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Raiding is on the verge of destroying huge segments of the GW2 community, if it hasn't already


qwerty.8943

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> @"SkyShroud.2865" said:

> > @"STIHL.2489" said:

> > > @"SkyShroud.2865" said:

> > > > @"STIHL.2489" said:

> > > > > @"SkyShroud.2865" said:

> > > > > > @"STIHL.2489" said:

> > > > > > > @"zombyturtle.5980" said:

> > > > > > > > @"STIHL.2489" said:

> > > > > > > > > @"Astralporing.1957" said:

> > > > > > > > > > @"zombyturtle.5980" said:

> > > > > > > > > > > @"Astralporing.1957" said:

> > > > > > > > > > > > @"Cattastrophy.2874" said:

> > > > > > > > > > > > Don't join groups or play with people who don't want the same things in the game as you do. They won't like you, you won't like them.

> > > > > > > > > > >

> > > > > > > > > > > That's one problem with raid system now. It mixes people with different goals in the same content, while at the same time being demanding enough that even small differences in opinion/behaviour can cause tempers to flare.

> > > > > > > > > >

> > > > > > > > > > I think thats a problem with almost every mode. Ticket farmers in PVP and WVW who just want rewards and dont want to enjoy the mode itself clash constantly with the more hardcore players of that mode.

> > > > > > > > > Yes, that's true. Basically, it happens every time you create a mode where players need to depend on each other, design it for a specific group of players, and then create rewards aimed at a completely different group of players. The more effort and teamplay the content requires, the more toxicity is going to happen.

> > > > > > > > >

> > > > > > > > >

> > > > > > > >

> > > > > > > > So what exactly is the advantage of making this content then, if it invariably breeds a toxic environment?

> > > > > > >

> > > > > > > The enjoyment people get out of group content is worth the risk of toxicity from a small number of people. If you remove all group content from an MMO you end up with a single player live service. This is not what gw2 is intended to be.

> > > > > > >

> > > > > > > Do you really want all dungeons, fractals, raids, wvw, pvp and group events removed from the game?

> > > > > >

> > > > > > You are confusing social content with group content.

> > > > > >

> > > > > > Dungeons, Fractals, and Raids, are **group content** as they **require** you to be in a group to play with other people, such they are group based content.

> > > > > >

> > > > > > WvW and open world like content IE: World Bosses, Meta Events, Dynamic Events, etc, are **Social Content** as they have no such requirement to group for anyone to contribute to the completion and receive a reward for doing so.

> > > > > >

> > > > > > Spare me the "Oh no it would be a Solo Game without group content" there is only Fractals, Dungeons and Raids that are group content, and there is a huge world of the game that is social content.

> > > > > >

> > > > > > They could get rid of the group content, BDO did, and it;s doing fine.

> > > > >

> > > > > Social and Group content. That's some new terms you got there.

> > > >

> > > > It's called evolving with the times, as games change, so too do the terms to accurately describe what is going on.

> > > >

> > > > Trying to claim a Meta Event and a Fractal are the same, or both group content, is as egregiousness as trying to claim that a private birthday party and a block party are the same because they are both called parties.

> > > >

> > > > at some point.. you're just wrong.

> > >

> > > That's some justification there but you seems to forgotten the importance of defining the terms, just what are "social" and "group"?

> > > Reminder, assumptions caused many conflicts in the world.

> >

> > I defined exactly what each was, in simple words that anyone should have been able to understand the difference.

> >

> > > You are confusing social content with group content.

> > >

> > > Dungeons, Fractals, and Raids, are **group content** as they **require** you to be in a group to play with other people, such they are group based content.

> > >

> > > WvW and open world like content IE: World Bosses, Meta Events, Dynamic Events, etc, are **Social Content** as they have no such requirement to group for anyone to contribute to the completion and receive a reward for doing so.

> >

>

> Yes you did and is hard to get around your definition since you really did invent a new term.

 

I see that Didn't stop you from trying by playing with worlds.

 

So at this point you are just arguing for the sake of it.

 

No matter how you try to twist thing or engage in word play, at the end of things, you would still be wrong.

 

With that said, Not worth the time.

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> @"qwerty.8943" said:

 

>

> So what is a 'semi-casual', "competent-but-not-uber DPS", though "wants-to-learn" supposed to do?

 

Find a guild that shares your play-style. It really is as simple as that. The entire GW 2 playerbase is not composed, exclusively, of gear/build based elitists.

If you can't find one, create your own guild specifically for that purpose and recruit like-minded players.

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> @"STIHL.2489" said:

> > @"SkyShroud.2865" said:

> > > @"STIHL.2489" said:

> > > > @"SkyShroud.2865" said:

> > > > > @"STIHL.2489" said:

> > > > > > @"SkyShroud.2865" said:

> > > > > > > @"STIHL.2489" said:

> > > > > > > > @"zombyturtle.5980" said:

> > > > > > > > > @"STIHL.2489" said:

> > > > > > > > > > @"Astralporing.1957" said:

> > > > > > > > > > > @"zombyturtle.5980" said:

> > > > > > > > > > > > @"Astralporing.1957" said:

> > > > > > > > > > > > > @"Cattastrophy.2874" said:

> > > > > > > > > > > > > Don't join groups or play with people who don't want the same things in the game as you do. They won't like you, you won't like them.

> > > > > > > > > > > >

> > > > > > > > > > > > That's one problem with raid system now. It mixes people with different goals in the same content, while at the same time being demanding enough that even small differences in opinion/behaviour can cause tempers to flare.

> > > > > > > > > > >

> > > > > > > > > > > I think thats a problem with almost every mode. Ticket farmers in PVP and WVW who just want rewards and dont want to enjoy the mode itself clash constantly with the more hardcore players of that mode.

> > > > > > > > > > Yes, that's true. Basically, it happens every time you create a mode where players need to depend on each other, design it for a specific group of players, and then create rewards aimed at a completely different group of players. The more effort and teamplay the content requires, the more toxicity is going to happen.

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > >

> > > > > > > > > So what exactly is the advantage of making this content then, if it invariably breeds a toxic environment?

> > > > > > > >

> > > > > > > > The enjoyment people get out of group content is worth the risk of toxicity from a small number of people. If you remove all group content from an MMO you end up with a single player live service. This is not what gw2 is intended to be.

> > > > > > > >

> > > > > > > > Do you really want all dungeons, fractals, raids, wvw, pvp and group events removed from the game?

> > > > > > >

> > > > > > > You are confusing social content with group content.

> > > > > > >

> > > > > > > Dungeons, Fractals, and Raids, are **group content** as they **require** you to be in a group to play with other people, such they are group based content.

> > > > > > >

> > > > > > > WvW and open world like content IE: World Bosses, Meta Events, Dynamic Events, etc, are **Social Content** as they have no such requirement to group for anyone to contribute to the completion and receive a reward for doing so.

> > > > > > >

> > > > > > > Spare me the "Oh no it would be a Solo Game without group content" there is only Fractals, Dungeons and Raids that are group content, and there is a huge world of the game that is social content.

> > > > > > >

> > > > > > > They could get rid of the group content, BDO did, and it;s doing fine.

> > > > > >

> > > > > > Social and Group content. That's some new terms you got there.

> > > > >

> > > > > It's called evolving with the times, as games change, so too do the terms to accurately describe what is going on.

> > > > >

> > > > > Trying to claim a Meta Event and a Fractal are the same, or both group content, is as egregiousness as trying to claim that a private birthday party and a block party are the same because they are both called parties.

> > > > >

> > > > > at some point.. you're just wrong.

> > > >

> > > > That's some justification there but you seems to forgotten the importance of defining the terms, just what are "social" and "group"?

> > > > Reminder, assumptions caused many conflicts in the world.

> > >

> > > I defined exactly what each was, in simple words that anyone should have been able to understand the difference.

> > >

> > > > You are confusing social content with group content.

> > > >

> > > > Dungeons, Fractals, and Raids, are **group content** as they **require** you to be in a group to play with other people, such they are group based content.

> > > >

> > > > WvW and open world like content IE: World Bosses, Meta Events, Dynamic Events, etc, are **Social Content** as they have no such requirement to group for anyone to contribute to the completion and receive a reward for doing so.

> > >

> >

> > Yes you did and is hard to get around your definition since you really did invent a new term.

>

> I see that Didn't stop you from trying by playing with worlds.

>

> So at this point you are just arguing for the sake of it.

>

> No matter how you try to twist thing or engage in word play, at the end of things, you would still be wrong.

>

> With that said, Not worth the time.

 

Wow, you actually modified my reply, even put a full stop there which it didn't exist, just to make your point? You know by doing that is called fallacy, right?

 

If I weren't clear enough, you are literally inventing terms in your own definitions for your own convenience to compliment your supposedly arguments. That is logically and rationally confusing by itself since we already have a widely understood meanings for them.

 

If you just accept your usage of terms is inappropriate and correct it, the conversation will simply stop there but hey, you went as far as modifying the reply and putting full stop. Really?

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> @"STIHL.2489" said:

> > @"SkyShroud.2865" said:

> > > @"STIHL.2489" said:

> > > > @"SkyShroud.2865" said:

> > > > > @"STIHL.2489" said:

> > > > > > @"SkyShroud.2865" said:

> > > > > > > @"STIHL.2489" said:

> > > > > > > > @"zombyturtle.5980" said:

> > > > > > > > > @"STIHL.2489" said:

> > > > > > > > > > @"Astralporing.1957" said:

> > > > > > > > > > > @"zombyturtle.5980" said:

> > > > > > > > > > > > @"Astralporing.1957" said:

> > > > > > > > > > > > > @"Cattastrophy.2874" said:

> > > > > > > > > > > > > Don't join groups or play with people who don't want the same things in the game as you do. They won't like you, you won't like them.

> > > > > > > > > > > >

> > > > > > > > > > > > That's one problem with raid system now. It mixes people with different goals in the same content, while at the same time being demanding enough that even small differences in opinion/behaviour can cause tempers to flare.

> > > > > > > > > > >

> > > > > > > > > > > I think thats a problem with almost every mode. Ticket farmers in PVP and WVW who just want rewards and dont want to enjoy the mode itself clash constantly with the more hardcore players of that mode.

> > > > > > > > > > Yes, that's true. Basically, it happens every time you create a mode where players need to depend on each other, design it for a specific group of players, and then create rewards aimed at a completely different group of players. The more effort and teamplay the content requires, the more toxicity is going to happen.

> > > > > > > > > >

> > > > > > > > > >

> > > > > > > > >

> > > > > > > > > So what exactly is the advantage of making this content then, if it invariably breeds a toxic environment?

> > > > > > > >

> > > > > > > > The enjoyment people get out of group content is worth the risk of toxicity from a small number of people. If you remove all group content from an MMO you end up with a single player live service. This is not what gw2 is intended to be.

> > > > > > > >

> > > > > > > > Do you really want all dungeons, fractals, raids, wvw, pvp and group events removed from the game?

> > > > > > >

> > > > > > > You are confusing social content with group content.

> > > > > > >

> > > > > > > Dungeons, Fractals, and Raids, are **group content** as they **require** you to be in a group to play with other people, such they are group based content.

> > > > > > >

> > > > > > > WvW and open world like content IE: World Bosses, Meta Events, Dynamic Events, etc, are **Social Content** as they have no such requirement to group for anyone to contribute to the completion and receive a reward for doing so.

> > > > > > >

> > > > > > > Spare me the "Oh no it would be a Solo Game without group content" there is only Fractals, Dungeons and Raids that are group content, and there is a huge world of the game that is social content.

> > > > > > >

> > > > > > > They could get rid of the group content, BDO did, and it;s doing fine.

> > > > > >

> > > > > > Social and Group content. That's some new terms you got there.

> > > > >

> > > > > It's called evolving with the times, as games change, so too do the terms to accurately describe what is going on.

> > > > >

> > > > > Trying to claim a Meta Event and a Fractal are the same, or both group content, is as egregiousness as trying to claim that a private birthday party and a block party are the same because they are both called parties.

> > > > >

> > > > > at some point.. you're just wrong.

> > > >

> > > > That's some justification there but you seems to forgotten the importance of defining the terms, just what are "social" and "group"?

> > > > Reminder, assumptions caused many conflicts in the world.

> > >

> > > I defined exactly what each was, in simple words that anyone should have been able to understand the difference.

> > >

> > > > You are confusing social content with group content.

> > > >

> > > > Dungeons, Fractals, and Raids, are **group content** as they **require** you to be in a group to play with other people, such they are group based content.

> > > >

> > > > WvW and open world like content IE: World Bosses, Meta Events, Dynamic Events, etc, are **Social Content** as they have no such requirement to group for anyone to contribute to the completion and receive a reward for doing so.

> > >

> >

> > Yes you did and is hard to get around your definition since you really did invent a new term.

>

> I see that Didn't stop you from trying by playing with worlds.

>

> So at this point you are just arguing for the sake of it.

>

> No matter how you try to twist thing or engage in word play, at the end of things, you would still be wrong.

>

> With that said, Not worth the time.

 

Changing words and meaning when quoting is a big "no no". Even more when cutting a quote short to suite your needs.

 

That alone disqualifies you from any serious discussion.

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Just in case anyone wants to know what a [Fallacy](https://en.wikipedia.org/wiki/List_of_fallacies "Fallacy") actually is, here is a list of them. To call something a fallacy, is a [Equivocation ](https://en.wikipedia.org/wiki/Equivocation "Equivocation ")Fallacy, unless you state which Fallacy is being used. Which also seemed to be the same fallacy the person that bought up fallacies was using in their whole discussion... just saying.

 

Also, I stand by what I said.

 

Meta Events, World Bosses, DE's, and the like are Social Content, and they build the social value of the game as well.

 

Raids, Fractals, and Dungeons, are group Events, as they require you to be in a group to interact with other players in that content.

 

as some have pointed out (Hence the subject of this topic).. group content is not always good for the social development of a game.

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> @"STIHL.2489" said:

> Just in case anyone wants to know what a [Fallacy](https://en.wikipedia.org/wiki/List_of_fallacies "Fallacy") actually is, here is a list of them. To call something a fallacy, is a [Equivocation ](https://en.wikipedia.org/wiki/Equivocation "Equivocation ")Fallacy, unless you state which Fallacy is being used. Which also seemed to be the same fallacy the person that bought up fallacies was using in their whole discussion... just saying.

>

> Also, I stand by what I said.

>

> Meta Events, World Bosses, DE's, and the like are Social Content, and they build the social value of the game as well.

>

> Raids, Fractals, and Dungeons, are group Events, as they require you to be in a group to interact with other players in that content.

>

> as some have pointed out (Hence the subject of this topic).. group content is not always good for the social development of a game.

 

Well since I can do dungeons and fractals solo, I guess they are single player content too?

As other have stated wb, meta events are group content you dont have to be in a party since the game it self dont restrict you in that way there is no kill stealing etc.

 

Social content would mean I have to communicate with people I dont have to do that at all in open world.

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> @"Linken.6345" said:

> > @"STIHL.2489" said:

> > Just in case anyone wants to know what a [Fallacy](https://en.wikipedia.org/wiki/List_of_fallacies "Fallacy") actually is, here is a list of them. To call something a fallacy, is a [Equivocation ](https://en.wikipedia.org/wiki/Equivocation "Equivocation ")Fallacy, unless you state which Fallacy is being used. Which also seemed to be the same fallacy the person that bought up fallacies was using in their whole discussion... just saying.

> >

> > Also, I stand by what I said.

> >

> > Meta Events, World Bosses, DE's, and the like are Social Content, and they build the social value of the game as well.

> >

> > Raids, Fractals, and Dungeons, are group Events, as they require you to be in a group to interact with other players in that content.

> >

> > as some have pointed out (Hence the subject of this topic).. group content is not always good for the social development of a game.

>

> Well since I can do dungeons and fractals solo, I guess they are single player content too?

> As other have stated wb, meta events are group content you dont have to be in a party since the game it self dont restrict you in that way there is no kill stealing etc.

>

> Social content would mean I have to communicate with people I dont have to do that at all in open world.

 

Nope,

 

You are trying to imply difficulty affects the content type, this is false.

 

You can do Story Dungeons Solo as well, but if you want to play with another player in that content, you are _required_ to group with them, which makes the content group content, regardless of their difficulty level.

 

On same token Just like I can solo Dynamic Event, but they are still Social Events as anyone can come join in on the event, participate in it with me, and get rewards as well.

 

Now if you are going to try and derail this thread with silly semantics, I am going to have to ask you stop.

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I love how people are all of a sudden so insanely confused on the idea of social content. Let me enlighten you all with this, Social Content has been around since MMO's, in fact, Social Content was in fact the FIRST kind of MMO content to ever exist. Hence the very idea of Kill Stealing, where one person could take the kill away from another person, simply by doing more damage to it. It wasn't even group content because in the beginning opposing groups could kill steal each other, in some games they could even flat out kill each other, it was all just open social content, we were all forced to deal with each other, we couldn't go hide away in our private little groups and do our private little group based content and think we were all so special for it, because all of us got a trophy at the end. No, we had to log in and deal with each other, for better and for worse.

 

But by all means.. go forth and think this is a new thing and be confused by it.

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> @"STIHL.2489" said:

> But by all means.. go forth and think this is a new thing and be confused by it.

 

People are not confused by this, they are unwilling to accept your personalized definition of content, especially since you have shown poor forum and discussion etiquette by misquoting others (which in and of itself is an act since it requires for you to actively change something after pressing the quote button).

 

On the subject of derailing this thread, I think we are far enough by now to ask for it to get closed.

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My group lets newbies in all the time. All that we ask is that they know both their class and the encounters. After that it's literally GG because raids in GW2 are the equivilent of normal raids in WoW. They're so faceroll it's almost a joke half the time. A few fights may demand more, but not really.

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> @"STIHL.2489" said:

> Meta Events, World Bosses, DE's, and the like are Social Content, and they build the social value of the game as well.

 

No they don't because there is rarely any kind of social interaction (talking) during those, especially the bigger/famous world bosses and meta events. They are the most anti-social experience in the entire game, calling them "social content" is against what they are, solo content. Meta events and world bosses are solo content, as every player plays for themselves with little to no regard to the others around them or even the success or failure of the content. You are in the same area as other people, but as you never interact with them, it's no longer "social".

 

Meta events and world bosses are like waiting at the airport for your plane. You are surrounded by other people, that doesn't make waiting at the airport a social experience. Or when you go to the cinema to watch a movie alone, nothing "social" about it. Just because there are people around you, doesn't make it social content. You must interact with other people to make it social and during meta events and world bosses there is zero interaction.

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> @"STIHL.2489" said:

> Just in case anyone wants to know what a [Fallacy](https://en.wikipedia.org/wiki/List_of_fallacies "Fallacy") actually is, here is a list of them. To call something a fallacy, is a [Equivocation ](https://en.wikipedia.org/wiki/Equivocation "Equivocation ")Fallacy, unless you state which Fallacy is being used. Which also seemed to be the same fallacy the person that bought up fallacies was using in their whole discussion... just saying.

>

> Also, I stand by what I said.

>

> Meta Events, World Bosses, DE's, and the like are Social Content, and they build the social value of the game as well.

>

> Raids, Fractals, and Dungeons, are group Events, as they require you to be in a group to interact with other players in that content.

>

> as some have pointed out (Hence the subject of this topic).. group content is not always good for the social development of a game.

 

Quoting partially

Quoting out of context

Modifying the context

 

Ermm...I think you are right, it isn't fallacy, not the modifying part. That is called fabricating facts, right? I am not sure if that is any better.

 

Lastly, you mentioned "not always good" but that also means "not always bad". It is the same as "half filled" and "half empty", both meant the same. Using that in your argument, doesn't that means you actually acknowledge that group contents are not necessary not social contents as well? However, you don't mean it that way in your other post, are you not getting confused yourself?

 

> @"STIHL.2489" said:

> Dungeons, Fractals, and Raids, are group content as they require you to be in a group to play with other people, such they are group based content.

>

> WvW and open world like content IE: World Bosses, Meta Events, Dynamic Events, etc, are Social Content as they have no such requirement to group for anyone to contribute to the completion and receive a reward for doing so.

 

This is what you literally wrote. I will highlight keywords.

 

**group** content as they **require** you to be in a group to play with other people

are Social Content as they have no such **requirement** to **group** for anyone

 

It is completely contradicting to your acknowledgement that group contents are not necessary not social contents.

 

I understand what you are trying to say but my point here is your usage on the terms are inappropriate, are wrong. Correct it.

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> @"SkyShroud.2865" said:

> > @"STIHL.2489" said:

> > Just in case anyone wants to know what a [Fallacy](https://en.wikipedia.org/wiki/List_of_fallacies "Fallacy") actually is, here is a list of them. To call something a fallacy, is a [Equivocation ](https://en.wikipedia.org/wiki/Equivocation "Equivocation ")Fallacy, unless you state which Fallacy is being used. Which also seemed to be the same fallacy the person that bought up fallacies was using in their whole discussion... just saying.

> >

> > Also, I stand by what I said.

> >

> > Meta Events, World Bosses, DE's, and the like are Social Content, and they build the social value of the game as well.

> >

> > Raids, Fractals, and Dungeons, are group Events, as they require you to be in a group to interact with other players in that content.

> >

> > as some have pointed out (Hence the subject of this topic).. group content is not always good for the social development of a game.

>

> Quoting partially

> Quoting out of context

> Modifying the context

>

> Ermm...I think you are right, it isn't fallacy, not the modifying part. That is called fabricating facts, right? I am not sure if that is any better.

>

> Lastly, you mentioned "not always good" but that also means "not always bad". It is the same as "half filled" and "half empty", both meant the same. Using that in your argument, doesn't that means you actually acknowledge that group contents are not necessary not social contents as well? However, you don't mean it that way in your other post, are you not getting confused yourself?

>

> > @"STIHL.2489" said:

> > Dungeons, Fractals, and Raids, are group content as they require you to be in a group to play with other people, such they are group based content.

> >

> > WvW and open world like content IE: World Bosses, Meta Events, Dynamic Events, etc, are Social Content as they have no such requirement to group for anyone to contribute to the completion and receive a reward for doing so.

>

> This is what you literally wrote. I will highlight keywords.

>

> **group** content as they **require** you to be in a group to play with other people

> are Social Content as they have no such **requirement** to **group** for anyone

>

> It is completely contradicting to your acknowledgement that group contents are not necessary not social contents.

>

> I understand what you are trying to say but my point here is your usage on the terms are inappropriate, are wrong. Correct it.

 

Not always good is the same as at least 1 time bad. It can be bad all the time and not always good still holds.

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> @"ButcherofMalakir.4067" said:

> > @"SkyShroud.2865" said:

> > > @"STIHL.2489" said:

> > > Just in case anyone wants to know what a [Fallacy](https://en.wikipedia.org/wiki/List_of_fallacies "Fallacy") actually is, here is a list of them. To call something a fallacy, is a [Equivocation ](https://en.wikipedia.org/wiki/Equivocation "Equivocation ")Fallacy, unless you state which Fallacy is being used. Which also seemed to be the same fallacy the person that bought up fallacies was using in their whole discussion... just saying.

> > >

> > > Also, I stand by what I said.

> > >

> > > Meta Events, World Bosses, DE's, and the like are Social Content, and they build the social value of the game as well.

> > >

> > > Raids, Fractals, and Dungeons, are group Events, as they require you to be in a group to interact with other players in that content.

> > >

> > > as some have pointed out (Hence the subject of this topic).. group content is not always good for the social development of a game.

> >

> > Quoting partially

> > Quoting out of context

> > Modifying the context

> >

> > Ermm...I think you are right, it isn't fallacy, not the modifying part. That is called fabricating facts, right? I am not sure if that is any better.

> >

> > Lastly, you mentioned "not always good" but that also means "not always bad". It is the same as "half filled" and "half empty", both meant the same. Using that in your argument, doesn't that means you actually acknowledge that group contents are not necessary not social contents as well? However, you don't mean it that way in your other post, are you not getting confused yourself?

> >

> > > @"STIHL.2489" said:

> > > Dungeons, Fractals, and Raids, are group content as they require you to be in a group to play with other people, such they are group based content.

> > >

> > > WvW and open world like content IE: World Bosses, Meta Events, Dynamic Events, etc, are Social Content as they have no such requirement to group for anyone to contribute to the completion and receive a reward for doing so.

> >

> > This is what you literally wrote. I will highlight keywords.

> >

> > **group** content as they **require** you to be in a group to play with other people

> > are Social Content as they have no such **requirement** to **group** for anyone

> >

> > It is completely contradicting to your acknowledgement that group contents are not necessary not social contents.

> >

> > I understand what you are trying to say but my point here is your usage on the terms are inappropriate, are wrong. Correct it.

>

> Not always good is the same as at least 1 time bad. It can be bad all the time and not always good still holds.

 

Your first statement and last statement are contradicting each other, you know? If it is bad all the time, then it is simply bad.

 

People use "not always" because there are certain "conditions" that make it so. For example, "drinking water is not always good". Are that saying drinking water is bad? Of course not, there are certain conditions tied to it. Drinking water can provide a lot of health benefits but you can also end up with water intoxication if drank too much.

 

He/she by using "not always" means he/she is saying that "group contents" are not "social contents" on certain conditions which also means that "group contents" can be "social contents" on certain conditions. That by itself is contradicting to his/her previous post where he/she defined "Group" and "Social" as distinct terms involving ingame features of party and squad. That again is to say his/her terms are just complete confusing mess which he refuse to admit and correct.

 

Edit: And to further clarified, he/she did used "social development" but at the same time, he/she did mention "as some have pointed out". I believe in the entire thread, only he used "social content" and "group content" in that definition of his or her. All others are using "social content" as in social sense. It is puzzling how he has no issue understanding what others are talking about if he or she does not acknowledge in the widely known meanings for "social content". It is just rationally difficult to get around it. It is like using the word "boil" as "melt", "When ice boil, it become water". Can you wire your brain to think that way while already having another set of definition? It's difficult. It highly suggest he or she does subconsciously recognize the widely known meaning for "social content" and "group content".

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> @"Zenith.7301" said:

> Problem is this game is awful about giving people the toools to improve when they don't support dps meters or real metric tools officially so all sources of improvement are cumbersome 3rd party solutions.

 

Not only are tools lacking, but theres also no incentive outside of fractal cms and raids. You can pick up all rewards outside of those modes by either auto attacking in nomads or buying off the tp. That's the price of the game being all inclusive in open world.

 

I couldnt even begin to imagine the backlash anet would get if they made meta events and world bosses give out rewards based on performance. Eg. Measure your damage dealt, healing output, boon output, and/or break bar damage then give you drops based on those criteria.

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> @"SkyShroud.2865" said:

> > @"ButcherofMalakir.4067" said:

> > > @"SkyShroud.2865" said:

> > > > @"STIHL.2489" said:

> > > > Just in case anyone wants to know what a [Fallacy](https://en.wikipedia.org/wiki/List_of_fallacies "Fallacy") actually is, here is a list of them. To call something a fallacy, is a [Equivocation ](https://en.wikipedia.org/wiki/Equivocation "Equivocation ")Fallacy, unless you state which Fallacy is being used. Which also seemed to be the same fallacy the person that bought up fallacies was using in their whole discussion... just saying.

> > > >

> > > > Also, I stand by what I said.

> > > >

> > > > Meta Events, World Bosses, DE's, and the like are Social Content, and they build the social value of the game as well.

> > > >

> > > > Raids, Fractals, and Dungeons, are group Events, as they require you to be in a group to interact with other players in that content.

> > > >

> > > > as some have pointed out (Hence the subject of this topic).. group content is not always good for the social development of a game.

> > >

> > > Quoting partially

> > > Quoting out of context

> > > Modifying the context

> > >

> > > Ermm...I think you are right, it isn't fallacy, not the modifying part. That is called fabricating facts, right? I am not sure if that is any better.

> > >

> > > Lastly, you mentioned "not always good" but that also means "not always bad". It is the same as "half filled" and "half empty", both meant the same. Using that in your argument, doesn't that means you actually acknowledge that group contents are not necessary not social contents as well? However, you don't mean it that way in your other post, are you not getting confused yourself?

> > >

> > > > @"STIHL.2489" said:

> > > > Dungeons, Fractals, and Raids, are group content as they require you to be in a group to play with other people, such they are group based content.

> > > >

> > > > WvW and open world like content IE: World Bosses, Meta Events, Dynamic Events, etc, are Social Content as they have no such requirement to group for anyone to contribute to the completion and receive a reward for doing so.

> > >

> > > This is what you literally wrote. I will highlight keywords.

> > >

> > > **group** content as they **require** you to be in a group to play with other people

> > > are Social Content as they have no such **requirement** to **group** for anyone

> > >

> > > It is completely contradicting to your acknowledgement that group contents are not necessary not social contents.

> > >

> > > I understand what you are trying to say but my point here is your usage on the terms are inappropriate, are wrong. Correct it.

> >

> > Not always good is the same as at least 1 time bad. It can be bad all the time and not always good still holds.

>

> Your first statement and last statement are contradicting each other, you know? If it is bad all the time, then it is simply bad.

>

> People use "not always" because there are certain "conditions" that make it so. For example, "drinking water is not always good". Are that saying drinking water is bad? Of course not, there are certain conditions tied to it. Drinking water can provide a lot of health benefits but you can also end up with water intoxication if drank too much.

>

> He/she by using "not always" means he/she is saying that "group contents" are not "social contents" on certain conditions which also means that "group contents" can be "social contents" on certain conditions. That by itself is contradicting to his/her previous post where he/she defined "Group" and "Social" as distinct terms involving ingame features of party and squad. That again is to say his/her terms are just complete confusing mess which he refuse to admit and correct.

>

> Edit: And to further clarified, he/she did used "social development" but at the same time, he/she did mention "as some have pointed out". I believe in the entire thread, only he used "social content" and "group content" in that definition of his or her. All others are using "social content" as in social sense. It is puzzling how he has no issue understanding what others are talking about if he or she does not acknowledge in the widely known meanings for "social content". It is just rationally difficult to get around it. It is like using the word "boil" as "melt", "When ice boil, it become water". Can you wire your brain to think that way while already having another set of definition? It's difficult. It highly suggest he or she does subconsciously recognize the widely known meaning for "social content" and "group content".

 

Since you have accused me of inventing terms with "Social Content".. you have openly admitted that you have no basis for what Social Content is, so as far as you go, and others like you, there is no "Wildly Known meaning" for Social Content.

 

Check yourself before you wreck yourself.

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> > @"Linken.6345" said:

> > > @"STIHL.2489" said:

> > > Just in case anyone wants to know what a [Fallacy](https://en.wikipedia.org/wiki/List_of_fallacies "Fallacy") actually is, here is a list of them. To call something a fallacy, is a [Equivocation ](https://en.wikipedia.org/wiki/Equivocation "Equivocation ")Fallacy, unless you state which Fallacy is being used. Which also seemed to be the same fallacy the person that bought up fallacies was using in their whole discussion... just saying.

> > >

> > > Also, I stand by what I said.

> > >

> > > Meta Events, World Bosses, DE's, and the like are Social Content, and they build the social value of the game as well.

> > >

> > > Raids, Fractals, and Dungeons, are group Events, as they require you to be in a group to interact with other players in that content.

> > >

> > > as some have pointed out (Hence the subject of this topic).. group content is not always good for the social development of a game.

> >

> > Well since I can do dungeons and fractals solo, I guess they are single player content too?

> > As other have stated wb, meta events are group content you dont have to be in a party since the game it self dont restrict you in that way there is no kill stealing etc.

> >

> > Social content would mean I have to communicate with people I dont have to do that at all in open world.

>

> Nope,

>

> You are trying to imply difficulty affects the content type, this is false.

>

> You can do Story Dungeons Solo as well, but if you want to play with another player in that content, you are _required_ to group with them, which makes the content group content, regardless of their difficulty level.

>

> On same token Just like I can solo Dynamic Event, but they are still Social Events as anyone can come join in on the event, participate in it with me, and get rewards as well.

>

> Now if you are going to try and derail this thread with silly semantics, I am going to have to ask you stop.

 

Dident say anything about difficulty you said you had to be in a group to do fractals and dungeons.

I dont have to be in a group to do t1-t2 fractals or ascalon dungeon for example so then thats not group content according to your terms.

Edit

Even wierder you would lable that as social content and yea its about as social as me running around doing world bosses, map completing or group dynamic events.

To put it bluntly its zero social.

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> @"Linken.6345" said:

> > > @"Linken.6345" said:

> > > > @"STIHL.2489" said:

> > > > Just in case anyone wants to know what a [Fallacy](https://en.wikipedia.org/wiki/List_of_fallacies "Fallacy") actually is, here is a list of them. To call something a fallacy, is a [Equivocation ](https://en.wikipedia.org/wiki/Equivocation "Equivocation ")Fallacy, unless you state which Fallacy is being used. Which also seemed to be the same fallacy the person that bought up fallacies was using in their whole discussion... just saying.

> > > >

> > > > Also, I stand by what I said.

> > > >

> > > > Meta Events, World Bosses, DE's, and the like are Social Content, and they build the social value of the game as well.

> > > >

> > > > Raids, Fractals, and Dungeons, are group Events, as they require you to be in a group to interact with other players in that content.

> > > >

> > > > as some have pointed out (Hence the subject of this topic).. group content is not always good for the social development of a game.

> > >

> > > Well since I can do dungeons and fractals solo, I guess they are single player content too?

> > > As other have stated wb, meta events are group content you dont have to be in a party since the game it self dont restrict you in that way there is no kill stealing etc.

> > >

> > > Social content would mean I have to communicate with people I dont have to do that at all in open world.

> >

> > Nope,

> >

> > You are trying to imply difficulty affects the content type, this is false.

> >

> > You can do Story Dungeons Solo as well, but if you want to play with another player in that content, you are _required_ to group with them, which makes the content group content, regardless of their difficulty level.

> >

> > On same token Just like I can solo Dynamic Event, but they are still Social Events as anyone can come join in on the event, participate in it with me, and get rewards as well.

> >

> > Now if you are going to try and derail this thread with silly semantics, I am going to have to ask you stop.

>

> Dident say anything about difficulty you said you had to be in a group to do fractals and dungeons.

> I dont have to be in a group to do t1-t2 fractals or ascalon dungeon for example so then thats not group content according to your terms.

> Edit

> Even wierder you would lable that as social content and yea its about as social as me running around doing world bosses, map completing or group dynamic events.

> To put it bluntly its zero social.

 

Why do you quote me, yet not read what I said?

 

What do you do? Just make up what you think I said? Just FYI.. that's called a "Strawman" and it's a fallacy.

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> @"STIHL.2489" said:

> > @"Linken.6345" said:

> > > > @"Linken.6345" said:

> > > > > @"STIHL.2489" said:

> > > > > Just in case anyone wants to know what a [Fallacy](https://en.wikipedia.org/wiki/List_of_fallacies "Fallacy") actually is, here is a list of them. To call something a fallacy, is a [Equivocation ](https://en.wikipedia.org/wiki/Equivocation "Equivocation ")Fallacy, unless you state which Fallacy is being used. Which also seemed to be the same fallacy the person that bought up fallacies was using in their whole discussion... just saying.

> > > > >

> > > > > Also, I stand by what I said.

> > > > >

> > > > > Meta Events, World Bosses, DE's, and the like are Social Content, and they build the social value of the game as well.

> > > > >

> > > > > Raids, Fractals, and Dungeons, are group Events, as they require you to be in a group to interact with other players in that content.

> > > > >

> > > > > as some have pointed out (Hence the subject of this topic).. group content is not always good for the social development of a game.

> > > >

> > > > Well since I can do dungeons and fractals solo, I guess they are single player content too?

> > > > As other have stated wb, meta events are group content you dont have to be in a party since the game it self dont restrict you in that way there is no kill stealing etc.

> > > >

> > > > Social content would mean I have to communicate with people I dont have to do that at all in open world.

> > >

> > > Nope,

> > >

> > > You are trying to imply difficulty affects the content type, this is false.

> > >

> > > You can do Story Dungeons Solo as well, but if you want to play with another player in that content, you are _required_ to group with them, which makes the content group content, regardless of their difficulty level.

> > >

> > > On same token Just like I can solo Dynamic Event, but they are still Social Events as anyone can come join in on the event, participate in it with me, and get rewards as well.

> > >

> > > Now if you are going to try and derail this thread with silly semantics, I am going to have to ask you stop.

> >

> > Dident say anything about difficulty you said you had to be in a group to do fractals and dungeons.

> > I dont have to be in a group to do t1-t2 fractals or ascalon dungeon for example so then thats not group content according to your terms.

> > Edit

> > Even wierder you would lable that as social content and yea its about as social as me running around doing world bosses, map completing or group dynamic events.

> > To put it bluntly its zero social.

>

> Why do you quote me, yet not read what I said?

>

> What do you do? Just make up what you think I said? Just FYI.. that's called a "Strawman" and it's a fallacy.

 

You mean the exact same thing as you did when you accused me of implying difficulty affects the content type?

 

Edit

Your right about me reading it wrong.

I read it as you had to be in a gorup to play it not that the only way to bring someone with you was being in a group.

But if I dont have to be in a group to do the content is it still group content?

If it is then group dynamic events world bosses are group content aswell since you can do the solo sure but its easier with more people.

 

And since you dont have to socialise with any of the people around you its not social content.

 

Source

> @"STIHL.2489" said:

> > @"zombyturtle.5980" said:

> > > @"STIHL.2489" said:

> > > > @"Astralporing.1957" said:

> > > > > @"zombyturtle.5980" said:

> > > > > > @"Astralporing.1957" said:

> > > > > > > @"Cattastrophy.2874" said:

> > > > > > > Don't join groups or play with people who don't want the same things in the game as you do. They won't like you, you won't like them.

> > > > > >

> > > > > > That's one problem with raid system now. It mixes people with different goals in the same content, while at the same time being demanding enough that even small differences in opinion/behaviour can cause tempers to flare.

> > > > >

> > > > > I think thats a problem with almost every mode. Ticket farmers in PVP and WVW who just want rewards and dont want to enjoy the mode itself clash constantly with the more hardcore players of that mode.

> > > > Yes, that's true. Basically, it happens every time you create a mode where players need to depend on each other, design it for a specific group of players, and then create rewards aimed at a completely different group of players. The more effort and teamplay the content requires, the more toxicity is going to happen.

> > > >

> > > >

> > >

> > > So what exactly is the advantage of making this content then, if it invariably breeds a toxic environment?

> >

> > The enjoyment people get out of group content is worth the risk of toxicity from a small number of people. If you remove all group content from an MMO you end up with a single player live service. This is not what gw2 is intended to be.

> >

> > Do you really want all dungeons, fractals, raids, wvw, pvp and group events removed from the game?

>

> You are confusing social content with group content.

>

> Dungeons, Fractals, and Raids, are **group content** as they **require** you to be in a group to play with other people, such they are group based content.

snip

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> @"Linken.6345" said:

> > @"STIHL.2489" said:

> > > @"Linken.6345" said:

> > > > > @"Linken.6345" said:

> > > > > > @"STIHL.2489" said:

> > > > > > Just in case anyone wants to know what a [Fallacy](https://en.wikipedia.org/wiki/List_of_fallacies "Fallacy") actually is, here is a list of them. To call something a fallacy, is a [Equivocation ](https://en.wikipedia.org/wiki/Equivocation "Equivocation ")Fallacy, unless you state which Fallacy is being used. Which also seemed to be the same fallacy the person that bought up fallacies was using in their whole discussion... just saying.

> > > > > >

> > > > > > Also, I stand by what I said.

> > > > > >

> > > > > > Meta Events, World Bosses, DE's, and the like are Social Content, and they build the social value of the game as well.

> > > > > >

> > > > > > Raids, Fractals, and Dungeons, are group Events, as they require you to be in a group to interact with other players in that content.

> > > > > >

> > > > > > as some have pointed out (Hence the subject of this topic).. group content is not always good for the social development of a game.

> > > > >

> > > > > Well since I can do dungeons and fractals solo, I guess they are single player content too?

> > > > > As other have stated wb, meta events are group content you dont have to be in a party since the game it self dont restrict you in that way there is no kill stealing etc.

> > > > >

> > > > > Social content would mean I have to communicate with people I dont have to do that at all in open world.

> > > >

> > > > Nope,

> > > >

> > > > You are trying to imply difficulty affects the content type, this is false.

> > > >

> > > > You can do Story Dungeons Solo as well, but if you want to play with another player in that content, you are _required_ to group with them, which makes the content group content, regardless of their difficulty level.

> > > >

> > > > On same token Just like I can solo Dynamic Event, but they are still Social Events as anyone can come join in on the event, participate in it with me, and get rewards as well.

> > > >

> > > > Now if you are going to try and derail this thread with silly semantics, I am going to have to ask you stop.

> > >

> > > Dident say anything about difficulty you said you had to be in a group to do fractals and dungeons.

> > > I dont have to be in a group to do t1-t2 fractals or ascalon dungeon for example so then thats not group content according to your terms.

> > > Edit

> > > Even wierder you would lable that as social content and yea its about as social as me running around doing world bosses, map completing or group dynamic events.

> > > To put it bluntly its zero social.

> >

> > Why do you quote me, yet not read what I said?

> >

> > What do you do? Just make up what you think I said? Just FYI.. that's called a "Strawman" and it's a fallacy.

>

> You mean the exact same thing as you did when you accused me of implying difficulty affects the content type?

>

> Edit

> Your right about me reading it wrong.

> I read it as you had to be in a gorup to play it not that the only way to bring someone with you was being in a group.

> But if I dont have to be in a group to do the content is it still group content?

> If it is then group dynamic events world bosses are group content aswell since you can do the solo sure but its easier with more people.

>

> And since you dont have to socialise with any of the people around you its not social content.

>

> Source

> > @"STIHL.2489" said:

> > > @"zombyturtle.5980" said:

> > > > @"STIHL.2489" said:

> > > > > @"Astralporing.1957" said:

> > > > > > @"zombyturtle.5980" said:

> > > > > > > @"Astralporing.1957" said:

> > > > > > > > @"Cattastrophy.2874" said:

> > > > > > > > Don't join groups or play with people who don't want the same things in the game as you do. They won't like you, you won't like them.

> > > > > > >

> > > > > > > That's one problem with raid system now. It mixes people with different goals in the same content, while at the same time being demanding enough that even small differences in opinion/behaviour can cause tempers to flare.

> > > > > >

> > > > > > I think thats a problem with almost every mode. Ticket farmers in PVP and WVW who just want rewards and dont want to enjoy the mode itself clash constantly with the more hardcore players of that mode.

> > > > > Yes, that's true. Basically, it happens every time you create a mode where players need to depend on each other, design it for a specific group of players, and then create rewards aimed at a completely different group of players. The more effort and teamplay the content requires, the more toxicity is going to happen.

> > > > >

> > > > >

> > > >

> > > > So what exactly is the advantage of making this content then, if it invariably breeds a toxic environment?

> > >

> > > The enjoyment people get out of group content is worth the risk of toxicity from a small number of people. If you remove all group content from an MMO you end up with a single player live service. This is not what gw2 is intended to be.

> > >

> > > Do you really want all dungeons, fractals, raids, wvw, pvp and group events removed from the game?

> >

> > You are confusing social content with group content.

> >

> > Dungeons, Fractals, and Raids, are **group content** as they **require** you to be in a group to play with other people, such they are group based content.

> snip

 

You are confusing the act of socializing with doing content in a social environment.

 

Here is a hint: You can be anti-social in a social situation, even in real life.

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> @"Cyninja.2954" said:

> > @"STIHL.2489" said:

> > But by all means.. go forth and think this is a new thing and be confused by it.

>

> People are not confused by this, they are unwilling to accept your personalized definition of content, especially since you have shown poor forum and discussion etiquette by misquoting others (which in and of itself is an act since it requires for you to actively change something after pressing the quote button).

>

 

So like how you snipped my quote?.. funny that, but anyway, let me see if I have this right, what you are saying is that they are just being petty and argumentative.

 

Thanks for the clarification.

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> @"SkyShroud.2865" said:

> > @"ButcherofMalakir.4067" said:

> > > @"SkyShroud.2865" said:

> > > > @"STIHL.2489" said:

> > > > Just in case anyone wants to know what a [Fallacy](https://en.wikipedia.org/wiki/List_of_fallacies "Fallacy") actually is, here is a list of them. To call something a fallacy, is a [Equivocation ](https://en.wikipedia.org/wiki/Equivocation "Equivocation ")Fallacy, unless you state which Fallacy is being used. Which also seemed to be the same fallacy the person that bought up fallacies was using in their whole discussion... just saying.

> > > >

> > > > Also, I stand by what I said.

> > > >

> > > > Meta Events, World Bosses, DE's, and the like are Social Content, and they build the social value of the game as well.

> > > >

> > > > Raids, Fractals, and Dungeons, are group Events, as they require you to be in a group to interact with other players in that content.

> > > >

> > > > as some have pointed out (Hence the subject of this topic).. group content is not always good for the social development of a game.

> > >

> > > Quoting partially

> > > Quoting out of context

> > > Modifying the context

> > >

> > > Ermm...I think you are right, it isn't fallacy, not the modifying part. That is called fabricating facts, right? I am not sure if that is any better.

> > >

> > > Lastly, you mentioned "not always good" but that also means "not always bad". It is the same as "half filled" and "half empty", both meant the same. Using that in your argument, doesn't that means you actually acknowledge that group contents are not necessary not social contents as well? However, you don't mean it that way in your other post, are you not getting confused yourself?

> > >

> > > > @"STIHL.2489" said:

> > > > Dungeons, Fractals, and Raids, are group content as they require you to be in a group to play with other people, such they are group based content.

> > > >

> > > > WvW and open world like content IE: World Bosses, Meta Events, Dynamic Events, etc, are Social Content as they have no such requirement to group for anyone to contribute to the completion and receive a reward for doing so.

> > >

> > > This is what you literally wrote. I will highlight keywords.

> > >

> > > **group** content as they **require** you to be in a group to play with other people

> > > are Social Content as they have no such **requirement** to **group** for anyone

> > >

> > > It is completely contradicting to your acknowledgement that group contents are not necessary not social contents.

> > >

> > > I understand what you are trying to say but my point here is your usage on the terms are inappropriate, are wrong. Correct it.

> >

> > Not always good is the same as at least 1 time bad. It can be bad all the time and not always good still holds.

>

> Your first statement and last statement are contradicting each other, you know? If it is bad all the time, then it is simply bad.

>

> People use "not always" because there are certain "conditions" that make it so. For example, "drinking water is not always good". Are that saying drinking water is bad? Of course not, there are certain conditions tied to it. Drinking water can provide a lot of health benefits but you can also end up with water intoxication if drank too much.

>

> He/she by using "not always" means he/she is saying that "group contents" are not "social contents" on certain conditions which also means that "group contents" can be "social contents" on certain conditions. That by itself is contradicting to his/her previous post where he/she defined "Group" and "Social" as distinct terms involving ingame features of party and squad. That again is to say his/her terms are just complete confusing mess which he refuse to admit and correct.

>

> Edit: And to further clarified, he/she did used "social development" but at the same time, he/she did mention "as some have pointed out". I believe in the entire thread, only he used "social content" and "group content" in that definition of his or her. All others are using "social content" as in social sense. It is puzzling how he has no issue understanding what others are talking about if he or she does not acknowledge in the widely known meanings for "social content". It is just rationally difficult to get around it. It is like using the word "boil" as "melt", "When ice boil, it become water". Can you wire your brain to think that way while already having another set of definition? It's difficult. It highly suggest he or she does subconsciously recognize the widely known meaning for "social content" and "group content".

 

> @"SkyShroud.2865" said:

> > @"ButcherofMalakir.4067" said:

> > > @"SkyShroud.2865" said:

> > > > @"STIHL.2489" said:

> > > > Just in case anyone wants to know what a [Fallacy](https://en.wikipedia.org/wiki/List_of_fallacies "Fallacy") actually is, here is a list of them. To call something a fallacy, is a [Equivocation ](https://en.wikipedia.org/wiki/Equivocation "Equivocation ")Fallacy, unless you state which Fallacy is being used. Which also seemed to be the same fallacy the person that bought up fallacies was using in their whole discussion... just saying.

> > > >

> > > > Also, I stand by what I said.

> > > >

> > > > Meta Events, World Bosses, DE's, and the like are Social Content, and they build the social value of the game as well.

> > > >

> > > > Raids, Fractals, and Dungeons, are group Events, as they require you to be in a group to interact with other players in that content.

> > > >

> > > > as some have pointed out (Hence the subject of this topic).. group content is not always good for the social development of a game.

> > >

> > > Quoting partially

> > > Quoting out of context

> > > Modifying the context

> > >

> > > Ermm...I think you are right, it isn't fallacy, not the modifying part. That is called fabricating facts, right? I am not sure if that is any better.

> > >

> > > Lastly, you mentioned "not always good" but that also means "not always bad". It is the same as "half filled" and "half empty", both meant the same. Using that in your argument, doesn't that means you actually acknowledge that group contents are not necessary not social contents as well? However, you don't mean it that way in your other post, are you not getting confused yourself?

> > >

> > > > @"STIHL.2489" said:

> > > > Dungeons, Fractals, and Raids, are group content as they require you to be in a group to play with other people, such they are group based content.

> > > >

> > > > WvW and open world like content IE: World Bosses, Meta Events, Dynamic Events, etc, are Social Content as they have no such requirement to group for anyone to contribute to the completion and receive a reward for doing so.

> > >

> > > This is what you literally wrote. I will highlight keywords.

> > >

> > > **group** content as they **require** you to be in a group to play with other people

> > > are Social Content as they have no such **requirement** to **group** for anyone

> > >

> > > It is completely contradicting to your acknowledgement that group contents are not necessary not social contents.

> > >

> > > I understand what you are trying to say but my point here is your usage on the terms are inappropriate, are wrong. Correct it.

> >

> > Not always good is the same as at least 1 time bad. It can be bad all the time and not always good still holds.

>

> Your first statement and last statement are contradicting each other, you know? If it is bad all the time, then it is simply bad.

>

> People use "not always" because there are certain "conditions" that make it so. For example, "drinking water is not always good". Are that saying drinking water is bad? Of course not, there are certain conditions tied to it. Drinking water can provide a lot of health benefits but you can also end up with water intoxication if drank too much.

>

> He/she by using "not always" means he/she is saying that "group contents" are not "social contents" on certain conditions which also means that "group contents" can be "social contents" on certain conditions. That by itself is contradicting to his/her previous post where he/she defined "Group" and "Social" as distinct terms involving ingame features of party and squad. That again is to say his/her terms are just complete confusing mess which he refuse to admit and correct.

>

> Edit: And to further clarified, he/she did used "social development" but at the same time, he/she did mention "as some have pointed out". I believe in the entire thread, only he used "social content" and "group content" in that definition of his or her. All others are using "social content" as in social sense. It is puzzling how he has no issue understanding what others are talking about if he or she does not acknowledge in the widely known meanings for "social content". It is just rationally difficult to get around it. It is like using the word "boil" as "melt", "When ice boil, it become water". Can you wire your brain to think that way while already having another set of definition? It's difficult. It highly suggest he or she does subconsciously recognize the widely known meaning for "social content" and "group content".

 

If it is bad all the time then it is not good. Not always good is weaker then not good.

 

Lets say 1=good and 0=bad. Any combination of 1s and 0s that has at least one 0 is not always good. (All ones is always good). All 0s is combination of 1 and 0 and there is at least one 0.

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> @"STIHL.2489" said:

> > @"Cyninja.2954" said:

> > > @"STIHL.2489" said:

> > > But by all means.. go forth and think this is a new thing and be confused by it.

> >

> > People are not confused by this, they are unwilling to accept your personalized definition of content, especially since you have shown poor forum and discussion etiquette by misquoting others (which in and of itself is an act since it requires for you to actively change something after pressing the quote button).

> >

>

> So like how you snipped my quote?.. funny that, but anyway, let me see if I have this right, what you are saying is that they are just being petty and argumentative.

>

> Thanks for the clarification.

 

I did not make any alterations to your quote, your original post was right above my post, there was no alterations made to meaning, tone or message. This was merely saving space, unlike your deliberate changes made which did change meaning and message of what the person you quoted said.

 

Yes, you are being petty and deceptive.

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