apharma.3741 Posted December 13, 2018 Share Posted December 13, 2018 > @"Eddbopkins.2630" said: > > @"Tom.8029" said: > > > @"Eddbopkins.2630" said: > > > Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost. > > > > I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good. > > No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement. What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities. So let's see if it's correct: **Staff:** https://wiki.guildwars2.com/wiki/Static_Field https://wiki.guildwars2.com/wiki/Unsteady_Ground Weaver: https://wiki.guildwars2.com/wiki/Pile_Driver **Dagger Mainhand:** https://wiki.guildwars2.com/wiki/Shocking_Aura Weaver: https://wiki.guildwars2.com/wiki/Katabatic_Wind https://wiki.guildwars2.com/wiki/Mud_Slide **Sword:** https://wiki.guildwars2.com/wiki/Polaric_Leap https://wiki.guildwars2.com/wiki/Gale_Strike **Scepter:** Weaver: https://wiki.guildwars2.com/wiki/Earthen_Synergy **Dagger offhand:** https://wiki.guildwars2.com/wiki/Earthquake **Focus offhand:** https://wiki.guildwars2.com/wiki/Comet https://wiki.guildwars2.com/wiki/Gale **Warhorn** https://wiki.guildwars2.com/wiki/Cyclone https://wiki.guildwars2.com/wiki/Tidal_Surge **Tempest** https://wiki.guildwars2.com/wiki/Overload_Air + https://wiki.guildwars2.com/wiki/Unstable_Conduit Weaver Non Weapon Skills: https://wiki.guildwars2.com/wiki/Tailored_Victory In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs. Edit: Forgot the tempest CC, added warhorn and overload air combo with unstable conduit. Judge for yourself how many of the CC skills ele has are actually over 30s, you'll find the majority even without traiting for lower cool downs are actually lower. @"LazySummer.2568" I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong. Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted December 13, 2018 Author Share Posted December 13, 2018 I like > @"apharma.3741" said: > > @"Eddbopkins.2630" said: > > > @"Tom.8029" said: > > > > @"Eddbopkins.2630" said: > > > > Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost. > > > > > > I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good. > > > > No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement. > > What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities. > > So let's see if it's correct: > > **Staff:** > https://wiki.guildwars2.com/wiki/Static_Field > https://wiki.guildwars2.com/wiki/Unsteady_Ground > Weaver: > https://wiki.guildwars2.com/wiki/Pile_Driver > > **Dagger Mainhand:** > https://wiki.guildwars2.com/wiki/Shocking_Aura > Weaver: > https://wiki.guildwars2.com/wiki/Katabatic_Wind > https://wiki.guildwars2.com/wiki/Mud_Slide > > **Sword:** > https://wiki.guildwars2.com/wiki/Polaric_Leap > https://wiki.guildwars2.com/wiki/Gale_Strike > > **Scepter:** > Weaver: > https://wiki.guildwars2.com/wiki/Earthen_Synergy > > **Dagger offhand:** > https://wiki.guildwars2.com/wiki/Earthquake > > **Focus offhand:** > https://wiki.guildwars2.com/wiki/Comet > https://wiki.guildwars2.com/wiki/Gale > > Weaver Non Weapon Skills: > https://wiki.guildwars2.com/wiki/Tailored_Victory > > In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs. > > @"LazySummer.2568" I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong. I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it arsonal for this trait to bolster. It a waisted trait for this class and a baad idea for it. With d/f it gets 3 and the elite you cant count on that as a cc it so unrelyable for that kind of application. Theres no real way to use eles elite when its actually needed on command like other weapon skill ccs Link to comment Share on other sites More sharing options...
apharma.3741 Posted December 13, 2018 Share Posted December 13, 2018 > @"Eddbopkins.2630" said: > I like > @"apharma.3741" said: > > > @"Eddbopkins.2630" said: > > > > @"Tom.8029" said: > > > > > @"Eddbopkins.2630" said: > > > > > Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost. > > > > > > > > I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good. > > > > > > No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement. > > > > What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities. > > > > So let's see if it's correct: > > > > **Staff:** > > https://wiki.guildwars2.com/wiki/Static_Field > > https://wiki.guildwars2.com/wiki/Unsteady_Ground > > Weaver: > > https://wiki.guildwars2.com/wiki/Pile_Driver > > > > **Dagger Mainhand:** > > https://wiki.guildwars2.com/wiki/Shocking_Aura > > Weaver: > > https://wiki.guildwars2.com/wiki/Katabatic_Wind > > https://wiki.guildwars2.com/wiki/Mud_Slide > > > > **Sword:** > > https://wiki.guildwars2.com/wiki/Polaric_Leap > > https://wiki.guildwars2.com/wiki/Gale_Strike > > > > **Scepter:** > > Weaver: > > https://wiki.guildwars2.com/wiki/Earthen_Synergy > > > > **Dagger offhand:** > > https://wiki.guildwars2.com/wiki/Earthquake > > > > **Focus offhand:** > > https://wiki.guildwars2.com/wiki/Comet > > https://wiki.guildwars2.com/wiki/Gale > > > > Weaver Non Weapon Skills: > > https://wiki.guildwars2.com/wiki/Tailored_Victory > > > > In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs. > > > > @"LazySummer.2568" I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong. > > I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it arsonal for this trait to bolster. It a waisted trait for this class and a baad idea for it. Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes. Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted December 13, 2018 Author Share Posted December 13, 2018 > @"apharma.3741" said: > > @"Eddbopkins.2630" said: > > I like > @"apharma.3741" said: > > > > @"Eddbopkins.2630" said: > > > > > @"Tom.8029" said: > > > > > > @"Eddbopkins.2630" said: > > > > > > Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost. > > > > > > > > > > I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good. > > > > > > > > No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement. > > > > > > What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities. > > > > > > So let's see if it's correct: > > > > > > **Staff:** > > > https://wiki.guildwars2.com/wiki/Static_Field > > > https://wiki.guildwars2.com/wiki/Unsteady_Ground > > > Weaver: > > > https://wiki.guildwars2.com/wiki/Pile_Driver > > > > > > **Dagger Mainhand:** > > > https://wiki.guildwars2.com/wiki/Shocking_Aura > > > Weaver: > > > https://wiki.guildwars2.com/wiki/Katabatic_Wind > > > https://wiki.guildwars2.com/wiki/Mud_Slide > > > > > > **Sword:** > > > https://wiki.guildwars2.com/wiki/Polaric_Leap > > > https://wiki.guildwars2.com/wiki/Gale_Strike > > > > > > **Scepter:** > > > Weaver: > > > https://wiki.guildwars2.com/wiki/Earthen_Synergy > > > > > > **Dagger offhand:** > > > https://wiki.guildwars2.com/wiki/Earthquake > > > > > > **Focus offhand:** > > > https://wiki.guildwars2.com/wiki/Comet > > > https://wiki.guildwars2.com/wiki/Gale > > > > > > Weaver Non Weapon Skills: > > > https://wiki.guildwars2.com/wiki/Tailored_Victory > > > > > > In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs. > > > > > > @"LazySummer.2568" I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong. > > > > I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it. > > Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes. but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass. Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lowecd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS! You know what wasnt useleaa haveing a static shield after being cc-ed with the lowest hp in game. Link to comment Share on other sites More sharing options...
apharma.3741 Posted December 13, 2018 Share Posted December 13, 2018 > @"Eddbopkins.2630" said: > > @"apharma.3741" said: > > > @"Eddbopkins.2630" said: > > > I like > @"apharma.3741" said: > > > > > @"Eddbopkins.2630" said: > > > > > > @"Tom.8029" said: > > > > > > > @"Eddbopkins.2630" said: > > > > > > > Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost. > > > > > > > > > > > > I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good. > > > > > > > > > > No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement. > > > > > > > > What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities. > > > > > > > > So let's see if it's correct: > > > > > > > > **Staff:** > > > > https://wiki.guildwars2.com/wiki/Static_Field > > > > https://wiki.guildwars2.com/wiki/Unsteady_Ground > > > > Weaver: > > > > https://wiki.guildwars2.com/wiki/Pile_Driver > > > > > > > > **Dagger Mainhand:** > > > > https://wiki.guildwars2.com/wiki/Shocking_Aura > > > > Weaver: > > > > https://wiki.guildwars2.com/wiki/Katabatic_Wind > > > > https://wiki.guildwars2.com/wiki/Mud_Slide > > > > > > > > **Sword:** > > > > https://wiki.guildwars2.com/wiki/Polaric_Leap > > > > https://wiki.guildwars2.com/wiki/Gale_Strike > > > > > > > > **Scepter:** > > > > Weaver: > > > > https://wiki.guildwars2.com/wiki/Earthen_Synergy > > > > > > > > **Dagger offhand:** > > > > https://wiki.guildwars2.com/wiki/Earthquake > > > > > > > > **Focus offhand:** > > > > https://wiki.guildwars2.com/wiki/Comet > > > > https://wiki.guildwars2.com/wiki/Gale > > > > > > > > Weaver Non Weapon Skills: > > > > https://wiki.guildwars2.com/wiki/Tailored_Victory > > > > > > > > In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs. > > > > > > > > @"LazySummer.2568" I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong. > > > > > > I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it. > > > > Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes. > > but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass. > Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS! And? You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon. Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks. Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted December 13, 2018 Author Share Posted December 13, 2018 > @"apharma.3741" said: > > @"Eddbopkins.2630" said: > > > @"apharma.3741" said: > > > > @"Eddbopkins.2630" said: > > > > I like > @"apharma.3741" said: > > > > > > @"Eddbopkins.2630" said: > > > > > > > @"Tom.8029" said: > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost. > > > > > > > > > > > > > > I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good. > > > > > > > > > > > > No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement. > > > > > > > > > > What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities. > > > > > > > > > > So let's see if it's correct: > > > > > > > > > > **Staff:** > > > > > https://wiki.guildwars2.com/wiki/Static_Field > > > > > https://wiki.guildwars2.com/wiki/Unsteady_Ground > > > > > Weaver: > > > > > https://wiki.guildwars2.com/wiki/Pile_Driver > > > > > > > > > > **Dagger Mainhand:** > > > > > https://wiki.guildwars2.com/wiki/Shocking_Aura > > > > > Weaver: > > > > > https://wiki.guildwars2.com/wiki/Katabatic_Wind > > > > > https://wiki.guildwars2.com/wiki/Mud_Slide > > > > > > > > > > **Sword:** > > > > > https://wiki.guildwars2.com/wiki/Polaric_Leap > > > > > https://wiki.guildwars2.com/wiki/Gale_Strike > > > > > > > > > > **Scepter:** > > > > > Weaver: > > > > > https://wiki.guildwars2.com/wiki/Earthen_Synergy > > > > > > > > > > **Dagger offhand:** > > > > > https://wiki.guildwars2.com/wiki/Earthquake > > > > > > > > > > **Focus offhand:** > > > > > https://wiki.guildwars2.com/wiki/Comet > > > > > https://wiki.guildwars2.com/wiki/Gale > > > > > > > > > > Weaver Non Weapon Skills: > > > > > https://wiki.guildwars2.com/wiki/Tailored_Victory > > > > > > > > > > In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs. > > > > > > > > > > @"LazySummer.2568" I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong. > > > > > > > > I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it. > > > > > > Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes. > > > > but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass. > > Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS! > > And? > > You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon. > Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks. Use stormsoul in pvp tell me how effective it is over tempest defence. I bet you wont even notice the longer single target cc application skills the ele has in combat at all. I garentee you, you will wish for the cc defence every time u get cc-ed(i know i do). Ele doeant have high hp or high def. 1 cc lock and the class is dead in any decent pvp match. Link to comment Share on other sites More sharing options...
apharma.3741 Posted December 13, 2018 Share Posted December 13, 2018 > @"Eddbopkins.2630" said: > > @"apharma.3741" said: > > > @"Eddbopkins.2630" said: > > > > @"apharma.3741" said: > > > > > @"Eddbopkins.2630" said: > > > > > I like > @"apharma.3741" said: > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > @"Tom.8029" said: > > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > > Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost. > > > > > > > > > > > > > > > > I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good. > > > > > > > > > > > > > > No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement. > > > > > > > > > > > > What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities. > > > > > > > > > > > > So let's see if it's correct: > > > > > > > > > > > > **Staff:** > > > > > > https://wiki.guildwars2.com/wiki/Static_Field > > > > > > https://wiki.guildwars2.com/wiki/Unsteady_Ground > > > > > > Weaver: > > > > > > https://wiki.guildwars2.com/wiki/Pile_Driver > > > > > > > > > > > > **Dagger Mainhand:** > > > > > > https://wiki.guildwars2.com/wiki/Shocking_Aura > > > > > > Weaver: > > > > > > https://wiki.guildwars2.com/wiki/Katabatic_Wind > > > > > > https://wiki.guildwars2.com/wiki/Mud_Slide > > > > > > > > > > > > **Sword:** > > > > > > https://wiki.guildwars2.com/wiki/Polaric_Leap > > > > > > https://wiki.guildwars2.com/wiki/Gale_Strike > > > > > > > > > > > > **Scepter:** > > > > > > Weaver: > > > > > > https://wiki.guildwars2.com/wiki/Earthen_Synergy > > > > > > > > > > > > **Dagger offhand:** > > > > > > https://wiki.guildwars2.com/wiki/Earthquake > > > > > > > > > > > > **Focus offhand:** > > > > > > https://wiki.guildwars2.com/wiki/Comet > > > > > > https://wiki.guildwars2.com/wiki/Gale > > > > > > > > > > > > Weaver Non Weapon Skills: > > > > > > https://wiki.guildwars2.com/wiki/Tailored_Victory > > > > > > > > > > > > In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs. > > > > > > > > > > > > @"LazySummer.2568" I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong. > > > > > > > > > > I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it. > > > > > > > > Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes. > > > > > > but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass. > > > Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS! > > > > And? > > > > You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon. > > Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks. > > Use stormsoul in pvp tell me how effective it is over tempest defence. I bet you wont even notice the longer single target cc application skills the ele has in combat at all. I garentee you, you will wish for the cc defence every time u get cc-ed. Ele doeant have high hp or high def. 1 cc lock and the class is dead in any decent pvp match. Well no, because it currently only affects stun duration which is on exactly 3 skills on ele if you look at the list. If it affected all CC duration I would consider it on D/F weaver as you have CC for days. I will never want old tempests defence back, auto proc shocking aura should have been removed ages ago and I'm glad it's gone. I hope they remove the auto frost aura's and give useful traits for the lines they're in. Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted December 13, 2018 Author Share Posted December 13, 2018 > @"apharma.3741" said: > > @"Eddbopkins.2630" said: > > > @"apharma.3741" said: > > > > @"Eddbopkins.2630" said: > > > > > @"apharma.3741" said: > > > > > > @"Eddbopkins.2630" said: > > > > > > I like > @"apharma.3741" said: > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > > @"Tom.8029" said: > > > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > > > Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost. > > > > > > > > > > > > > > > > > > I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good. > > > > > > > > > > > > > > > > No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement. > > > > > > > > > > > > > > What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities. > > > > > > > > > > > > > > So let's see if it's correct: > > > > > > > > > > > > > > **Staff:** > > > > > > > https://wiki.guildwars2.com/wiki/Static_Field > > > > > > > https://wiki.guildwars2.com/wiki/Unsteady_Ground > > > > > > > Weaver: > > > > > > > https://wiki.guildwars2.com/wiki/Pile_Driver > > > > > > > > > > > > > > **Dagger Mainhand:** > > > > > > > https://wiki.guildwars2.com/wiki/Shocking_Aura > > > > > > > Weaver: > > > > > > > https://wiki.guildwars2.com/wiki/Katabatic_Wind > > > > > > > https://wiki.guildwars2.com/wiki/Mud_Slide > > > > > > > > > > > > > > **Sword:** > > > > > > > https://wiki.guildwars2.com/wiki/Polaric_Leap > > > > > > > https://wiki.guildwars2.com/wiki/Gale_Strike > > > > > > > > > > > > > > **Scepter:** > > > > > > > Weaver: > > > > > > > https://wiki.guildwars2.com/wiki/Earthen_Synergy > > > > > > > > > > > > > > **Dagger offhand:** > > > > > > > https://wiki.guildwars2.com/wiki/Earthquake > > > > > > > > > > > > > > **Focus offhand:** > > > > > > > https://wiki.guildwars2.com/wiki/Comet > > > > > > > https://wiki.guildwars2.com/wiki/Gale > > > > > > > > > > > > > > Weaver Non Weapon Skills: > > > > > > > https://wiki.guildwars2.com/wiki/Tailored_Victory > > > > > > > > > > > > > > In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs. > > > > > > > > > > > > > > @"LazySummer.2568" I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong. > > > > > > > > > > > > I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it. > > > > > > > > > > Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes. > > > > > > > > but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass. > > > > Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS! > > > > > > And? > > > > > > You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon. > > > Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks. > > > > Use stormsoul in pvp tell me how effective it is over tempest defence. I bet you wont even notice the longer single target cc application skills the ele has in combat at all. I garentee you, you will wish for the cc defence every time u get cc-ed. Ele doeant have high hp or high def. 1 cc lock and the class is dead in any decent pvp match. > > Well no, because it currently only affects stun duration which is on exactly 3 skills on ele if you look at the list. If it affected all CC duration I would consider it on D/F weaver as you have CC for days. I will never want old tempests defence back, auto proc shocking aura should have been removed ages ago and I'm glad it's gone. I hope they remove the auto frost aura's and give useful traits for the lines they're in. Wait...stormsoul only actually affects 3 total skills? How can you defend this trait. its more passive then it TD, and only affect a total of 3 skills as you say. So that gaint list you made is total stupidity. Link to comment Share on other sites More sharing options...
apharma.3741 Posted December 13, 2018 Share Posted December 13, 2018 > @"Eddbopkins.2630" said: > > @"apharma.3741" said: > > > @"Eddbopkins.2630" said: > > > > @"apharma.3741" said: > > > > > @"Eddbopkins.2630" said: > > > > > > @"apharma.3741" said: > > > > > > > @"Eddbopkins.2630" said: > > > > > > > I like > @"apharma.3741" said: > > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > > > @"Tom.8029" said: > > > > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > > > > Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost. > > > > > > > > > > > > > > > > > > > > I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good. > > > > > > > > > > > > > > > > > > No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement. > > > > > > > > > > > > > > > > What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities. > > > > > > > > > > > > > > > > So let's see if it's correct: > > > > > > > > > > > > > > > > **Staff:** > > > > > > > > https://wiki.guildwars2.com/wiki/Static_Field > > > > > > > > https://wiki.guildwars2.com/wiki/Unsteady_Ground > > > > > > > > Weaver: > > > > > > > > https://wiki.guildwars2.com/wiki/Pile_Driver > > > > > > > > > > > > > > > > **Dagger Mainhand:** > > > > > > > > https://wiki.guildwars2.com/wiki/Shocking_Aura > > > > > > > > Weaver: > > > > > > > > https://wiki.guildwars2.com/wiki/Katabatic_Wind > > > > > > > > https://wiki.guildwars2.com/wiki/Mud_Slide > > > > > > > > > > > > > > > > **Sword:** > > > > > > > > https://wiki.guildwars2.com/wiki/Polaric_Leap > > > > > > > > https://wiki.guildwars2.com/wiki/Gale_Strike > > > > > > > > > > > > > > > > **Scepter:** > > > > > > > > Weaver: > > > > > > > > https://wiki.guildwars2.com/wiki/Earthen_Synergy > > > > > > > > > > > > > > > > **Dagger offhand:** > > > > > > > > https://wiki.guildwars2.com/wiki/Earthquake > > > > > > > > > > > > > > > > **Focus offhand:** > > > > > > > > https://wiki.guildwars2.com/wiki/Comet > > > > > > > > https://wiki.guildwars2.com/wiki/Gale > > > > > > > > > > > > > > > > Weaver Non Weapon Skills: > > > > > > > > https://wiki.guildwars2.com/wiki/Tailored_Victory > > > > > > > > > > > > > > > > In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs. > > > > > > > > > > > > > > > > @"LazySummer.2568" I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong. > > > > > > > > > > > > > > I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it. > > > > > > > > > > > > Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes. > > > > > > > > > > but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass. > > > > > Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS! > > > > > > > > And? > > > > > > > > You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon. > > > > Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks. > > > > > > Use stormsoul in pvp tell me how effective it is over tempest defence. I bet you wont even notice the longer single target cc application skills the ele has in combat at all. I garentee you, you will wish for the cc defence every time u get cc-ed. Ele doeant have high hp or high def. 1 cc lock and the class is dead in any decent pvp match. > > > > Well no, because it currently only affects stun duration which is on exactly 3 skills on ele if you look at the list. If it affected all CC duration I would consider it on D/F weaver as you have CC for days. I will never want old tempests defence back, auto proc shocking aura should have been removed ages ago and I'm glad it's gone. I hope they remove the auto frost aura's and give useful traits for the lines they're in. > > Wait...stormsoul only actually affects 3 total skills? How can you defend this trait. its more passive then it TD, and only affect a total of 3 skills as you say. So that gaint list you made is total stupidity. You were saying ele only has 2 CC skills on any weapon, the list was to show you they have considerably more if they want and plenty lower than 30s CD. I'm not saying the trait is good, I'm saying that I'd rather have a trait that didn't automatically give me something for being a clutz and not dodging a CC or in the examples of frost auras, for simply being hit. This is why I said: "I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong." An argument could be made for 33% or 50% increase in CC duration. Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted December 13, 2018 Author Share Posted December 13, 2018 > @"apharma.3741" said: > > @"Eddbopkins.2630" said: > > > @"apharma.3741" said: > > > > @"Eddbopkins.2630" said: > > > > > @"apharma.3741" said: > > > > > > @"Eddbopkins.2630" said: > > > > > > > @"apharma.3741" said: > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > I like > @"apharma.3741" said: > > > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > > > > @"Tom.8029" said: > > > > > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > > > > > Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost. > > > > > > > > > > > > > > > > > > > > > > I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good. > > > > > > > > > > > > > > > > > > > > No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement. > > > > > > > > > > > > > > > > > > What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities. > > > > > > > > > > > > > > > > > > So let's see if it's correct: > > > > > > > > > > > > > > > > > > **Staff:** > > > > > > > > > https://wiki.guildwars2.com/wiki/Static_Field > > > > > > > > > https://wiki.guildwars2.com/wiki/Unsteady_Ground > > > > > > > > > Weaver: > > > > > > > > > https://wiki.guildwars2.com/wiki/Pile_Driver > > > > > > > > > > > > > > > > > > **Dagger Mainhand:** > > > > > > > > > https://wiki.guildwars2.com/wiki/Shocking_Aura > > > > > > > > > Weaver: > > > > > > > > > https://wiki.guildwars2.com/wiki/Katabatic_Wind > > > > > > > > > https://wiki.guildwars2.com/wiki/Mud_Slide > > > > > > > > > > > > > > > > > > **Sword:** > > > > > > > > > https://wiki.guildwars2.com/wiki/Polaric_Leap > > > > > > > > > https://wiki.guildwars2.com/wiki/Gale_Strike > > > > > > > > > > > > > > > > > > **Scepter:** > > > > > > > > > Weaver: > > > > > > > > > https://wiki.guildwars2.com/wiki/Earthen_Synergy > > > > > > > > > > > > > > > > > > **Dagger offhand:** > > > > > > > > > https://wiki.guildwars2.com/wiki/Earthquake > > > > > > > > > > > > > > > > > > **Focus offhand:** > > > > > > > > > https://wiki.guildwars2.com/wiki/Comet > > > > > > > > > https://wiki.guildwars2.com/wiki/Gale > > > > > > > > > > > > > > > > > > Weaver Non Weapon Skills: > > > > > > > > > https://wiki.guildwars2.com/wiki/Tailored_Victory > > > > > > > > > > > > > > > > > > In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs. > > > > > > > > > > > > > > > > > > @"LazySummer.2568" I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong. > > > > > > > > > > > > > > > > I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it. > > > > > > > > > > > > > > Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes. > > > > > > > > > > > > but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass. > > > > > > Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS! > > > > > > > > > > And? > > > > > > > > > > You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon. > > > > > Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks. > > > > > > > > Use stormsoul in pvp tell me how effective it is over tempest defence. I bet you wont even notice the longer single target cc application skills the ele has in combat at all. I garentee you, you will wish for the cc defence every time u get cc-ed. Ele doeant have high hp or high def. 1 cc lock and the class is dead in any decent pvp match. > > > > > > Well no, because it currently only affects stun duration which is on exactly 3 skills on ele if you look at the list. If it affected all CC duration I would consider it on D/F weaver as you have CC for days. I will never want old tempests defence back, auto proc shocking aura should have been removed ages ago and I'm glad it's gone. I hope they remove the auto frost aura's and give useful traits for the lines they're in. > > > > Wait...stormsoul only actually affects 3 total skills? How can you defend this trait. its more passive then it TD, and only affect a total of 3 skills as you say. So that gaint list you made is total stupidity. > > You were saying ele only has 2 CC skills on any weapon, the list was to show you they have considerably more if they want and plenty lower than 30s CD. > > I'm not saying the trait is good, I'm saying that I'd rather have a trait that didn't automatically give me something for being a clutz and not dodging a CC or in the examples of frost auras, for simply being hit. This is why I said: "I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong." > > An argument could be made for 33% or 50% increase in CC duration. Dont want to give something for nothing? Why start with ele then ele has TD and froat aura 2 non damaging traits.. On the other hand You have lesser spinal shivers, you got warrior taunt trait, and many others that do damage for nothing. So atarting off with the ele is a slap in it face. Link to comment Share on other sites More sharing options...
apharma.3741 Posted December 13, 2018 Share Posted December 13, 2018 > @"Eddbopkins.2630" said: > > @"apharma.3741" said: > > > @"Eddbopkins.2630" said: > > > > @"apharma.3741" said: > > > > > @"Eddbopkins.2630" said: > > > > > > @"apharma.3741" said: > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > @"apharma.3741" said: > > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > > I like > @"apharma.3741" said: > > > > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > > > > > @"Tom.8029" said: > > > > > > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > > > > > > Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost. > > > > > > > > > > > > > > > > > > > > > > > > I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good. > > > > > > > > > > > > > > > > > > > > > > No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement. > > > > > > > > > > > > > > > > > > > > What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities. > > > > > > > > > > > > > > > > > > > > So let's see if it's correct: > > > > > > > > > > > > > > > > > > > > **Staff:** > > > > > > > > > > https://wiki.guildwars2.com/wiki/Static_Field > > > > > > > > > > https://wiki.guildwars2.com/wiki/Unsteady_Ground > > > > > > > > > > Weaver: > > > > > > > > > > https://wiki.guildwars2.com/wiki/Pile_Driver > > > > > > > > > > > > > > > > > > > > **Dagger Mainhand:** > > > > > > > > > > https://wiki.guildwars2.com/wiki/Shocking_Aura > > > > > > > > > > Weaver: > > > > > > > > > > https://wiki.guildwars2.com/wiki/Katabatic_Wind > > > > > > > > > > https://wiki.guildwars2.com/wiki/Mud_Slide > > > > > > > > > > > > > > > > > > > > **Sword:** > > > > > > > > > > https://wiki.guildwars2.com/wiki/Polaric_Leap > > > > > > > > > > https://wiki.guildwars2.com/wiki/Gale_Strike > > > > > > > > > > > > > > > > > > > > **Scepter:** > > > > > > > > > > Weaver: > > > > > > > > > > https://wiki.guildwars2.com/wiki/Earthen_Synergy > > > > > > > > > > > > > > > > > > > > **Dagger offhand:** > > > > > > > > > > https://wiki.guildwars2.com/wiki/Earthquake > > > > > > > > > > > > > > > > > > > > **Focus offhand:** > > > > > > > > > > https://wiki.guildwars2.com/wiki/Comet > > > > > > > > > > https://wiki.guildwars2.com/wiki/Gale > > > > > > > > > > > > > > > > > > > > Weaver Non Weapon Skills: > > > > > > > > > > https://wiki.guildwars2.com/wiki/Tailored_Victory > > > > > > > > > > > > > > > > > > > > In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs. > > > > > > > > > > > > > > > > > > > > @"LazySummer.2568" I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong. > > > > > > > > > > > > > > > > > > I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it. > > > > > > > > > > > > > > > > Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes. > > > > > > > > > > > > > > but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass. > > > > > > > Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS! > > > > > > > > > > > > And? > > > > > > > > > > > > You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon. > > > > > > Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks. > > > > > > > > > > Use stormsoul in pvp tell me how effective it is over tempest defence. I bet you wont even notice the longer single target cc application skills the ele has in combat at all. I garentee you, you will wish for the cc defence every time u get cc-ed. Ele doeant have high hp or high def. 1 cc lock and the class is dead in any decent pvp match. > > > > > > > > Well no, because it currently only affects stun duration which is on exactly 3 skills on ele if you look at the list. If it affected all CC duration I would consider it on D/F weaver as you have CC for days. I will never want old tempests defence back, auto proc shocking aura should have been removed ages ago and I'm glad it's gone. I hope they remove the auto frost aura's and give useful traits for the lines they're in. > > > > > > Wait...stormsoul only actually affects 3 total skills? How can you defend this trait. its more passive then it TD, and only affect a total of 3 skills as you say. So that gaint list you made is total stupidity. > > > > You were saying ele only has 2 CC skills on any weapon, the list was to show you they have considerably more if they want and plenty lower than 30s CD. > > > > I'm not saying the trait is good, I'm saying that I'd rather have a trait that didn't automatically give me something for being a clutz and not dodging a CC or in the examples of frost auras, for simply being hit. This is why I said: "I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong." > > > > An argument could be made for 33% or 50% increase in CC duration. > > Dont want to give something for nothing? Why start with ele then ele has TD and froat aura 2 non damaging traits.. On the other hand You have lesser spinal shivers, you got warrior taunt trait, and many others that do damage for nothing. So atarting off with the ele is a slap in it face. I'd want all of those removing and have said so about Chill of Death in the past. I also don't like the new trait for mesmer, it's arguably stronger than mirror of anguish and really strong, doesn't mean I like it or will ever use it. I'd rather take the useless staff CD trait than the passive. Edit: Feel free to create a thread about Auspicious Anguish and I'll be there saying yes they should redesign it. Seriously try it in the mesmer forums and you'll see why I barely post in the ele forums as the flocks of idiots come to defend an objectively boring and unfun trait. Edit 2: You're too slow so I did it myself, watch me get flamed on the mesmer forums: https://en-forum.guildwars2.com/discussion/63137/auspicious-anguish Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted December 13, 2018 Author Share Posted December 13, 2018 Having some passive defences that do zero damage for a class that has the lowest hp and lowest armor in game made it possible to not get 2 shooted. Now as it is any cc move followed up by any 2 dps moves will k-o us. Sheaild bash into Evisorate then into axe 2 k-o now. When TD was around, after the evisorate hit we could have up to 1 second to dodge dipe dive outs the way becuase they wpuls be stuned by the shocking aura after the evisorate did its 8k+ damage. Thf backstack is another one that if u miraculously survive the enourmouse back stab damage u are now insta dead from 1 spamage. Against ranged classes shocked aura (TD) was 100% useless so there was moments where it was not bennifical to use at all. Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted December 13, 2018 Author Share Posted December 13, 2018 > @"apharma.3741" said: > > @"Eddbopkins.2630" said: > > > @"apharma.3741" said: > > > > @"Eddbopkins.2630" said: > > > > > @"apharma.3741" said: > > > > > > @"Eddbopkins.2630" said: > > > > > > > @"apharma.3741" said: > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > > @"apharma.3741" said: > > > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > > > I like > @"apharma.3741" said: > > > > > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > > > > > > @"Tom.8029" said: > > > > > > > > > > > > > > @"Eddbopkins.2630" said: > > > > > > > > > > > > > > Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill. We have zero utility cc, un like many other classes so the change to stormsoul is so confusing and dumb founding to me. Having a titsy itty bit linger cc duration is in no way shape or form makes up for the lack of counter cc the ele lost. > > > > > > > > > > > > > > > > > > > > > > > > > > I think you mean atleast 2 cc skills. Weaver especially has access to a lot of cc. Maybe not as much as other professions. But it's still pretty good. > > > > > > > > > > > > > > > > > > > > > > > > No i mean 2 and only 2 at at given time. Look it up if im wrong ill retract my statement. > > > > > > > > > > > > > > > > > > > > > > What you specifically said was "Ele at most has 2 cc moves available with any given weapon set and there on usually a 30+ second cd skill." You didn't say anything about them being available ONLY 2 at the same time realistically most classes don't have 2 on the same weapon set but may have multiple across weapons and utilities. > > > > > > > > > > > > > > > > > > > > > > So let's see if it's correct: > > > > > > > > > > > > > > > > > > > > > > **Staff:** > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Static_Field > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Unsteady_Ground > > > > > > > > > > > Weaver: > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Pile_Driver > > > > > > > > > > > > > > > > > > > > > > **Dagger Mainhand:** > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Shocking_Aura > > > > > > > > > > > Weaver: > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Katabatic_Wind > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Mud_Slide > > > > > > > > > > > > > > > > > > > > > > **Sword:** > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Polaric_Leap > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Gale_Strike > > > > > > > > > > > > > > > > > > > > > > **Scepter:** > > > > > > > > > > > Weaver: > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Earthen_Synergy > > > > > > > > > > > > > > > > > > > > > > **Dagger offhand:** > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Earthquake > > > > > > > > > > > > > > > > > > > > > > **Focus offhand:** > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Comet > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Gale > > > > > > > > > > > > > > > > > > > > > > Weaver Non Weapon Skills: > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Tailored_Victory > > > > > > > > > > > > > > > > > > > > > > In particular D/F weaver actually has an insane number of CC skills especially with traiting into lower air cool downs. > > > > > > > > > > > > > > > > > > > > > > @"LazySummer.2568" I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong. > > > > > > > > > > > > > > > > > > > > I like what u did there. But with any given spec the ele selects it will only have 2 maybe 3 skills in it arsonal that has cc. If u go a cc with war u dont just get weapon skills that are cc you have have a plethra of ultilty cc moves. Ele doesnt have a single utility cc in it aractually this trait to bolster. It a waisted trait for this class and a baad idea for it. > > > > > > > > > > > > > > > > > > Hence why I say making it affect all CC wouldn't be a bad idea as ele has inconsistent CC. The duration increase can be tweeked, I think 50% might not be too bad if they reduced Gale to 3s on all game modes. > > > > > > > > > > > > > > > > but this in place of tempest defence is the proplem. Who the heck cares if u make stormsoul stronger it will always be ineffective, when u got stun brakers and stability for days on everyclass. > > > > > > > > Heres an example, warrior beserker has a 10 second stun brake 10 fen second cd stun brake. The long duration of ur stun is 1000000% usless against some one running that. There are alot of lower cd stun brakers out there, and if those are accessable whwn 1v1ing an ele then the longer duration sruns are USELESS! > > > > > > > > > > > > > > And? > > > > > > > > > > > > > > You know mesmer has a wealth of interrupt traits completely shut down by stability too and these are grandmaster traits. 1 boon. > > > > > > > Some builds don't do so well against others, cherry picking a few examples where the trait won't be useful (especially against a completely destroyed spec) doesn't add credit to your argument. A 50% CC duration trait would be amazing on weaver, arguably it would be useful on shocking aura spam tempest. Doubtful on core but thems the breaks. > > > > > > > > > > > > Use stormsoul in pvp tell me how effective it is over tempest defence. I bet you wont even notice the longer single target cc application skills the ele has in combat at all. I garentee you, you will wish for the cc defence every time u get cc-ed. Ele doeant have high hp or high def. 1 cc lock and the class is dead in any decent pvp match. > > > > > > > > > > Well no, because it currently only affects stun duration which is on exactly 3 skills on ele if you look at the list. If it affected all CC duration I would consider it on D/F weaver as you have CC for days. I will never want old tempests defence back, auto proc shocking aura should have been removed ages ago and I'm glad it's gone. I hope they remove the auto frost aura's and give useful traits for the lines they're in. > > > > > > > > Wait...stormsoul only actually affects 3 total skills? How can you defend this trait. its more passive then it TD, and only affect a total of 3 skills as you say. So that gaint list you made is total stupidity. > > > > > > You were saying ele only has 2 CC skills on any weapon, the list was to show you they have considerably more if they want and plenty lower than 30s CD. > > > > > > I'm not saying the trait is good, I'm saying that I'd rather have a trait that didn't automatically give me something for being a clutz and not dodging a CC or in the examples of frost auras, for simply being hit. This is why I said: "I'd be down with them changing Stormsoul to make all CC's from ele last 25% longer, would make Gale hilariously strong." > > > > > > An argument could be made for 33% or 50% increase in CC duration. > > > > Dont want to give something for nothing? Why start with ele then ele has TD and froat aura 2 non damaging traits.. On the other hand You have lesser spinal shivers, you got warrior taunt trait, and many others that do damage for nothing. So atarting off with the ele is a slap in it face. > > I'd want all of those removing and have said so about Chill of Death in the past. I also don't like the new trait for mesmer, it's arguably stronger than mirror of anguish and really strong, doesn't mean I like it or will ever use it. I'd rather take the useless staff CD trait than the passive. > > Edit: Feel free to create a thread about Auspicious Anguish and I'll be there saying yes they should redesign it. Seriously try it in the mesmer forums and you'll see why I barely post in the ele forums as the flocks of idiots come to defend an objectively boring and unfun trait. > > Edit 2: You're too slow so I did it myself, watch me get flamed on the mesmer forums: https://en-forum.guildwars2.com/discussion/63137/auspicious-anguish I dont mind passives that can be benificial in the heat of the moment like TD was. TD never stoped damage from getting threw it only prevented instant follow up hits. And in team fights wasnt that benificial as it is in 1v1s, un less u go aurashare but now thats 1 less aura ele can share nerfing the heck outa that build even more. But damaging traits that proc like lesser spinal shivers and traits that give flat out invulnerablity needs to go. Link to comment Share on other sites More sharing options...
fuzzyp.6295 Posted December 14, 2018 Share Posted December 14, 2018 Tempest Defense's removal is disappointing. In a game meta filled with one shots and massive mobility hit and runs, Ele is being left in the dust and one of the few tools it had to protect itself is gone. Call it a crutch if you want, but it was one of the few elementalist traits that actually worked well with other traits in the air line. I love running Air D/D Ele with 1-3-3. It felt really nice to actually be able to surprise thiefs when they try and backstab you. only to return the damage to them with lightening rod, and then attack with some nice fury to boot. It felt really nice and now that synergy is gone. Oh well. What is most disappointing is that anet removed a defensive trait to keep Elementalist alive, something we as a community have been begging for more of due to the glassy nature of Ele, but then replaced with it.. a stun duration increase? ??? I'm pretty sure Anet's thinking was: "They are stunned longer = better sustain because they can't attack." Shame that core Ele can at best run four disabling skills. Weavers got a few more though... d/d weaver in particular. But I think this was yet another example of Anet screwing over core ele to adjust weaver. :( EDIT: Core ele can have 4 skills that disable at most. My bad. :) Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted December 14, 2018 Share Posted December 14, 2018 I think this change to _tempest defense_ is just in line with other changes for other professions. PvP players found it unfun to be CC'ed when they landed a CC on some professions so they just changed traits that work like that. In the process, at least 4 professions traits were touched (Elementalist's _tempest defense_, mesmer's _mirror of anguish_, necromancer's _reaper's protection_ and revenant's _an eye for an eye_). The real sad part here is that ANet's answer to _tempest's defense_ was to make it an offensive trait when elementalists needed an extra bit of defense. It might not be the best but thematically with the air traitline, proc'ing a focus _swirling winds_ when disabled might have helped a bit more than the overly offensive new trait. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted December 15, 2018 Share Posted December 15, 2018 Afterthought you're right. Tempest defence was very strong, but it was strong on an after all fragile class and it was the only sustain/passive from the air spec. Less passive effect, less defense ; we were already few to play fresh air or rod lightning; now with these nerfs (tempest defense and discharge) it's implayable, matchless against all power/burst classes no matter the skillful. I hope next patch they will nerf Arcane Abatement and Evasive Arcana /cleansing wave, so people would just stop to try hard Elementalist / sword weaver. Edit : Okai it was crutch, a crutch that gives direct dmg and weakness with LR and a crutch which was not a CC imunity/breakstun, and still 60 sec icd in pvp. It was balanced. An issue with Aeromancer's training : Dual atttacks not affected, You only get the ferocity bonus in air but sword air skills have no dmg exception of quantum strike and pyrovortex; #3 air/water is too slow bad tracking, gale strike no dmg, AA are pathetics, polaric leap no dmg, no dmg in focus (earth fire whatever, no dmg). So actually you get a bonus of ferocity only for the LR and the Discharge, and a cd reduction for Gale; it's good; but in my playstyle the already existing +10% dmg against disabled foe (only stunned and reversed I think) was more helpful because it was general and not tied to air attunement (+Schoking aura obviously) Link to comment Share on other sites More sharing options...
Mithos.9023 Posted December 16, 2018 Share Posted December 16, 2018 Ok if they want to go away from passive cc immunity then so be it. A legit course of action. But what we got in return must be the worst trait ever put in the game. Another +10% dmg trait? Seriously? You get the feeling elementalist consists only of these traits, +x% to this +y% to that. Could we for once have some trait design that actually does something? Tempest defense at least had flair to it, casting a spell under certain circumstances. But those passive modifiers are boring as hell. Traits should be more like glacial heart, actually change the way skills work or how they interact. And yes I know that glacial heart is currently discussed that it might have been a nerf. But the underlying design is still great. Link to comment Share on other sites More sharing options...
Jski.6180 Posted December 16, 2018 Share Posted December 16, 2018 They realty should of make the passive AoE trigger on hard cc if they where going after offensive counter to cc. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted December 16, 2018 Share Posted December 16, 2018 There was already +10% dmg, but only against stunned and reversed, and it is strong burst. Actually the only new bonus is "+25% stun duration" which is totally useless as we don't have that many access to Stun. Link to comment Share on other sites More sharing options...
Jski.6180 Posted December 16, 2018 Share Posted December 16, 2018 > @"Zhaid Zhem.6508" said: > There was already +10% dmg, but only against stunned and reversed, and it is strong burst. Actually the only new bonus is "+25% stun duration" which is totally useless as we don't have that many access to Stun. It was 20% for years. Just nerfs on nerfs for the ele class. Link to comment Share on other sites More sharing options...
XxzaverxX.6790 Posted December 17, 2018 Share Posted December 17, 2018 When in hopes for some type of buff for ele in this game for me to come back to the game I love, it seems like that's happening any time soon lol unless I play another class that can do ten times as better than ele but I rather not rot my brain with boredom. On topic, why remove tempest defence though instead of I don't know, buffing the base class?? Link to comment Share on other sites More sharing options...
Flux Qemist.6712 Posted December 18, 2018 Share Posted December 18, 2018 Fml Anet needs to revert this, tempest defense was the only source of counter-play eles had against stealth classes (glass thieves and mesmers) - it at least gave you a chance to click a skill to save your kitten rather than get nuked with backstabs and so on. WHY IN THE HELL DID YOU REMOVE IT ANET SERIOUSLY Link to comment Share on other sites More sharing options...
JohnWater.5760 Posted December 19, 2018 Share Posted December 19, 2018 Blind and Immobilize count as CC too. Blind isn't a instant damage but can decrease. Scepter 3 Dagger 3 Warhorn 5 Staff 3 and 4 I guess This is what I remember. Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted December 19, 2018 Author Share Posted December 19, 2018 > @"JohnWater.5760" said: > > Blind and Immobilize count as CC too. Blind isn't a instant damage but can decrease. > Scepter 3 > Dagger 3 > Warhorn 5 > Staff 3 and 4 I guess > This is what I remember. > Where does it say blind and immob count as cc? The populace call it soft cc but its not really cc at all. Link to comment Share on other sites More sharing options...
Jski.6180 Posted December 19, 2018 Share Posted December 19, 2018 Now every ele elite spec will have to have a passive counter hard cc or they simply will not have one at all. Every time they nerf ele they nerf it in the worst of ways at its core. Link to comment Share on other sites More sharing options...
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