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New Elite Spec Skill ideas


VocalThought.9835

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I think the biggest problem for theory crafting a new Elite spec for Revenant is coming up with utility skills. Those that know the lore may be able to come up with some good ideas for upcoming Legends. People who are interested in particular weapons might have weapon skills in mind. But trying to think of utility skills is difficult then other classes because of the source of the Revenant's power.

 

The Revenant use the mist, so a lot of it's abilities lay with classical ideas like Dimensional Travel, Rift Magic, Communion Spells, Summoning otherworldly beings, and possessions. I have to say, Anet did a great job with creating the Legendary Skills that they have. Every thing from summoning a mystic relic like the Ventari's Tablet, being possessed by Shiro phasing from in and out of dimensions, conjuring otherworldly hammers, chains, and roads through Jalis, and Transforming into a Demon and using it's demon powers. I really love the Herald abilities summon a Dragon powers from the mist and the Renegade abilities to call upon the warriors of old, but what else is left.

 

What other dimensional spells or abilities are there to cover. I can't see Anet coming up with more of the same abilities. They would have to create something new, but I can't think of any other area of this Rift Magic or Communion Magic that has not been covered. Any Ideas?

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Renegade seemed pretty easy thought...

ANet took charr's racial elite skills and divided them into kalla's skills and F skills. _Warband support_: Utility skills. _Artillery barrage_: F3. _Battle roar_: F2/F4. _Charzooka_: bow.

 

If you go along with the trend, you could have:

- Sylvari e-spec (difficult to justify due to ventari but still possible): _Take roots_: Utility skills summoning various turrets and a defensive upkeep skill. _Grasping roots_: F control skill. _Summon sylvan hound_: F skill minion type. _Summon druid spirit_: Melee weapon skill set. (Greatsword/Legendary dreamer Riannoc)

- Asura e-spec (It's all about golem assistant): The spec would gain a misty spirit that cannot be damaged but can't attack on it's own, controlled by F skills (ranger like thing). _Radiation field_: utility skill which make the spirit release a toxic cloud, _pain inverter_/_technobable_: Control utilities using the spirit as a medium. _Power suit_: weapon skills. (Scepter/Legendary synergetist Oola)

- Norn e-spec (I'd rather not have a transform...): F2 skill grant access to an extra skillset that replace the weapon skillset (Could be "become the [insert dead norn totem animal]"). Use skills based on different "totem" as weapon/utility skill (example: different kind of animals "roars" for utilities and claw/bite move for the weapon, which suit well MH axe) (Axe/Legendary totem Owl)

- Human e-spec (Pretty tricky since the gods are leaving but not totally out of the picture): For convenience, the spec would channel the legendary heretic that used to go against the will of the gods, created it's own religion/cult and have access to skills pretty close to the human racial skills. Somehow, Verata could probably be used as a legend for this. (Off-hand Dagger/Legendary heretic Verata)

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> @"Dadnir.5038" said:

> Renegade seemed pretty easy thought...

> ANet took charr's racial elite skills and divided them into kalla's skills and F skills. _Warband support_: Utility skills. _Artillery barrage_: F3. _Battle roar_: F2/F4. _Charzooka_: bow.

>

> If you go along with the trend, you could have:

> - Sylvari e-spec (difficult to justify due to ventari but still possible): _Take roots_: Utility skills summoning various turrets and a defensive upkeep skill. _Grasping roots_: F control skill. _Summon sylvan hound_: F skill minion type. _Summon druid spirit_: Melee weapon skill set. (Greatsword/Legendary dreamer Riannoc)

> - Asura e-spec (It's all about golem assistant): The spec would gain a misty spirit that cannot be damaged but can't attack on it's own, controlled by F skills (ranger like thing). _Radiation field_: utility skill which make the spirit release a toxic cloud, _pain inverter_/_technobable_: Control utilities using the spirit as a medium. _Power suit_: weapon skills. (Scepter/Legendary synergetist Oola)

> - Norn e-spec (I'd rather not have a transform...): F2 skill grant access to an extra skillset that replace the weapon skillset (Could be "become the [insert dead norn totem animal]"). Use skills based on different "totem" as weapon/utility skill (example: different kind of animals "roars" for utilities and claw/bite move for the weapon, which suit well MH axe) (Axe/Legendary totem Owl)

> - Human e-spec (Pretty tricky since the gods are leaving but not totally out of the picture): For convenience, the spec would channel the legendary heretic that used to go against the will of the gods, created it's own religion/cult and have access to skills pretty close to the human racial skills. Somehow, Verata could probably be used as a legend for this. (Off-hand Dagger/Legendary heretic Verata)

 

It's funny that I never noticed that Renegade was Char Skill 2.0. lol. I don't know if they could pull that off with the next revenant elite spec though. Maybe with other Professions, but Rev needs to expand. The only one I could see them getting away with is probably the Norn Skills.

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> @"VocalThought.9835" said:

> It's funny that I never noticed that Renegade was Char Skill 2.0. lol. I don't know if they could pull that off with the next revenant elite spec though. Maybe with other Professions, but Rev needs to expand. The only one I could see them getting away with is probably the Norn Skills.

 

They cannot pull that off on other professions. Revenant is the only profession that base it's skills on historical characters that can represent a race. Rev might need to expand but ultimately each e-spec will be tied to a character and skills that are representative of this character. It can be anything but It won't be much different from what I suggested with my example.

 

That said, I can't help but imagine how disappointed everyone would be if they ended up giving us a dredge as a legend (earth themed skills, riffle and probably partial immunity to blind), a grawl (I'd love it but that would be ridiculously hillarious. The legendary scavengers :) ), a Hylek (Legendary Nahualli/Tlamatini/Cuicani/Amini, with skills based on poison) or the kraith (legendary slaver (lol) )

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> @"Dadnir.5038" said:

> > @"VocalThought.9835" said:

> > It's funny that I never noticed that Renegade was Char Skill 2.0. lol. I don't know if they could pull that off with the next revenant elite spec though. Maybe with other Professions, but Rev needs to expand. The only one I could see them getting away with is probably the Norn Skills.

>

> They cannot pull that off on other professions. Revenant is the only profession that base it's skills on historical characters that can represent a race. Rev might need to expand but ultimately each e-spec will be tied to a character and skills that are representative of this character. It can be anything but It won't be much different from what I suggested with my example.

>

> That said, I can't help but imagine how disappointed everyone would be if they ended up giving us a dredge as a legend (earth themed skills, riffle and probably partial immunity to blind), a grawl (I'd love it but that would be ridiculously hillarious. The legendary scavengers :) ), a Hylek (Legendary Nahualli/Tlamatini/Cuicani/Amini, with skills based on poison) or the kraith (legendary slaver (lol) )

 

I guess I was more so thinking the Asura skills could be done by engineer and Sylvari could be done by ranger, if it's not all ready. Maybe Rev could take on human and norn skills, but at least the other races could be captured by the other prof.

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> @"VocalThought.9835" said:

> I guess I was more so thinking the Asura skills could be done by engineer and Sylvari could be done by ranger, if it's not all ready. Maybe Rev could take on human and norn skills, but at least the other races could be captured by the other prof.

 

Well it wouldn't have the same "taste". Other profession bring out "specialization" in their own area of expertise, the revenants bring out the essence of a legendary "specialist". And if a "specialist" of some race became reknown enough to become legendary, it mean that he got enough influence on it's race to make them adopt it's domain of expertise or at least some variation. You can thus deduce from racial skills what could have been the skillsets of their legends.

 

This is my reasoning and renegade seem to give substance to the theory. Thought I could be totally wrong :)

 

The tricky part is to imagine from what kind of skills the current racial skills come from or what is the "essence" behind the skills that are used.

- In case of the renegade it's all about a small rading unit led by the legendary renegade Kalla.

- For human it's tricky because the gods seem to be beyond their legends, however, gods can also fall and not all human are necessarily willing to follow their lead. That's why I imagine more an heretic turning it's back to the gods and making the effect what he could gain from prayer his own.

- In case of the Asura, they have relatively weak bodies but exceptionnal mind. Their racial skills are obviously influenced by Oola's golemancy who made "golems" do the work for her and strived to overcome here mortality through golemancy. At this time Oola was a technician in necromancy and benefited from the asura science. She was most likely extremly close to what a necromancer/ritualist could be if he worked to combine the flesh and the mind. In the highly advanced asura civilization it end up as mechanical golem with high AI but in Oola's era it would be more Undead golems with thinking abilities. CoE "end" boss can be close to what Oola's work strived for.

- For sylvaris, their own history being very young, you can only aim for the first thing that dealt a hit on their population's consciousness and that would be the first death of their kin: Riannoc.

- And for norns, they are closely related to their totems and their "heros" don't seem to have had more impact on them than their totems, which is why I go for the idea of an heroic totem that died to prevent a disaster for the norns. This way it can share the essence of the norn's culture with other races.

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> @"ventusthunder.5067" said:

> Norn culture is undeveloped and no one cares about it. Give us Jora as a legend with greatsword and at least try to make norn legends less meaningless.

 

I have been wanting scepter for a while, but if we got a Norn legend I'd be so stoked, and GS would naturally fit great for it.

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