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The state of conjured weapons, and why they should have their own elite spec.


Ganathar.4956

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> @"Lonami.2987" said:

>

> At that point, just turn them into weapons, and give elementalists weapon swap.

 

Problem is that giving elementalists weapon swap would be another twenty skills for free. Treating conjure weapons as kits (or just simply something that's a bit more convenient than conjures currently are, such as losing the second weapon and cutting the cooldown in half) would be five skills for the price of a utility slot, which is a lot more reasonable.

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**Just me throwing out shyt ideas as always but :**

 

**Core Ele :**

_Reactivate current Attunement to Conjure a weapon into yur hands, lose the weapon when yu swap out of the current Attunement.

Adds +15 Cooldown to the Attunement when this occurs, similar to an Overload._

 

**Tempest :**

_Replaces Conjures with Overloads_

 

**Weaver :**

_Loses Conjures in exchange for lower cooldown Attunements as well as Double Attunements_

 

Conjurer trait update :

When stowing a Conjure, reduces cooldown of all Attunements by 10s.

10s ICD

Conjured weapons give Fire Aura when activated.

 

FGS remains as Elite, but trait will affect it all the same.

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