Was Na.9781" said: > > The problem is that the status of the map is dynamic. It's full and then someone leaves, so it's open, but there's only one spot. It fills, so map full again. Meanwhile, there are 20 people trying to get in, and it's still first come, first serve. > I can't think of a single reason why it wouldn't be possible to make it work the same way all the other LFGs work. Squad reached 50/50? Then remove it from LFG completely. If someone leaves then the tag or an officer can list it again. No special philosophy required there. > If you are a commander, you do not want to be micromanaging the LFG for the squad. People leave all the time for various reasons and the map is going to go from full to not full frequently. That's not a "philosophy." It's different for fractals & raids, in which people are looking for a full group before beginning and literally have no room. However, I don't rightly understand why there isn't queuing for open world maps. We had it when choice of world mattered for which instance you entered and before guesting was fixed. It worked pretty much as it does for WvW: you tried to enter a full world, you were put in a queue. Link to comment Share on other sites More sharing options...
holodoc.5748 Posted October 18, 2018 Share Posted October 18, 2018 > @"Illconceived Was Na.9781" said: > > @"holodoc.5748" said: > > > @"Illconceived Was Na.9781" said: > If you are a commander, you do not want to be micromanaging the LFG for the squad. Why not? People do it all the time in WvW? Even so, assign a couple of squad groups with lieutenants to do the dirty work. Again, problem solved. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted October 18, 2018 Share Posted October 18, 2018 > @"holodoc.5748" said: > > @"Illconceived Was Na.9781" said: > > > @"holodoc.5748" said: > > > > @"Illconceived Was Na.9781" said: > > > If you are a commander, you do not want to be micromanaging the LFG for the squad. > > Why not? Again, problem solved. Because there are other ways to address the underlying issue that don't require introducing a new problem to solve. > People do it all the time in WvW? Even so, assign a couple of squad groups with lieutenants to do the dirty work. Labyrinth farming is a completely different activity from WvW. A good WvW commander must manage the squad composition and its subsquads for effectiveness; a good Lab commander already has other things to worry about. Link to comment Share on other sites More sharing options...
holodoc.5748 Posted October 18, 2018 Share Posted October 18, 2018 > @"Illconceived Was Na.9781" said: > > @"holodoc.5748" said: > > > @"Illconceived Was Na.9781" said: > > > > @"holodoc.5748" said: > > > > > @"Illconceived Was Na.9781" said: > > > > > If you are a commander, you do not want to be micromanaging the LFG for the squad. > > > > Why not? Again, problem solved. > Because there are other ways to address the underlying issue that don't require introducing a new problem to solve. Again, there is no "new" problem to solve. Adding a simple indicator to the LFG, which is already separated into map regions and activity zones, that indicates if a particular LFG is broadcasted from a full instance adds exactly zero new problems yet it solves one very important one. Update the indicator only if the LFG is open to preserve round-trips to the server and voila. > > > People do it all the time in WvW? Even so, assign a couple of squad groups with lieutenants to do the dirty work. > Labyrinth farming is a completely different activity from WvW. A good WvW commander must manage the squad composition and its subsquads for effectiveness; a good Lab commander already has other things to worry about. Worry about what? Making a perfect circle around the map? Tagging up for a labyrinth run is as taxing (pun intended) as having to simply point in the direction of the next door and possibly think about what's the quickest way to get there. In fact if the zerg is of any decent size you'll be done so quickly that the entire group will have to go to the center of the map and wait there until doors start spawning again. You will have enough time to setup not one but five squads. If still not, delegate responsibility to your lieutenants. Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted October 18, 2018 Share Posted October 18, 2018 I ran into this issue last night, but then just opted to enter the lab by myself. Within minutes someone tagged up and we had a group of 15 people which quickly grew to 30. I noticed this morning while prepping for Auric Basin meta that there were like 25 groups in LFG for lab lol (this was around 6am EST) Link to comment Share on other sites More sharing options...
MokahTGS.7850 Posted October 18, 2018 Share Posted October 18, 2018 LFG needs a queue system and has needed it since the introduced the LFG system. The queue system already exists in game for wvw...the systems and code are already there...just extend it to the LFG world. ANet...make it happen. Link to comment Share on other sites More sharing options...
Daddicus.6128 Posted October 20, 2018 Share Posted October 20, 2018 The problem isn't the squad size. It's the map limit, which includes many other players than those in the squad. Usually a lot more than are in the squad. Link to comment Share on other sites More sharing options...
FrizzFreston.5290 Posted October 20, 2018 Share Posted October 20, 2018 I personally prefer to run with just me and a few others. 5 guildies and no problem. Start your own little group and done. I personally dont understand the insistence of using a squad. edit: Also its impossible to see if a squad is in a full instance as a squad can be in multiple instances. Though an icon or color or whichever in the party squad window on each player that is in a full map instance could be a thing. Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted October 20, 2018 Share Posted October 20, 2018 Green, the map is populated by less than 80 people, Lime, the map is populated by less than 100, Yellow, 101-125 Orange, 125-149 Red, 150 (the map you are trying to join is full, do you wish to enter the queue for this map? Yes/no) Eazy peezy Colours are updated when opening the lfg, and when pressed refresh, Link to comment Share on other sites More sharing options...
FrizzFreston.5290 Posted October 20, 2018 Share Posted October 20, 2018 > @"Ayakaru.6583" said: > Green, the map is populated by less than 80 people, > Lime, the map is populated by less than 100, > Yellow, 101-125 > Orange, 125-149 > Red, 150 (the map you are trying to join is full, do you wish to enter the queue for this map? Yes/no) > > Eazy peezy > > Colours are updated when opening the lfg, and when pressed refresh, So which map is full on a tagless squad where half is in one and half is in the other instance? Link to comment Share on other sites More sharing options...
Greener.6204 Posted October 20, 2018 Share Posted October 20, 2018 I wonder what the frequency of updates would have to be in order to make this effective. The commander of the squad would be sending and receiving information from the map instance at a certain frequency (every 10 seconds? 5 seconds?). They would then send information to the LFG server about their map's state. But, the LFG server would update other players only upon request, as players are often viewing cached information. Given that the map instance population is constantly in flux, how quickly would the information displayed in the LFG become inaccurate? Link to comment Share on other sites More sharing options...
Nightingale.9714 Posted October 20, 2018 Share Posted October 20, 2018 PLEASE FOR THE LOVE OF GOD ANET, DO SOMETHING ABOUT THIS!!! Link to comment Share on other sites More sharing options...
Etherian.3697 Posted October 21, 2018 Share Posted October 21, 2018 If we can't have a proper matchmaking system, I'd really appreciate a heads up from the LFG menu that shows when a map is full before I join a group/squad. Link to comment Share on other sites More sharing options...
Daddicus.6128 Posted October 21, 2018 Share Posted October 21, 2018 It only makes sense to check the squad commander's map for fullness, because there could be many people in the squad on different maps. So, how about a border around the squad leader's square that's colored red or green? That would also make it so you don't have to hunt for the squad leader to right-click/join map. It could be updated whenever a map's population changes. Link to comment Share on other sites More sharing options...
Imperadordf.2687 Posted October 21, 2018 Share Posted October 21, 2018 > @"FrizzFreston.5290" said: > > @"Ayakaru.6583" said: > > Green, the map is populated by less than 80 people, > > Lime, the map is populated by less than 100, > > Yellow, 101-125 > > Orange, 125-149 > > Red, 150 (the map you are trying to join is full, do you wish to enter the queue for this map? Yes/no) > > > > Eazy peezy > > > > Colours are updated when opening the lfg, and when pressed refresh, > > So which map is full on a tagless squad where half is in one and half is in the other instance? > "Population indicators appear only when a squad is commanded by a player with a Commander tag." easy Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted October 21, 2018 Share Posted October 21, 2018 > @"Imperadordf.2687" said: > > @"FrizzFreston.5290" said: > > > @"Ayakaru.6583" said: > > > Green, the map is populated by less than 80 people, > > > Lime, the map is populated by less than 100, > > > Yellow, 101-125 > > > Orange, 125-149 > > > Red, 150 (the map you are trying to join is full, do you wish to enter the queue for this map? Yes/no) > > > > > > Eazy peezy > > > > > > Colours are updated when opening the lfg, and when pressed refresh, > > > > So which map is full on a tagless squad where half is in one and half is in the other instance? > > > > "Population indicators appear only when a squad is commanded by a player with a Commander tag." easy That was my intent, yes, or the 'dedicated founder' of whichever squad/party Link to comment Share on other sites More sharing options...
TheNecrosanct.4028 Posted October 21, 2018 Share Posted October 21, 2018 > @"Illconceived Was Na.9781" said: > > @"holodoc.5748" said: > > > @"Illconceived Was Na.9781" said: > > > The problem is that the status of the map is dynamic. It's full and then someone leaves, so it's open, but there's only one spot. It fills, so map full again. Meanwhile, there are 20 people trying to get in, and it's still first come, first serve. > > I can't think of a single reason why it wouldn't be possible to make it work the same way all the other LFGs work. Squad reached 50/50? Then remove it from LFG completely. If someone leaves then the tag or an officer can list it again. No special philosophy required there. > > > > If you are a commander, you do not want to be micromanaging the LFG for the squad. People leave all the time for various reasons and the map is going to go from full to not full frequently. That's not a "philosophy." It's different for fractals & raids, in which people are looking for a full group before beginning and literally have no room. "The needs of the many outweigh the needs of the few." ;) Seriously though, the commander (one person) having to micromanage a squad or the many people trying to enter full map instances. I know who I'd cater to. Sure, every now and then someone leaves. But it's not as if one person leaving poses any kind of difficulty for the remainder of the squad. If the map is full, one or even a handful of people leaving still means you've got a big zerg capable of managing everything that the map offers. On the other hand, browsing the LFG during Halloween is a nightmare. Listings keep popping up and disappearing in the space of seconds. The list is incredibly long. There are always more than a few listings from full maps. And if you join too many in too short a time, you are temporarily blocked from joining any other squad. It's several obstacles piled on top of each other that makes finding a group to farm more of a hassle than it should be. And yes, of course, you can make your own listing. But that is anything but comfort, knowing that yours is drowning amongst the dozens of other listings, making filling up your instance more difficult than it would normally be. So yes, automatically removing listings from full maps should definitely be a thing in GW2. The LFG system recognizes when a party or squad is full and removes your listing. Why can it not also recognize full map instances? Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted October 21, 2018 Share Posted October 21, 2018 > @"TheNecrosanct.4028" said: > On the other hand, browsing the LFG during Halloween is a nightmare. Scroll to middle or bottom of list. Choose a group with a relevant description ("no doors" or "all doors" etc) and with 12-17 people. That's a tiny amount of additional effort compared to frequent micromanagement by the commander (who would also suffer from spam suppression, so ANet would have to adjust that, too). In terms of the "the needs of the many outweigh the needs of the few," I think leaving things alone does that, at least for now. Because implementing this would mean that ANet wouldn't be working on some other festival improvements, which also affects "the many." LFG system could use a lot of improvement. I'm just not convinced that this is the best bang for the effort or the most important to work on first. Link to comment Share on other sites More sharing options...
TheNecrosanct.4028 Posted October 21, 2018 Share Posted October 21, 2018 > @"Illconceived Was Na.9781" said: > > @"TheNecrosanct.4028" said: > > On the other hand, browsing the LFG during Halloween is a nightmare. > Scroll to middle or bottom of list. Choose a group with a relevant description ("no doors" or "all doors" etc) and with 12-17 people. > > That's a tiny amount of additional effort compared to frequent micromanagement by the commander (who would also suffer from spam suppression, so ANet would have to adjust that, too). > > In terms of the "the needs of the many outweigh the needs of the few," I think leaving things alone does that, at least for now. Because implementing this would mean that ANet wouldn't be working on some other festival improvements, which also affects "the many." > > LFG system could use a lot of improvement. I'm just not convinced that this is the best bang for the effort or the most important to work on first. A small squad does not equal a map instance that isn't full. I've tried to join small squads, only to find that their map is still full. There are always plenty of people who do not bother joining a squad (after all, it's not difficult to follow a marker on a map, and being in the group or not makes no difference). It's not that I have much understandig of game development, but the only thing they'd have to do is make the LFG system recognize full maps and remove the listing accordingly. Just as it does with full parties and squads. That would solve this entire problem that people have been pointing out for years now. Link to comment Share on other sites More sharing options...
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